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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifdef SAVE_RCSID
     24 static char rcsid =
     25  "@(#) $Id: SDL_timer.h,v 1.6 2004/01/04 16:49:08 slouken Exp $";
     26 #endif
     27 
     28 #ifndef _SDL_timer_h
     29 #define _SDL_timer_h
     30 
     31 /* Header for the SDL time management routines */
     32 
     33 #include "SDL_main.h"
     34 #include "SDL_types.h"
     35 
     36 #include "begin_code.h"
     37 /* Set up for C function definitions, even when using C++ */
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 /* This is the OS scheduler timeslice, in milliseconds */
     43 #define SDL_TIMESLICE		10
     44 
     45 /* This is the maximum resolution of the SDL timer on all platforms */
     46 #define TIMER_RESOLUTION	10	/* Experimentally determined */
     47 
     48 /* Get the number of milliseconds since the SDL library initialization.
     49  * Note that this value wraps if the program runs for more than ~49 days.
     50  */
     51 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
     52 
     53 /* Wait a specified number of milliseconds before returning */
     54 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
     55 
     56 /* Function prototype for the timer callback function */
     57 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
     58 
     59 /* Set a callback to run after the specified number of milliseconds has
     60  * elapsed. The callback function is passed the current timer interval
     61  * and returns the next timer interval.  If the returned value is the
     62  * same as the one passed in, the periodic alarm continues, otherwise a
     63  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
     64  * is cancelled.
     65  *
     66  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
     67  *
     68  * The timer callback function may run in a different thread than your
     69  * main code, and so shouldn't call any functions from within itself.
     70  *
     71  * The maximum resolution of this timer is 10 ms, which means that if
     72  * you request a 16 ms timer, your callback will run approximately 20 ms
     73  * later on an unloaded system.  If you wanted to set a flag signaling
     74  * a frame update at 30 frames per second (every 33 ms), you might set a
     75  * timer for 30 ms:
     76  *   SDL_SetTimer((33/10)*10, flag_update);
     77  *
     78  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
     79  *
     80  * Under UNIX, you should not use raise or use SIGALRM and this function
     81  * in the same program, as it is implemented using setitimer().  You also
     82  * should not use this function in multi-threaded applications as signals
     83  * to multi-threaded apps have undefined behavior in some implementations.
     84  */
     85 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
     86 
     87 /* New timer API, supports multiple timers
     88  * Written by Stephane Peter <megastep (at) lokigames.com>
     89  */
     90 
     91 /* Function prototype for the new timer callback function.
     92  * The callback function is passed the current timer interval and returns
     93  * the next timer interval.  If the returned value is the same as the one
     94  * passed in, the periodic alarm continues, otherwise a new alarm is
     95  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
     96  */
     97 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
     98 
     99 /* Definition of the timer ID type */
    100 typedef struct _SDL_TimerID *SDL_TimerID;
    101 
    102 /* Add a new timer to the pool of timers already running.
    103    Returns a timer ID, or NULL when an error occurs.
    104  */
    105 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
    106 
    107 /* Remove one of the multiple timers knowing its ID.
    108  * Returns a boolean value indicating success.
    109  */
    110 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
    111 
    112 /* Ends C function definitions when using C++ */
    113 #ifdef __cplusplus
    114 }
    115 #endif
    116 #include "close_code.h"
    117 
    118 #endif /* _SDL_timer_h */
    119