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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // Test audio player configurations with URI data source and MIME data format
     18 
     19 #include <assert.h>
     20 #include <math.h>
     21 #include <stdio.h>
     22 #include <stdlib.h>
     23 #include <unistd.h>
     24 
     25 #include "SLES/OpenSLES.h"
     26 #ifdef ANDROID
     27 #include "SLES/OpenSLES_Android.h"
     28 #endif
     29 
     30 int main(int argc, char **argv)
     31 {
     32     if (argc != 2) {
     33         fprintf(stderr, "usage: %s URI\n", argv[0]);
     34         return EXIT_FAILURE;
     35     }
     36 
     37     SLresult result;
     38     SLObjectItf engineObject;
     39 
     40     // create engine
     41     result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
     42     assert(SL_RESULT_SUCCESS == result);
     43     SLEngineItf engineEngine;
     44     result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
     45     assert(SL_RESULT_SUCCESS == result);
     46     result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
     47     assert(SL_RESULT_SUCCESS == result);
     48 
     49     // create output mix
     50     SLObjectItf outputMixObject;
     51     result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
     52     assert(SL_RESULT_SUCCESS == result);
     53     result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
     54     assert(SL_RESULT_SUCCESS == result);
     55 
     56     // configure audio source
     57     SLDataLocator_URI loc_uri;
     58     loc_uri.locatorType = SL_DATALOCATOR_URI;
     59     loc_uri.URI = (SLchar *) argv[1];
     60     SLDataFormat_MIME format_mime;
     61     format_mime.formatType = SL_DATAFORMAT_MIME;
     62     format_mime.mimeType = NULL;
     63     format_mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
     64     SLDataSource audioSrc;
     65     audioSrc.pLocator = &loc_uri;
     66     audioSrc.pFormat = &format_mime;
     67 
     68     // configure audio sink
     69     SLDataLocator_OutputMix loc_outmix;
     70     loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
     71     loc_outmix.outputMix = outputMixObject;
     72     SLDataSink audioSnk;
     73     audioSnk.pLocator = &loc_outmix;
     74     audioSnk.pFormat = NULL;
     75 
     76     // create audio player, requesting a buffer queue interface
     77     SLuint32 numInterfaces = 1;
     78     SLInterfaceID ids[1];
     79     SLboolean req[1];
     80     ids[0] = SL_IID_BUFFERQUEUE;
     81     req[0] = SL_BOOLEAN_TRUE;
     82     SLObjectItf playerObject;
     83     result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
     84             &audioSnk, numInterfaces, ids, req);
     85     assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
     86     assert(NULL == playerObject);
     87 #ifdef ANDROID
     88     ids[0] = SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
     89     result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
     90             &audioSnk, numInterfaces, ids, req);
     91     assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
     92     assert(NULL == playerObject);
     93 #endif
     94 
     95     // create audio player, without requesting a buffer queue interface
     96     result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
     97             &audioSnk, 0, NULL, NULL);
     98     assert(SL_RESULT_SUCCESS == result);
     99 
    100     // realize the player
    101     result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
    102     assert(SL_RESULT_SUCCESS == result);
    103 
    104     // get the play interface
    105     SLPlayItf playerPlay;
    106     result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
    107     assert(SL_RESULT_SUCCESS == result);
    108 
    109     // get the buffer queue interface
    110     SLBufferQueueItf playerBufferQueue;
    111     result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
    112     assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
    113     assert(NULL == playerBufferQueue);
    114 #ifdef ANDROID
    115     SLAndroidSimpleBufferQueueItf playerAndroidSimpleBufferQueue;
    116     result = (*playerObject)->GetInterface(playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
    117             &playerAndroidSimpleBufferQueue);
    118     assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
    119     assert(NULL == playerAndroidSimpleBufferQueue);
    120 #endif
    121 
    122     // get the player duration
    123     SLmillisecond duration;
    124     result = (*playerPlay)->GetDuration(playerPlay, &duration);
    125     assert(SL_RESULT_SUCCESS == result);
    126     if (SL_TIME_UNKNOWN == duration)
    127         printf("Duration: unknown\n");
    128     else
    129         printf("Duration: %.1f\n", duration / 1000.0f);
    130 
    131     // set the player's state to playing
    132     result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
    133     assert(SL_RESULT_SUCCESS == result);
    134 
    135     // wait for the playback to finish
    136     for (;;) {
    137         SLuint32 playState;
    138         result = (*playerPlay)->GetPlayState(playerPlay, &playState);
    139         assert(SL_RESULT_SUCCESS == result);
    140         if (SL_PLAYSTATE_PLAYING != playState) {
    141             break;
    142         }
    143         usleep(10000);
    144     }
    145 
    146     // get the player duration
    147     result = (*playerPlay)->GetDuration(playerPlay, &duration);
    148     assert(SL_RESULT_SUCCESS == result);
    149     if (SL_TIME_UNKNOWN == duration)
    150         printf("Duration: unknown\n");
    151     else
    152         printf("Duration: %.1f\n", duration / 1000.0f);
    153 
    154     // destroy audio player
    155     (*playerObject)->Destroy(playerObject);
    156 
    157     // destroy output mix
    158     (*outputMixObject)->Destroy(outputMixObject);
    159 
    160     // destroy engine
    161     (*engineObject)->Destroy(engineObject);
    162 
    163     return EXIT_SUCCESS;
    164 }
    165