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  /external/clang/test/CodeGen/
PR4611-bitfield-layout.c 5 unsigned int type:3, pack_id:16, depth:13; member in struct:object_entry
  /external/dbus/dbus/
dbus-message-factory.h 47 int depth; member in struct:__anon5208
  /external/webkit/Source/WebKit/chromium/public/
WebScreenInfo.h 39 // The screen depth in bits per pixel
40 int depth; member in struct:WebKit::WebScreenInfo
67 : depth(0)
  /frameworks/base/libs/rs/driver/
rsdFrameBuffer.cpp 35 DrvAllocation *depth = NULL; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
  /libcore/dalvik/src/main/java/dalvik/system/profiler/
PortableThreadSampler.java 27 private int depth; field in class:PortableThreadSampler
29 @Override public void setDepth(int depth) {
30 this.depth = depth;
38 if (stackFrames.length > depth) {
39 stackFrames = Arrays.copyOfRange(stackFrames, 0, depth);
DalvikThreadSampler.java 24 private int depth; field in class:DalvikThreadSampler
27 * Reusable storage for sampling sized for the specified depth.
31 @Override public void setDepth(int depth) {
32 this.depth = depth;
33 this.mutableStackTraceElements = new StackTraceElement[depth+1][];
40 int count = VMStack.fillStackTraceElements(thread, mutableStackTraceElements[depth]);
44 if (count < depth) {
45 System.arraycopy(mutableStackTraceElements[depth], 0,
  /development/tools/emulator/opengl/tests/ut_renderer/
X11RendererSurface.cpp 44 int depth = DefaultDepth(dpy, defaultScreen); local
X11Windowing.cpp 93 int depth = DefaultDepth(dpy, defaultScreen); local
96 XMatchVisualInfo(dpy, defaultScreen, depth, TrueColor, visualInfo);
  /external/chromium/base/debug/
trace_event_win.cc 84 DWORD depth = CaptureStackBackTrace(0, local
88 event.SetField(3, sizeof(depth), &depth);
89 event.SetField(4, sizeof(backtrace[0]) * depth, backtrace);
  /external/chromium/base/
logging_win.cc 67 DWORD depth = 0; local
72 depth = CaptureStackBackTrace(2, kMaxBacktraceDepth, backtrace, NULL);
79 event.SetField(0, sizeof(depth), &depth);
80 event.SetField(1, sizeof(backtrace[0]) * depth, &backtrace);
  /external/expat/examples/
elements.c 49 int depth = 0; local
50 XML_SetUserData(parser, &depth);
  /external/javassist/src/main/javassist/runtime/
Cflow.java 26 private static class Depth {
27 private int depth; field in class:Cflow.Depth
28 Depth() { depth = 0; }
29 int get() { return depth; }
30 void inc() { ++depth; }
31 void dec() { --depth; }
35 return new Depth();
41 public void enter() { ((Depth)get()).inc(); }
46 public void exit() { ((Depth)get()).dec();
    [all...]
  /external/webkit/Source/WebCore/platform/brew/
ScreenBrew.cpp 46 int depth; member in struct:WebCore::DisplayInfo
59 info.depth = bitmapInfo.nDepth;
80 return info.depth;
  /external/webkit/Source/WebCore/platform/qt/
PlatformScreenQt.cpp 56 return QApplication::desktop()->screen(screenNumber(w))->depth();
61 int depth = QApplication::desktop()->screen(0)->depth(); local
68 depth = view->depth();
73 // values for each screen depth and assume RGB/RGBA where appropriate.
77 switch (depth) {
83 return qRound(depth / 3);
  /dalvik/dx/src/com/android/dx/merge/
SortableType.java 39 if (a.depth != b.depth) {
40 return a.depth - b.depth;
48 private int depth = -1; field in class:SortableType
68 * Assigns this type's depth if the depths of its supertype and implemented
69 * interfaces are known. Returns false if the depth couldn't be computed
80 } else if (sortableSupertype.depth == -1) {
83 max = sortableSupertype.depth;
91 } else if (implemented.depth == -1)
    [all...]
  /external/bluetooth/glib/tests/
markup-test.c 7 static int depth = 0; variable
13 while (i < depth)
45 ++depth;
54 --depth;
  /external/mesa3d/src/glsl/
lower_if_to_cond_assign.cpp 41 * maximum nesting depth N. Drivers for such hardware can call
45 * to attempt to flatten any if-statements appearing at depth > N.
57 this->depth = 0;
65 unsigned depth; member in class:ir_if_to_cond_assign_visitor
144 this->depth++;
151 /* Only flatten when beyond the GPU's maximum supported nesting depth. */
152 if (this->depth <= this->max_depth)
155 this->depth--;
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 133 assert(sizeof(d) == sizeof(ctx->clearState.depth));
134 ctx->clearState.depth = (int &)d; // bit reinterpretation
135 if (0x80000000 & ctx->clearState.depth) // smaller negative float has bigger int representation, so flip
136 ctx->clearState.depth ^= 0x7fffffff; // since -FLT_MAX is close to -1 when bitcasted
166 const unsigned depth = ctx->clearState.depth; local
168 *start = depth;
scanline.cpp 182 int * depth, unsigned char * stencil,
231 int * depth = depthBuffer + y * bufferWidth + startX; local
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
301 // int * depth = (int *)ctx->depthSurface.data + y * ctx->frameSurface.width + startX;
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
380 // zCmp = z < *depth;
383 // zCmp = z == *depth;
386 // zCmp = z <= *depth;
389 // zCmp = z > *depth;
392 // zCmp = z != *depth;
    [all...]
  /external/proguard/src/proguard/shrink/
ShortestUsageMark.java 40 private final int depth; field in class:ShortestUsageMark
53 this.depth = 0;
88 this.depth = previousUsageMark.depth + cost;
104 this.depth = otherUsageMark.depth;
134 return this.depth < otherUsageMark.depth;
178 return "certain=" + certain + ", depth="+depth+": "
    [all...]
  /external/webkit/Source/WebCore/html/canvas/
WebGLContextAttributes.cpp 70 bool WebGLContextAttributes::depth() const function in class:WebCore::WebGLContextAttributes
72 return m_attrs.depth;
75 void WebGLContextAttributes::setDepth(bool depth)
77 m_attrs.depth = depth;
  /external/webkit/Source/WebCore/platform/graphics/win/
QTDecompressionSession.cpp 78 // The depth and cType fields of the ImageDescriptionHandle are filled
86 unsigned int depth = 24; // The default depth is 24. local
88 depth = 32; // Any pixel format with alpha gets a depth of 32.
92 // and 8-bit grayscale have the same pixel depth.
93 depth = 32 + std::min<unsigned int>(8, pixelFormatInfo.bitsPerPixel[0]);
95 // Indexed pixel formats get a depth of 1 through 8, depending on
97 depth = pixelFormatInfo.bitsPerPixel[0];
115 (**description).depth = depth
    [all...]
  /system/core/libpixelflinger/
clear.cpp 30 static void ggl_clearDepthx(void* c, GGLclampx depth);
45 c->state.clear.depth = FIXED_ONE;
111 if (c->state.buffers.depth.format == 0)
136 uint32_t depth = fixedToZ(c->state.clear.depth); local
137 c->state.clear.depthPacked = (depth<<16)|depth;
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
157 static void ggl_clearDepthx(void* con, GGLclampx depth)
160 c->state.clear.depth = gglClampx(depth)
    [all...]
  /system/media/wilhelm/src/itf/
I3DMacroscopic.c 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
  /dalvik/vm/native/
dalvik_system_VMStack.cpp 77 size_t depth = dvmComputeExactFrameDepth(fp); local
78 UniquePtr<const Method*[]> methods(new const Method*[depth]);
79 dvmFillStackTraceArray(fp, methods.get(), depth);
84 for (size_t i = kSkip; i < depth && size < maxSize; ++i) {
115 for (size_t i = kSkip; i < depth; ++i) {
131 * thread is not still alive. *depth is set to the length of a

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