1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #include "directx.h" 25 26 /* Not yet in the mingw32 cross-compile headers */ 27 #ifndef CDS_FULLSCREEN 28 #define CDS_FULLSCREEN 4 29 #endif 30 31 #include "SDL_timer.h" 32 #include "SDL_events.h" 33 #include "SDL_syswm.h" 34 #include "../SDL_sysvideo.h" 35 #include "../SDL_blit.h" 36 #include "../SDL_pixels_c.h" 37 #include "SDL_dx5video.h" 38 #include "../wincommon/SDL_syswm_c.h" 39 #include "../wincommon/SDL_sysmouse_c.h" 40 #include "SDL_dx5events_c.h" 41 #include "SDL_dx5yuv_c.h" 42 #include "../wincommon/SDL_wingl_c.h" 43 44 #ifdef _WIN32_WCE 45 #define NO_CHANGEDISPLAYSETTINGS 46 #endif 47 #ifndef WS_MAXIMIZE 48 #define WS_MAXIMIZE 0 49 #endif 50 #ifndef SWP_NOCOPYBITS 51 #define SWP_NOCOPYBITS 0 52 #endif 53 #ifndef PC_NOCOLLAPSE 54 #define PC_NOCOLLAPSE 0 55 #endif 56 57 58 /* DirectX function pointers for video and events */ 59 HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); 60 HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter); 61 62 /* This is the rect EnumModes2 uses */ 63 struct DX5EnumRect { 64 SDL_Rect r; 65 int refreshRate; 66 struct DX5EnumRect* next; 67 }; 68 static struct DX5EnumRect *enumlists[NUM_MODELISTS]; 69 70 /* 71 * Experimentally determined values for c_cfDI* constants used in DirectX 5.0 72 */ 73 74 /* Keyboard */ 75 76 static DIOBJECTDATAFORMAT KBD_fmt[] = { 77 { &GUID_Key, 0, 0x8000000C, 0x00000000 }, 78 { &GUID_Key, 1, 0x8000010C, 0x00000000 }, 79 { &GUID_Key, 2, 0x8000020C, 0x00000000 }, 80 { &GUID_Key, 3, 0x8000030C, 0x00000000 }, 81 { &GUID_Key, 4, 0x8000040C, 0x00000000 }, 82 { &GUID_Key, 5, 0x8000050C, 0x00000000 }, 83 { &GUID_Key, 6, 0x8000060C, 0x00000000 }, 84 { &GUID_Key, 7, 0x8000070C, 0x00000000 }, 85 { &GUID_Key, 8, 0x8000080C, 0x00000000 }, 86 { &GUID_Key, 9, 0x8000090C, 0x00000000 }, 87 { &GUID_Key, 10, 0x80000A0C, 0x00000000 }, 88 { &GUID_Key, 11, 0x80000B0C, 0x00000000 }, 89 { &GUID_Key, 12, 0x80000C0C, 0x00000000 }, 90 { &GUID_Key, 13, 0x80000D0C, 0x00000000 }, 91 { &GUID_Key, 14, 0x80000E0C, 0x00000000 }, 92 { &GUID_Key, 15, 0x80000F0C, 0x00000000 }, 93 { &GUID_Key, 16, 0x8000100C, 0x00000000 }, 94 { &GUID_Key, 17, 0x8000110C, 0x00000000 }, 95 { &GUID_Key, 18, 0x8000120C, 0x00000000 }, 96 { &GUID_Key, 19, 0x8000130C, 0x00000000 }, 97 { &GUID_Key, 20, 0x8000140C, 0x00000000 }, 98 { &GUID_Key, 21, 0x8000150C, 0x00000000 }, 99 { &GUID_Key, 22, 0x8000160C, 0x00000000 }, 100 { &GUID_Key, 23, 0x8000170C, 0x00000000 }, 101 { &GUID_Key, 24, 0x8000180C, 0x00000000 }, 102 { &GUID_Key, 25, 0x8000190C, 0x00000000 }, 103 { &GUID_Key, 26, 0x80001A0C, 0x00000000 }, 104 { &GUID_Key, 27, 0x80001B0C, 0x00000000 }, 105 { &GUID_Key, 28, 0x80001C0C, 0x00000000 }, 106 { &GUID_Key, 29, 0x80001D0C, 0x00000000 }, 107 { &GUID_Key, 30, 0x80001E0C, 0x00000000 }, 108 { &GUID_Key, 31, 0x80001F0C, 0x00000000 }, 109 { &GUID_Key, 32, 0x8000200C, 0x00000000 }, 110 { &GUID_Key, 33, 0x8000210C, 0x00000000 }, 111 { &GUID_Key, 34, 0x8000220C, 0x00000000 }, 112 { &GUID_Key, 35, 0x8000230C, 0x00000000 }, 113 { &GUID_Key, 36, 0x8000240C, 0x00000000 }, 114 { &GUID_Key, 37, 0x8000250C, 0x00000000 }, 115 { &GUID_Key, 38, 0x8000260C, 0x00000000 }, 116 { &GUID_Key, 39, 0x8000270C, 0x00000000 }, 117 { &GUID_Key, 40, 0x8000280C, 0x00000000 }, 118 { &GUID_Key, 41, 0x8000290C, 0x00000000 }, 119 { &GUID_Key, 42, 0x80002A0C, 0x00000000 }, 120 { &GUID_Key, 43, 0x80002B0C, 0x00000000 }, 121 { &GUID_Key, 44, 0x80002C0C, 0x00000000 }, 122 { &GUID_Key, 45, 0x80002D0C, 0x00000000 }, 123 { &GUID_Key, 46, 0x80002E0C, 0x00000000 }, 124 { &GUID_Key, 47, 0x80002F0C, 0x00000000 }, 125 { &GUID_Key, 48, 0x8000300C, 0x00000000 }, 126 { &GUID_Key, 49, 0x8000310C, 0x00000000 }, 127 { &GUID_Key, 50, 0x8000320C, 0x00000000 }, 128 { &GUID_Key, 51, 0x8000330C, 0x00000000 }, 129 { &GUID_Key, 52, 0x8000340C, 0x00000000 }, 130 { &GUID_Key, 53, 0x8000350C, 0x00000000 }, 131 { &GUID_Key, 54, 0x8000360C, 0x00000000 }, 132 { &GUID_Key, 55, 0x8000370C, 0x00000000 }, 133 { &GUID_Key, 56, 0x8000380C, 0x00000000 }, 134 { &GUID_Key, 57, 0x8000390C, 0x00000000 }, 135 { &GUID_Key, 58, 0x80003A0C, 0x00000000 }, 136 { &GUID_Key, 59, 0x80003B0C, 0x00000000 }, 137 { &GUID_Key, 60, 0x80003C0C, 0x00000000 }, 138 { &GUID_Key, 61, 0x80003D0C, 0x00000000 }, 139 { &GUID_Key, 62, 0x80003E0C, 0x00000000 }, 140 { &GUID_Key, 63, 0x80003F0C, 0x00000000 }, 141 { &GUID_Key, 64, 0x8000400C, 0x00000000 }, 142 { &GUID_Key, 65, 0x8000410C, 0x00000000 }, 143 { &GUID_Key, 66, 0x8000420C, 0x00000000 }, 144 { &GUID_Key, 67, 0x8000430C, 0x00000000 }, 145 { &GUID_Key, 68, 0x8000440C, 0x00000000 }, 146 { &GUID_Key, 69, 0x8000450C, 0x00000000 }, 147 { &GUID_Key, 70, 0x8000460C, 0x00000000 }, 148 { &GUID_Key, 71, 0x8000470C, 0x00000000 }, 149 { &GUID_Key, 72, 0x8000480C, 0x00000000 }, 150 { &GUID_Key, 73, 0x8000490C, 0x00000000 }, 151 { &GUID_Key, 74, 0x80004A0C, 0x00000000 }, 152 { &GUID_Key, 75, 0x80004B0C, 0x00000000 }, 153 { &GUID_Key, 76, 0x80004C0C, 0x00000000 }, 154 { &GUID_Key, 77, 0x80004D0C, 0x00000000 }, 155 { &GUID_Key, 78, 0x80004E0C, 0x00000000 }, 156 { &GUID_Key, 79, 0x80004F0C, 0x00000000 }, 157 { &GUID_Key, 80, 0x8000500C, 0x00000000 }, 158 { &GUID_Key, 81, 0x8000510C, 0x00000000 }, 159 { &GUID_Key, 82, 0x8000520C, 0x00000000 }, 160 { &GUID_Key, 83, 0x8000530C, 0x00000000 }, 161 { &GUID_Key, 84, 0x8000540C, 0x00000000 }, 162 { &GUID_Key, 85, 0x8000550C, 0x00000000 }, 163 { &GUID_Key, 86, 0x8000560C, 0x00000000 }, 164 { &GUID_Key, 87, 0x8000570C, 0x00000000 }, 165 { &GUID_Key, 88, 0x8000580C, 0x00000000 }, 166 { &GUID_Key, 89, 0x8000590C, 0x00000000 }, 167 { &GUID_Key, 90, 0x80005A0C, 0x00000000 }, 168 { &GUID_Key, 91, 0x80005B0C, 0x00000000 }, 169 { &GUID_Key, 92, 0x80005C0C, 0x00000000 }, 170 { &GUID_Key, 93, 0x80005D0C, 0x00000000 }, 171 { &GUID_Key, 94, 0x80005E0C, 0x00000000 }, 172 { &GUID_Key, 95, 0x80005F0C, 0x00000000 }, 173 { &GUID_Key, 96, 0x8000600C, 0x00000000 }, 174 { &GUID_Key, 97, 0x8000610C, 0x00000000 }, 175 { &GUID_Key, 98, 0x8000620C, 0x00000000 }, 176 { &GUID_Key, 99, 0x8000630C, 0x00000000 }, 177 { &GUID_Key, 100, 0x8000640C, 0x00000000 }, 178 { &GUID_Key, 101, 0x8000650C, 0x00000000 }, 179 { &GUID_Key, 102, 0x8000660C, 0x00000000 }, 180 { &GUID_Key, 103, 0x8000670C, 0x00000000 }, 181 { &GUID_Key, 104, 0x8000680C, 0x00000000 }, 182 { &GUID_Key, 105, 0x8000690C, 0x00000000 }, 183 { &GUID_Key, 106, 0x80006A0C, 0x00000000 }, 184 { &GUID_Key, 107, 0x80006B0C, 0x00000000 }, 185 { &GUID_Key, 108, 0x80006C0C, 0x00000000 }, 186 { &GUID_Key, 109, 0x80006D0C, 0x00000000 }, 187 { &GUID_Key, 110, 0x80006E0C, 0x00000000 }, 188 { &GUID_Key, 111, 0x80006F0C, 0x00000000 }, 189 { &GUID_Key, 112, 0x8000700C, 0x00000000 }, 190 { &GUID_Key, 113, 0x8000710C, 0x00000000 }, 191 { &GUID_Key, 114, 0x8000720C, 0x00000000 }, 192 { &GUID_Key, 115, 0x8000730C, 0x00000000 }, 193 { &GUID_Key, 116, 0x8000740C, 0x00000000 }, 194 { &GUID_Key, 117, 0x8000750C, 0x00000000 }, 195 { &GUID_Key, 118, 0x8000760C, 0x00000000 }, 196 { &GUID_Key, 119, 0x8000770C, 0x00000000 }, 197 { &GUID_Key, 120, 0x8000780C, 0x00000000 }, 198 { &GUID_Key, 121, 0x8000790C, 0x00000000 }, 199 { &GUID_Key, 122, 0x80007A0C, 0x00000000 }, 200 { &GUID_Key, 123, 0x80007B0C, 0x00000000 }, 201 { &GUID_Key, 124, 0x80007C0C, 0x00000000 }, 202 { &GUID_Key, 125, 0x80007D0C, 0x00000000 }, 203 { &GUID_Key, 126, 0x80007E0C, 0x00000000 }, 204 { &GUID_Key, 127, 0x80007F0C, 0x00000000 }, 205 { &GUID_Key, 128, 0x8000800C, 0x00000000 }, 206 { &GUID_Key, 129, 0x8000810C, 0x00000000 }, 207 { &GUID_Key, 130, 0x8000820C, 0x00000000 }, 208 { &GUID_Key, 131, 0x8000830C, 0x00000000 }, 209 { &GUID_Key, 132, 0x8000840C, 0x00000000 }, 210 { &GUID_Key, 133, 0x8000850C, 0x00000000 }, 211 { &GUID_Key, 134, 0x8000860C, 0x00000000 }, 212 { &GUID_Key, 135, 0x8000870C, 0x00000000 }, 213 { &GUID_Key, 136, 0x8000880C, 0x00000000 }, 214 { &GUID_Key, 137, 0x8000890C, 0x00000000 }, 215 { &GUID_Key, 138, 0x80008A0C, 0x00000000 }, 216 { &GUID_Key, 139, 0x80008B0C, 0x00000000 }, 217 { &GUID_Key, 140, 0x80008C0C, 0x00000000 }, 218 { &GUID_Key, 141, 0x80008D0C, 0x00000000 }, 219 { &GUID_Key, 142, 0x80008E0C, 0x00000000 }, 220 { &GUID_Key, 143, 0x80008F0C, 0x00000000 }, 221 { &GUID_Key, 144, 0x8000900C, 0x00000000 }, 222 { &GUID_Key, 145, 0x8000910C, 0x00000000 }, 223 { &GUID_Key, 146, 0x8000920C, 0x00000000 }, 224 { &GUID_Key, 147, 0x8000930C, 0x00000000 }, 225 { &GUID_Key, 148, 0x8000940C, 0x00000000 }, 226 { &GUID_Key, 149, 0x8000950C, 0x00000000 }, 227 { &GUID_Key, 150, 0x8000960C, 0x00000000 }, 228 { &GUID_Key, 151, 0x8000970C, 0x00000000 }, 229 { &GUID_Key, 152, 0x8000980C, 0x00000000 }, 230 { &GUID_Key, 153, 0x8000990C, 0x00000000 }, 231 { &GUID_Key, 154, 0x80009A0C, 0x00000000 }, 232 { &GUID_Key, 155, 0x80009B0C, 0x00000000 }, 233 { &GUID_Key, 156, 0x80009C0C, 0x00000000 }, 234 { &GUID_Key, 157, 0x80009D0C, 0x00000000 }, 235 { &GUID_Key, 158, 0x80009E0C, 0x00000000 }, 236 { &GUID_Key, 159, 0x80009F0C, 0x00000000 }, 237 { &GUID_Key, 160, 0x8000A00C, 0x00000000 }, 238 { &GUID_Key, 161, 0x8000A10C, 0x00000000 }, 239 { &GUID_Key, 162, 0x8000A20C, 0x00000000 }, 240 { &GUID_Key, 163, 0x8000A30C, 0x00000000 }, 241 { &GUID_Key, 164, 0x8000A40C, 0x00000000 }, 242 { &GUID_Key, 165, 0x8000A50C, 0x00000000 }, 243 { &GUID_Key, 166, 0x8000A60C, 0x00000000 }, 244 { &GUID_Key, 167, 0x8000A70C, 0x00000000 }, 245 { &GUID_Key, 168, 0x8000A80C, 0x00000000 }, 246 { &GUID_Key, 169, 0x8000A90C, 0x00000000 }, 247 { &GUID_Key, 170, 0x8000AA0C, 0x00000000 }, 248 { &GUID_Key, 171, 0x8000AB0C, 0x00000000 }, 249 { &GUID_Key, 172, 0x8000AC0C, 0x00000000 }, 250 { &GUID_Key, 173, 0x8000AD0C, 0x00000000 }, 251 { &GUID_Key, 174, 0x8000AE0C, 0x00000000 }, 252 { &GUID_Key, 175, 0x8000AF0C, 0x00000000 }, 253 { &GUID_Key, 176, 0x8000B00C, 0x00000000 }, 254 { &GUID_Key, 177, 0x8000B10C, 0x00000000 }, 255 { &GUID_Key, 178, 0x8000B20C, 0x00000000 }, 256 { &GUID_Key, 179, 0x8000B30C, 0x00000000 }, 257 { &GUID_Key, 180, 0x8000B40C, 0x00000000 }, 258 { &GUID_Key, 181, 0x8000B50C, 0x00000000 }, 259 { &GUID_Key, 182, 0x8000B60C, 0x00000000 }, 260 { &GUID_Key, 183, 0x8000B70C, 0x00000000 }, 261 { &GUID_Key, 184, 0x8000B80C, 0x00000000 }, 262 { &GUID_Key, 185, 0x8000B90C, 0x00000000 }, 263 { &GUID_Key, 186, 0x8000BA0C, 0x00000000 }, 264 { &GUID_Key, 187, 0x8000BB0C, 0x00000000 }, 265 { &GUID_Key, 188, 0x8000BC0C, 0x00000000 }, 266 { &GUID_Key, 189, 0x8000BD0C, 0x00000000 }, 267 { &GUID_Key, 190, 0x8000BE0C, 0x00000000 }, 268 { &GUID_Key, 191, 0x8000BF0C, 0x00000000 }, 269 { &GUID_Key, 192, 0x8000C00C, 0x00000000 }, 270 { &GUID_Key, 193, 0x8000C10C, 0x00000000 }, 271 { &GUID_Key, 194, 0x8000C20C, 0x00000000 }, 272 { &GUID_Key, 195, 0x8000C30C, 0x00000000 }, 273 { &GUID_Key, 196, 0x8000C40C, 0x00000000 }, 274 { &GUID_Key, 197, 0x8000C50C, 0x00000000 }, 275 { &GUID_Key, 198, 0x8000C60C, 0x00000000 }, 276 { &GUID_Key, 199, 0x8000C70C, 0x00000000 }, 277 { &GUID_Key, 200, 0x8000C80C, 0x00000000 }, 278 { &GUID_Key, 201, 0x8000C90C, 0x00000000 }, 279 { &GUID_Key, 202, 0x8000CA0C, 0x00000000 }, 280 { &GUID_Key, 203, 0x8000CB0C, 0x00000000 }, 281 { &GUID_Key, 204, 0x8000CC0C, 0x00000000 }, 282 { &GUID_Key, 205, 0x8000CD0C, 0x00000000 }, 283 { &GUID_Key, 206, 0x8000CE0C, 0x00000000 }, 284 { &GUID_Key, 207, 0x8000CF0C, 0x00000000 }, 285 { &GUID_Key, 208, 0x8000D00C, 0x00000000 }, 286 { &GUID_Key, 209, 0x8000D10C, 0x00000000 }, 287 { &GUID_Key, 210, 0x8000D20C, 0x00000000 }, 288 { &GUID_Key, 211, 0x8000D30C, 0x00000000 }, 289 { &GUID_Key, 212, 0x8000D40C, 0x00000000 }, 290 { &GUID_Key, 213, 0x8000D50C, 0x00000000 }, 291 { &GUID_Key, 214, 0x8000D60C, 0x00000000 }, 292 { &GUID_Key, 215, 0x8000D70C, 0x00000000 }, 293 { &GUID_Key, 216, 0x8000D80C, 0x00000000 }, 294 { &GUID_Key, 217, 0x8000D90C, 0x00000000 }, 295 { &GUID_Key, 218, 0x8000DA0C, 0x00000000 }, 296 { &GUID_Key, 219, 0x8000DB0C, 0x00000000 }, 297 { &GUID_Key, 220, 0x8000DC0C, 0x00000000 }, 298 { &GUID_Key, 221, 0x8000DD0C, 0x00000000 }, 299 { &GUID_Key, 222, 0x8000DE0C, 0x00000000 }, 300 { &GUID_Key, 223, 0x8000DF0C, 0x00000000 }, 301 { &GUID_Key, 224, 0x8000E00C, 0x00000000 }, 302 { &GUID_Key, 225, 0x8000E10C, 0x00000000 }, 303 { &GUID_Key, 226, 0x8000E20C, 0x00000000 }, 304 { &GUID_Key, 227, 0x8000E30C, 0x00000000 }, 305 { &GUID_Key, 228, 0x8000E40C, 0x00000000 }, 306 { &GUID_Key, 229, 0x8000E50C, 0x00000000 }, 307 { &GUID_Key, 230, 0x8000E60C, 0x00000000 }, 308 { &GUID_Key, 231, 0x8000E70C, 0x00000000 }, 309 { &GUID_Key, 232, 0x8000E80C, 0x00000000 }, 310 { &GUID_Key, 233, 0x8000E90C, 0x00000000 }, 311 { &GUID_Key, 234, 0x8000EA0C, 0x00000000 }, 312 { &GUID_Key, 235, 0x8000EB0C, 0x00000000 }, 313 { &GUID_Key, 236, 0x8000EC0C, 0x00000000 }, 314 { &GUID_Key, 237, 0x8000ED0C, 0x00000000 }, 315 { &GUID_Key, 238, 0x8000EE0C, 0x00000000 }, 316 { &GUID_Key, 239, 0x8000EF0C, 0x00000000 }, 317 { &GUID_Key, 240, 0x8000F00C, 0x00000000 }, 318 { &GUID_Key, 241, 0x8000F10C, 0x00000000 }, 319 { &GUID_Key, 242, 0x8000F20C, 0x00000000 }, 320 { &GUID_Key, 243, 0x8000F30C, 0x00000000 }, 321 { &GUID_Key, 244, 0x8000F40C, 0x00000000 }, 322 { &GUID_Key, 245, 0x8000F50C, 0x00000000 }, 323 { &GUID_Key, 246, 0x8000F60C, 0x00000000 }, 324 { &GUID_Key, 247, 0x8000F70C, 0x00000000 }, 325 { &GUID_Key, 248, 0x8000F80C, 0x00000000 }, 326 { &GUID_Key, 249, 0x8000F90C, 0x00000000 }, 327 { &GUID_Key, 250, 0x8000FA0C, 0x00000000 }, 328 { &GUID_Key, 251, 0x8000FB0C, 0x00000000 }, 329 { &GUID_Key, 252, 0x8000FC0C, 0x00000000 }, 330 { &GUID_Key, 253, 0x8000FD0C, 0x00000000 }, 331 { &GUID_Key, 254, 0x8000FE0C, 0x00000000 }, 332 { &GUID_Key, 255, 0x8000FF0C, 0x00000000 }, 333 }; 334 335 const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt }; 336 337 338 /* Mouse */ 339 340 static DIOBJECTDATAFORMAT PTR_fmt[] = { 341 { &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 }, 342 { &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 }, 343 { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 }, 344 { NULL, 12, 0x00FFFF0C, 0x00000000 }, 345 { NULL, 13, 0x00FFFF0C, 0x00000000 }, 346 { NULL, 14, 0x80FFFF0C, 0x00000000 }, 347 { NULL, 15, 0x80FFFF0C, 0x00000000 }, 348 }; 349 350 const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt }; 351 352 353 /* Joystick */ 354 355 static DIOBJECTDATAFORMAT JOY_fmt[] = { 356 { &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 }, 357 { &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 }, 358 { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 }, 359 { &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 }, 360 { &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 }, 361 { &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 }, 362 { &GUID_Slider, 24, 0x80FFFF03, 0x00000100 }, 363 { &GUID_Slider, 28, 0x80FFFF03, 0x00000100 }, 364 { &GUID_POV, 32, 0x80FFFF10, 0x00000000 }, 365 { &GUID_POV, 36, 0x80FFFF10, 0x00000000 }, 366 { &GUID_POV, 40, 0x80FFFF10, 0x00000000 }, 367 { &GUID_POV, 44, 0x80FFFF10, 0x00000000 }, 368 { NULL, 48, 0x80FFFF0C, 0x00000000 }, 369 { NULL, 49, 0x80FFFF0C, 0x00000000 }, 370 { NULL, 50, 0x80FFFF0C, 0x00000000 }, 371 { NULL, 51, 0x80FFFF0C, 0x00000000 }, 372 { NULL, 52, 0x80FFFF0C, 0x00000000 }, 373 { NULL, 53, 0x80FFFF0C, 0x00000000 }, 374 { NULL, 54, 0x80FFFF0C, 0x00000000 }, 375 { NULL, 55, 0x80FFFF0C, 0x00000000 }, 376 { NULL, 56, 0x80FFFF0C, 0x00000000 }, 377 { NULL, 57, 0x80FFFF0C, 0x00000000 }, 378 { NULL, 58, 0x80FFFF0C, 0x00000000 }, 379 { NULL, 59, 0x80FFFF0C, 0x00000000 }, 380 { NULL, 60, 0x80FFFF0C, 0x00000000 }, 381 { NULL, 61, 0x80FFFF0C, 0x00000000 }, 382 { NULL, 62, 0x80FFFF0C, 0x00000000 }, 383 { NULL, 63, 0x80FFFF0C, 0x00000000 }, 384 { NULL, 64, 0x80FFFF0C, 0x00000000 }, 385 { NULL, 65, 0x80FFFF0C, 0x00000000 }, 386 { NULL, 66, 0x80FFFF0C, 0x00000000 }, 387 { NULL, 67, 0x80FFFF0C, 0x00000000 }, 388 { NULL, 68, 0x80FFFF0C, 0x00000000 }, 389 { NULL, 69, 0x80FFFF0C, 0x00000000 }, 390 { NULL, 70, 0x80FFFF0C, 0x00000000 }, 391 { NULL, 71, 0x80FFFF0C, 0x00000000 }, 392 { NULL, 72, 0x80FFFF0C, 0x00000000 }, 393 { NULL, 73, 0x80FFFF0C, 0x00000000 }, 394 { NULL, 74, 0x80FFFF0C, 0x00000000 }, 395 { NULL, 75, 0x80FFFF0C, 0x00000000 }, 396 { NULL, 76, 0x80FFFF0C, 0x00000000 }, 397 { NULL, 77, 0x80FFFF0C, 0x00000000 }, 398 { NULL, 78, 0x80FFFF0C, 0x00000000 }, 399 { NULL, 79, 0x80FFFF0C, 0x00000000 }, 400 }; 401 402 const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt }; 403 404 405 /* Initialization/Query functions */ 406 static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat); 407 static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); 408 static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); 409 static int DX5_SetColors(_THIS, int firstcolor, int ncolors, 410 SDL_Color *colors); 411 static int DX5_SetGammaRamp(_THIS, Uint16 *ramp); 412 static int DX5_GetGammaRamp(_THIS, Uint16 *ramp); 413 static void DX5_VideoQuit(_THIS); 414 415 /* Hardware surface functions */ 416 static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface); 417 static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); 418 static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); 419 static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key); 420 static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha); 421 static int DX5_LockHWSurface(_THIS, SDL_Surface *surface); 422 static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface); 423 static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface); 424 static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface); 425 426 static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 427 LPDIRECTDRAWSURFACE3 requested, Uint32 flag); 428 429 /* Windows message handling functions */ 430 static void DX5_Activate(_THIS, BOOL active, BOOL minimized); 431 static void DX5_RealizePalette(_THIS); 432 static void DX5_PaletteChanged(_THIS, HWND window); 433 static void DX5_WinPAINT(_THIS, HDC hdc); 434 435 /* WinDIB driver functions for manipulating gamma ramps */ 436 extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp); 437 extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp); 438 extern void DIB_QuitGamma(_THIS); 439 440 /* DX5 driver bootstrap functions */ 441 442 static int DX5_Available(void) 443 { 444 HINSTANCE DInputDLL; 445 HINSTANCE DDrawDLL; 446 int dinput_ok; 447 int ddraw_ok; 448 449 /* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */ 450 dinput_ok = 0; 451 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL")); 452 if ( DInputDLL != NULL ) { 453 dinput_ok = 1; 454 FreeLibrary(DInputDLL); 455 } 456 ddraw_ok = 0; 457 DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL")); 458 if ( DDrawDLL != NULL ) { 459 HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *); 460 LPDIRECTDRAW DDraw; 461 462 /* Try to create a valid DirectDraw object */ 463 DDrawCreate = (void *)GetProcAddress(DDrawDLL, TEXT("DirectDrawCreate")); 464 if ( (DDrawCreate != NULL) 465 && !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) { 466 if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw, 467 NULL, DDSCL_NORMAL)) ) { 468 DDSURFACEDESC desc; 469 LPDIRECTDRAWSURFACE DDrawSurf; 470 LPDIRECTDRAWSURFACE3 DDrawSurf3; 471 472 /* Try to create a DirectDrawSurface3 object */ 473 SDL_memset(&desc, 0, sizeof(desc)); 474 desc.dwSize = sizeof(desc); 475 desc.dwFlags = DDSD_CAPS; 476 desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY; 477 if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc, 478 &DDrawSurf, NULL)) ) { 479 if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf, 480 &IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) { 481 /* Yay! */ 482 ddraw_ok = 1; 483 484 /* Clean up.. */ 485 IDirectDrawSurface3_Release(DDrawSurf3); 486 } 487 IDirectDrawSurface_Release(DDrawSurf); 488 } 489 } 490 IDirectDraw_Release(DDraw); 491 } 492 FreeLibrary(DDrawDLL); 493 } 494 return(dinput_ok && ddraw_ok); 495 } 496 497 /* Functions for loading the DirectX functions dynamically */ 498 static HINSTANCE DDrawDLL = NULL; 499 static HINSTANCE DInputDLL = NULL; 500 501 static void DX5_Unload(void) 502 { 503 if ( DDrawDLL != NULL ) { 504 FreeLibrary(DDrawDLL); 505 DDrawCreate = NULL; 506 DDrawDLL = NULL; 507 } 508 if ( DInputDLL != NULL ) { 509 FreeLibrary(DInputDLL); 510 DInputCreate = NULL; 511 DInputDLL = NULL; 512 } 513 } 514 static int DX5_Load(void) 515 { 516 int status; 517 518 DX5_Unload(); 519 DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL")); 520 if ( DDrawDLL != NULL ) { 521 DDrawCreate = (void *)GetProcAddress(DDrawDLL, 522 TEXT("DirectDrawCreate")); 523 } 524 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL")); 525 if ( DInputDLL != NULL ) { 526 DInputCreate = (void *)GetProcAddress(DInputDLL, 527 TEXT("DirectInputCreateA")); 528 } 529 if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) { 530 status = 0; 531 } else { 532 DX5_Unload(); 533 status = -1; 534 } 535 return status; 536 } 537 538 static void DX5_DeleteDevice(SDL_VideoDevice *this) 539 { 540 /* Free DirectDraw object */ 541 if ( ddraw2 != NULL ) { 542 IDirectDraw2_Release(ddraw2); 543 } 544 DX5_Unload(); 545 if ( this ) { 546 if ( this->hidden ) { 547 SDL_free(this->hidden); 548 } 549 if ( this->gl_data ) { 550 SDL_free(this->gl_data); 551 } 552 SDL_free(this); 553 } 554 } 555 556 static SDL_VideoDevice *DX5_CreateDevice(int devindex) 557 { 558 SDL_VideoDevice *device; 559 560 /* Load DirectX */ 561 if ( DX5_Load() < 0 ) { 562 return(NULL); 563 } 564 565 /* Initialize all variables that we clean on shutdown */ 566 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); 567 if ( device ) { 568 SDL_memset(device, 0, (sizeof *device)); 569 device->hidden = (struct SDL_PrivateVideoData *) 570 SDL_malloc((sizeof *device->hidden)); 571 device->gl_data = (struct SDL_PrivateGLData *) 572 SDL_malloc((sizeof *device->gl_data)); 573 } 574 if ( (device == NULL) || (device->hidden == NULL) || 575 (device->gl_data == NULL) ) { 576 SDL_OutOfMemory(); 577 DX5_DeleteDevice(device); 578 return(NULL); 579 } 580 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); 581 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); 582 583 /* Set the function pointers */ 584 device->VideoInit = DX5_VideoInit; 585 device->ListModes = DX5_ListModes; 586 device->SetVideoMode = DX5_SetVideoMode; 587 device->UpdateMouse = WIN_UpdateMouse; 588 device->CreateYUVOverlay = DX5_CreateYUVOverlay; 589 device->SetColors = DX5_SetColors; 590 device->UpdateRects = NULL; 591 device->VideoQuit = DX5_VideoQuit; 592 device->AllocHWSurface = DX5_AllocHWSurface; 593 device->CheckHWBlit = DX5_CheckHWBlit; 594 device->FillHWRect = DX5_FillHWRect; 595 device->SetHWColorKey = DX5_SetHWColorKey; 596 device->SetHWAlpha = DX5_SetHWAlpha; 597 device->LockHWSurface = DX5_LockHWSurface; 598 device->UnlockHWSurface = DX5_UnlockHWSurface; 599 device->FlipHWSurface = DX5_FlipHWSurface; 600 device->FreeHWSurface = DX5_FreeHWSurface; 601 device->SetGammaRamp = DX5_SetGammaRamp; 602 device->GetGammaRamp = DX5_GetGammaRamp; 603 #if SDL_VIDEO_OPENGL 604 device->GL_LoadLibrary = WIN_GL_LoadLibrary; 605 device->GL_GetProcAddress = WIN_GL_GetProcAddress; 606 device->GL_GetAttribute = WIN_GL_GetAttribute; 607 device->GL_MakeCurrent = WIN_GL_MakeCurrent; 608 device->GL_SwapBuffers = WIN_GL_SwapBuffers; 609 #endif 610 device->SetCaption = WIN_SetWMCaption; 611 device->SetIcon = WIN_SetWMIcon; 612 device->IconifyWindow = WIN_IconifyWindow; 613 device->GrabInput = WIN_GrabInput; 614 device->GetWMInfo = WIN_GetWMInfo; 615 device->FreeWMCursor = WIN_FreeWMCursor; 616 device->CreateWMCursor = WIN_CreateWMCursor; 617 device->ShowWMCursor = WIN_ShowWMCursor; 618 device->WarpWMCursor = WIN_WarpWMCursor; 619 device->CheckMouseMode = WIN_CheckMouseMode; 620 device->InitOSKeymap = DX5_InitOSKeymap; 621 device->PumpEvents = DX5_PumpEvents; 622 623 /* Set up the windows message handling functions */ 624 WIN_Activate = DX5_Activate; 625 WIN_RealizePalette = DX5_RealizePalette; 626 WIN_PaletteChanged = DX5_PaletteChanged; 627 WIN_WinPAINT = DX5_WinPAINT; 628 HandleMessage = DX5_HandleMessage; 629 630 device->free = DX5_DeleteDevice; 631 632 /* We're finally ready */ 633 return device; 634 } 635 636 VideoBootStrap DIRECTX_bootstrap = { 637 "directx", "Win95/98/2000 DirectX", 638 DX5_Available, DX5_CreateDevice 639 }; 640 641 static int cmpmodes(const void *va, const void *vb) 642 { 643 SDL_Rect *a = *(SDL_Rect **)va; 644 SDL_Rect *b = *(SDL_Rect **)vb; 645 if ( a->w == b->w ) 646 return b->h - a->h; 647 else 648 return b->w - a->w; 649 } 650 651 static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata) 652 { 653 SDL_VideoDevice *this = (SDL_VideoDevice *)udata; 654 struct DX5EnumRect *enumrect; 655 #if defined(NONAMELESSUNION) 656 int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount; 657 int refreshRate = desc->u2.dwRefreshRate; 658 #else 659 int bpp = desc->ddpfPixelFormat.dwRGBBitCount; 660 int refreshRate = desc->dwRefreshRate; 661 #endif 662 int maxRefreshRate; 663 664 if ( desc->dwWidth <= SDL_desktop_mode.dmPelsWidth && 665 desc->dwHeight <= SDL_desktop_mode.dmPelsHeight ) { 666 maxRefreshRate = SDL_desktop_mode.dmDisplayFrequency; 667 } else { 668 maxRefreshRate = 85; /* safe value? */ 669 } 670 671 switch (bpp) { 672 case 8: 673 case 16: 674 case 24: 675 case 32: 676 bpp /= 8; --bpp; 677 if ( enumlists[bpp] && 678 enumlists[bpp]->r.w == (Uint16)desc->dwWidth && 679 enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) { 680 if ( refreshRate > enumlists[bpp]->refreshRate && 681 refreshRate <= maxRefreshRate ) { 682 enumlists[bpp]->refreshRate = refreshRate; 683 #ifdef DDRAW_DEBUG 684 fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate); 685 #endif 686 } 687 break; 688 } 689 ++SDL_nummodes[bpp]; 690 enumrect = (struct DX5EnumRect*)SDL_malloc(sizeof(struct DX5EnumRect)); 691 if ( !enumrect ) { 692 SDL_OutOfMemory(); 693 return(DDENUMRET_CANCEL); 694 } 695 enumrect->refreshRate = refreshRate; 696 enumrect->r.x = 0; 697 enumrect->r.y = 0; 698 enumrect->r.w = (Uint16)desc->dwWidth; 699 enumrect->r.h = (Uint16)desc->dwHeight; 700 enumrect->next = enumlists[bpp]; 701 enumlists[bpp] = enumrect; 702 #ifdef DDRAW_DEBUG 703 fprintf(stderr, "New mode for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate); 704 #endif 705 break; 706 } 707 708 return(DDENUMRET_OK); 709 } 710 711 void SetDDerror(const char *function, int code) 712 { 713 static char *error; 714 static char errbuf[1024]; 715 716 errbuf[0] = 0; 717 switch (code) { 718 case DDERR_GENERIC: 719 error = "Undefined error!"; 720 break; 721 case DDERR_EXCEPTION: 722 error = "Exception encountered"; 723 break; 724 case DDERR_INVALIDOBJECT: 725 error = "Invalid object"; 726 break; 727 case DDERR_INVALIDPARAMS: 728 error = "Invalid parameters"; 729 break; 730 case DDERR_NOTFOUND: 731 error = "Object not found"; 732 break; 733 case DDERR_INVALIDRECT: 734 error = "Invalid rectangle"; 735 break; 736 case DDERR_INVALIDCAPS: 737 error = "Invalid caps member"; 738 break; 739 case DDERR_INVALIDPIXELFORMAT: 740 error = "Invalid pixel format"; 741 break; 742 case DDERR_OUTOFMEMORY: 743 error = "Out of memory"; 744 break; 745 case DDERR_OUTOFVIDEOMEMORY: 746 error = "Out of video memory"; 747 break; 748 case DDERR_SURFACEBUSY: 749 error = "Surface busy"; 750 break; 751 case DDERR_SURFACELOST: 752 error = "Surface was lost"; 753 break; 754 case DDERR_WASSTILLDRAWING: 755 error = "DirectDraw is still drawing"; 756 break; 757 case DDERR_INVALIDSURFACETYPE: 758 error = "Invalid surface type"; 759 break; 760 case DDERR_NOEXCLUSIVEMODE: 761 error = "Not in exclusive access mode"; 762 break; 763 case DDERR_NOPALETTEATTACHED: 764 error = "No palette attached"; 765 break; 766 case DDERR_NOPALETTEHW: 767 error = "No palette hardware"; 768 break; 769 case DDERR_NOT8BITCOLOR: 770 error = "Not 8-bit color"; 771 break; 772 case DDERR_EXCLUSIVEMODEALREADYSET: 773 error = "Exclusive mode was already set"; 774 break; 775 case DDERR_HWNDALREADYSET: 776 error = "Window handle already set"; 777 break; 778 case DDERR_HWNDSUBCLASSED: 779 error = "Window handle is subclassed"; 780 break; 781 case DDERR_NOBLTHW: 782 error = "No blit hardware"; 783 break; 784 case DDERR_IMPLICITLYCREATED: 785 error = "Surface was implicitly created"; 786 break; 787 case DDERR_INCOMPATIBLEPRIMARY: 788 error = "Incompatible primary surface"; 789 break; 790 case DDERR_NOCOOPERATIVELEVELSET: 791 error = "No cooperative level set"; 792 break; 793 case DDERR_NODIRECTDRAWHW: 794 error = "No DirectDraw hardware"; 795 break; 796 case DDERR_NOEMULATION: 797 error = "No emulation available"; 798 break; 799 case DDERR_NOFLIPHW: 800 error = "No flip hardware"; 801 break; 802 case DDERR_NOTFLIPPABLE: 803 error = "Surface not flippable"; 804 break; 805 case DDERR_PRIMARYSURFACEALREADYEXISTS: 806 error = "Primary surface already exists"; 807 break; 808 case DDERR_UNSUPPORTEDMODE: 809 error = "Unsupported mode"; 810 break; 811 case DDERR_WRONGMODE: 812 error = "Surface created in different mode"; 813 break; 814 case DDERR_UNSUPPORTED: 815 error = "Operation not supported"; 816 break; 817 case E_NOINTERFACE: 818 error = "Interface not present"; 819 break; 820 default: 821 SDL_snprintf(errbuf, SDL_arraysize(errbuf), 822 "%s: Unknown DirectDraw error: 0x%x", 823 function, code); 824 break; 825 } 826 if ( ! errbuf[0] ) { 827 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); 828 } 829 SDL_SetError("%s", errbuf); 830 return; 831 } 832 833 834 static int DX5_UpdateVideoInfo(_THIS) 835 { 836 /* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */ 837 #if DIRECTDRAW_VERSION <= 0x300 838 #error Your version of DirectX must be greater than or equal to 5.0 839 #endif 840 #ifndef IDirectDrawGammaControl_SetGammaRamp 841 /*if gamma is undefined then we really have directx <= 0x500*/ 842 DDCAPS DDCaps; 843 #else 844 DDCAPS_DX5 DDCaps; 845 #endif 846 HRESULT result; 847 848 /* Fill in our hardware acceleration capabilities */ 849 SDL_memset(&DDCaps, 0, sizeof(DDCaps)); 850 DDCaps.dwSize = sizeof(DDCaps); 851 result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL); 852 if ( result != DD_OK ) { 853 SetDDerror("DirectDraw2::GetCaps", result); 854 return(-1); 855 } 856 this->info.hw_available = 1; 857 if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) { 858 this->info.blit_hw = 1; 859 } 860 if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) && 861 ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) { 862 this->info.blit_hw_CC = 1; 863 } 864 if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) { 865 /* This is only for alpha channel, and DirectX 6 866 doesn't support 2D alpha blits yet, so set it 0 867 */ 868 this->info.blit_hw_A = 0; 869 } 870 if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) { 871 this->info.blit_sw = 1; 872 /* This isn't necessarily true, but the HEL will cover us */ 873 this->info.blit_sw_CC = this->info.blit_hw_CC; 874 this->info.blit_sw_A = this->info.blit_hw_A; 875 } 876 if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) { 877 this->info.blit_fill = 1; 878 } 879 880 /* Find out how much video memory is available */ 881 { DDSCAPS ddsCaps; 882 DWORD total_mem; 883 ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY; 884 result = IDirectDraw2_GetAvailableVidMem(ddraw2, 885 &ddsCaps, &total_mem, NULL); 886 if ( result != DD_OK ) { 887 total_mem = DDCaps.dwVidMemTotal; 888 } 889 this->info.video_mem = total_mem/1024; 890 } 891 return(0); 892 } 893 894 int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat) 895 { 896 HRESULT result; 897 LPDIRECTDRAW ddraw; 898 int i, j; 899 HDC hdc; 900 901 /* Intialize everything */ 902 ddraw2 = NULL; 903 SDL_primary = NULL; 904 SDL_clipper = NULL; 905 SDL_palette = NULL; 906 for ( i=0; i<NUM_MODELISTS; ++i ) { 907 SDL_nummodes[i] = 0; 908 SDL_modelist[i] = NULL; 909 SDL_modeindex[i] = 0; 910 } 911 colorchange_expected = 0; 912 913 /* Create the window */ 914 if ( DX5_CreateWindow(this) < 0 ) { 915 return(-1); 916 } 917 918 #if !SDL_AUDIO_DISABLED 919 DX5_SoundFocus(SDL_Window); 920 #endif 921 922 /* Create the DirectDraw object */ 923 result = DDrawCreate(NULL, &ddraw, NULL); 924 if ( result != DD_OK ) { 925 SetDDerror("DirectDrawCreate", result); 926 return(-1); 927 } 928 result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2, 929 (LPVOID *)&ddraw2); 930 IDirectDraw_Release(ddraw); 931 if ( result != DD_OK ) { 932 SetDDerror("DirectDraw::QueryInterface", result); 933 return(-1); 934 } 935 936 /* Determine the screen depth */ 937 hdc = GetDC(SDL_Window); 938 vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) * 939 GetDeviceCaps(hdc,BITSPIXEL); 940 ReleaseDC(SDL_Window, hdc); 941 942 #ifndef NO_CHANGEDISPLAYSETTINGS 943 /* Query for the desktop resolution */ 944 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode); 945 this->info.current_w = SDL_desktop_mode.dmPelsWidth; 946 this->info.current_h = SDL_desktop_mode.dmPelsHeight; 947 #endif 948 949 /* Enumerate the available fullscreen modes */ 950 for ( i=0; i<NUM_MODELISTS; ++i ) 951 enumlists[i] = NULL; 952 953 result = IDirectDraw2_EnumDisplayModes(ddraw2,DDEDM_REFRESHRATES,NULL,this,EnumModes2); 954 if ( result != DD_OK ) { 955 SetDDerror("DirectDraw2::EnumDisplayModes", result); 956 return(-1); 957 } 958 for ( i=0; i<NUM_MODELISTS; ++i ) { 959 struct DX5EnumRect *rect; 960 SDL_modelist[i] = (SDL_Rect **) 961 SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); 962 if ( SDL_modelist[i] == NULL ) { 963 SDL_OutOfMemory(); 964 return(-1); 965 } 966 for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) { 967 SDL_modelist[i][j] = &rect->r; 968 } 969 SDL_modelist[i][j] = NULL; 970 971 if ( SDL_nummodes[i] > 0 ) { 972 SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes); 973 } 974 } 975 976 /* Fill in some window manager capabilities */ 977 this->info.wm_available = 1; 978 979 /* Fill in the video hardware capabilities */ 980 DX5_UpdateVideoInfo(this); 981 982 return(0); 983 } 984 985 SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) 986 { 987 int bpp; 988 989 bpp = format->BitsPerPixel; 990 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 991 /* FIXME: No support for 1 bpp or 4 bpp formats */ 992 switch (bpp) { /* Does windows support other BPP? */ 993 case 8: 994 case 16: 995 case 24: 996 case 32: 997 bpp = (bpp/8)-1; 998 if ( SDL_nummodes[bpp] > 0 ) 999 return(SDL_modelist[bpp]); 1000 /* Fall through */ 1001 default: 1002 return((SDL_Rect **)0); 1003 } 1004 } else { 1005 if ( this->screen->format->BitsPerPixel == bpp ) { 1006 return((SDL_Rect **)-1); 1007 } else { 1008 return((SDL_Rect **)0); 1009 } 1010 } 1011 } 1012 1013 /* Various screen update functions available */ 1014 static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects); 1015 static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); 1016 1017 SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, 1018 int width, int height, int bpp, Uint32 flags) 1019 { 1020 SDL_Surface *video; 1021 int prev_w, prev_h; 1022 HRESULT result; 1023 DWORD sharemode; 1024 DWORD style; 1025 const DWORD directstyle = 1026 (WS_POPUP); 1027 const DWORD windowstyle = 1028 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX); 1029 const DWORD resizestyle = 1030 (WS_THICKFRAME|WS_MAXIMIZEBOX); 1031 DDSURFACEDESC ddsd; 1032 LPDIRECTDRAWSURFACE dd_surface1; 1033 LPDIRECTDRAWSURFACE3 dd_surface3; 1034 1035 SDL_resizing = 1; 1036 #ifdef DDRAW_DEBUG 1037 fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp); 1038 #endif 1039 /* Clean up any previous DirectDraw surfaces */ 1040 if ( current->hwdata ) { 1041 this->FreeHWSurface(this, current); 1042 current->hwdata = NULL; 1043 } 1044 if ( SDL_primary != NULL ) { 1045 IDirectDrawSurface3_Release(SDL_primary); 1046 SDL_primary = NULL; 1047 } 1048 1049 #ifndef NO_CHANGEDISPLAYSETTINGS 1050 /* Unset any previous OpenGL fullscreen mode */ 1051 if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) == 1052 (SDL_OPENGL|SDL_FULLSCREEN) ) { 1053 ChangeDisplaySettings(NULL, 0); 1054 } 1055 #endif 1056 1057 /* Clean up any GL context that may be hanging around */ 1058 if ( current->flags & SDL_OPENGL ) { 1059 WIN_GL_ShutDown(this); 1060 } 1061 1062 /* If we are setting a GL mode, use GDI, not DirectX (yuck) */ 1063 if ( flags & SDL_OPENGL ) { 1064 Uint32 Rmask, Gmask, Bmask; 1065 1066 /* Recalculate the bitmasks if necessary */ 1067 if ( bpp == current->format->BitsPerPixel ) { 1068 video = current; 1069 } else { 1070 switch (bpp) { 1071 case 15: 1072 case 16: 1073 if ( 0 /*DIB_SussScreenDepth() == 15*/ ) { 1074 /* 5-5-5 */ 1075 Rmask = 0x00007c00; 1076 Gmask = 0x000003e0; 1077 Bmask = 0x0000001f; 1078 } else { 1079 /* 5-6-5 */ 1080 Rmask = 0x0000f800; 1081 Gmask = 0x000007e0; 1082 Bmask = 0x0000001f; 1083 } 1084 break; 1085 case 24: 1086 case 32: 1087 /* GDI defined as 8-8-8 */ 1088 Rmask = 0x00ff0000; 1089 Gmask = 0x0000ff00; 1090 Bmask = 0x000000ff; 1091 break; 1092 default: 1093 Rmask = 0x00000000; 1094 Gmask = 0x00000000; 1095 Bmask = 0x00000000; 1096 break; 1097 } 1098 video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp, 1099 Rmask, Gmask, Bmask, 0); 1100 if ( video == NULL ) { 1101 SDL_OutOfMemory(); 1102 return(NULL); 1103 } 1104 } 1105 1106 /* Fill in part of the video surface */ 1107 prev_w = video->w; 1108 prev_h = video->h; 1109 video->flags = 0; /* Clear flags */ 1110 video->w = width; 1111 video->h = height; 1112 video->pitch = SDL_CalculatePitch(video); 1113 1114 #ifndef NO_CHANGEDISPLAYSETTINGS 1115 /* Set fullscreen mode if appropriate. 1116 Ugh, since our list of valid video modes comes from 1117 the DirectX driver, we may not actually be able to 1118 change to the desired resolution here. 1119 FIXME: Should we do a closest match? 1120 */ 1121 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1122 DEVMODE settings; 1123 BOOL changed; 1124 1125 SDL_memset(&settings, 0, sizeof(DEVMODE)); 1126 settings.dmSize = sizeof(DEVMODE); 1127 settings.dmBitsPerPel = video->format->BitsPerPixel; 1128 settings.dmPelsWidth = width; 1129 settings.dmPelsHeight = height; 1130 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; 1131 if ( width <= (int)SDL_desktop_mode.dmPelsWidth && 1132 height <= (int)SDL_desktop_mode.dmPelsHeight ) { 1133 settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency; 1134 settings.dmFields |= DM_DISPLAYFREQUENCY; 1135 } 1136 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); 1137 if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) { 1138 settings.dmFields &= ~DM_DISPLAYFREQUENCY; 1139 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); 1140 } 1141 if ( changed ) { 1142 video->flags |= SDL_FULLSCREEN; 1143 SDL_fullscreen_mode = settings; 1144 } 1145 } 1146 #endif /* !NO_CHANGEDISPLAYSETTINGS */ 1147 1148 style = GetWindowLong(SDL_Window, GWL_STYLE); 1149 style &= ~(resizestyle|WS_MAXIMIZE); 1150 if ( video->flags & SDL_FULLSCREEN ) { 1151 style &= ~windowstyle; 1152 style |= directstyle; 1153 } else { 1154 if ( flags & SDL_NOFRAME ) { 1155 style &= ~windowstyle; 1156 style |= directstyle; 1157 video->flags |= SDL_NOFRAME; 1158 } else { 1159 style &= ~directstyle; 1160 style |= windowstyle; 1161 if ( flags & SDL_RESIZABLE ) { 1162 style |= resizestyle; 1163 video->flags |= SDL_RESIZABLE; 1164 } 1165 } 1166 #if WS_MAXIMIZE 1167 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; 1168 #endif 1169 } 1170 1171 /* DJM: Don't piss of anyone who has setup his own window */ 1172 if ( !SDL_windowid ) 1173 SetWindowLong(SDL_Window, GWL_STYLE, style); 1174 1175 /* Resize the window (copied from SDL WinDIB driver) */ 1176 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { 1177 RECT bounds; 1178 int x, y; 1179 HWND top; 1180 UINT swp_flags; 1181 const char *window = NULL; 1182 const char *center = NULL; 1183 1184 if ( video->w != prev_w || video->h != prev_h ) { 1185 window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); 1186 center = SDL_getenv("SDL_VIDEO_CENTERED"); 1187 if ( window ) { 1188 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { 1189 SDL_windowX = x; 1190 SDL_windowY = y; 1191 } 1192 if ( SDL_strcmp(window, "center") == 0 ) { 1193 center = window; 1194 } 1195 } 1196 } 1197 swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW); 1198 1199 bounds.left = SDL_windowX; 1200 bounds.top = SDL_windowY; 1201 bounds.right = SDL_windowX+video->w; 1202 bounds.bottom = SDL_windowY+video->h; 1203 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); 1204 width = bounds.right-bounds.left; 1205 height = bounds.bottom-bounds.top; 1206 if ( (flags & SDL_FULLSCREEN) ) { 1207 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; 1208 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; 1209 } else if ( center ) { 1210 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; 1211 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; 1212 } else if ( SDL_windowX || SDL_windowY || window ) { 1213 x = bounds.left; 1214 y = bounds.top; 1215 } else { 1216 x = y = -1; 1217 swp_flags |= SWP_NOMOVE; 1218 } 1219 if ( flags & SDL_FULLSCREEN ) { 1220 top = HWND_TOPMOST; 1221 } else { 1222 top = HWND_NOTOPMOST; 1223 } 1224 SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags); 1225 if ( !(flags & SDL_FULLSCREEN) ) { 1226 SDL_windowX = SDL_bounds.left; 1227 SDL_windowY = SDL_bounds.top; 1228 } 1229 SetForegroundWindow(SDL_Window); 1230 } 1231 SDL_resizing = 0; 1232 1233 /* Set up for OpenGL */ 1234 if ( WIN_GL_SetupWindow(this) < 0 ) { 1235 return(NULL); 1236 } 1237 video->flags |= SDL_OPENGL; 1238 return(video); 1239 } 1240 1241 /* Set the appropriate window style */ 1242 style = GetWindowLong(SDL_Window, GWL_STYLE); 1243 style &= ~(resizestyle|WS_MAXIMIZE); 1244 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1245 style &= ~windowstyle; 1246 style |= directstyle; 1247 } else { 1248 if ( flags & SDL_NOFRAME ) { 1249 style &= ~windowstyle; 1250 style |= directstyle; 1251 } else { 1252 style &= ~directstyle; 1253 style |= windowstyle; 1254 if ( flags & SDL_RESIZABLE ) { 1255 style |= resizestyle; 1256 } 1257 } 1258 #if WS_MAXIMIZE 1259 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; 1260 #endif 1261 } 1262 /* DJM: Don't piss of anyone who has setup his own window */ 1263 if ( !SDL_windowid ) 1264 SetWindowLong(SDL_Window, GWL_STYLE, style); 1265 1266 /* Set DirectDraw sharing mode.. exclusive when fullscreen */ 1267 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1268 sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT; 1269 } else { 1270 sharemode = DDSCL_NORMAL; 1271 } 1272 result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode); 1273 if ( result != DD_OK ) { 1274 SetDDerror("DirectDraw2::SetCooperativeLevel", result); 1275 return(NULL); 1276 } 1277 1278 /* Set the display mode, if we are in fullscreen mode */ 1279 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1280 RECT bounds; 1281 struct DX5EnumRect *rect; 1282 int maxRefreshRate; 1283 1284 /* Cover up desktop during mode change */ 1285 bounds.left = 0; 1286 bounds.top = 0; 1287 bounds.right = GetSystemMetrics(SM_CXSCREEN); 1288 bounds.bottom = GetSystemMetrics(SM_CYSCREEN); 1289 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); 1290 SetWindowPos(SDL_Window, HWND_TOPMOST, 1291 bounds.left, bounds.top, 1292 bounds.right - bounds.left, 1293 bounds.bottom - bounds.top, SWP_NOCOPYBITS); 1294 ShowWindow(SDL_Window, SW_SHOW); 1295 while ( GetForegroundWindow() != SDL_Window ) { 1296 SetForegroundWindow(SDL_Window); 1297 SDL_Delay(100); 1298 } 1299 1300 /* find maximum monitor refresh rate for this resolution */ 1301 /* Dmitry Yakimov ftech (at) tula.net */ 1302 maxRefreshRate = 0; /* system default */ 1303 for ( rect = enumlists[bpp / 8 - 1]; rect; rect = rect->next ) { 1304 if ( (width == rect->r.w) && (height == rect->r.h) ) { 1305 maxRefreshRate = rect->refreshRate; 1306 break; 1307 } 1308 } 1309 #ifdef DDRAW_DEBUG 1310 fprintf(stderr, "refresh rate = %d Hz\n", maxRefreshRate); 1311 #endif 1312 1313 result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, maxRefreshRate, 0); 1314 if ( result != DD_OK ) { 1315 result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, 0, 0); 1316 if ( result != DD_OK ) { 1317 /* We couldn't set fullscreen mode, try window */ 1318 return(DX5_SetVideoMode(this, current, width, height, bpp, flags & ~SDL_FULLSCREEN)); 1319 } 1320 } 1321 DX5_DInputReset(this, 1); 1322 } else { 1323 DX5_DInputReset(this, 0); 1324 } 1325 DX5_UpdateVideoInfo(this); 1326 1327 /* Create a primary DirectDraw surface */ 1328 SDL_memset(&ddsd, 0, sizeof(ddsd)); 1329 ddsd.dwSize = sizeof(ddsd); 1330 ddsd.dwFlags = DDSD_CAPS; 1331 ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY); 1332 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { 1333 /* There's no windowed double-buffering */ 1334 flags &= ~SDL_DOUBLEBUF; 1335 } 1336 if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { 1337 ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT; 1338 ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP); 1339 ddsd.dwBackBufferCount = 1; 1340 } 1341 result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); 1342 if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) { 1343 ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT; 1344 ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP); 1345 ddsd.dwBackBufferCount = 0; 1346 result = IDirectDraw2_CreateSurface(ddraw2, 1347 &ddsd, &dd_surface1, NULL); 1348 } 1349 if ( result != DD_OK ) { 1350 SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result); 1351 return(NULL); 1352 } 1353 result = IDirectDrawSurface_QueryInterface(dd_surface1, 1354 &IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary); 1355 if ( result != DD_OK ) { 1356 SetDDerror("DirectDrawSurface::QueryInterface", result); 1357 return(NULL); 1358 } 1359 IDirectDrawSurface_Release(dd_surface1); 1360 1361 /* Get the format of the primary DirectDraw surface */ 1362 SDL_memset(&ddsd, 0, sizeof(ddsd)); 1363 ddsd.dwSize = sizeof(ddsd); 1364 ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS; 1365 result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd); 1366 if ( result != DD_OK ) { 1367 SetDDerror("DirectDrawSurface::GetSurfaceDesc", result); 1368 return(NULL); 1369 } 1370 if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) { 1371 SDL_SetError("Primary DDRAW surface is not RGB format"); 1372 return(NULL); 1373 } 1374 1375 /* Free old palette and create a new one if we're in 8-bit mode */ 1376 if ( SDL_palette != NULL ) { 1377 IDirectDrawPalette_Release(SDL_palette); 1378 SDL_palette = NULL; 1379 } 1380 #if defined(NONAMELESSUNION) 1381 if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) { 1382 #else 1383 if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) { 1384 #endif 1385 int i; 1386 1387 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1388 /* We have access to the entire palette */ 1389 for ( i=0; i<256; ++i ) { 1390 SDL_colors[i].peFlags = 1391 (PC_NOCOLLAPSE|PC_RESERVED); 1392 SDL_colors[i].peRed = 0; 1393 SDL_colors[i].peGreen = 0; 1394 SDL_colors[i].peBlue = 0; 1395 } 1396 } else { 1397 /* First 10 colors are reserved by Windows */ 1398 for ( i=0; i<10; ++i ) { 1399 SDL_colors[i].peFlags = PC_EXPLICIT; 1400 SDL_colors[i].peRed = i; 1401 SDL_colors[i].peGreen = 0; 1402 SDL_colors[i].peBlue = 0; 1403 } 1404 for ( i=10; i<(10+236); ++i ) { 1405 SDL_colors[i].peFlags = PC_NOCOLLAPSE; 1406 SDL_colors[i].peRed = 0; 1407 SDL_colors[i].peGreen = 0; 1408 SDL_colors[i].peBlue = 0; 1409 } 1410 /* Last 10 colors are reserved by Windows */ 1411 for ( i=246; i<256; ++i ) { 1412 SDL_colors[i].peFlags = PC_EXPLICIT; 1413 SDL_colors[i].peRed = i; 1414 SDL_colors[i].peGreen = 0; 1415 SDL_colors[i].peBlue = 0; 1416 } 1417 } 1418 result = IDirectDraw2_CreatePalette(ddraw2, 1419 (DDPCAPS_8BIT|DDPCAPS_ALLOW256), 1420 SDL_colors, &SDL_palette, NULL); 1421 if ( result != DD_OK ) { 1422 SetDDerror("DirectDraw2::CreatePalette", result); 1423 return(NULL); 1424 } 1425 result = IDirectDrawSurface3_SetPalette(SDL_primary, 1426 SDL_palette); 1427 if ( result != DD_OK ) { 1428 SetDDerror("DirectDrawSurface3::SetPalette", result); 1429 return(NULL); 1430 } 1431 } 1432 1433 /* Create our video surface using the same pixel format */ 1434 video = current; 1435 if ( (width != video->w) || (height != video->h) 1436 || (video->format->BitsPerPixel != 1437 #if defined(NONAMELESSUNION) 1438 ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) { 1439 #else 1440 ddsd.ddpfPixelFormat.dwRGBBitCount) ) { 1441 #endif 1442 SDL_FreeSurface(video); 1443 video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, 1444 #if defined(NONAMELESSUNION) 1445 ddsd.ddpfPixelFormat.u1.dwRGBBitCount, 1446 ddsd.ddpfPixelFormat.u2.dwRBitMask, 1447 ddsd.ddpfPixelFormat.u3.dwGBitMask, 1448 ddsd.ddpfPixelFormat.u4.dwBBitMask, 1449 #else 1450 ddsd.ddpfPixelFormat.dwRGBBitCount, 1451 ddsd.ddpfPixelFormat.dwRBitMask, 1452 ddsd.ddpfPixelFormat.dwGBitMask, 1453 ddsd.ddpfPixelFormat.dwBBitMask, 1454 #endif 1455 0); 1456 if ( video == NULL ) { 1457 SDL_OutOfMemory(); 1458 return(NULL); 1459 } 1460 prev_w = video->w; 1461 prev_h = video->h; 1462 video->w = width; 1463 video->h = height; 1464 video->pitch = 0; 1465 } 1466 video->flags = 0; /* Clear flags */ 1467 1468 /* If not fullscreen, locking is possible, but it doesn't do what 1469 the caller really expects -- if the locked surface is written to, 1470 the appropriate portion of the entire screen is modified, not 1471 the application window, as we would like. 1472 Note that it is still possible to write directly to display 1473 memory, but the application must respect the clip list of 1474 the surface. There might be some odd timing interactions 1475 involving clip list updates and background refreshing as 1476 Windows moves other windows across our window. 1477 We currently don't support this, even though it might be a 1478 good idea since BeOS has an implementation of BDirectWindow 1479 that does the same thing. This would be most useful for 1480 applications that do complete screen updates every frame. 1481 -- Fixme? 1482 */ 1483 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { 1484 /* Necessary if we're going from fullscreen to window */ 1485 if ( video->pixels == NULL ) { 1486 video->pitch = (width*video->format->BytesPerPixel); 1487 /* Pitch needs to be QWORD (8-byte) aligned */ 1488 video->pitch = (video->pitch + 7) & ~7; 1489 video->pixels = (void *)SDL_malloc(video->h*video->pitch); 1490 if ( video->pixels == NULL ) { 1491 if ( video != current ) { 1492 SDL_FreeSurface(video); 1493 } 1494 SDL_OutOfMemory(); 1495 return(NULL); 1496 } 1497 } 1498 dd_surface3 = NULL; 1499 #if 0 /* FIXME: enable this when SDL consistently reports lost surfaces */ 1500 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { 1501 video->flags |= SDL_HWSURFACE; 1502 } else { 1503 video->flags |= SDL_SWSURFACE; 1504 } 1505 #else 1506 video->flags |= SDL_SWSURFACE; 1507 #endif 1508 if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) { 1509 video->flags |= SDL_RESIZABLE; 1510 } 1511 if ( flags & SDL_NOFRAME ) { 1512 video->flags |= SDL_NOFRAME; 1513 } 1514 } else { 1515 /* Necessary if we're going from window to fullscreen */ 1516 if ( video->pixels != NULL ) { 1517 SDL_free(video->pixels); 1518 video->pixels = NULL; 1519 } 1520 dd_surface3 = SDL_primary; 1521 video->flags |= SDL_HWSURFACE; 1522 } 1523 1524 /* See if the primary surface has double-buffering enabled */ 1525 if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) { 1526 video->flags |= SDL_DOUBLEBUF; 1527 } 1528 1529 /* Allocate the SDL surface associated with the primary surface */ 1530 if ( DX5_AllocDDSurface(this, video, dd_surface3, 1531 video->flags&SDL_HWSURFACE) < 0 ) { 1532 if ( video != current ) { 1533 SDL_FreeSurface(video); 1534 } 1535 return(NULL); 1536 } 1537 1538 /* Use the appropriate blitting function */ 1539 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1540 video->flags |= SDL_FULLSCREEN; 1541 if ( video->format->palette != NULL ) { 1542 video->flags |= SDL_HWPALETTE; 1543 } 1544 this->UpdateRects = DX5_DirectUpdate; 1545 } else { 1546 this->UpdateRects = DX5_WindowUpdate; 1547 } 1548 1549 /* Make our window the proper size, set the clipper, then show it */ 1550 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { 1551 /* Create and set a clipper on our primary surface */ 1552 if ( SDL_clipper == NULL ) { 1553 result = IDirectDraw2_CreateClipper(ddraw2, 1554 0, &SDL_clipper, NULL); 1555 if ( result != DD_OK ) { 1556 if ( video != current ) { 1557 SDL_FreeSurface(video); 1558 } 1559 SetDDerror("DirectDraw2::CreateClipper",result); 1560 return(NULL); 1561 } 1562 } 1563 result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window); 1564 if ( result != DD_OK ) { 1565 if ( video != current ) { 1566 SDL_FreeSurface(video); 1567 } 1568 SetDDerror("DirectDrawClipper::SetHWnd", result); 1569 return(NULL); 1570 } 1571 result = IDirectDrawSurface3_SetClipper(SDL_primary, 1572 SDL_clipper); 1573 if ( result != DD_OK ) { 1574 if ( video != current ) { 1575 SDL_FreeSurface(video); 1576 } 1577 SetDDerror("DirectDrawSurface3::SetClipper", result); 1578 return(NULL); 1579 } 1580 1581 /* Resize the window (copied from SDL WinDIB driver) */ 1582 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { 1583 RECT bounds; 1584 int x, y; 1585 UINT swp_flags; 1586 const char *window = NULL; 1587 const char *center = NULL; 1588 1589 if ( video->w != prev_w || video->h != prev_h ) { 1590 window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); 1591 center = SDL_getenv("SDL_VIDEO_CENTERED"); 1592 if ( window ) { 1593 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { 1594 SDL_windowX = x; 1595 SDL_windowY = y; 1596 } 1597 if ( SDL_strcmp(window, "center") == 0 ) { 1598 center = window; 1599 } 1600 } 1601 } 1602 swp_flags = SWP_NOCOPYBITS; 1603 1604 bounds.left = SDL_windowX; 1605 bounds.top = SDL_windowY; 1606 bounds.right = SDL_windowX+video->w; 1607 bounds.bottom = SDL_windowY+video->h; 1608 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); 1609 width = bounds.right-bounds.left; 1610 height = bounds.bottom-bounds.top; 1611 if ( center ) { 1612 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; 1613 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; 1614 } else if ( SDL_windowX || SDL_windowY || window ) { 1615 x = bounds.left; 1616 y = bounds.top; 1617 } else { 1618 x = y = -1; 1619 swp_flags |= SWP_NOMOVE; 1620 } 1621 SetWindowPos(SDL_Window, HWND_NOTOPMOST, x, y, width, height, swp_flags); 1622 SDL_windowX = SDL_bounds.left; 1623 SDL_windowY = SDL_bounds.top; 1624 } 1625 1626 } 1627 ShowWindow(SDL_Window, SW_SHOW); 1628 SetForegroundWindow(SDL_Window); 1629 SDL_resizing = 0; 1630 1631 /* JC 14 Mar 2006 1632 Flush the message loop or this can cause big problems later 1633 Especially if the user decides to use dialog boxes or assert()! 1634 */ 1635 WIN_FlushMessageQueue(); 1636 1637 /* We're live! */ 1638 return(video); 1639 } 1640 1641 struct private_hwdata { 1642 LPDIRECTDRAWSURFACE3 dd_surface; 1643 LPDIRECTDRAWSURFACE3 dd_writebuf; 1644 }; 1645 1646 static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 1647 LPDIRECTDRAWSURFACE3 requested, Uint32 flag) 1648 { 1649 LPDIRECTDRAWSURFACE dd_surface1; 1650 LPDIRECTDRAWSURFACE3 dd_surface3; 1651 DDSURFACEDESC ddsd; 1652 HRESULT result; 1653 1654 /* Clear the hardware flag, in case we fail */ 1655 surface->flags &= ~flag; 1656 1657 /* Allocate the hardware acceleration data */ 1658 surface->hwdata = (struct private_hwdata *) 1659 SDL_malloc(sizeof(*surface->hwdata)); 1660 if ( surface->hwdata == NULL ) { 1661 SDL_OutOfMemory(); 1662 return(-1); 1663 } 1664 dd_surface3 = NULL; 1665 1666 /* Set up the surface description */ 1667 SDL_memset(&ddsd, 0, sizeof(ddsd)); 1668 ddsd.dwSize = sizeof(ddsd); 1669 ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS| 1670 DDSD_PITCH|DDSD_PIXELFORMAT); 1671 ddsd.dwWidth = surface->w; 1672 ddsd.dwHeight= surface->h; 1673 #if defined(NONAMELESSUNION) 1674 ddsd.u1.lPitch = surface->pitch; 1675 #else 1676 ddsd.lPitch = surface->pitch; 1677 #endif 1678 if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { 1679 ddsd.ddsCaps.dwCaps = 1680 (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY); 1681 } else { 1682 ddsd.ddsCaps.dwCaps = 1683 (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY); 1684 } 1685 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); 1686 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; 1687 if ( surface->format->palette ) { 1688 ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8; 1689 } 1690 #if defined(NONAMELESSUNION) 1691 ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel; 1692 ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask; 1693 ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask; 1694 ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask; 1695 #else 1696 ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel; 1697 ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask; 1698 ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask; 1699 ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask; 1700 #endif 1701 1702 /* Create the DirectDraw video surface */ 1703 if ( requested != NULL ) { 1704 dd_surface3 = requested; 1705 } else { 1706 result = IDirectDraw2_CreateSurface(ddraw2, 1707 &ddsd, &dd_surface1, NULL); 1708 if ( result != DD_OK ) { 1709 SetDDerror("DirectDraw2::CreateSurface", result); 1710 goto error_end; 1711 } 1712 result = IDirectDrawSurface_QueryInterface(dd_surface1, 1713 &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3); 1714 IDirectDrawSurface_Release(dd_surface1); 1715 if ( result != DD_OK ) { 1716 SetDDerror("DirectDrawSurface::QueryInterface", result); 1717 goto error_end; 1718 } 1719 } 1720 1721 if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { 1722 /* Check to see whether the surface actually ended up 1723 in video memory, and fail if not. We expect the 1724 surfaces we create here to actually be in hardware! 1725 */ 1726 result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps); 1727 if ( result != DD_OK ) { 1728 SetDDerror("DirectDrawSurface3::GetCaps", result); 1729 goto error_end; 1730 } 1731 if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) != 1732 DDSCAPS_VIDEOMEMORY ) { 1733 SDL_SetError("No room in video memory"); 1734 goto error_end; 1735 } 1736 } else { 1737 /* Try to hook our surface memory */ 1738 ddsd.dwFlags = DDSD_LPSURFACE; 1739 ddsd.lpSurface = surface->pixels; 1740 result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3, 1741 &ddsd, 0); 1742 if ( result != DD_OK ) { 1743 SetDDerror("DirectDraw2::SetSurfaceDesc", result); 1744 goto error_end; 1745 } 1746 1747 } 1748 1749 /* Make sure the surface format was set properly */ 1750 SDL_memset(&ddsd, 0, sizeof(ddsd)); 1751 ddsd.dwSize = sizeof(ddsd); 1752 result = IDirectDrawSurface3_Lock(dd_surface3, NULL, 1753 &ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); 1754 if ( result != DD_OK ) { 1755 SetDDerror("DirectDrawSurface3::Lock", result); 1756 goto error_end; 1757 } 1758 IDirectDrawSurface3_Unlock(dd_surface3, NULL); 1759 1760 if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) { 1761 if ( ddsd.lpSurface != surface->pixels ) { 1762 SDL_SetError("DDraw didn't use SDL surface memory"); 1763 goto error_end; 1764 } 1765 if ( 1766 #if defined(NONAMELESSUNION) 1767 ddsd.u1.lPitch 1768 #else 1769 ddsd.lPitch 1770 #endif 1771 != (LONG)surface->pitch ) { 1772 SDL_SetError("DDraw created surface with wrong pitch"); 1773 goto error_end; 1774 } 1775 } else { 1776 #if defined(NONAMELESSUNION) 1777 surface->pitch = (Uint16)ddsd.u1.lPitch; 1778 #else 1779 surface->pitch = (Uint16)ddsd.lPitch; 1780 #endif 1781 } 1782 #if defined(NONAMELESSUNION) 1783 if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != 1784 surface->format->BitsPerPixel) || 1785 (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) || 1786 (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) || 1787 (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){ 1788 #else 1789 if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != 1790 surface->format->BitsPerPixel) || 1791 (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) || 1792 (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) || 1793 (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){ 1794 #endif 1795 SDL_SetError("DDraw didn't use SDL surface description"); 1796 goto error_end; 1797 } 1798 if ( (ddsd.dwWidth != (DWORD)surface->w) || 1799 (ddsd.dwHeight != (DWORD)surface->h) ) { 1800 SDL_SetError("DDraw created surface with wrong size"); 1801 goto error_end; 1802 } 1803 1804 /* Set the surface private data */ 1805 surface->flags |= flag; 1806 surface->hwdata->dd_surface = dd_surface3; 1807 if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { 1808 LPDIRECTDRAWSURFACE3 dd_writebuf; 1809 1810 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER; 1811 result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3, 1812 &ddsd.ddsCaps, &dd_writebuf); 1813 if ( result != DD_OK ) { 1814 SetDDerror("DirectDrawSurface3::GetAttachedSurface", 1815 result); 1816 } else { 1817 dd_surface3 = dd_writebuf; 1818 } 1819 } 1820 surface->hwdata->dd_writebuf = dd_surface3; 1821 1822 /* We're ready to go! */ 1823 return(0); 1824 1825 /* Okay, so goto's are cheesy, but there are so many possible 1826 errors in this function, and the cleanup is the same in 1827 every single case. Is there a better way, other than deeply 1828 nesting the code? 1829 */ 1830 error_end: 1831 if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) { 1832 IDirectDrawSurface_Release(dd_surface3); 1833 } 1834 SDL_free(surface->hwdata); 1835 surface->hwdata = NULL; 1836 return(-1); 1837 } 1838 1839 static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface) 1840 { 1841 /* DDraw limitation -- you need to set cooperative level first */ 1842 if ( SDL_primary == NULL ) { 1843 SDL_SetError("You must set a non-GL video mode first"); 1844 return(-1); 1845 } 1846 return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE)); 1847 } 1848 1849 #ifdef DDRAW_DEBUG 1850 void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags) 1851 { 1852 DDSURFACEDESC ddsd; 1853 1854 /* Lock and load! */ 1855 SDL_memset(&ddsd, 0, sizeof(ddsd)); 1856 ddsd.dwSize = sizeof(ddsd); 1857 if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd, 1858 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) { 1859 return; 1860 } 1861 IDirectDrawSurface3_Unlock(surface, NULL); 1862 1863 fprintf(stderr, "%s:\n", title); 1864 fprintf(stderr, "\tSize: %dx%d in %s at %ld bpp (pitch = %ld)\n", 1865 ddsd.dwWidth, ddsd.dwHeight, 1866 (flags & SDL_HWSURFACE) ? "hardware" : "software", 1867 #if defined(NONAMELESSUNION) 1868 ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch); 1869 #else 1870 ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch); 1871 #endif 1872 fprintf(stderr, "\tR = 0x%X, G = 0x%X, B = 0x%X\n", 1873 #if defined(NONAMELESSUNION) 1874 ddsd.ddpfPixelFormat.u2.dwRBitMask, 1875 ddsd.ddpfPixelFormat.u3.dwGBitMask, 1876 ddsd.ddpfPixelFormat.u4.dwBBitMask); 1877 #else 1878 ddsd.ddpfPixelFormat.dwRBitMask, 1879 ddsd.ddpfPixelFormat.dwGBitMask, 1880 ddsd.ddpfPixelFormat.dwBBitMask); 1881 #endif 1882 } 1883 #endif /* DDRAW_DEBUG */ 1884 1885 static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, 1886 SDL_Surface *dst, SDL_Rect *dstrect) 1887 { 1888 LPDIRECTDRAWSURFACE3 src_surface; 1889 LPDIRECTDRAWSURFACE3 dst_surface; 1890 DWORD flags; 1891 RECT rect; 1892 HRESULT result; 1893 1894 /* Set it up.. the desination must have a DDRAW surface */ 1895 src_surface = src->hwdata->dd_writebuf; 1896 dst_surface = dst->hwdata->dd_writebuf; 1897 rect.top = (LONG)srcrect->y; 1898 rect.bottom = (LONG)srcrect->y+srcrect->h; 1899 rect.left = (LONG)srcrect->x; 1900 rect.right = (LONG)srcrect->x+srcrect->w; 1901 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) 1902 flags = DDBLTFAST_SRCCOLORKEY; 1903 else 1904 flags = DDBLTFAST_NOCOLORKEY; 1905 /* FIXME: We can remove this flag for _really_ fast blit queuing, 1906 but it will affect the return values of locks and flips. 1907 */ 1908 flags |= DDBLTFAST_WAIT; 1909 1910 /* Do the blit! */ 1911 result = IDirectDrawSurface3_BltFast(dst_surface, 1912 dstrect->x, dstrect->y, src_surface, &rect, flags); 1913 if ( result != DD_OK ) { 1914 if ( result == DDERR_SURFACELOST ) { 1915 result = IDirectDrawSurface3_Restore(src_surface); 1916 result = IDirectDrawSurface3_Restore(dst_surface); 1917 /* The surfaces need to be reloaded with artwork */ 1918 SDL_SetError("Blit surfaces were lost, reload them"); 1919 return(-2); 1920 } 1921 SetDDerror("IDirectDrawSurface3::BltFast", result); 1922 #ifdef DDRAW_DEBUG 1923 fprintf(stderr, "Original dest rect: %dx%d at %d,%d\n", dstrect->w, dstrect->h, dstrect->x, dstrect->y); 1924 fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)\n", 1925 (src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst, 1926 dstrect->x, dstrect->y); 1927 PrintSurface("SRC", src_surface, src->flags); 1928 PrintSurface("DST", dst_surface, dst->flags); 1929 fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)\n", 1930 rect.left, rect.top, rect.right, rect.bottom); 1931 #endif 1932 /* Unexpected error, fall back to software blit */ 1933 return(src->map->sw_blit(src, srcrect, dst, dstrect)); 1934 } 1935 return(0); 1936 } 1937 1938 static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) 1939 { 1940 int accelerated; 1941 1942 /* We need to have a DDraw surface for HW blits */ 1943 if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) { 1944 /* Allocate a DDraw surface for the blit */ 1945 if ( src->hwdata == NULL ) { 1946 DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE); 1947 } 1948 } 1949 if ( src->hwdata == NULL ) { 1950 return(0); 1951 } 1952 1953 /* Set initial acceleration on */ 1954 src->flags |= SDL_HWACCEL; 1955 1956 /* Set the surface attributes */ 1957 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { 1958 if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) { 1959 src->flags &= ~SDL_HWACCEL; 1960 } 1961 } 1962 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { 1963 if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) { 1964 src->flags &= ~SDL_HWACCEL; 1965 } 1966 } 1967 1968 /* Check to see if final surface blit is accelerated */ 1969 accelerated = !!(src->flags & SDL_HWACCEL); 1970 if ( accelerated ) { 1971 #ifdef DDRAW_DEBUG 1972 fprintf(stderr, "Setting accelerated blit on 0x%p\n", src); 1973 #endif 1974 src->map->hw_blit = DX5_HWAccelBlit; 1975 } 1976 return(accelerated); 1977 } 1978 1979 static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) 1980 { 1981 LPDIRECTDRAWSURFACE3 dst_surface; 1982 RECT area; 1983 DDBLTFX bltfx; 1984 HRESULT result; 1985 1986 #ifdef DDRAW_DEBUG 1987 fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y); 1988 #endif 1989 dst_surface = dst->hwdata->dd_writebuf; 1990 area.top = (LONG)dstrect->y; 1991 area.bottom = (LONG)dstrect->y+dstrect->h; 1992 area.left = (LONG)dstrect->x; 1993 area.right = (LONG)dstrect->x+dstrect->w; 1994 bltfx.dwSize = sizeof(bltfx); 1995 #if defined(NONAMELESSUNION) 1996 bltfx.u5.dwFillColor = color; 1997 #else 1998 bltfx.dwFillColor = color; 1999 #endif 2000 result = IDirectDrawSurface3_Blt(dst_surface, 2001 &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx); 2002 if ( result == DDERR_SURFACELOST ) { 2003 IDirectDrawSurface3_Restore(dst_surface); 2004 result = IDirectDrawSurface3_Blt(dst_surface, 2005 &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx); 2006 } 2007 if ( result != DD_OK ) { 2008 SetDDerror("IDirectDrawSurface3::Blt", result); 2009 return(-1); 2010 } 2011 return(0); 2012 } 2013 2014 static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) 2015 { 2016 DDCOLORKEY colorkey; 2017 HRESULT result; 2018 2019 /* Set the surface colorkey */ 2020 colorkey.dwColorSpaceLowValue = key; 2021 colorkey.dwColorSpaceHighValue = key; 2022 result = IDirectDrawSurface3_SetColorKey( 2023 surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey); 2024 if ( result != DD_OK ) { 2025 SetDDerror("IDirectDrawSurface3::SetColorKey", result); 2026 return(-1); 2027 } 2028 return(0); 2029 } 2030 static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha) 2031 { 2032 return(-1); 2033 } 2034 2035 static int DX5_LockHWSurface(_THIS, SDL_Surface *surface) 2036 { 2037 HRESULT result; 2038 LPDIRECTDRAWSURFACE3 dd_surface; 2039 DDSURFACEDESC ddsd; 2040 2041 /* Lock and load! */ 2042 dd_surface = surface->hwdata->dd_writebuf; 2043 SDL_memset(&ddsd, 0, sizeof(ddsd)); 2044 ddsd.dwSize = sizeof(ddsd); 2045 result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, 2046 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); 2047 if ( result == DDERR_SURFACELOST ) { 2048 result = IDirectDrawSurface3_Restore( 2049 surface->hwdata->dd_surface); 2050 result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, 2051 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); 2052 } 2053 if ( result != DD_OK ) { 2054 SetDDerror("DirectDrawSurface3::Lock", result); 2055 return(-1); 2056 } 2057 /* Pitch might have changed -- recalculate pitch and offset */ 2058 #if defined(NONAMELESSUNION) 2059 if ( surface->pitch != ddsd.u1.lPitch ) { 2060 surface->pitch = ddsd.u1.lPitch; 2061 #else 2062 if ( surface->pitch != ddsd.lPitch ) { 2063 surface->pitch = (Uint16)ddsd.lPitch; 2064 #endif 2065 surface->offset = 2066 ((ddsd.dwHeight-surface->h)/2)*surface->pitch + 2067 ((ddsd.dwWidth-surface->w)/2)* 2068 surface->format->BytesPerPixel; 2069 } 2070 surface->pixels = ddsd.lpSurface; 2071 return(0); 2072 } 2073 2074 static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface) 2075 { 2076 IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL); 2077 surface->pixels = NULL; 2078 } 2079 2080 static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface) 2081 { 2082 HRESULT result; 2083 LPDIRECTDRAWSURFACE3 dd_surface; 2084 2085 dd_surface = surface->hwdata->dd_surface; 2086 2087 /* to prevent big slowdown on fast computers, wait here instead of driver ring 0 code */ 2088 /* Dmitry Yakimov (ftech (at) tula.net) */ 2089 while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING); 2090 2091 result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT); 2092 if ( result == DDERR_SURFACELOST ) { 2093 result = IDirectDrawSurface3_Restore( 2094 surface->hwdata->dd_surface); 2095 while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING); 2096 result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT); 2097 } 2098 if ( result != DD_OK ) { 2099 SetDDerror("DirectDrawSurface3::Flip", result); 2100 return(-1); 2101 } 2102 return(0); 2103 } 2104 2105 static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface) 2106 { 2107 if ( surface->hwdata ) { 2108 if ( surface->hwdata->dd_surface != SDL_primary ) { 2109 IDirectDrawSurface3_Release(surface->hwdata->dd_surface); 2110 } 2111 SDL_free(surface->hwdata); 2112 surface->hwdata = NULL; 2113 } 2114 } 2115 2116 void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects) 2117 { 2118 HRESULT result; 2119 int i; 2120 RECT src, dst; 2121 2122 for ( i=0; i<numrects; ++i ) { 2123 src.top = (LONG)rects[i].y; 2124 src.bottom = (LONG)rects[i].y+rects[i].h; 2125 src.left = (LONG)rects[i].x; 2126 src.right = (LONG)rects[i].x+rects[i].w; 2127 dst.top = SDL_bounds.top+src.top; 2128 dst.left = SDL_bounds.left+src.left; 2129 dst.bottom = SDL_bounds.top+src.bottom; 2130 dst.right = SDL_bounds.left+src.right; 2131 result = IDirectDrawSurface3_Blt(SDL_primary, &dst, 2132 this->screen->hwdata->dd_surface, &src, 2133 DDBLT_WAIT, NULL); 2134 /* Doh! Check for lost surface and restore it */ 2135 if ( result == DDERR_SURFACELOST ) { 2136 IDirectDrawSurface3_Restore(SDL_primary); 2137 IDirectDrawSurface3_Blt(SDL_primary, &dst, 2138 this->screen->hwdata->dd_surface, &src, 2139 DDBLT_WAIT, NULL); 2140 } 2141 } 2142 } 2143 2144 void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) 2145 { 2146 } 2147 2148 /* Compress a full palette into the limited number of colors given to us 2149 by windows. 2150 2151 The "best" way to do this is to sort the colors by diversity and place 2152 the most diverse colors into the limited palette. Unfortunately this 2153 results in widely varying colors being displayed in the interval during 2154 which the windows palette has been set, and the mapping of the shadow 2155 surface to the new palette. This is especially noticeable during fades. 2156 2157 To deal with this problem, we can copy a predetermined portion of the 2158 full palette, and use that as the limited palette. This allows colors 2159 to fade smoothly as the remapping is very similar on each palette change. 2160 Unfortunately, this breaks applications which partition the palette into 2161 distinct and widely varying areas, expecting all colors to be available. 2162 2163 I'm making them both available, chosen at compile time. 2164 If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION, 2165 otherwise the sort-by-diversity algorithm will be used. 2166 */ 2167 #define SIMPLE_COMPRESSION 2168 #define CS_CS_DIST(A, B) ({ \ 2169 int r = (A.r - B.r); \ 2170 int g = (A.g - B.g); \ 2171 int b = (A.b - B.b); \ 2172 (r*r + g*g + b*b); \ 2173 }) 2174 static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors) 2175 { 2176 #ifdef SIMPLE_COMPRESSION 2177 int i, j; 2178 #else 2179 static SDL_Color zero = { 0, 0, 0, 0 }; 2180 int i, j; 2181 int max, dist; 2182 int prev, next; 2183 int *pool; 2184 int *seen, *order; 2185 #endif 2186 2187 /* Does this happen? */ 2188 if ( maxcolors > ncolors ) { 2189 maxcolors = ncolors; 2190 } 2191 2192 #ifdef SIMPLE_COMPRESSION 2193 /* Just copy the first "maxcolors" colors */ 2194 for ( j=10, i=0; i<maxcolors; ++i, ++j ) { 2195 SDL_colors[j].peRed = colors[i].r; 2196 SDL_colors[j].peGreen = colors[i].g; 2197 SDL_colors[j].peBlue = colors[i].b; 2198 } 2199 #else 2200 /* Allocate memory for the arrays we use */ 2201 pool = SDL_stack_alloc(int, 2*ncolors); 2202 if ( pool == NULL ) { 2203 /* No worries, just return */; 2204 return; 2205 } 2206 seen = pool; 2207 SDL_memset(seen, 0, ncolors*sizeof(int)); 2208 order = pool+ncolors; 2209 2210 /* Start with the brightest color */ 2211 max = 0; 2212 for ( i=0; i<ncolors; ++i ) { 2213 dist = CS_CS_DIST(zero, colors[i]); 2214 if ( dist >= max ) { 2215 max = dist; 2216 next = i; 2217 } 2218 } 2219 j = 0; 2220 order[j++] = next; 2221 seen[next] = 1; 2222 prev = next; 2223 2224 /* Keep going through all the colors */ 2225 while ( j < maxcolors ) { 2226 max = 0; 2227 for ( i=0; i<ncolors; ++i ) { 2228 if ( seen[i] ) { 2229 continue; 2230 } 2231 dist = CS_CS_DIST(colors[i], colors[prev]); 2232 if ( dist >= max ) { 2233 max = dist; 2234 next = i; 2235 } 2236 } 2237 order[j++] = next; 2238 seen[next] = 1; 2239 prev = next; 2240 } 2241 2242 /* Compress the colors to the palette */ 2243 for ( j=10, i=0; i<maxcolors; ++i, ++j ) { 2244 SDL_colors[j].peRed = colors[order[i]].r; 2245 SDL_colors[j].peGreen = colors[order[i]].g; 2246 SDL_colors[j].peBlue = colors[order[i]].b; 2247 } 2248 SDL_stack_free(pool); 2249 #endif /* SIMPLE_COMPRESSION */ 2250 } 2251 2252 /* Set the system colormap in both fullscreen and windowed modes */ 2253 int DX5_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) 2254 { 2255 int i; 2256 int alloct_all; 2257 2258 /* Copy palette colors into display palette */ 2259 alloct_all = 0; 2260 if ( SDL_palette != NULL ) { 2261 if ( (this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 2262 /* We can set all entries explicitly */ 2263 for ( i=0; i< ncolors; ++i ) { 2264 int j = firstcolor + i; 2265 SDL_colors[j].peRed = colors[i].r; 2266 SDL_colors[j].peGreen = colors[i].g; 2267 SDL_colors[j].peBlue = colors[i].b; 2268 } 2269 IDirectDrawPalette_SetEntries(SDL_palette, 0, 2270 firstcolor, ncolors, &SDL_colors[firstcolor]); 2271 alloct_all = 1; 2272 } else { 2273 /* Grab the 236 most diverse colors in the palette */ 2274 DX5_CompressPalette(this, colors, ncolors, 236); 2275 /* This sends an WM_PALETTECHANGED message to us */ 2276 colorchange_expected = 1; 2277 IDirectDrawPalette_SetEntries(SDL_palette, 0, 2278 0, 256, SDL_colors); 2279 } 2280 } 2281 return(alloct_all); 2282 } 2283 2284 /* Gamma code is only available on DirectX 7 and newer */ 2285 static int DX5_SetGammaRamp(_THIS, Uint16 *ramp) 2286 { 2287 #ifdef IDirectDrawGammaControl_SetGammaRamp 2288 LPDIRECTDRAWGAMMACONTROL gamma; 2289 DDGAMMARAMP gamma_ramp; 2290 HRESULT result; 2291 #endif 2292 2293 /* In windowed or OpenGL mode, use windib gamma code */ 2294 if ( ! DDRAW_FULLSCREEN() ) { 2295 return DIB_SetGammaRamp(this, ramp); 2296 } 2297 2298 #ifndef IDirectDrawGammaControl_SetGammaRamp 2299 SDL_SetError("SDL compiled without DirectX gamma ramp support"); 2300 return -1; 2301 #else 2302 /* Check for a video mode! */ 2303 if ( ! SDL_primary ) { 2304 SDL_SetError("A video mode must be set for gamma correction"); 2305 return(-1); 2306 } 2307 2308 /* Get the gamma control object */ 2309 result = IDirectDrawSurface3_QueryInterface(SDL_primary, 2310 &IID_IDirectDrawGammaControl, (LPVOID *)&gamma); 2311 if ( result != DD_OK ) { 2312 SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result); 2313 return(-1); 2314 } 2315 2316 /* Set up the gamma ramp */ 2317 SDL_memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp)); 2318 SDL_memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp)); 2319 SDL_memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp)); 2320 result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp); 2321 if ( result != DD_OK ) { 2322 SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result); 2323 } 2324 2325 /* Release the interface and return */ 2326 IDirectDrawGammaControl_Release(gamma); 2327 return (result == DD_OK) ? 0 : -1; 2328 #endif /* !IDirectDrawGammaControl_SetGammaRamp */ 2329 } 2330 2331 static int DX5_GetGammaRamp(_THIS, Uint16 *ramp) 2332 { 2333 #ifdef IDirectDrawGammaControl_SetGammaRamp 2334 LPDIRECTDRAWGAMMACONTROL gamma; 2335 DDGAMMARAMP gamma_ramp; 2336 HRESULT result; 2337 #endif 2338 2339 /* In windowed or OpenGL mode, use windib gamma code */ 2340 if ( ! DDRAW_FULLSCREEN() ) { 2341 return DIB_GetGammaRamp(this, ramp); 2342 } 2343 2344 #ifndef IDirectDrawGammaControl_SetGammaRamp 2345 SDL_SetError("SDL compiled without DirectX gamma ramp support"); 2346 return -1; 2347 #else 2348 /* Check for a video mode! */ 2349 if ( ! SDL_primary ) { 2350 SDL_SetError("A video mode must be set for gamma correction"); 2351 return(-1); 2352 } 2353 2354 /* Get the gamma control object */ 2355 result = IDirectDrawSurface3_QueryInterface(SDL_primary, 2356 &IID_IDirectDrawGammaControl, (LPVOID *)&gamma); 2357 if ( result != DD_OK ) { 2358 SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result); 2359 return(-1); 2360 } 2361 2362 /* Set up the gamma ramp */ 2363 result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp); 2364 if ( result == DD_OK ) { 2365 SDL_memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp)); 2366 SDL_memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp)); 2367 SDL_memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp)); 2368 } else { 2369 SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result); 2370 } 2371 2372 /* Release the interface and return */ 2373 IDirectDrawGammaControl_Release(gamma); 2374 return (result == DD_OK) ? 0 : -1; 2375 #endif /* !IDirectDrawGammaControl_SetGammaRamp */ 2376 } 2377 2378 void DX5_VideoQuit(_THIS) 2379 { 2380 int i, j; 2381 2382 /* If we're fullscreen GL, we need to reset the display */ 2383 if ( this->screen != NULL ) { 2384 #ifndef NO_CHANGEDISPLAYSETTINGS 2385 if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) == 2386 (SDL_OPENGL|SDL_FULLSCREEN) ) { 2387 ChangeDisplaySettings(NULL, 0); 2388 ShowWindow(SDL_Window, SW_HIDE); 2389 } 2390 #endif 2391 if ( this->screen->flags & SDL_OPENGL ) { 2392 WIN_GL_ShutDown(this); 2393 } 2394 } 2395 2396 /* Free any palettes we used */ 2397 if ( SDL_palette != NULL ) { 2398 IDirectDrawPalette_Release(SDL_palette); 2399 SDL_palette = NULL; 2400 } 2401 2402 /* Allow the primary surface to be freed */ 2403 if ( SDL_primary != NULL ) { 2404 SDL_primary = NULL; 2405 } 2406 2407 /* Free video mode lists */ 2408 for ( i=0; i<NUM_MODELISTS; ++i ) { 2409 if ( SDL_modelist[i] != NULL ) { 2410 for ( j=0; SDL_modelist[i][j]; ++j ) 2411 SDL_free(SDL_modelist[i][j]); 2412 SDL_free(SDL_modelist[i]); 2413 SDL_modelist[i] = NULL; 2414 } 2415 } 2416 2417 /* Free the window */ 2418 DIB_QuitGamma(this); 2419 if ( SDL_Window ) { 2420 DX5_DestroyWindow(this); 2421 } 2422 2423 /* Free our window icon */ 2424 if ( screen_icn ) { 2425 DestroyIcon(screen_icn); 2426 screen_icn = NULL; 2427 } 2428 } 2429 2430 /* Exported for the windows message loop only */ 2431 void DX5_Activate(_THIS, BOOL active, BOOL minimized) 2432 { 2433 } 2434 void DX5_RealizePalette(_THIS) 2435 { 2436 if ( SDL_palette ) { 2437 IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette); 2438 } 2439 } 2440 static void DX5_Recolor8Bit(_THIS, SDL_Surface *surface, Uint8 *mapping) 2441 { 2442 int row, col; 2443 Uint8 *pixels; 2444 2445 if ( surface->w && surface->h ) { 2446 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { 2447 if ( this->LockHWSurface(this, surface) < 0 ) { 2448 return; 2449 } 2450 } 2451 for ( row=0; row<surface->h; ++row ) { 2452 pixels = (Uint8 *)surface->pixels+row*surface->pitch; 2453 for ( col=0; col<surface->w; ++col, ++pixels ) { 2454 *pixels = mapping[*pixels]; 2455 } 2456 } 2457 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { 2458 this->UnlockHWSurface(this, surface); 2459 } 2460 SDL_UpdateRect(surface, 0, 0, 0, 0); 2461 } 2462 } 2463 void DX5_PaletteChanged(_THIS, HWND window) 2464 { 2465 SDL_Palette *palette; 2466 SDL_Color *saved = NULL; 2467 HDC hdc; 2468 int i; 2469 PALETTEENTRY *entries; 2470 2471 /* This is true when the window is closing */ 2472 if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) ) 2473 return; 2474 2475 /* We need to get the colors as they were set */ 2476 palette = this->physpal; 2477 if(!palette) 2478 palette = SDL_VideoSurface->format->palette; 2479 if ( palette == NULL ) { /* Sometimes we don't have a palette */ 2480 return; 2481 } 2482 entries = SDL_stack_alloc(PALETTEENTRY, palette->ncolors); 2483 hdc = GetDC(window); 2484 GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries); 2485 ReleaseDC(window, hdc); 2486 if ( ! colorchange_expected ) { 2487 saved = SDL_stack_alloc(SDL_Color, palette->ncolors); 2488 SDL_memcpy(saved, palette->colors, 2489 palette->ncolors*sizeof(SDL_Color)); 2490 } 2491 for ( i=0; i<palette->ncolors; ++i ) { 2492 palette->colors[i].r = entries[i].peRed; 2493 palette->colors[i].g = entries[i].peGreen; 2494 palette->colors[i].b = entries[i].peBlue; 2495 } 2496 SDL_stack_free(entries); 2497 if ( ! colorchange_expected ) { 2498 Uint8 mapping[256]; 2499 2500 SDL_memset(mapping, 0, sizeof(mapping)); 2501 for ( i=0; i<palette->ncolors; ++i ) { 2502 mapping[i] = SDL_FindColor(palette, 2503 saved[i].r, saved[i].g, saved[i].b); 2504 } 2505 DX5_Recolor8Bit(this, SDL_VideoSurface, mapping); 2506 SDL_stack_free(saved); 2507 } 2508 colorchange_expected = 0; 2509 2510 /* Notify all mapped surfaces of the change */ 2511 SDL_FormatChanged(SDL_VideoSurface); 2512 } 2513 2514 /* Exported for the windows message loop only */ 2515 void DX5_WinPAINT(_THIS, HDC hdc) 2516 { 2517 SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0); 2518 } 2519