1 /* //device/include/server/AudioFlinger/AudioFlinger.h 2 ** 3 ** Copyright 2007, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #ifndef ANDROID_AUDIO_FLINGER_H 19 #define ANDROID_AUDIO_FLINGER_H 20 21 #include <stdint.h> 22 #include <sys/types.h> 23 #include <limits.h> 24 25 #include <media/IAudioFlinger.h> 26 #include <media/IAudioFlingerClient.h> 27 #include <media/IAudioTrack.h> 28 #include <media/IAudioRecord.h> 29 #include <media/AudioTrack.h> 30 31 #include <utils/Atomic.h> 32 #include <utils/Errors.h> 33 #include <utils/threads.h> 34 #include <utils/SortedVector.h> 35 #include <utils/TypeHelpers.h> 36 #include <utils/Vector.h> 37 38 #include <binder/BinderService.h> 39 #include <binder/MemoryDealer.h> 40 41 #include <system/audio.h> 42 #include <hardware/audio.h> 43 44 #include "AudioBufferProvider.h" 45 46 #include <powermanager/IPowerManager.h> 47 48 namespace android { 49 50 class audio_track_cblk_t; 51 class effect_param_cblk_t; 52 class AudioMixer; 53 class AudioBuffer; 54 class AudioResampler; 55 56 // ---------------------------------------------------------------------------- 57 58 #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 59 #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 60 61 62 // ---------------------------------------------------------------------------- 63 64 static const nsecs_t kStandbyTimeInNsecs = seconds(3); 65 66 class AudioFlinger : 67 public BinderService<AudioFlinger>, 68 public BnAudioFlinger 69 { 70 friend class BinderService<AudioFlinger>; 71 public: 72 static char const* getServiceName() { return "media.audio_flinger"; } 73 74 virtual status_t dump(int fd, const Vector<String16>& args); 75 76 // IAudioFlinger interface 77 virtual sp<IAudioTrack> createTrack( 78 pid_t pid, 79 int streamType, 80 uint32_t sampleRate, 81 uint32_t format, 82 uint32_t channelMask, 83 int frameCount, 84 uint32_t flags, 85 const sp<IMemory>& sharedBuffer, 86 int output, 87 int *sessionId, 88 status_t *status); 89 90 virtual uint32_t sampleRate(int output) const; 91 virtual int channelCount(int output) const; 92 virtual uint32_t format(int output) const; 93 virtual size_t frameCount(int output) const; 94 virtual uint32_t latency(int output) const; 95 96 virtual status_t setMasterVolume(float value); 97 virtual status_t setMasterMute(bool muted); 98 99 virtual float masterVolume() const; 100 virtual bool masterMute() const; 101 102 virtual status_t setStreamVolume(int stream, float value, int output); 103 virtual status_t setStreamMute(int stream, bool muted); 104 105 virtual float streamVolume(int stream, int output) const; 106 virtual bool streamMute(int stream) const; 107 108 virtual status_t setMode(int mode); 109 110 virtual status_t setMicMute(bool state); 111 virtual bool getMicMute() const; 112 113 virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); 114 virtual String8 getParameters(int ioHandle, const String8& keys); 115 116 virtual void registerClient(const sp<IAudioFlingerClient>& client); 117 118 virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); 119 virtual unsigned int getInputFramesLost(int ioHandle); 120 121 virtual int openOutput(uint32_t *pDevices, 122 uint32_t *pSamplingRate, 123 uint32_t *pFormat, 124 uint32_t *pChannels, 125 uint32_t *pLatencyMs, 126 uint32_t flags); 127 128 virtual int openDuplicateOutput(int output1, int output2); 129 130 virtual status_t closeOutput(int output); 131 132 virtual status_t suspendOutput(int output); 133 134 virtual status_t restoreOutput(int output); 135 136 virtual int openInput(uint32_t *pDevices, 137 uint32_t *pSamplingRate, 138 uint32_t *pFormat, 139 uint32_t *pChannels, 140 uint32_t acoustics); 141 142 virtual status_t closeInput(int input); 143 144 virtual status_t setStreamOutput(uint32_t stream, int output); 145 146 virtual status_t setVoiceVolume(float volume); 147 148 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); 149 150 virtual int newAudioSessionId(); 151 152 virtual void acquireAudioSessionId(int audioSession); 153 154 virtual void releaseAudioSessionId(int audioSession); 155 156 virtual status_t queryNumberEffects(uint32_t *numEffects); 157 158 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor); 159 160 virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor); 161 162 virtual sp<IEffect> createEffect(pid_t pid, 163 effect_descriptor_t *pDesc, 164 const sp<IEffectClient>& effectClient, 165 int32_t priority, 166 int io, 167 int sessionId, 168 status_t *status, 169 int *id, 170 int *enabled); 171 172 virtual status_t moveEffects(int sessionId, int srcOutput, int dstOutput); 173 174 enum hardware_call_state { 175 AUDIO_HW_IDLE = 0, 176 AUDIO_HW_INIT, 177 AUDIO_HW_OUTPUT_OPEN, 178 AUDIO_HW_OUTPUT_CLOSE, 179 AUDIO_HW_INPUT_OPEN, 180 AUDIO_HW_INPUT_CLOSE, 181 AUDIO_HW_STANDBY, 182 AUDIO_HW_SET_MASTER_VOLUME, 183 AUDIO_HW_GET_ROUTING, 184 AUDIO_HW_SET_ROUTING, 185 AUDIO_HW_GET_MODE, 186 AUDIO_HW_SET_MODE, 187 AUDIO_HW_GET_MIC_MUTE, 188 AUDIO_HW_SET_MIC_MUTE, 189 AUDIO_SET_VOICE_VOLUME, 190 AUDIO_SET_PARAMETER, 191 }; 192 193 // record interface 194 virtual sp<IAudioRecord> openRecord( 195 pid_t pid, 196 int input, 197 uint32_t sampleRate, 198 uint32_t format, 199 uint32_t channelMask, 200 int frameCount, 201 uint32_t flags, 202 int *sessionId, 203 status_t *status); 204 205 virtual status_t onTransact( 206 uint32_t code, 207 const Parcel& data, 208 Parcel* reply, 209 uint32_t flags); 210 211 uint32_t getMode() { return mMode; } 212 213 bool btNrecIsOff() { return mBtNrecIsOff; } 214 215 private: 216 AudioFlinger(); 217 virtual ~AudioFlinger(); 218 219 status_t initCheck() const; 220 virtual void onFirstRef(); 221 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 222 void purgeStaleEffects_l(); 223 224 // Internal dump utilites. 225 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 226 status_t dumpClients(int fd, const Vector<String16>& args); 227 status_t dumpInternals(int fd, const Vector<String16>& args); 228 229 // --- Client --- 230 class Client : public RefBase { 231 public: 232 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 233 virtual ~Client(); 234 const sp<MemoryDealer>& heap() const; 235 pid_t pid() const { return mPid; } 236 sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } 237 238 private: 239 Client(const Client&); 240 Client& operator = (const Client&); 241 sp<AudioFlinger> mAudioFlinger; 242 sp<MemoryDealer> mMemoryDealer; 243 pid_t mPid; 244 }; 245 246 // --- Notification Client --- 247 class NotificationClient : public IBinder::DeathRecipient { 248 public: 249 NotificationClient(const sp<AudioFlinger>& audioFlinger, 250 const sp<IAudioFlingerClient>& client, 251 pid_t pid); 252 virtual ~NotificationClient(); 253 254 sp<IAudioFlingerClient> client() { return mClient; } 255 256 // IBinder::DeathRecipient 257 virtual void binderDied(const wp<IBinder>& who); 258 259 private: 260 NotificationClient(const NotificationClient&); 261 NotificationClient& operator = (const NotificationClient&); 262 263 sp<AudioFlinger> mAudioFlinger; 264 pid_t mPid; 265 sp<IAudioFlingerClient> mClient; 266 }; 267 268 class TrackHandle; 269 class RecordHandle; 270 class RecordThread; 271 class PlaybackThread; 272 class MixerThread; 273 class DirectOutputThread; 274 class DuplicatingThread; 275 class Track; 276 class RecordTrack; 277 class EffectModule; 278 class EffectHandle; 279 class EffectChain; 280 struct AudioStreamOut; 281 struct AudioStreamIn; 282 283 class ThreadBase : public Thread { 284 public: 285 ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device); 286 virtual ~ThreadBase(); 287 288 289 enum type { 290 MIXER, // Thread class is MixerThread 291 DIRECT, // Thread class is DirectOutputThread 292 DUPLICATING, // Thread class is DuplicatingThread 293 RECORD // Thread class is RecordThread 294 }; 295 296 status_t dumpBase(int fd, const Vector<String16>& args); 297 status_t dumpEffectChains(int fd, const Vector<String16>& args); 298 299 void clearPowerManager(); 300 301 // base for record and playback 302 class TrackBase : public AudioBufferProvider, public RefBase { 303 304 public: 305 enum track_state { 306 IDLE, 307 TERMINATED, 308 STOPPED, 309 RESUMING, 310 ACTIVE, 311 PAUSING, 312 PAUSED 313 }; 314 315 enum track_flags { 316 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 317 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 318 // The upper 16 bits are used for track-specific flags. 319 }; 320 321 TrackBase(const wp<ThreadBase>& thread, 322 const sp<Client>& client, 323 uint32_t sampleRate, 324 uint32_t format, 325 uint32_t channelMask, 326 int frameCount, 327 uint32_t flags, 328 const sp<IMemory>& sharedBuffer, 329 int sessionId); 330 ~TrackBase(); 331 332 virtual status_t start() = 0; 333 virtual void stop() = 0; 334 sp<IMemory> getCblk() const; 335 audio_track_cblk_t* cblk() const { return mCblk; } 336 int sessionId() { return mSessionId; } 337 338 protected: 339 friend class ThreadBase; 340 friend class RecordHandle; 341 friend class PlaybackThread; 342 friend class RecordThread; 343 friend class MixerThread; 344 friend class DirectOutputThread; 345 346 TrackBase(const TrackBase&); 347 TrackBase& operator = (const TrackBase&); 348 349 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 350 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 351 352 uint32_t format() const { 353 return mFormat; 354 } 355 356 int channelCount() const ; 357 358 uint32_t channelMask() const; 359 360 int sampleRate() const; 361 362 void* getBuffer(uint32_t offset, uint32_t frames) const; 363 364 bool isStopped() const { 365 return mState == STOPPED; 366 } 367 368 bool isTerminated() const { 369 return mState == TERMINATED; 370 } 371 372 bool step(); 373 void reset(); 374 375 wp<ThreadBase> mThread; 376 sp<Client> mClient; 377 sp<IMemory> mCblkMemory; 378 audio_track_cblk_t* mCblk; 379 void* mBuffer; 380 void* mBufferEnd; 381 uint32_t mFrameCount; 382 // we don't really need a lock for these 383 int mState; 384 int mClientTid; 385 uint32_t mFormat; 386 uint32_t mFlags; 387 int mSessionId; 388 uint8_t mChannelCount; 389 uint32_t mChannelMask; 390 }; 391 392 class ConfigEvent { 393 public: 394 ConfigEvent() : mEvent(0), mParam(0) {} 395 396 int mEvent; 397 int mParam; 398 }; 399 400 class PMDeathRecipient : public IBinder::DeathRecipient { 401 public: 402 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 403 virtual ~PMDeathRecipient() {} 404 405 // IBinder::DeathRecipient 406 virtual void binderDied(const wp<IBinder>& who); 407 408 private: 409 PMDeathRecipient(const PMDeathRecipient&); 410 PMDeathRecipient& operator = (const PMDeathRecipient&); 411 412 wp<ThreadBase> mThread; 413 }; 414 415 virtual status_t initCheck() const = 0; 416 int type() const { return mType; } 417 uint32_t sampleRate() const; 418 int channelCount() const; 419 uint32_t format() const; 420 size_t frameCount() const; 421 void wakeUp() { mWaitWorkCV.broadcast(); } 422 void exit(); 423 virtual bool checkForNewParameters_l() = 0; 424 virtual status_t setParameters(const String8& keyValuePairs); 425 virtual String8 getParameters(const String8& keys) = 0; 426 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 427 void sendConfigEvent(int event, int param = 0); 428 void sendConfigEvent_l(int event, int param = 0); 429 void processConfigEvents(); 430 int id() const { return mId;} 431 bool standby() { return mStandby; } 432 uint32_t device() { return mDevice; } 433 virtual audio_stream_t* stream() = 0; 434 435 sp<EffectHandle> createEffect_l( 436 const sp<AudioFlinger::Client>& client, 437 const sp<IEffectClient>& effectClient, 438 int32_t priority, 439 int sessionId, 440 effect_descriptor_t *desc, 441 int *enabled, 442 status_t *status); 443 void disconnectEffect(const sp< EffectModule>& effect, 444 const wp<EffectHandle>& handle, 445 bool unpiniflast); 446 447 // return values for hasAudioSession (bit field) 448 enum effect_state { 449 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 450 // effect 451 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 452 // track 453 }; 454 455 // get effect chain corresponding to session Id. 456 sp<EffectChain> getEffectChain(int sessionId); 457 // same as getEffectChain() but must be called with ThreadBase mutex locked 458 sp<EffectChain> getEffectChain_l(int sessionId); 459 // add an effect chain to the chain list (mEffectChains) 460 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 461 // remove an effect chain from the chain list (mEffectChains) 462 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 463 // lock mall effect chains Mutexes. Must be called before releasing the 464 // ThreadBase mutex before processing the mixer and effects. This guarantees the 465 // integrity of the chains during the process. 466 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 467 // unlock effect chains after process 468 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 469 // set audio mode to all effect chains 470 void setMode(uint32_t mode); 471 // get effect module with corresponding ID on specified audio session 472 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 473 // add and effect module. Also creates the effect chain is none exists for 474 // the effects audio session 475 status_t addEffect_l(const sp< EffectModule>& effect); 476 // remove and effect module. Also removes the effect chain is this was the last 477 // effect 478 void removeEffect_l(const sp< EffectModule>& effect); 479 // detach all tracks connected to an auxiliary effect 480 virtual void detachAuxEffect_l(int effectId) {} 481 // returns either EFFECT_SESSION if effects on this audio session exist in one 482 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 483 virtual uint32_t hasAudioSession(int sessionId) = 0; 484 // the value returned by default implementation is not important as the 485 // strategy is only meaningful for PlaybackThread which implements this method 486 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 487 488 // suspend or restore effect according to the type of effect passed. a NULL 489 // type pointer means suspend all effects in the session 490 void setEffectSuspended(const effect_uuid_t *type, 491 bool suspend, 492 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 493 // check if some effects must be suspended/restored when an effect is enabled 494 // or disabled 495 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 496 bool enabled, 497 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 498 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 499 bool enabled, 500 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 501 mutable Mutex mLock; 502 503 protected: 504 505 // entry describing an effect being suspended in mSuspendedSessions keyed vector 506 class SuspendedSessionDesc : public RefBase { 507 public: 508 SuspendedSessionDesc() : mRefCount(0) {} 509 510 int mRefCount; // number of active suspend requests 511 effect_uuid_t mType; // effect type UUID 512 }; 513 514 void acquireWakeLock(); 515 void acquireWakeLock_l(); 516 void releaseWakeLock(); 517 void releaseWakeLock_l(); 518 void setEffectSuspended_l(const effect_uuid_t *type, 519 bool suspend, 520 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 521 // updated mSuspendedSessions when an effect suspended or restored 522 void updateSuspendedSessions_l(const effect_uuid_t *type, 523 bool suspend, 524 int sessionId); 525 // check if some effects must be suspended when an effect chain is added 526 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 527 528 friend class AudioFlinger; 529 friend class Track; 530 friend class TrackBase; 531 friend class PlaybackThread; 532 friend class MixerThread; 533 friend class DirectOutputThread; 534 friend class DuplicatingThread; 535 friend class RecordThread; 536 friend class RecordTrack; 537 538 int mType; 539 Condition mWaitWorkCV; 540 sp<AudioFlinger> mAudioFlinger; 541 uint32_t mSampleRate; 542 size_t mFrameCount; 543 uint32_t mChannelMask; 544 uint16_t mChannelCount; 545 uint16_t mFrameSize; 546 uint32_t mFormat; 547 Condition mParamCond; 548 Vector<String8> mNewParameters; 549 status_t mParamStatus; 550 Vector<ConfigEvent *> mConfigEvents; 551 bool mStandby; 552 int mId; 553 bool mExiting; 554 Vector< sp<EffectChain> > mEffectChains; 555 uint32_t mDevice; // output device for PlaybackThread 556 // input + output devices for RecordThread 557 static const int kNameLength = 32; 558 char mName[kNameLength]; 559 sp<IPowerManager> mPowerManager; 560 sp<IBinder> mWakeLockToken; 561 sp<PMDeathRecipient> mDeathRecipient; 562 // list of suspended effects per session and per type. The first vector is 563 // keyed by session ID, the second by type UUID timeLow field 564 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 565 }; 566 567 // --- PlaybackThread --- 568 class PlaybackThread : public ThreadBase { 569 public: 570 571 enum mixer_state { 572 MIXER_IDLE, 573 MIXER_TRACKS_ENABLED, 574 MIXER_TRACKS_READY 575 }; 576 577 // playback track 578 class Track : public TrackBase { 579 public: 580 Track( const wp<ThreadBase>& thread, 581 const sp<Client>& client, 582 int streamType, 583 uint32_t sampleRate, 584 uint32_t format, 585 uint32_t channelMask, 586 int frameCount, 587 const sp<IMemory>& sharedBuffer, 588 int sessionId); 589 ~Track(); 590 591 void dump(char* buffer, size_t size); 592 virtual status_t start(); 593 virtual void stop(); 594 void pause(); 595 596 void flush(); 597 void destroy(); 598 void mute(bool); 599 void setVolume(float left, float right); 600 int name() const { 601 return mName; 602 } 603 604 int type() const { 605 return mStreamType; 606 } 607 status_t attachAuxEffect(int EffectId); 608 void setAuxBuffer(int EffectId, int32_t *buffer); 609 int32_t *auxBuffer() { return mAuxBuffer; } 610 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 611 int16_t *mainBuffer() { return mMainBuffer; } 612 int auxEffectId() { return mAuxEffectId; } 613 614 615 protected: 616 friend class ThreadBase; 617 friend class TrackHandle; 618 friend class PlaybackThread; 619 friend class MixerThread; 620 friend class DirectOutputThread; 621 622 Track(const Track&); 623 Track& operator = (const Track&); 624 625 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 626 bool isMuted() { return mMute; } 627 bool isPausing() const { 628 return mState == PAUSING; 629 } 630 bool isPaused() const { 631 return mState == PAUSED; 632 } 633 bool isReady() const; 634 void setPaused() { mState = PAUSED; } 635 void reset(); 636 637 bool isOutputTrack() const { 638 return (mStreamType == AUDIO_STREAM_CNT); 639 } 640 641 // we don't really need a lock for these 642 float mVolume[2]; 643 volatile bool mMute; 644 // FILLED state is used for suppressing volume ramp at begin of playing 645 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 646 mutable uint8_t mFillingUpStatus; 647 int8_t mRetryCount; 648 sp<IMemory> mSharedBuffer; 649 bool mResetDone; 650 int mStreamType; 651 int mName; 652 int16_t *mMainBuffer; 653 int32_t *mAuxBuffer; 654 int mAuxEffectId; 655 bool mHasVolumeController; 656 }; // end of Track 657 658 659 // playback track 660 class OutputTrack : public Track { 661 public: 662 663 class Buffer: public AudioBufferProvider::Buffer { 664 public: 665 int16_t *mBuffer; 666 }; 667 668 OutputTrack( const wp<ThreadBase>& thread, 669 DuplicatingThread *sourceThread, 670 uint32_t sampleRate, 671 uint32_t format, 672 uint32_t channelMask, 673 int frameCount); 674 ~OutputTrack(); 675 676 virtual status_t start(); 677 virtual void stop(); 678 bool write(int16_t* data, uint32_t frames); 679 bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } 680 bool isActive() { return mActive; } 681 wp<ThreadBase>& thread() { return mThread; } 682 683 private: 684 685 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 686 void clearBufferQueue(); 687 688 // Maximum number of pending buffers allocated by OutputTrack::write() 689 static const uint8_t kMaxOverFlowBuffers = 10; 690 691 Vector < Buffer* > mBufferQueue; 692 AudioBufferProvider::Buffer mOutBuffer; 693 bool mActive; 694 DuplicatingThread* mSourceThread; 695 }; // end of OutputTrack 696 697 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 698 virtual ~PlaybackThread(); 699 700 virtual status_t dump(int fd, const Vector<String16>& args); 701 702 // Thread virtuals 703 virtual status_t readyToRun(); 704 virtual void onFirstRef(); 705 706 virtual status_t initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; } 707 708 virtual uint32_t latency() const; 709 710 virtual status_t setMasterVolume(float value); 711 virtual status_t setMasterMute(bool muted); 712 713 virtual float masterVolume() const; 714 virtual bool masterMute() const; 715 716 virtual status_t setStreamVolume(int stream, float value); 717 virtual status_t setStreamMute(int stream, bool muted); 718 719 virtual float streamVolume(int stream) const; 720 virtual bool streamMute(int stream) const; 721 722 sp<Track> createTrack_l( 723 const sp<AudioFlinger::Client>& client, 724 int streamType, 725 uint32_t sampleRate, 726 uint32_t format, 727 uint32_t channelMask, 728 int frameCount, 729 const sp<IMemory>& sharedBuffer, 730 int sessionId, 731 status_t *status); 732 733 AudioStreamOut* getOutput(); 734 AudioStreamOut* clearOutput(); 735 virtual audio_stream_t* stream(); 736 737 void suspend() { mSuspended++; } 738 void restore() { if (mSuspended) mSuspended--; } 739 bool isSuspended() { return (mSuspended != 0); } 740 virtual String8 getParameters(const String8& keys); 741 virtual void audioConfigChanged_l(int event, int param = 0); 742 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 743 int16_t *mixBuffer() { return mMixBuffer; }; 744 745 virtual void detachAuxEffect_l(int effectId); 746 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 747 int EffectId); 748 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 749 int EffectId); 750 751 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 752 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 753 virtual uint32_t hasAudioSession(int sessionId); 754 virtual uint32_t getStrategyForSession_l(int sessionId); 755 756 void setStreamValid(int streamType, bool valid); 757 758 struct stream_type_t { 759 stream_type_t() 760 : volume(1.0f), 761 mute(false), 762 valid(true) 763 { 764 } 765 float volume; 766 bool mute; 767 bool valid; 768 }; 769 770 protected: 771 int16_t* mMixBuffer; 772 int mSuspended; 773 int mBytesWritten; 774 bool mMasterMute; 775 SortedVector< wp<Track> > mActiveTracks; 776 777 virtual int getTrackName_l() = 0; 778 virtual void deleteTrackName_l(int name) = 0; 779 virtual uint32_t activeSleepTimeUs() = 0; 780 virtual uint32_t idleSleepTimeUs() = 0; 781 virtual uint32_t suspendSleepTimeUs() = 0; 782 783 private: 784 785 friend class AudioFlinger; 786 friend class OutputTrack; 787 friend class Track; 788 friend class TrackBase; 789 friend class MixerThread; 790 friend class DirectOutputThread; 791 friend class DuplicatingThread; 792 793 PlaybackThread(const Client&); 794 PlaybackThread& operator = (const PlaybackThread&); 795 796 status_t addTrack_l(const sp<Track>& track); 797 void destroyTrack_l(const sp<Track>& track); 798 void removeTrack_l(const sp<Track>& track); 799 800 void readOutputParameters(); 801 802 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 803 status_t dumpTracks(int fd, const Vector<String16>& args); 804 805 SortedVector< sp<Track> > mTracks; 806 // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread 807 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 808 AudioStreamOut* mOutput; 809 float mMasterVolume; 810 nsecs_t mLastWriteTime; 811 int mNumWrites; 812 int mNumDelayedWrites; 813 bool mInWrite; 814 }; 815 816 class MixerThread : public PlaybackThread { 817 public: 818 MixerThread (const sp<AudioFlinger>& audioFlinger, 819 AudioStreamOut* output, 820 int id, 821 uint32_t device); 822 virtual ~MixerThread(); 823 824 // Thread virtuals 825 virtual bool threadLoop(); 826 827 void invalidateTracks(int streamType); 828 virtual bool checkForNewParameters_l(); 829 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 830 831 protected: 832 uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 833 Vector< sp<Track> > *tracksToRemove); 834 virtual int getTrackName_l(); 835 virtual void deleteTrackName_l(int name); 836 virtual uint32_t activeSleepTimeUs(); 837 virtual uint32_t idleSleepTimeUs(); 838 virtual uint32_t suspendSleepTimeUs(); 839 840 AudioMixer* mAudioMixer; 841 }; 842 843 class DirectOutputThread : public PlaybackThread { 844 public: 845 846 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 847 ~DirectOutputThread(); 848 849 // Thread virtuals 850 virtual bool threadLoop(); 851 852 virtual bool checkForNewParameters_l(); 853 854 protected: 855 virtual int getTrackName_l(); 856 virtual void deleteTrackName_l(int name); 857 virtual uint32_t activeSleepTimeUs(); 858 virtual uint32_t idleSleepTimeUs(); 859 virtual uint32_t suspendSleepTimeUs(); 860 861 private: 862 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 863 864 float mLeftVolFloat; 865 float mRightVolFloat; 866 uint16_t mLeftVolShort; 867 uint16_t mRightVolShort; 868 }; 869 870 class DuplicatingThread : public MixerThread { 871 public: 872 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); 873 ~DuplicatingThread(); 874 875 // Thread virtuals 876 virtual bool threadLoop(); 877 void addOutputTrack(MixerThread* thread); 878 void removeOutputTrack(MixerThread* thread); 879 uint32_t waitTimeMs() { return mWaitTimeMs; } 880 protected: 881 virtual uint32_t activeSleepTimeUs(); 882 883 private: 884 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 885 void updateWaitTime(); 886 887 SortedVector < sp<OutputTrack> > mOutputTracks; 888 uint32_t mWaitTimeMs; 889 }; 890 891 PlaybackThread *checkPlaybackThread_l(int output) const; 892 MixerThread *checkMixerThread_l(int output) const; 893 RecordThread *checkRecordThread_l(int input) const; 894 float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; } 895 void audioConfigChanged_l(int event, int ioHandle, void *param2); 896 897 uint32_t nextUniqueId(); 898 status_t moveEffectChain_l(int sessionId, 899 AudioFlinger::PlaybackThread *srcThread, 900 AudioFlinger::PlaybackThread *dstThread, 901 bool reRegister); 902 PlaybackThread *primaryPlaybackThread_l(); 903 uint32_t primaryOutputDevice_l(); 904 905 friend class AudioBuffer; 906 907 class TrackHandle : public android::BnAudioTrack { 908 public: 909 TrackHandle(const sp<PlaybackThread::Track>& track); 910 virtual ~TrackHandle(); 911 virtual status_t start(); 912 virtual void stop(); 913 virtual void flush(); 914 virtual void mute(bool); 915 virtual void pause(); 916 virtual void setVolume(float left, float right); 917 virtual sp<IMemory> getCblk() const; 918 virtual status_t attachAuxEffect(int effectId); 919 virtual status_t onTransact( 920 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 921 private: 922 sp<PlaybackThread::Track> mTrack; 923 }; 924 925 friend class Client; 926 friend class PlaybackThread::Track; 927 928 929 void removeClient_l(pid_t pid); 930 void removeNotificationClient(pid_t pid); 931 932 933 // record thread 934 class RecordThread : public ThreadBase, public AudioBufferProvider 935 { 936 public: 937 938 // record track 939 class RecordTrack : public TrackBase { 940 public: 941 RecordTrack(const wp<ThreadBase>& thread, 942 const sp<Client>& client, 943 uint32_t sampleRate, 944 uint32_t format, 945 uint32_t channelMask, 946 int frameCount, 947 uint32_t flags, 948 int sessionId); 949 ~RecordTrack(); 950 951 virtual status_t start(); 952 virtual void stop(); 953 954 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 955 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 956 957 void dump(char* buffer, size_t size); 958 959 private: 960 friend class AudioFlinger; 961 friend class RecordThread; 962 963 RecordTrack(const RecordTrack&); 964 RecordTrack& operator = (const RecordTrack&); 965 966 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 967 968 bool mOverflow; 969 }; 970 971 972 RecordThread(const sp<AudioFlinger>& audioFlinger, 973 AudioStreamIn *input, 974 uint32_t sampleRate, 975 uint32_t channels, 976 int id, 977 uint32_t device); 978 ~RecordThread(); 979 980 virtual bool threadLoop(); 981 virtual status_t readyToRun(); 982 virtual void onFirstRef(); 983 984 virtual status_t initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; } 985 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 986 const sp<AudioFlinger::Client>& client, 987 uint32_t sampleRate, 988 int format, 989 int channelMask, 990 int frameCount, 991 uint32_t flags, 992 int sessionId, 993 status_t *status); 994 995 status_t start(RecordTrack* recordTrack); 996 void stop(RecordTrack* recordTrack); 997 status_t dump(int fd, const Vector<String16>& args); 998 AudioStreamIn* getInput(); 999 AudioStreamIn* clearInput(); 1000 virtual audio_stream_t* stream(); 1001 1002 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 1003 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 1004 virtual bool checkForNewParameters_l(); 1005 virtual String8 getParameters(const String8& keys); 1006 virtual void audioConfigChanged_l(int event, int param = 0); 1007 void readInputParameters(); 1008 virtual unsigned int getInputFramesLost(); 1009 1010 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1011 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1012 virtual uint32_t hasAudioSession(int sessionId); 1013 RecordTrack* track(); 1014 1015 private: 1016 RecordThread(); 1017 AudioStreamIn *mInput; 1018 RecordTrack* mTrack; 1019 sp<RecordTrack> mActiveTrack; 1020 Condition mStartStopCond; 1021 AudioResampler *mResampler; 1022 int32_t *mRsmpOutBuffer; 1023 int16_t *mRsmpInBuffer; 1024 size_t mRsmpInIndex; 1025 size_t mInputBytes; 1026 int mReqChannelCount; 1027 uint32_t mReqSampleRate; 1028 ssize_t mBytesRead; 1029 }; 1030 1031 class RecordHandle : public android::BnAudioRecord { 1032 public: 1033 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1034 virtual ~RecordHandle(); 1035 virtual status_t start(); 1036 virtual void stop(); 1037 virtual sp<IMemory> getCblk() const; 1038 virtual status_t onTransact( 1039 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1040 private: 1041 sp<RecordThread::RecordTrack> mRecordTrack; 1042 }; 1043 1044 //--- Audio Effect Management 1045 1046 // EffectModule and EffectChain classes both have their own mutex to protect 1047 // state changes or resource modifications. Always respect the following order 1048 // if multiple mutexes must be acquired to avoid cross deadlock: 1049 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1050 1051 // The EffectModule class is a wrapper object controlling the effect engine implementation 1052 // in the effect library. It prevents concurrent calls to process() and command() functions 1053 // from different client threads. It keeps a list of EffectHandle objects corresponding 1054 // to all client applications using this effect and notifies applications of effect state, 1055 // control or parameter changes. It manages the activation state machine to send appropriate 1056 // reset, enable, disable commands to effect engine and provide volume 1057 // ramping when effects are activated/deactivated. 1058 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1059 // the attached track(s) to accumulate their auxiliary channel. 1060 class EffectModule: public RefBase { 1061 public: 1062 EffectModule(const wp<ThreadBase>& wThread, 1063 const wp<AudioFlinger::EffectChain>& chain, 1064 effect_descriptor_t *desc, 1065 int id, 1066 int sessionId); 1067 ~EffectModule(); 1068 1069 enum effect_state { 1070 IDLE, 1071 RESTART, 1072 STARTING, 1073 ACTIVE, 1074 STOPPING, 1075 STOPPED, 1076 DESTROYED 1077 }; 1078 1079 int id() { return mId; } 1080 void process(); 1081 void updateState(); 1082 status_t command(uint32_t cmdCode, 1083 uint32_t cmdSize, 1084 void *pCmdData, 1085 uint32_t *replySize, 1086 void *pReplyData); 1087 1088 void reset_l(); 1089 status_t configure(); 1090 status_t init(); 1091 uint32_t state() { 1092 return mState; 1093 } 1094 uint32_t status() { 1095 return mStatus; 1096 } 1097 int sessionId() { 1098 return mSessionId; 1099 } 1100 status_t setEnabled(bool enabled); 1101 bool isEnabled(); 1102 bool isProcessEnabled(); 1103 1104 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1105 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1106 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1107 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1108 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1109 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1110 wp<ThreadBase>& thread() { return mThread; } 1111 1112 status_t addHandle(sp<EffectHandle>& handle); 1113 void disconnect(const wp<EffectHandle>& handle, bool unpiniflast); 1114 size_t removeHandle (const wp<EffectHandle>& handle); 1115 1116 effect_descriptor_t& desc() { return mDescriptor; } 1117 wp<EffectChain>& chain() { return mChain; } 1118 1119 status_t setDevice(uint32_t device); 1120 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1121 status_t setMode(uint32_t mode); 1122 status_t start(); 1123 status_t stop(); 1124 void setSuspended(bool suspended); 1125 bool suspended(); 1126 1127 sp<EffectHandle> controlHandle(); 1128 1129 bool isPinned() { return mPinned; } 1130 void unPin() { mPinned = false; } 1131 1132 status_t dump(int fd, const Vector<String16>& args); 1133 1134 protected: 1135 friend class EffectHandle; 1136 friend class AudioFlinger; 1137 bool mPinned; 1138 1139 // Maximum time allocated to effect engines to complete the turn off sequence 1140 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1141 1142 EffectModule(const EffectModule&); 1143 EffectModule& operator = (const EffectModule&); 1144 1145 status_t start_l(); 1146 status_t stop_l(); 1147 1148 Mutex mLock; // mutex for process, commands and handles list protection 1149 wp<ThreadBase> mThread; // parent thread 1150 wp<EffectChain> mChain; // parent effect chain 1151 int mId; // this instance unique ID 1152 int mSessionId; // audio session ID 1153 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1154 effect_config_t mConfig; // input and output audio configuration 1155 effect_handle_t mEffectInterface; // Effect module C API 1156 status_t mStatus; // initialization status 1157 uint32_t mState; // current activation state (effect_state) 1158 Vector< wp<EffectHandle> > mHandles; // list of client handles 1159 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1160 // sending disable command. 1161 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1162 bool mSuspended; // effect is suspended: temporarily disabled by framework 1163 }; 1164 1165 // The EffectHandle class implements the IEffect interface. It provides resources 1166 // to receive parameter updates, keeps track of effect control 1167 // ownership and state and has a pointer to the EffectModule object it is controlling. 1168 // There is one EffectHandle object for each application controlling (or using) 1169 // an effect module. 1170 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1171 class EffectHandle: public android::BnEffect { 1172 public: 1173 1174 EffectHandle(const sp<EffectModule>& effect, 1175 const sp<AudioFlinger::Client>& client, 1176 const sp<IEffectClient>& effectClient, 1177 int32_t priority); 1178 virtual ~EffectHandle(); 1179 1180 // IEffect 1181 virtual status_t enable(); 1182 virtual status_t disable(); 1183 virtual status_t command(uint32_t cmdCode, 1184 uint32_t cmdSize, 1185 void *pCmdData, 1186 uint32_t *replySize, 1187 void *pReplyData); 1188 virtual void disconnect(); 1189 virtual void disconnect(bool unpiniflast); 1190 virtual sp<IMemory> getCblk() const; 1191 virtual status_t onTransact(uint32_t code, const Parcel& data, 1192 Parcel* reply, uint32_t flags); 1193 1194 1195 // Give or take control of effect module 1196 // - hasControl: true if control is given, false if removed 1197 // - signal: true client app should be signaled of change, false otherwise 1198 // - enabled: state of the effect when control is passed 1199 void setControl(bool hasControl, bool signal, bool enabled); 1200 void commandExecuted(uint32_t cmdCode, 1201 uint32_t cmdSize, 1202 void *pCmdData, 1203 uint32_t replySize, 1204 void *pReplyData); 1205 void setEnabled(bool enabled); 1206 bool enabled() { return mEnabled; } 1207 1208 // Getters 1209 int id() { return mEffect->id(); } 1210 int priority() { return mPriority; } 1211 bool hasControl() { return mHasControl; } 1212 sp<EffectModule> effect() { return mEffect; } 1213 1214 void dump(char* buffer, size_t size); 1215 1216 protected: 1217 friend class AudioFlinger; 1218 friend class EffectModule; 1219 EffectHandle(const EffectHandle&); 1220 EffectHandle& operator =(const EffectHandle&); 1221 1222 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1223 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1224 sp<Client> mClient; // client for shared memory allocation 1225 sp<IMemory> mCblkMemory; // shared memory for control block 1226 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1227 uint8_t* mBuffer; // pointer to parameter area in shared memory 1228 int mPriority; // client application priority to control the effect 1229 bool mHasControl; // true if this handle is controlling the effect 1230 bool mEnabled; // cached enable state: needed when the effect is 1231 // restored after being suspended 1232 }; 1233 1234 // the EffectChain class represents a group of effects associated to one audio session. 1235 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1236 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1237 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1238 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1239 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1240 // input buffer used by the track as accumulation buffer. 1241 class EffectChain: public RefBase { 1242 public: 1243 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1244 ~EffectChain(); 1245 1246 // special key used for an entry in mSuspendedEffects keyed vector 1247 // corresponding to a suspend all request. 1248 static const int kKeyForSuspendAll = 0; 1249 1250 void process_l(); 1251 1252 void lock() { 1253 mLock.lock(); 1254 } 1255 void unlock() { 1256 mLock.unlock(); 1257 } 1258 1259 status_t addEffect_l(const sp<EffectModule>& handle); 1260 size_t removeEffect_l(const sp<EffectModule>& handle); 1261 1262 int sessionId() { return mSessionId; } 1263 void setSessionId(int sessionId) { mSessionId = sessionId; } 1264 1265 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1266 sp<EffectModule> getEffectFromId_l(int id); 1267 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1268 bool setVolume_l(uint32_t *left, uint32_t *right); 1269 void setDevice_l(uint32_t device); 1270 void setMode_l(uint32_t mode); 1271 1272 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1273 mInBuffer = buffer; 1274 mOwnInBuffer = ownsBuffer; 1275 } 1276 int16_t *inBuffer() { 1277 return mInBuffer; 1278 } 1279 void setOutBuffer(int16_t *buffer) { 1280 mOutBuffer = buffer; 1281 } 1282 int16_t *outBuffer() { 1283 return mOutBuffer; 1284 } 1285 1286 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1287 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1288 int32_t trackCnt() { return mTrackCnt;} 1289 1290 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); } 1291 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1292 int32_t activeTrackCnt() { return mActiveTrackCnt;} 1293 1294 uint32_t strategy() { return mStrategy; } 1295 void setStrategy(uint32_t strategy) 1296 { mStrategy = strategy; } 1297 1298 // suspend effect of the given type 1299 void setEffectSuspended_l(const effect_uuid_t *type, 1300 bool suspend); 1301 // suspend all eligible effects 1302 void setEffectSuspendedAll_l(bool suspend); 1303 // check if effects should be suspend or restored when a given effect is enable or disabled 1304 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1305 bool enabled); 1306 1307 status_t dump(int fd, const Vector<String16>& args); 1308 1309 protected: 1310 friend class AudioFlinger; 1311 EffectChain(const EffectChain&); 1312 EffectChain& operator =(const EffectChain&); 1313 1314 class SuspendedEffectDesc : public RefBase { 1315 public: 1316 SuspendedEffectDesc() : mRefCount(0) {} 1317 1318 int mRefCount; 1319 effect_uuid_t mType; 1320 wp<EffectModule> mEffect; 1321 }; 1322 1323 // get a list of effect modules to suspend when an effect of the type 1324 // passed is enabled. 1325 Vector< sp<EffectModule> > getSuspendEligibleEffects(); 1326 // get an effect module if it is currently enable 1327 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1328 // true if the effect whose descriptor is passed can be suspended 1329 // OEMs can modify the rules implemented in this method to exclude specific effect 1330 // types or implementations from the suspend/restore mechanism. 1331 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1332 1333 wp<ThreadBase> mThread; // parent mixer thread 1334 Mutex mLock; // mutex protecting effect list 1335 Vector<sp<EffectModule> > mEffects; // list of effect modules 1336 int mSessionId; // audio session ID 1337 int16_t *mInBuffer; // chain input buffer 1338 int16_t *mOutBuffer; // chain output buffer 1339 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1340 volatile int32_t mTrackCnt; // number of tracks connected 1341 bool mOwnInBuffer; // true if the chain owns its input buffer 1342 int mVolumeCtrlIdx; // index of insert effect having control over volume 1343 uint32_t mLeftVolume; // previous volume on left channel 1344 uint32_t mRightVolume; // previous volume on right channel 1345 uint32_t mNewLeftVolume; // new volume on left channel 1346 uint32_t mNewRightVolume; // new volume on right channel 1347 uint32_t mStrategy; // strategy for this effect chain 1348 // mSuspendedEffects lists all effect currently suspended in the chain 1349 // use effect type UUID timelow field as key. There is no real risk of identical 1350 // timeLow fields among effect type UUIDs. 1351 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1352 }; 1353 1354 struct AudioStreamOut { 1355 audio_hw_device_t *hwDev; 1356 audio_stream_out_t *stream; 1357 1358 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1359 hwDev(dev), stream(out) {} 1360 }; 1361 1362 struct AudioStreamIn { 1363 audio_hw_device_t *hwDev; 1364 audio_stream_in_t *stream; 1365 1366 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1367 hwDev(dev), stream(in) {} 1368 }; 1369 1370 struct AudioSessionRef { 1371 int sessionid; 1372 pid_t pid; 1373 int cnt; 1374 }; 1375 1376 friend class RecordThread; 1377 friend class PlaybackThread; 1378 1379 mutable Mutex mLock; 1380 1381 DefaultKeyedVector< pid_t, wp<Client> > mClients; 1382 1383 mutable Mutex mHardwareLock; 1384 audio_hw_device_t* mPrimaryHardwareDev; 1385 Vector<audio_hw_device_t*> mAudioHwDevs; 1386 mutable int mHardwareStatus; 1387 1388 1389 DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; 1390 PlaybackThread::stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1391 float mMasterVolume; 1392 bool mMasterMute; 1393 1394 DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; 1395 1396 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1397 volatile int32_t mNextUniqueId; 1398 uint32_t mMode; 1399 bool mBtNrecIsOff; 1400 1401 Vector<AudioSessionRef*> mAudioSessionRefs; 1402 }; 1403 1404 1405 // ---------------------------------------------------------------------------- 1406 1407 }; // namespace android 1408 1409 #endif // ANDROID_AUDIO_FLINGER_H 1410