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    Searched refs:BufferSlot (Results 1 - 4 of 4) sorted by null

  /frameworks/base/include/gui/
SurfaceTexture.h 257 struct BufferSlot {
259 BufferSlot()
262 mBufferState(BufferSlot::FREE),
342 BufferSlot mSlots[NUM_BUFFER_SLOTS];
  /frameworks/base/include/media/stagefright/
SurfaceMediaSource.h 196 struct BufferSlot {
198 BufferSlot()
199 : mBufferState(BufferSlot::FREE),
256 BufferSlot mSlots[NUM_BUFFER_SLOTS];
  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 120 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
248 if (state == BufferSlot::DEQUEUED) {
261 if (state == BufferSlot::FREE) {
331 mSlots[bufIndex].mBufferState = BufferSlot::DEQUEUED;
469 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
485 mSlots[bufIndex].mBufferState = BufferSlot::FREE;
508 mSlots[*front].mBufferState = BufferSlot::FREE;
514 mSlots[bufIndex].mBufferState = BufferSlot::QUEUED;
563 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
568 mSlots[bufIndex].mBufferState = BufferSlot::FREE
    [all...]
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 186 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
317 if (state == BufferSlot::DEQUEUED) {
322 LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
326 if (state == BufferSlot::FREE || i == mCurrentTexture) {
334 if (state == BufferSlot::FREE) {
399 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
479 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
511 mSlots[*front].mBufferState = BufferSlot::FREE;
517 mSlots[buf].mBufferState = BufferSlot::QUEUED;
549 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED)
    [all...]

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