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Searched
refs:BufferSlot
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/include/gui/
SurfaceTexture.h
257
struct
BufferSlot
{
259
BufferSlot
()
262
mBufferState(
BufferSlot
::FREE),
342
BufferSlot
mSlots[NUM_BUFFER_SLOTS];
/frameworks/base/include/media/stagefright/
SurfaceMediaSource.h
196
struct
BufferSlot
{
198
BufferSlot
()
199
: mBufferState(
BufferSlot
::FREE),
256
BufferSlot
mSlots[NUM_BUFFER_SLOTS];
/frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp
120
if (mSlots[i].mBufferState ==
BufferSlot
::DEQUEUED) {
248
if (state ==
BufferSlot
::DEQUEUED) {
261
if (state ==
BufferSlot
::FREE) {
331
mSlots[bufIndex].mBufferState =
BufferSlot
::DEQUEUED;
469
} else if (mSlots[bufIndex].mBufferState !=
BufferSlot
::DEQUEUED) {
485
mSlots[bufIndex].mBufferState =
BufferSlot
::FREE;
508
mSlots[*front].mBufferState =
BufferSlot
::FREE;
514
mSlots[bufIndex].mBufferState =
BufferSlot
::QUEUED;
563
} else if (mSlots[bufIndex].mBufferState !=
BufferSlot
::DEQUEUED) {
568
mSlots[bufIndex].mBufferState =
BufferSlot
::FREE
[
all
...]
/frameworks/base/libs/gui/
SurfaceTexture.cpp
186
if (mSlots[i].mBufferState ==
BufferSlot
::DEQUEUED) {
317
if (state ==
BufferSlot
::DEQUEUED) {
322
LOGW_IF((state ==
BufferSlot
::FREE) && (mCurrentTexture==i),
326
if (state ==
BufferSlot
::FREE || i == mCurrentTexture) {
334
if (state ==
BufferSlot
::FREE) {
399
mSlots[buf].mBufferState =
BufferSlot
::DEQUEUED;
479
} else if (mSlots[buf].mBufferState !=
BufferSlot
::DEQUEUED) {
511
mSlots[*front].mBufferState =
BufferSlot
::FREE;
517
mSlots[buf].mBufferState =
BufferSlot
::QUEUED;
549
} else if (mSlots[buf].mBufferState !=
BufferSlot
::DEQUEUED)
[
all
...]
Completed in 2220 milliseconds