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    Searched refs:DrawTriangle (Results 1 - 5 of 5) sorted by null

  /frameworks/base/opengl/libagl2/src/
vertex.cpp 74 ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
88 ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
108 ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
115 // ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
128 ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
  /external/mesa3d/src/pixelflinger2/
raster.cpp 384 static void DrawTriangle(const GGLInterface * iface, const VertexInput * vin1,
393 // LOGD("pf2: DrawTriangle");
447 // LOGD("pf2: DrawTriangle %.2f \t %.2f \t %.2f \t %.2f \n", matrix[i * 4 + 0],
462 // LOGD("pf2: DrawTriangle processed %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f",
471 // LOGD("pf2: DrawTriangle divided %.02f,%.02f \t %.02f,%.02f \t %.02f,%.02f", v1->position.x, v1->position.y,
490 // LOGD("pf2: DrawTriangle transformed %.0f,%.0f \t %.0f,%.0f \t %.0f,%.0f", v1->position.x, v1->position.y,
493 // LOGD("pf2: DrawTriangle varying %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f",
557 // LOGD("pf2: DrawTriangle end");
564 iface->DrawTriangle = DrawTriangle;
    [all...]
shader.cpp 884 if (ShaderVerifyDrawTriangle != iface->DrawTriangle)
885 iface->DrawTriangle(iface, v0, v1, v2);
927 iface->DrawTriangle = ShaderVerifyDrawTriangle;
    [all...]
  /external/mesa3d/test/
main.cpp 269 ggl->DrawTriangle(ggl, &v0, &v0, &v0); // cause re-JIT to not mess up timing
329 ggl->DrawTriangle(ggl, vertices + indices[j], vertices + indices[j+1], vertices + indices[j+2]);
331 // including clear, depth, and other ops, direct ScanLine calls are 4% faster than DrawTriangle
338 // ggl->DrawTriangle(ggl, &v0, &v1, &v2);
339 // ggl->DrawTriangle(ggl, &v2, &v3, &v0);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 208 void (* DrawTriangle)(const GGLInterface_t * iface, const VertexInput_t * v0,

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