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Searched
refs:DrawTriangle
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/opengl/libagl2/src/
vertex.cpp
74
ctx->iface->
DrawTriangle
(ctx->iface, v, v + 1, v + 2);
88
ctx->iface->
DrawTriangle
(ctx->iface, v + 0, v + 1, v + 2);
108
ctx->iface->
DrawTriangle
(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
115
// ctx->iface->
DrawTriangle
(ctx->iface, v + 0, v + 1, v + 2);
128
ctx->iface->
DrawTriangle
(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
/external/mesa3d/src/pixelflinger2/
raster.cpp
384
static void
DrawTriangle
(const GGLInterface * iface, const VertexInput * vin1,
393
// LOGD("pf2:
DrawTriangle
");
447
// LOGD("pf2:
DrawTriangle
%.2f \t %.2f \t %.2f \t %.2f \n", matrix[i * 4 + 0],
462
// LOGD("pf2:
DrawTriangle
processed %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f",
471
// LOGD("pf2:
DrawTriangle
divided %.02f,%.02f \t %.02f,%.02f \t %.02f,%.02f", v1->position.x, v1->position.y,
490
// LOGD("pf2:
DrawTriangle
transformed %.0f,%.0f \t %.0f,%.0f \t %.0f,%.0f", v1->position.x, v1->position.y,
493
// LOGD("pf2:
DrawTriangle
varying %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f \t %.02f %.02f %.2f %.2f",
557
// LOGD("pf2:
DrawTriangle
end");
564
iface->
DrawTriangle
=
DrawTriangle
;
[
all
...]
shader.cpp
884
if (ShaderVerifyDrawTriangle != iface->
DrawTriangle
)
885
iface->
DrawTriangle
(iface, v0, v1, v2);
927
iface->
DrawTriangle
= ShaderVerifyDrawTriangle;
[
all
...]
/external/mesa3d/test/
main.cpp
269
ggl->
DrawTriangle
(ggl, &v0, &v0, &v0); // cause re-JIT to not mess up timing
329
ggl->
DrawTriangle
(ggl, vertices + indices[j], vertices + indices[j+1], vertices + indices[j+2]);
331
// including clear, depth, and other ops, direct ScanLine calls are 4% faster than
DrawTriangle
338
// ggl->
DrawTriangle
(ggl, &v0, &v1, &v2);
339
// ggl->
DrawTriangle
(ggl, &v2, &v3, &v0);
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
208
void (*
DrawTriangle
)(const GGLInterface_t * iface, const VertexInput_t * v0,
Completed in 24 milliseconds