1 // Copyright 2010 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifdef ENABLE_DEBUGGER_SUPPORT 29 30 #include <stdlib.h> 31 32 #include "v8.h" 33 34 #include "api.h" 35 #include "cctest.h" 36 #include "compilation-cache.h" 37 #include "debug.h" 38 #include "deoptimizer.h" 39 #include "platform.h" 40 #include "stub-cache.h" 41 #include "utils.h" 42 43 44 using ::v8::internal::EmbeddedVector; 45 using ::v8::internal::Object; 46 using ::v8::internal::OS; 47 using ::v8::internal::Handle; 48 using ::v8::internal::Heap; 49 using ::v8::internal::JSGlobalProxy; 50 using ::v8::internal::Code; 51 using ::v8::internal::Debug; 52 using ::v8::internal::Debugger; 53 using ::v8::internal::CommandMessage; 54 using ::v8::internal::CommandMessageQueue; 55 using ::v8::internal::StepAction; 56 using ::v8::internal::StepIn; // From StepAction enum 57 using ::v8::internal::StepNext; // From StepAction enum 58 using ::v8::internal::StepOut; // From StepAction enum 59 using ::v8::internal::Vector; 60 using ::v8::internal::StrLength; 61 62 // Size of temp buffer for formatting small strings. 63 #define SMALL_STRING_BUFFER_SIZE 80 64 65 // --- A d d i t i o n a l C h e c k H e l p e r s 66 67 68 // Helper function used by the CHECK_EQ function when given Address 69 // arguments. Should not be called directly. 70 static inline void CheckEqualsHelper(const char* file, int line, 71 const char* expected_source, 72 ::v8::internal::Address expected, 73 const char* value_source, 74 ::v8::internal::Address value) { 75 if (expected != value) { 76 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# " 77 "Expected: %i\n# Found: %i", 78 expected_source, value_source, expected, value); 79 } 80 } 81 82 83 // Helper function used by the CHECK_NE function when given Address 84 // arguments. Should not be called directly. 85 static inline void CheckNonEqualsHelper(const char* file, int line, 86 const char* unexpected_source, 87 ::v8::internal::Address unexpected, 88 const char* value_source, 89 ::v8::internal::Address value) { 90 if (unexpected == value) { 91 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %i", 92 unexpected_source, value_source, value); 93 } 94 } 95 96 97 // Helper function used by the CHECK function when given code 98 // arguments. Should not be called directly. 99 static inline void CheckEqualsHelper(const char* file, int line, 100 const char* expected_source, 101 const Code* expected, 102 const char* value_source, 103 const Code* value) { 104 if (expected != value) { 105 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# " 106 "Expected: %p\n# Found: %p", 107 expected_source, value_source, expected, value); 108 } 109 } 110 111 112 static inline void CheckNonEqualsHelper(const char* file, int line, 113 const char* expected_source, 114 const Code* expected, 115 const char* value_source, 116 const Code* value) { 117 if (expected == value) { 118 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %p", 119 expected_source, value_source, value); 120 } 121 } 122 123 124 // --- H e l p e r C l a s s e s 125 126 127 // Helper class for creating a V8 enviromnent for running tests 128 class DebugLocalContext { 129 public: 130 inline DebugLocalContext( 131 v8::ExtensionConfiguration* extensions = 0, 132 v8::Handle<v8::ObjectTemplate> global_template = 133 v8::Handle<v8::ObjectTemplate>(), 134 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>()) 135 : context_(v8::Context::New(extensions, global_template, global_object)) { 136 context_->Enter(); 137 } 138 inline ~DebugLocalContext() { 139 context_->Exit(); 140 context_.Dispose(); 141 } 142 inline v8::Context* operator->() { return *context_; } 143 inline v8::Context* operator*() { return *context_; } 144 inline bool IsReady() { return !context_.IsEmpty(); } 145 void ExposeDebug() { 146 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 147 // Expose the debug context global object in the global object for testing. 148 debug->Load(); 149 debug->debug_context()->set_security_token( 150 v8::Utils::OpenHandle(*context_)->security_token()); 151 152 Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( 153 v8::Utils::OpenHandle(*context_->Global()))); 154 Handle<v8::internal::String> debug_string = 155 FACTORY->LookupAsciiSymbol("debug"); 156 SetProperty(global, debug_string, 157 Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM, 158 ::v8::internal::kNonStrictMode); 159 } 160 private: 161 v8::Persistent<v8::Context> context_; 162 }; 163 164 165 // --- H e l p e r F u n c t i o n s 166 167 168 // Compile and run the supplied source and return the fequested function. 169 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env, 170 const char* source, 171 const char* function_name) { 172 v8::Script::Compile(v8::String::New(source))->Run(); 173 return v8::Local<v8::Function>::Cast( 174 (*env)->Global()->Get(v8::String::New(function_name))); 175 } 176 177 178 // Compile and run the supplied source and return the requested function. 179 static v8::Local<v8::Function> CompileFunction(const char* source, 180 const char* function_name) { 181 v8::Script::Compile(v8::String::New(source))->Run(); 182 return v8::Local<v8::Function>::Cast( 183 v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name))); 184 } 185 186 187 // Is there any debug info for the function? 188 static bool HasDebugInfo(v8::Handle<v8::Function> fun) { 189 Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun); 190 Handle<v8::internal::SharedFunctionInfo> shared(f->shared()); 191 return Debug::HasDebugInfo(shared); 192 } 193 194 195 // Set a break point in a function and return the associated break point 196 // number. 197 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) { 198 static int break_point = 0; 199 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); 200 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 201 debug->SetBreakPoint( 202 shared, 203 Handle<Object>(v8::internal::Smi::FromInt(++break_point)), 204 &position); 205 return break_point; 206 } 207 208 209 // Set a break point in a function and return the associated break point 210 // number. 211 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) { 212 return SetBreakPoint(v8::Utils::OpenHandle(*fun), position); 213 } 214 215 216 // Set a break point in a function using the Debug object and return the 217 // associated break point number. 218 static int SetBreakPointFromJS(const char* function_name, 219 int line, int position) { 220 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 221 OS::SNPrintF(buffer, 222 "debug.Debug.setBreakPoint(%s,%d,%d)", 223 function_name, line, position); 224 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 225 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 226 return v8::Script::Compile(str)->Run()->Int32Value(); 227 } 228 229 230 // Set a break point in a script identified by id using the global Debug object. 231 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) { 232 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 233 if (column >= 0) { 234 // Column specified set script break point on precise location. 235 OS::SNPrintF(buffer, 236 "debug.Debug.setScriptBreakPointById(%d,%d,%d)", 237 script_id, line, column); 238 } else { 239 // Column not specified set script break point on line. 240 OS::SNPrintF(buffer, 241 "debug.Debug.setScriptBreakPointById(%d,%d)", 242 script_id, line); 243 } 244 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 245 { 246 v8::TryCatch try_catch; 247 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 248 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); 249 CHECK(!try_catch.HasCaught()); 250 return value->Int32Value(); 251 } 252 } 253 254 255 // Set a break point in a script identified by name using the global Debug 256 // object. 257 static int SetScriptBreakPointByNameFromJS(const char* script_name, 258 int line, int column) { 259 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 260 if (column >= 0) { 261 // Column specified set script break point on precise location. 262 OS::SNPrintF(buffer, 263 "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)", 264 script_name, line, column); 265 } else { 266 // Column not specified set script break point on line. 267 OS::SNPrintF(buffer, 268 "debug.Debug.setScriptBreakPointByName(\"%s\",%d)", 269 script_name, line); 270 } 271 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 272 { 273 v8::TryCatch try_catch; 274 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 275 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); 276 CHECK(!try_catch.HasCaught()); 277 return value->Int32Value(); 278 } 279 } 280 281 282 // Clear a break point. 283 static void ClearBreakPoint(int break_point) { 284 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 285 debug->ClearBreakPoint( 286 Handle<Object>(v8::internal::Smi::FromInt(break_point))); 287 } 288 289 290 // Clear a break point using the global Debug object. 291 static void ClearBreakPointFromJS(int break_point_number) { 292 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 293 OS::SNPrintF(buffer, 294 "debug.Debug.clearBreakPoint(%d)", 295 break_point_number); 296 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 297 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 298 } 299 300 301 static void EnableScriptBreakPointFromJS(int break_point_number) { 302 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 303 OS::SNPrintF(buffer, 304 "debug.Debug.enableScriptBreakPoint(%d)", 305 break_point_number); 306 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 307 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 308 } 309 310 311 static void DisableScriptBreakPointFromJS(int break_point_number) { 312 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 313 OS::SNPrintF(buffer, 314 "debug.Debug.disableScriptBreakPoint(%d)", 315 break_point_number); 316 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 317 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 318 } 319 320 321 static void ChangeScriptBreakPointConditionFromJS(int break_point_number, 322 const char* condition) { 323 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 324 OS::SNPrintF(buffer, 325 "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")", 326 break_point_number, condition); 327 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 328 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 329 } 330 331 332 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number, 333 int ignoreCount) { 334 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 335 OS::SNPrintF(buffer, 336 "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)", 337 break_point_number, ignoreCount); 338 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 339 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 340 } 341 342 343 // Change break on exception. 344 static void ChangeBreakOnException(bool caught, bool uncaught) { 345 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 346 debug->ChangeBreakOnException(v8::internal::BreakException, caught); 347 debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); 348 } 349 350 351 // Change break on exception using the global Debug object. 352 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) { 353 if (caught) { 354 v8::Script::Compile( 355 v8::String::New("debug.Debug.setBreakOnException()"))->Run(); 356 } else { 357 v8::Script::Compile( 358 v8::String::New("debug.Debug.clearBreakOnException()"))->Run(); 359 } 360 if (uncaught) { 361 v8::Script::Compile( 362 v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run(); 363 } else { 364 v8::Script::Compile( 365 v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run(); 366 } 367 } 368 369 370 // Prepare to step to next break location. 371 static void PrepareStep(StepAction step_action) { 372 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 373 debug->PrepareStep(step_action, 1); 374 } 375 376 377 // This function is in namespace v8::internal to be friend with class 378 // v8::internal::Debug. 379 namespace v8 { 380 namespace internal { 381 382 // Collect the currently debugged functions. 383 Handle<FixedArray> GetDebuggedFunctions() { 384 Debug* debug = Isolate::Current()->debug(); 385 386 v8::internal::DebugInfoListNode* node = debug->debug_info_list_; 387 388 // Find the number of debugged functions. 389 int count = 0; 390 while (node) { 391 count++; 392 node = node->next(); 393 } 394 395 // Allocate array for the debugged functions 396 Handle<FixedArray> debugged_functions = 397 FACTORY->NewFixedArray(count); 398 399 // Run through the debug info objects and collect all functions. 400 count = 0; 401 while (node) { 402 debugged_functions->set(count++, *node->debug_info()); 403 node = node->next(); 404 } 405 406 return debugged_functions; 407 } 408 409 410 static Handle<Code> ComputeCallDebugBreak(int argc) { 411 CALL_HEAP_FUNCTION( 412 v8::internal::Isolate::Current(), 413 v8::internal::Isolate::Current()->stub_cache()->ComputeCallDebugBreak( 414 argc, Code::CALL_IC), 415 Code); 416 } 417 418 419 // Check that the debugger has been fully unloaded. 420 void CheckDebuggerUnloaded(bool check_functions) { 421 // Check that the debugger context is cleared and that there is no debug 422 // information stored for the debugger. 423 CHECK(Isolate::Current()->debug()->debug_context().is_null()); 424 CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_); 425 426 // Collect garbage to ensure weak handles are cleared. 427 HEAP->CollectAllGarbage(false); 428 HEAP->CollectAllGarbage(false); 429 430 // Iterate the head and check that there are no debugger related objects left. 431 HeapIterator iterator; 432 for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { 433 CHECK(!obj->IsDebugInfo()); 434 CHECK(!obj->IsBreakPointInfo()); 435 436 // If deep check of functions is requested check that no debug break code 437 // is left in all functions. 438 if (check_functions) { 439 if (obj->IsJSFunction()) { 440 JSFunction* fun = JSFunction::cast(obj); 441 for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) { 442 RelocInfo::Mode rmode = it.rinfo()->rmode(); 443 if (RelocInfo::IsCodeTarget(rmode)) { 444 CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address())); 445 } else if (RelocInfo::IsJSReturn(rmode)) { 446 CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo())); 447 } 448 } 449 } 450 } 451 } 452 } 453 454 455 void ForceUnloadDebugger() { 456 Isolate::Current()->debugger()->never_unload_debugger_ = false; 457 Isolate::Current()->debugger()->UnloadDebugger(); 458 } 459 460 461 } } // namespace v8::internal 462 463 464 // Check that the debugger has been fully unloaded. 465 static void CheckDebuggerUnloaded(bool check_functions = false) { 466 // Let debugger to unload itself synchronously 467 v8::Debug::ProcessDebugMessages(); 468 469 v8::internal::CheckDebuggerUnloaded(check_functions); 470 } 471 472 473 // Inherit from BreakLocationIterator to get access to protected parts for 474 // testing. 475 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator { 476 public: 477 explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info) 478 : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {} 479 v8::internal::RelocIterator* it() { return reloc_iterator_; } 480 v8::internal::RelocIterator* it_original() { 481 return reloc_iterator_original_; 482 } 483 }; 484 485 486 // Compile a function, set a break point and check that the call at the break 487 // location in the code is the expected debug_break function. 488 void CheckDebugBreakFunction(DebugLocalContext* env, 489 const char* source, const char* name, 490 int position, v8::internal::RelocInfo::Mode mode, 491 Code* debug_break) { 492 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 493 494 // Create function and set the break point. 495 Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle( 496 *CompileFunction(env, source, name)); 497 int bp = SetBreakPoint(fun, position); 498 499 // Check that the debug break function is as expected. 500 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); 501 CHECK(Debug::HasDebugInfo(shared)); 502 TestBreakLocationIterator it1(Debug::GetDebugInfo(shared)); 503 it1.FindBreakLocationFromPosition(position); 504 CHECK_EQ(mode, it1.it()->rinfo()->rmode()); 505 if (mode != v8::internal::RelocInfo::JS_RETURN) { 506 CHECK_EQ(debug_break, 507 Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address())); 508 } else { 509 CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo())); 510 } 511 512 // Clear the break point and check that the debug break function is no longer 513 // there 514 ClearBreakPoint(bp); 515 CHECK(!debug->HasDebugInfo(shared)); 516 CHECK(debug->EnsureDebugInfo(shared)); 517 TestBreakLocationIterator it2(Debug::GetDebugInfo(shared)); 518 it2.FindBreakLocationFromPosition(position); 519 CHECK_EQ(mode, it2.it()->rinfo()->rmode()); 520 if (mode == v8::internal::RelocInfo::JS_RETURN) { 521 CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo())); 522 } 523 } 524 525 526 // --- D e b u g E v e n t H a n d l e r s 527 // --- 528 // --- The different tests uses a number of debug event handlers. 529 // --- 530 531 532 // Source for the JavaScript function which picks out the function 533 // name of a frame. 534 const char* frame_function_name_source = 535 "function frame_function_name(exec_state, frame_number) {" 536 " return exec_state.frame(frame_number).func().name();" 537 "}"; 538 v8::Local<v8::Function> frame_function_name; 539 540 541 // Source for the JavaScript function which pick out the name of the 542 // first argument of a frame. 543 const char* frame_argument_name_source = 544 "function frame_argument_name(exec_state, frame_number) {" 545 " return exec_state.frame(frame_number).argumentName(0);" 546 "}"; 547 v8::Local<v8::Function> frame_argument_name; 548 549 550 // Source for the JavaScript function which pick out the value of the 551 // first argument of a frame. 552 const char* frame_argument_value_source = 553 "function frame_argument_value(exec_state, frame_number) {" 554 " return exec_state.frame(frame_number).argumentValue(0).value_;" 555 "}"; 556 v8::Local<v8::Function> frame_argument_value; 557 558 559 // Source for the JavaScript function which pick out the name of the 560 // first argument of a frame. 561 const char* frame_local_name_source = 562 "function frame_local_name(exec_state, frame_number) {" 563 " return exec_state.frame(frame_number).localName(0);" 564 "}"; 565 v8::Local<v8::Function> frame_local_name; 566 567 568 // Source for the JavaScript function which pick out the value of the 569 // first argument of a frame. 570 const char* frame_local_value_source = 571 "function frame_local_value(exec_state, frame_number) {" 572 " return exec_state.frame(frame_number).localValue(0).value_;" 573 "}"; 574 v8::Local<v8::Function> frame_local_value; 575 576 577 // Source for the JavaScript function which picks out the source line for the 578 // top frame. 579 const char* frame_source_line_source = 580 "function frame_source_line(exec_state) {" 581 " return exec_state.frame(0).sourceLine();" 582 "}"; 583 v8::Local<v8::Function> frame_source_line; 584 585 586 // Source for the JavaScript function which picks out the source column for the 587 // top frame. 588 const char* frame_source_column_source = 589 "function frame_source_column(exec_state) {" 590 " return exec_state.frame(0).sourceColumn();" 591 "}"; 592 v8::Local<v8::Function> frame_source_column; 593 594 595 // Source for the JavaScript function which picks out the script name for the 596 // top frame. 597 const char* frame_script_name_source = 598 "function frame_script_name(exec_state) {" 599 " return exec_state.frame(0).func().script().name();" 600 "}"; 601 v8::Local<v8::Function> frame_script_name; 602 603 604 // Source for the JavaScript function which picks out the script data for the 605 // top frame. 606 const char* frame_script_data_source = 607 "function frame_script_data(exec_state) {" 608 " return exec_state.frame(0).func().script().data();" 609 "}"; 610 v8::Local<v8::Function> frame_script_data; 611 612 613 // Source for the JavaScript function which picks out the script data from 614 // AfterCompile event 615 const char* compiled_script_data_source = 616 "function compiled_script_data(event_data) {" 617 " return event_data.script().data();" 618 "}"; 619 v8::Local<v8::Function> compiled_script_data; 620 621 622 // Source for the JavaScript function which returns the number of frames. 623 static const char* frame_count_source = 624 "function frame_count(exec_state) {" 625 " return exec_state.frameCount();" 626 "}"; 627 v8::Handle<v8::Function> frame_count; 628 629 630 // Global variable to store the last function hit - used by some tests. 631 char last_function_hit[80]; 632 633 // Global variable to store the name and data for last script hit - used by some 634 // tests. 635 char last_script_name_hit[80]; 636 char last_script_data_hit[80]; 637 638 // Global variables to store the last source position - used by some tests. 639 int last_source_line = -1; 640 int last_source_column = -1; 641 642 // Debug event handler which counts the break points which have been hit. 643 int break_point_hit_count = 0; 644 static void DebugEventBreakPointHitCount(v8::DebugEvent event, 645 v8::Handle<v8::Object> exec_state, 646 v8::Handle<v8::Object> event_data, 647 v8::Handle<v8::Value> data) { 648 Debug* debug = v8::internal::Isolate::Current()->debug(); 649 // When hitting a debug event listener there must be a break set. 650 CHECK_NE(debug->break_id(), 0); 651 652 // Count the number of breaks. 653 if (event == v8::Break) { 654 break_point_hit_count++; 655 if (!frame_function_name.IsEmpty()) { 656 // Get the name of the function. 657 const int argc = 2; 658 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 659 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 660 argc, argv); 661 if (result->IsUndefined()) { 662 last_function_hit[0] = '\0'; 663 } else { 664 CHECK(result->IsString()); 665 v8::Handle<v8::String> function_name(result->ToString()); 666 function_name->WriteAscii(last_function_hit); 667 } 668 } 669 670 if (!frame_source_line.IsEmpty()) { 671 // Get the source line. 672 const int argc = 1; 673 v8::Handle<v8::Value> argv[argc] = { exec_state }; 674 v8::Handle<v8::Value> result = frame_source_line->Call(exec_state, 675 argc, argv); 676 CHECK(result->IsNumber()); 677 last_source_line = result->Int32Value(); 678 } 679 680 if (!frame_source_column.IsEmpty()) { 681 // Get the source column. 682 const int argc = 1; 683 v8::Handle<v8::Value> argv[argc] = { exec_state }; 684 v8::Handle<v8::Value> result = frame_source_column->Call(exec_state, 685 argc, argv); 686 CHECK(result->IsNumber()); 687 last_source_column = result->Int32Value(); 688 } 689 690 if (!frame_script_name.IsEmpty()) { 691 // Get the script name of the function script. 692 const int argc = 1; 693 v8::Handle<v8::Value> argv[argc] = { exec_state }; 694 v8::Handle<v8::Value> result = frame_script_name->Call(exec_state, 695 argc, argv); 696 if (result->IsUndefined()) { 697 last_script_name_hit[0] = '\0'; 698 } else { 699 CHECK(result->IsString()); 700 v8::Handle<v8::String> script_name(result->ToString()); 701 script_name->WriteAscii(last_script_name_hit); 702 } 703 } 704 705 if (!frame_script_data.IsEmpty()) { 706 // Get the script data of the function script. 707 const int argc = 1; 708 v8::Handle<v8::Value> argv[argc] = { exec_state }; 709 v8::Handle<v8::Value> result = frame_script_data->Call(exec_state, 710 argc, argv); 711 if (result->IsUndefined()) { 712 last_script_data_hit[0] = '\0'; 713 } else { 714 result = result->ToString(); 715 CHECK(result->IsString()); 716 v8::Handle<v8::String> script_data(result->ToString()); 717 script_data->WriteAscii(last_script_data_hit); 718 } 719 } 720 } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) { 721 const int argc = 1; 722 v8::Handle<v8::Value> argv[argc] = { event_data }; 723 v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state, 724 argc, argv); 725 if (result->IsUndefined()) { 726 last_script_data_hit[0] = '\0'; 727 } else { 728 result = result->ToString(); 729 CHECK(result->IsString()); 730 v8::Handle<v8::String> script_data(result->ToString()); 731 script_data->WriteAscii(last_script_data_hit); 732 } 733 } 734 } 735 736 737 // Debug event handler which counts a number of events and collects the stack 738 // height if there is a function compiled for that. 739 int exception_hit_count = 0; 740 int uncaught_exception_hit_count = 0; 741 int last_js_stack_height = -1; 742 743 static void DebugEventCounterClear() { 744 break_point_hit_count = 0; 745 exception_hit_count = 0; 746 uncaught_exception_hit_count = 0; 747 } 748 749 static void DebugEventCounter(v8::DebugEvent event, 750 v8::Handle<v8::Object> exec_state, 751 v8::Handle<v8::Object> event_data, 752 v8::Handle<v8::Value> data) { 753 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 754 755 // When hitting a debug event listener there must be a break set. 756 CHECK_NE(debug->break_id(), 0); 757 758 // Count the number of breaks. 759 if (event == v8::Break) { 760 break_point_hit_count++; 761 } else if (event == v8::Exception) { 762 exception_hit_count++; 763 764 // Check whether the exception was uncaught. 765 v8::Local<v8::String> fun_name = v8::String::New("uncaught"); 766 v8::Local<v8::Function> fun = 767 v8::Function::Cast(*event_data->Get(fun_name)); 768 v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL); 769 if (result->IsTrue()) { 770 uncaught_exception_hit_count++; 771 } 772 } 773 774 // Collect the JavsScript stack height if the function frame_count is 775 // compiled. 776 if (!frame_count.IsEmpty()) { 777 static const int kArgc = 1; 778 v8::Handle<v8::Value> argv[kArgc] = { exec_state }; 779 // Using exec_state as receiver is just to have a receiver. 780 v8::Handle<v8::Value> result = frame_count->Call(exec_state, kArgc, argv); 781 last_js_stack_height = result->Int32Value(); 782 } 783 } 784 785 786 // Debug event handler which evaluates a number of expressions when a break 787 // point is hit. Each evaluated expression is compared with an expected value. 788 // For this debug event handler to work the following two global varaibles 789 // must be initialized. 790 // checks: An array of expressions and expected results 791 // evaluate_check_function: A JavaScript function (see below) 792 793 // Structure for holding checks to do. 794 struct EvaluateCheck { 795 const char* expr; // An expression to evaluate when a break point is hit. 796 v8::Handle<v8::Value> expected; // The expected result. 797 }; 798 // Array of checks to do. 799 struct EvaluateCheck* checks = NULL; 800 // Source for The JavaScript function which can do the evaluation when a break 801 // point is hit. 802 const char* evaluate_check_source = 803 "function evaluate_check(exec_state, expr, expected) {" 804 " return exec_state.frame(0).evaluate(expr).value() === expected;" 805 "}"; 806 v8::Local<v8::Function> evaluate_check_function; 807 808 // The actual debug event described by the longer comment above. 809 static void DebugEventEvaluate(v8::DebugEvent event, 810 v8::Handle<v8::Object> exec_state, 811 v8::Handle<v8::Object> event_data, 812 v8::Handle<v8::Value> data) { 813 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 814 // When hitting a debug event listener there must be a break set. 815 CHECK_NE(debug->break_id(), 0); 816 817 if (event == v8::Break) { 818 for (int i = 0; checks[i].expr != NULL; i++) { 819 const int argc = 3; 820 v8::Handle<v8::Value> argv[argc] = { exec_state, 821 v8::String::New(checks[i].expr), 822 checks[i].expected }; 823 v8::Handle<v8::Value> result = 824 evaluate_check_function->Call(exec_state, argc, argv); 825 if (!result->IsTrue()) { 826 v8::String::AsciiValue ascii(checks[i].expected->ToString()); 827 V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii); 828 } 829 } 830 } 831 } 832 833 834 // This debug event listener removes a breakpoint in a function 835 int debug_event_remove_break_point = 0; 836 static void DebugEventRemoveBreakPoint(v8::DebugEvent event, 837 v8::Handle<v8::Object> exec_state, 838 v8::Handle<v8::Object> event_data, 839 v8::Handle<v8::Value> data) { 840 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 841 // When hitting a debug event listener there must be a break set. 842 CHECK_NE(debug->break_id(), 0); 843 844 if (event == v8::Break) { 845 break_point_hit_count++; 846 v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data); 847 ClearBreakPoint(debug_event_remove_break_point); 848 } 849 } 850 851 852 // Debug event handler which counts break points hit and performs a step 853 // afterwards. 854 StepAction step_action = StepIn; // Step action to perform when stepping. 855 static void DebugEventStep(v8::DebugEvent event, 856 v8::Handle<v8::Object> exec_state, 857 v8::Handle<v8::Object> event_data, 858 v8::Handle<v8::Value> data) { 859 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 860 // When hitting a debug event listener there must be a break set. 861 CHECK_NE(debug->break_id(), 0); 862 863 if (event == v8::Break) { 864 break_point_hit_count++; 865 PrepareStep(step_action); 866 } 867 } 868 869 870 // Debug event handler which counts break points hit and performs a step 871 // afterwards. For each call the expected function is checked. 872 // For this debug event handler to work the following two global varaibles 873 // must be initialized. 874 // expected_step_sequence: An array of the expected function call sequence. 875 // frame_function_name: A JavaScript function (see below). 876 877 // String containing the expected function call sequence. Note: this only works 878 // if functions have name length of one. 879 const char* expected_step_sequence = NULL; 880 881 // The actual debug event described by the longer comment above. 882 static void DebugEventStepSequence(v8::DebugEvent event, 883 v8::Handle<v8::Object> exec_state, 884 v8::Handle<v8::Object> event_data, 885 v8::Handle<v8::Value> data) { 886 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 887 // When hitting a debug event listener there must be a break set. 888 CHECK_NE(debug->break_id(), 0); 889 890 if (event == v8::Break || event == v8::Exception) { 891 // Check that the current function is the expected. 892 CHECK(break_point_hit_count < 893 StrLength(expected_step_sequence)); 894 const int argc = 2; 895 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 896 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 897 argc, argv); 898 CHECK(result->IsString()); 899 v8::String::AsciiValue function_name(result->ToString()); 900 CHECK_EQ(1, StrLength(*function_name)); 901 CHECK_EQ((*function_name)[0], 902 expected_step_sequence[break_point_hit_count]); 903 904 // Perform step. 905 break_point_hit_count++; 906 PrepareStep(step_action); 907 } 908 } 909 910 911 // Debug event handler which performs a garbage collection. 912 static void DebugEventBreakPointCollectGarbage( 913 v8::DebugEvent event, 914 v8::Handle<v8::Object> exec_state, 915 v8::Handle<v8::Object> event_data, 916 v8::Handle<v8::Value> data) { 917 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 918 // When hitting a debug event listener there must be a break set. 919 CHECK_NE(debug->break_id(), 0); 920 921 // Perform a garbage collection when break point is hit and continue. Based 922 // on the number of break points hit either scavenge or mark compact 923 // collector is used. 924 if (event == v8::Break) { 925 break_point_hit_count++; 926 if (break_point_hit_count % 2 == 0) { 927 // Scavenge. 928 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 929 } else { 930 // Mark sweep compact. 931 HEAP->CollectAllGarbage(true); 932 } 933 } 934 } 935 936 937 // Debug event handler which re-issues a debug break and calls the garbage 938 // collector to have the heap verified. 939 static void DebugEventBreak(v8::DebugEvent event, 940 v8::Handle<v8::Object> exec_state, 941 v8::Handle<v8::Object> event_data, 942 v8::Handle<v8::Value> data) { 943 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 944 // When hitting a debug event listener there must be a break set. 945 CHECK_NE(debug->break_id(), 0); 946 947 if (event == v8::Break) { 948 // Count the number of breaks. 949 break_point_hit_count++; 950 951 // Run the garbage collector to enforce heap verification if option 952 // --verify-heap is set. 953 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 954 955 // Set the break flag again to come back here as soon as possible. 956 v8::Debug::DebugBreak(); 957 } 958 } 959 960 961 // Debug event handler which re-issues a debug break until a limit has been 962 // reached. 963 int max_break_point_hit_count = 0; 964 bool terminate_after_max_break_point_hit = false; 965 static void DebugEventBreakMax(v8::DebugEvent event, 966 v8::Handle<v8::Object> exec_state, 967 v8::Handle<v8::Object> event_data, 968 v8::Handle<v8::Value> data) { 969 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 970 // When hitting a debug event listener there must be a break set. 971 CHECK_NE(debug->break_id(), 0); 972 973 if (event == v8::Break) { 974 if (break_point_hit_count < max_break_point_hit_count) { 975 // Count the number of breaks. 976 break_point_hit_count++; 977 978 // Set the break flag again to come back here as soon as possible. 979 v8::Debug::DebugBreak(); 980 } else if (terminate_after_max_break_point_hit) { 981 // Terminate execution after the last break if requested. 982 v8::V8::TerminateExecution(); 983 } 984 } 985 } 986 987 988 // --- M e s s a g e C a l l b a c k 989 990 991 // Message callback which counts the number of messages. 992 int message_callback_count = 0; 993 994 static void MessageCallbackCountClear() { 995 message_callback_count = 0; 996 } 997 998 static void MessageCallbackCount(v8::Handle<v8::Message> message, 999 v8::Handle<v8::Value> data) { 1000 message_callback_count++; 1001 } 1002 1003 1004 // --- T h e A c t u a l T e s t s 1005 1006 1007 // Test that the debug break function is the expected one for different kinds 1008 // of break locations. 1009 TEST(DebugStub) { 1010 using ::v8::internal::Builtins; 1011 using ::v8::internal::Isolate; 1012 v8::HandleScope scope; 1013 DebugLocalContext env; 1014 1015 CheckDebugBreakFunction(&env, 1016 "function f1(){}", "f1", 1017 0, 1018 v8::internal::RelocInfo::JS_RETURN, 1019 NULL); 1020 CheckDebugBreakFunction(&env, 1021 "function f2(){x=1;}", "f2", 1022 0, 1023 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1024 Isolate::Current()->builtins()->builtin( 1025 Builtins::kStoreIC_DebugBreak)); 1026 CheckDebugBreakFunction(&env, 1027 "function f3(){var a=x;}", "f3", 1028 0, 1029 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1030 Isolate::Current()->builtins()->builtin( 1031 Builtins::kLoadIC_DebugBreak)); 1032 1033 // TODO(1240753): Make the test architecture independent or split 1034 // parts of the debugger into architecture dependent files. This 1035 // part currently disabled as it is not portable between IA32/ARM. 1036 // Currently on ICs for keyed store/load on ARM. 1037 #if !defined (__arm__) && !defined(__thumb__) 1038 CheckDebugBreakFunction( 1039 &env, 1040 "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}", 1041 "f4", 1042 0, 1043 v8::internal::RelocInfo::CODE_TARGET, 1044 Isolate::Current()->builtins()->builtin( 1045 Builtins::kKeyedStoreIC_DebugBreak)); 1046 CheckDebugBreakFunction( 1047 &env, 1048 "function f5(){var index='propertyName'; var a={}; return a[index];}", 1049 "f5", 1050 0, 1051 v8::internal::RelocInfo::CODE_TARGET, 1052 Isolate::Current()->builtins()->builtin( 1053 Builtins::kKeyedLoadIC_DebugBreak)); 1054 #endif 1055 1056 // Check the debug break code stubs for call ICs with different number of 1057 // parameters. 1058 Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0); 1059 Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1); 1060 Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4); 1061 1062 CheckDebugBreakFunction(&env, 1063 "function f4_0(){x();}", "f4_0", 1064 0, 1065 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1066 *debug_break_0); 1067 1068 CheckDebugBreakFunction(&env, 1069 "function f4_1(){x(1);}", "f4_1", 1070 0, 1071 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1072 *debug_break_1); 1073 1074 CheckDebugBreakFunction(&env, 1075 "function f4_4(){x(1,2,3,4);}", "f4_4", 1076 0, 1077 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1078 *debug_break_4); 1079 } 1080 1081 1082 // Test that the debug info in the VM is in sync with the functions being 1083 // debugged. 1084 TEST(DebugInfo) { 1085 v8::HandleScope scope; 1086 DebugLocalContext env; 1087 // Create a couple of functions for the test. 1088 v8::Local<v8::Function> foo = 1089 CompileFunction(&env, "function foo(){}", "foo"); 1090 v8::Local<v8::Function> bar = 1091 CompileFunction(&env, "function bar(){}", "bar"); 1092 // Initially no functions are debugged. 1093 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); 1094 CHECK(!HasDebugInfo(foo)); 1095 CHECK(!HasDebugInfo(bar)); 1096 // One function (foo) is debugged. 1097 int bp1 = SetBreakPoint(foo, 0); 1098 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); 1099 CHECK(HasDebugInfo(foo)); 1100 CHECK(!HasDebugInfo(bar)); 1101 // Two functions are debugged. 1102 int bp2 = SetBreakPoint(bar, 0); 1103 CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); 1104 CHECK(HasDebugInfo(foo)); 1105 CHECK(HasDebugInfo(bar)); 1106 // One function (bar) is debugged. 1107 ClearBreakPoint(bp1); 1108 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); 1109 CHECK(!HasDebugInfo(foo)); 1110 CHECK(HasDebugInfo(bar)); 1111 // No functions are debugged. 1112 ClearBreakPoint(bp2); 1113 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); 1114 CHECK(!HasDebugInfo(foo)); 1115 CHECK(!HasDebugInfo(bar)); 1116 } 1117 1118 1119 // Test that a break point can be set at an IC store location. 1120 TEST(BreakPointICStore) { 1121 break_point_hit_count = 0; 1122 v8::HandleScope scope; 1123 DebugLocalContext env; 1124 1125 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1126 v8::Undefined()); 1127 v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); 1128 v8::Local<v8::Function> foo = 1129 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1130 1131 // Run without breakpoints. 1132 foo->Call(env->Global(), 0, NULL); 1133 CHECK_EQ(0, break_point_hit_count); 1134 1135 // Run with breakpoint 1136 int bp = SetBreakPoint(foo, 0); 1137 foo->Call(env->Global(), 0, NULL); 1138 CHECK_EQ(1, break_point_hit_count); 1139 foo->Call(env->Global(), 0, NULL); 1140 CHECK_EQ(2, break_point_hit_count); 1141 1142 // Run without breakpoints. 1143 ClearBreakPoint(bp); 1144 foo->Call(env->Global(), 0, NULL); 1145 CHECK_EQ(2, break_point_hit_count); 1146 1147 v8::Debug::SetDebugEventListener(NULL); 1148 CheckDebuggerUnloaded(); 1149 } 1150 1151 1152 // Test that a break point can be set at an IC load location. 1153 TEST(BreakPointICLoad) { 1154 break_point_hit_count = 0; 1155 v8::HandleScope scope; 1156 DebugLocalContext env; 1157 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1158 v8::Undefined()); 1159 v8::Script::Compile(v8::String::New("bar=1"))->Run(); 1160 v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); 1161 v8::Local<v8::Function> foo = 1162 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1163 1164 // Run without breakpoints. 1165 foo->Call(env->Global(), 0, NULL); 1166 CHECK_EQ(0, break_point_hit_count); 1167 1168 // Run with breakpoint. 1169 int bp = SetBreakPoint(foo, 0); 1170 foo->Call(env->Global(), 0, NULL); 1171 CHECK_EQ(1, break_point_hit_count); 1172 foo->Call(env->Global(), 0, NULL); 1173 CHECK_EQ(2, break_point_hit_count); 1174 1175 // Run without breakpoints. 1176 ClearBreakPoint(bp); 1177 foo->Call(env->Global(), 0, NULL); 1178 CHECK_EQ(2, break_point_hit_count); 1179 1180 v8::Debug::SetDebugEventListener(NULL); 1181 CheckDebuggerUnloaded(); 1182 } 1183 1184 1185 // Test that a break point can be set at an IC call location. 1186 TEST(BreakPointICCall) { 1187 break_point_hit_count = 0; 1188 v8::HandleScope scope; 1189 DebugLocalContext env; 1190 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1191 v8::Undefined()); 1192 v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); 1193 v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); 1194 v8::Local<v8::Function> foo = 1195 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1196 1197 // Run without breakpoints. 1198 foo->Call(env->Global(), 0, NULL); 1199 CHECK_EQ(0, break_point_hit_count); 1200 1201 // Run with breakpoint 1202 int bp = SetBreakPoint(foo, 0); 1203 foo->Call(env->Global(), 0, NULL); 1204 CHECK_EQ(1, break_point_hit_count); 1205 foo->Call(env->Global(), 0, NULL); 1206 CHECK_EQ(2, break_point_hit_count); 1207 1208 // Run without breakpoints. 1209 ClearBreakPoint(bp); 1210 foo->Call(env->Global(), 0, NULL); 1211 CHECK_EQ(2, break_point_hit_count); 1212 1213 v8::Debug::SetDebugEventListener(NULL); 1214 CheckDebuggerUnloaded(); 1215 } 1216 1217 1218 // Test that a break point can be set at an IC call location and survive a GC. 1219 TEST(BreakPointICCallWithGC) { 1220 break_point_hit_count = 0; 1221 v8::HandleScope scope; 1222 DebugLocalContext env; 1223 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1224 v8::Undefined()); 1225 v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); 1226 v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); 1227 v8::Local<v8::Function> foo = 1228 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1229 1230 // Run without breakpoints. 1231 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1232 CHECK_EQ(0, break_point_hit_count); 1233 1234 // Run with breakpoint. 1235 int bp = SetBreakPoint(foo, 0); 1236 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1237 CHECK_EQ(1, break_point_hit_count); 1238 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1239 CHECK_EQ(2, break_point_hit_count); 1240 1241 // Run without breakpoints. 1242 ClearBreakPoint(bp); 1243 foo->Call(env->Global(), 0, NULL); 1244 CHECK_EQ(2, break_point_hit_count); 1245 1246 v8::Debug::SetDebugEventListener(NULL); 1247 CheckDebuggerUnloaded(); 1248 } 1249 1250 1251 // Test that a break point can be set at an IC call location and survive a GC. 1252 TEST(BreakPointConstructCallWithGC) { 1253 break_point_hit_count = 0; 1254 v8::HandleScope scope; 1255 DebugLocalContext env; 1256 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1257 v8::Undefined()); 1258 v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); 1259 v8::Script::Compile(v8::String::New( 1260 "function foo(){return new bar(1).x;}"))->Run(); 1261 v8::Local<v8::Function> foo = 1262 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1263 1264 // Run without breakpoints. 1265 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1266 CHECK_EQ(0, break_point_hit_count); 1267 1268 // Run with breakpoint. 1269 int bp = SetBreakPoint(foo, 0); 1270 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1271 CHECK_EQ(1, break_point_hit_count); 1272 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1273 CHECK_EQ(2, break_point_hit_count); 1274 1275 // Run without breakpoints. 1276 ClearBreakPoint(bp); 1277 foo->Call(env->Global(), 0, NULL); 1278 CHECK_EQ(2, break_point_hit_count); 1279 1280 v8::Debug::SetDebugEventListener(NULL); 1281 CheckDebuggerUnloaded(); 1282 } 1283 1284 1285 // Test that a break point can be set at a return store location. 1286 TEST(BreakPointReturn) { 1287 break_point_hit_count = 0; 1288 v8::HandleScope scope; 1289 DebugLocalContext env; 1290 1291 // Create a functions for checking the source line and column when hitting 1292 // a break point. 1293 frame_source_line = CompileFunction(&env, 1294 frame_source_line_source, 1295 "frame_source_line"); 1296 frame_source_column = CompileFunction(&env, 1297 frame_source_column_source, 1298 "frame_source_column"); 1299 1300 1301 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1302 v8::Undefined()); 1303 v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); 1304 v8::Local<v8::Function> foo = 1305 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1306 1307 // Run without breakpoints. 1308 foo->Call(env->Global(), 0, NULL); 1309 CHECK_EQ(0, break_point_hit_count); 1310 1311 // Run with breakpoint 1312 int bp = SetBreakPoint(foo, 0); 1313 foo->Call(env->Global(), 0, NULL); 1314 CHECK_EQ(1, break_point_hit_count); 1315 CHECK_EQ(0, last_source_line); 1316 CHECK_EQ(15, last_source_column); 1317 foo->Call(env->Global(), 0, NULL); 1318 CHECK_EQ(2, break_point_hit_count); 1319 CHECK_EQ(0, last_source_line); 1320 CHECK_EQ(15, last_source_column); 1321 1322 // Run without breakpoints. 1323 ClearBreakPoint(bp); 1324 foo->Call(env->Global(), 0, NULL); 1325 CHECK_EQ(2, break_point_hit_count); 1326 1327 v8::Debug::SetDebugEventListener(NULL); 1328 CheckDebuggerUnloaded(); 1329 } 1330 1331 1332 static void CallWithBreakPoints(v8::Local<v8::Object> recv, 1333 v8::Local<v8::Function> f, 1334 int break_point_count, 1335 int call_count) { 1336 break_point_hit_count = 0; 1337 for (int i = 0; i < call_count; i++) { 1338 f->Call(recv, 0, NULL); 1339 CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); 1340 } 1341 } 1342 1343 // Test GC during break point processing. 1344 TEST(GCDuringBreakPointProcessing) { 1345 break_point_hit_count = 0; 1346 v8::HandleScope scope; 1347 DebugLocalContext env; 1348 1349 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1350 v8::Undefined()); 1351 v8::Local<v8::Function> foo; 1352 1353 // Test IC store break point with garbage collection. 1354 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); 1355 SetBreakPoint(foo, 0); 1356 CallWithBreakPoints(env->Global(), foo, 1, 10); 1357 1358 // Test IC load break point with garbage collection. 1359 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); 1360 SetBreakPoint(foo, 0); 1361 CallWithBreakPoints(env->Global(), foo, 1, 10); 1362 1363 // Test IC call break point with garbage collection. 1364 foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); 1365 SetBreakPoint(foo, 0); 1366 CallWithBreakPoints(env->Global(), foo, 1, 10); 1367 1368 // Test return break point with garbage collection. 1369 foo = CompileFunction(&env, "function foo(){}", "foo"); 1370 SetBreakPoint(foo, 0); 1371 CallWithBreakPoints(env->Global(), foo, 1, 25); 1372 1373 // Test debug break slot break point with garbage collection. 1374 foo = CompileFunction(&env, "function foo(){var a;}", "foo"); 1375 SetBreakPoint(foo, 0); 1376 CallWithBreakPoints(env->Global(), foo, 1, 25); 1377 1378 v8::Debug::SetDebugEventListener(NULL); 1379 CheckDebuggerUnloaded(); 1380 } 1381 1382 1383 // Call the function three times with different garbage collections in between 1384 // and make sure that the break point survives. 1385 static void CallAndGC(v8::Local<v8::Object> recv, 1386 v8::Local<v8::Function> f, 1387 bool force_compaction) { 1388 break_point_hit_count = 0; 1389 1390 for (int i = 0; i < 3; i++) { 1391 // Call function. 1392 f->Call(recv, 0, NULL); 1393 CHECK_EQ(1 + i * 3, break_point_hit_count); 1394 1395 // Scavenge and call function. 1396 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 1397 f->Call(recv, 0, NULL); 1398 CHECK_EQ(2 + i * 3, break_point_hit_count); 1399 1400 // Mark sweep (and perhaps compact) and call function. 1401 HEAP->CollectAllGarbage(force_compaction); 1402 f->Call(recv, 0, NULL); 1403 CHECK_EQ(3 + i * 3, break_point_hit_count); 1404 } 1405 } 1406 1407 1408 static void TestBreakPointSurviveGC(bool force_compaction) { 1409 break_point_hit_count = 0; 1410 v8::HandleScope scope; 1411 DebugLocalContext env; 1412 1413 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1414 v8::Undefined()); 1415 v8::Local<v8::Function> foo; 1416 1417 // Test IC store break point with garbage collection. 1418 { 1419 v8::Local<v8::Function> bar = 1420 CompileFunction(&env, "function foo(){}", "foo"); 1421 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); 1422 SetBreakPoint(foo, 0); 1423 } 1424 CallAndGC(env->Global(), foo, force_compaction); 1425 1426 // Test IC load break point with garbage collection. 1427 { 1428 v8::Local<v8::Function> bar = 1429 CompileFunction(&env, "function foo(){}", "foo"); 1430 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); 1431 SetBreakPoint(foo, 0); 1432 } 1433 CallAndGC(env->Global(), foo, force_compaction); 1434 1435 // Test IC call break point with garbage collection. 1436 { 1437 v8::Local<v8::Function> bar = 1438 CompileFunction(&env, "function foo(){}", "foo"); 1439 foo = CompileFunction(&env, 1440 "function bar(){};function foo(){bar();}", 1441 "foo"); 1442 SetBreakPoint(foo, 0); 1443 } 1444 CallAndGC(env->Global(), foo, force_compaction); 1445 1446 // Test return break point with garbage collection. 1447 { 1448 v8::Local<v8::Function> bar = 1449 CompileFunction(&env, "function foo(){}", "foo"); 1450 foo = CompileFunction(&env, "function foo(){}", "foo"); 1451 SetBreakPoint(foo, 0); 1452 } 1453 CallAndGC(env->Global(), foo, force_compaction); 1454 1455 // Test non IC break point with garbage collection. 1456 { 1457 v8::Local<v8::Function> bar = 1458 CompileFunction(&env, "function foo(){}", "foo"); 1459 foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); 1460 SetBreakPoint(foo, 0); 1461 } 1462 CallAndGC(env->Global(), foo, force_compaction); 1463 1464 1465 v8::Debug::SetDebugEventListener(NULL); 1466 CheckDebuggerUnloaded(); 1467 } 1468 1469 1470 // Test that a break point can be set at a return store location. 1471 TEST(BreakPointSurviveGC) { 1472 TestBreakPointSurviveGC(false); 1473 TestBreakPointSurviveGC(true); 1474 } 1475 1476 1477 // Test that break points can be set using the global Debug object. 1478 TEST(BreakPointThroughJavaScript) { 1479 break_point_hit_count = 0; 1480 v8::HandleScope scope; 1481 DebugLocalContext env; 1482 env.ExposeDebug(); 1483 1484 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1485 v8::Undefined()); 1486 v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); 1487 v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); 1488 // 012345678901234567890 1489 // 1 2 1490 // Break points are set at position 3 and 9 1491 v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()")); 1492 1493 // Run without breakpoints. 1494 foo->Run(); 1495 CHECK_EQ(0, break_point_hit_count); 1496 1497 // Run with one breakpoint 1498 int bp1 = SetBreakPointFromJS("foo", 0, 3); 1499 foo->Run(); 1500 CHECK_EQ(1, break_point_hit_count); 1501 foo->Run(); 1502 CHECK_EQ(2, break_point_hit_count); 1503 1504 // Run with two breakpoints 1505 int bp2 = SetBreakPointFromJS("foo", 0, 9); 1506 foo->Run(); 1507 CHECK_EQ(4, break_point_hit_count); 1508 foo->Run(); 1509 CHECK_EQ(6, break_point_hit_count); 1510 1511 // Run with one breakpoint 1512 ClearBreakPointFromJS(bp2); 1513 foo->Run(); 1514 CHECK_EQ(7, break_point_hit_count); 1515 foo->Run(); 1516 CHECK_EQ(8, break_point_hit_count); 1517 1518 // Run without breakpoints. 1519 ClearBreakPointFromJS(bp1); 1520 foo->Run(); 1521 CHECK_EQ(8, break_point_hit_count); 1522 1523 v8::Debug::SetDebugEventListener(NULL); 1524 CheckDebuggerUnloaded(); 1525 1526 // Make sure that the break point numbers are consecutive. 1527 CHECK_EQ(1, bp1); 1528 CHECK_EQ(2, bp2); 1529 } 1530 1531 1532 // Test that break points on scripts identified by name can be set using the 1533 // global Debug object. 1534 TEST(ScriptBreakPointByNameThroughJavaScript) { 1535 break_point_hit_count = 0; 1536 v8::HandleScope scope; 1537 DebugLocalContext env; 1538 env.ExposeDebug(); 1539 1540 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1541 v8::Undefined()); 1542 1543 v8::Local<v8::String> script = v8::String::New( 1544 "function f() {\n" 1545 " function h() {\n" 1546 " a = 0; // line 2\n" 1547 " }\n" 1548 " b = 1; // line 4\n" 1549 " return h();\n" 1550 "}\n" 1551 "\n" 1552 "function g() {\n" 1553 " function h() {\n" 1554 " a = 0;\n" 1555 " }\n" 1556 " b = 2; // line 12\n" 1557 " h();\n" 1558 " b = 3; // line 14\n" 1559 " f(); // line 15\n" 1560 "}"); 1561 1562 // Compile the script and get the two functions. 1563 v8::ScriptOrigin origin = 1564 v8::ScriptOrigin(v8::String::New("test")); 1565 v8::Script::Compile(script, &origin)->Run(); 1566 v8::Local<v8::Function> f = 1567 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1568 v8::Local<v8::Function> g = 1569 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 1570 1571 // Call f and g without break points. 1572 break_point_hit_count = 0; 1573 f->Call(env->Global(), 0, NULL); 1574 CHECK_EQ(0, break_point_hit_count); 1575 g->Call(env->Global(), 0, NULL); 1576 CHECK_EQ(0, break_point_hit_count); 1577 1578 // Call f and g with break point on line 12. 1579 int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); 1580 break_point_hit_count = 0; 1581 f->Call(env->Global(), 0, NULL); 1582 CHECK_EQ(0, break_point_hit_count); 1583 g->Call(env->Global(), 0, NULL); 1584 CHECK_EQ(1, break_point_hit_count); 1585 1586 // Remove the break point again. 1587 break_point_hit_count = 0; 1588 ClearBreakPointFromJS(sbp1); 1589 f->Call(env->Global(), 0, NULL); 1590 CHECK_EQ(0, break_point_hit_count); 1591 g->Call(env->Global(), 0, NULL); 1592 CHECK_EQ(0, break_point_hit_count); 1593 1594 // Call f and g with break point on line 2. 1595 int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); 1596 break_point_hit_count = 0; 1597 f->Call(env->Global(), 0, NULL); 1598 CHECK_EQ(1, break_point_hit_count); 1599 g->Call(env->Global(), 0, NULL); 1600 CHECK_EQ(2, break_point_hit_count); 1601 1602 // Call f and g with break point on line 2, 4, 12, 14 and 15. 1603 int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); 1604 int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); 1605 int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); 1606 int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); 1607 break_point_hit_count = 0; 1608 f->Call(env->Global(), 0, NULL); 1609 CHECK_EQ(2, break_point_hit_count); 1610 g->Call(env->Global(), 0, NULL); 1611 CHECK_EQ(7, break_point_hit_count); 1612 1613 // Remove all the break points again. 1614 break_point_hit_count = 0; 1615 ClearBreakPointFromJS(sbp2); 1616 ClearBreakPointFromJS(sbp3); 1617 ClearBreakPointFromJS(sbp4); 1618 ClearBreakPointFromJS(sbp5); 1619 ClearBreakPointFromJS(sbp6); 1620 f->Call(env->Global(), 0, NULL); 1621 CHECK_EQ(0, break_point_hit_count); 1622 g->Call(env->Global(), 0, NULL); 1623 CHECK_EQ(0, break_point_hit_count); 1624 1625 v8::Debug::SetDebugEventListener(NULL); 1626 CheckDebuggerUnloaded(); 1627 1628 // Make sure that the break point numbers are consecutive. 1629 CHECK_EQ(1, sbp1); 1630 CHECK_EQ(2, sbp2); 1631 CHECK_EQ(3, sbp3); 1632 CHECK_EQ(4, sbp4); 1633 CHECK_EQ(5, sbp5); 1634 CHECK_EQ(6, sbp6); 1635 } 1636 1637 1638 TEST(ScriptBreakPointByIdThroughJavaScript) { 1639 break_point_hit_count = 0; 1640 v8::HandleScope scope; 1641 DebugLocalContext env; 1642 env.ExposeDebug(); 1643 1644 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1645 v8::Undefined()); 1646 1647 v8::Local<v8::String> source = v8::String::New( 1648 "function f() {\n" 1649 " function h() {\n" 1650 " a = 0; // line 2\n" 1651 " }\n" 1652 " b = 1; // line 4\n" 1653 " return h();\n" 1654 "}\n" 1655 "\n" 1656 "function g() {\n" 1657 " function h() {\n" 1658 " a = 0;\n" 1659 " }\n" 1660 " b = 2; // line 12\n" 1661 " h();\n" 1662 " b = 3; // line 14\n" 1663 " f(); // line 15\n" 1664 "}"); 1665 1666 // Compile the script and get the two functions. 1667 v8::ScriptOrigin origin = 1668 v8::ScriptOrigin(v8::String::New("test")); 1669 v8::Local<v8::Script> script = v8::Script::Compile(source, &origin); 1670 script->Run(); 1671 v8::Local<v8::Function> f = 1672 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1673 v8::Local<v8::Function> g = 1674 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 1675 1676 // Get the script id knowing that internally it is a 32 integer. 1677 uint32_t script_id = script->Id()->Uint32Value(); 1678 1679 // Call f and g without break points. 1680 break_point_hit_count = 0; 1681 f->Call(env->Global(), 0, NULL); 1682 CHECK_EQ(0, break_point_hit_count); 1683 g->Call(env->Global(), 0, NULL); 1684 CHECK_EQ(0, break_point_hit_count); 1685 1686 // Call f and g with break point on line 12. 1687 int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); 1688 break_point_hit_count = 0; 1689 f->Call(env->Global(), 0, NULL); 1690 CHECK_EQ(0, break_point_hit_count); 1691 g->Call(env->Global(), 0, NULL); 1692 CHECK_EQ(1, break_point_hit_count); 1693 1694 // Remove the break point again. 1695 break_point_hit_count = 0; 1696 ClearBreakPointFromJS(sbp1); 1697 f->Call(env->Global(), 0, NULL); 1698 CHECK_EQ(0, break_point_hit_count); 1699 g->Call(env->Global(), 0, NULL); 1700 CHECK_EQ(0, break_point_hit_count); 1701 1702 // Call f and g with break point on line 2. 1703 int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); 1704 break_point_hit_count = 0; 1705 f->Call(env->Global(), 0, NULL); 1706 CHECK_EQ(1, break_point_hit_count); 1707 g->Call(env->Global(), 0, NULL); 1708 CHECK_EQ(2, break_point_hit_count); 1709 1710 // Call f and g with break point on line 2, 4, 12, 14 and 15. 1711 int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); 1712 int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); 1713 int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); 1714 int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); 1715 break_point_hit_count = 0; 1716 f->Call(env->Global(), 0, NULL); 1717 CHECK_EQ(2, break_point_hit_count); 1718 g->Call(env->Global(), 0, NULL); 1719 CHECK_EQ(7, break_point_hit_count); 1720 1721 // Remove all the break points again. 1722 break_point_hit_count = 0; 1723 ClearBreakPointFromJS(sbp2); 1724 ClearBreakPointFromJS(sbp3); 1725 ClearBreakPointFromJS(sbp4); 1726 ClearBreakPointFromJS(sbp5); 1727 ClearBreakPointFromJS(sbp6); 1728 f->Call(env->Global(), 0, NULL); 1729 CHECK_EQ(0, break_point_hit_count); 1730 g->Call(env->Global(), 0, NULL); 1731 CHECK_EQ(0, break_point_hit_count); 1732 1733 v8::Debug::SetDebugEventListener(NULL); 1734 CheckDebuggerUnloaded(); 1735 1736 // Make sure that the break point numbers are consecutive. 1737 CHECK_EQ(1, sbp1); 1738 CHECK_EQ(2, sbp2); 1739 CHECK_EQ(3, sbp3); 1740 CHECK_EQ(4, sbp4); 1741 CHECK_EQ(5, sbp5); 1742 CHECK_EQ(6, sbp6); 1743 } 1744 1745 1746 // Test conditional script break points. 1747 TEST(EnableDisableScriptBreakPoint) { 1748 break_point_hit_count = 0; 1749 v8::HandleScope scope; 1750 DebugLocalContext env; 1751 env.ExposeDebug(); 1752 1753 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1754 v8::Undefined()); 1755 1756 v8::Local<v8::String> script = v8::String::New( 1757 "function f() {\n" 1758 " a = 0; // line 1\n" 1759 "};"); 1760 1761 // Compile the script and get function f. 1762 v8::ScriptOrigin origin = 1763 v8::ScriptOrigin(v8::String::New("test")); 1764 v8::Script::Compile(script, &origin)->Run(); 1765 v8::Local<v8::Function> f = 1766 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1767 1768 // Set script break point on line 1 (in function f). 1769 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 1770 1771 // Call f while enabeling and disabling the script break point. 1772 break_point_hit_count = 0; 1773 f->Call(env->Global(), 0, NULL); 1774 CHECK_EQ(1, break_point_hit_count); 1775 1776 DisableScriptBreakPointFromJS(sbp); 1777 f->Call(env->Global(), 0, NULL); 1778 CHECK_EQ(1, break_point_hit_count); 1779 1780 EnableScriptBreakPointFromJS(sbp); 1781 f->Call(env->Global(), 0, NULL); 1782 CHECK_EQ(2, break_point_hit_count); 1783 1784 DisableScriptBreakPointFromJS(sbp); 1785 f->Call(env->Global(), 0, NULL); 1786 CHECK_EQ(2, break_point_hit_count); 1787 1788 // Reload the script and get f again checking that the disabeling survives. 1789 v8::Script::Compile(script, &origin)->Run(); 1790 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1791 f->Call(env->Global(), 0, NULL); 1792 CHECK_EQ(2, break_point_hit_count); 1793 1794 EnableScriptBreakPointFromJS(sbp); 1795 f->Call(env->Global(), 0, NULL); 1796 CHECK_EQ(3, break_point_hit_count); 1797 1798 v8::Debug::SetDebugEventListener(NULL); 1799 CheckDebuggerUnloaded(); 1800 } 1801 1802 1803 // Test conditional script break points. 1804 TEST(ConditionalScriptBreakPoint) { 1805 break_point_hit_count = 0; 1806 v8::HandleScope scope; 1807 DebugLocalContext env; 1808 env.ExposeDebug(); 1809 1810 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1811 v8::Undefined()); 1812 1813 v8::Local<v8::String> script = v8::String::New( 1814 "count = 0;\n" 1815 "function f() {\n" 1816 " g(count++); // line 2\n" 1817 "};\n" 1818 "function g(x) {\n" 1819 " var a=x; // line 5\n" 1820 "};"); 1821 1822 // Compile the script and get function f. 1823 v8::ScriptOrigin origin = 1824 v8::ScriptOrigin(v8::String::New("test")); 1825 v8::Script::Compile(script, &origin)->Run(); 1826 v8::Local<v8::Function> f = 1827 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1828 1829 // Set script break point on line 5 (in function g). 1830 int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); 1831 1832 // Call f with different conditions on the script break point. 1833 break_point_hit_count = 0; 1834 ChangeScriptBreakPointConditionFromJS(sbp1, "false"); 1835 f->Call(env->Global(), 0, NULL); 1836 CHECK_EQ(0, break_point_hit_count); 1837 1838 ChangeScriptBreakPointConditionFromJS(sbp1, "true"); 1839 break_point_hit_count = 0; 1840 f->Call(env->Global(), 0, NULL); 1841 CHECK_EQ(1, break_point_hit_count); 1842 1843 ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); 1844 break_point_hit_count = 0; 1845 for (int i = 0; i < 10; i++) { 1846 f->Call(env->Global(), 0, NULL); 1847 } 1848 CHECK_EQ(5, break_point_hit_count); 1849 1850 // Reload the script and get f again checking that the condition survives. 1851 v8::Script::Compile(script, &origin)->Run(); 1852 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1853 1854 break_point_hit_count = 0; 1855 for (int i = 0; i < 10; i++) { 1856 f->Call(env->Global(), 0, NULL); 1857 } 1858 CHECK_EQ(5, break_point_hit_count); 1859 1860 v8::Debug::SetDebugEventListener(NULL); 1861 CheckDebuggerUnloaded(); 1862 } 1863 1864 1865 // Test ignore count on script break points. 1866 TEST(ScriptBreakPointIgnoreCount) { 1867 break_point_hit_count = 0; 1868 v8::HandleScope scope; 1869 DebugLocalContext env; 1870 env.ExposeDebug(); 1871 1872 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1873 v8::Undefined()); 1874 1875 v8::Local<v8::String> script = v8::String::New( 1876 "function f() {\n" 1877 " a = 0; // line 1\n" 1878 "};"); 1879 1880 // Compile the script and get function f. 1881 v8::ScriptOrigin origin = 1882 v8::ScriptOrigin(v8::String::New("test")); 1883 v8::Script::Compile(script, &origin)->Run(); 1884 v8::Local<v8::Function> f = 1885 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1886 1887 // Set script break point on line 1 (in function f). 1888 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 1889 1890 // Call f with different ignores on the script break point. 1891 break_point_hit_count = 0; 1892 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); 1893 f->Call(env->Global(), 0, NULL); 1894 CHECK_EQ(0, break_point_hit_count); 1895 f->Call(env->Global(), 0, NULL); 1896 CHECK_EQ(1, break_point_hit_count); 1897 1898 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); 1899 break_point_hit_count = 0; 1900 for (int i = 0; i < 10; i++) { 1901 f->Call(env->Global(), 0, NULL); 1902 } 1903 CHECK_EQ(5, break_point_hit_count); 1904 1905 // Reload the script and get f again checking that the ignore survives. 1906 v8::Script::Compile(script, &origin)->Run(); 1907 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1908 1909 break_point_hit_count = 0; 1910 for (int i = 0; i < 10; i++) { 1911 f->Call(env->Global(), 0, NULL); 1912 } 1913 CHECK_EQ(5, break_point_hit_count); 1914 1915 v8::Debug::SetDebugEventListener(NULL); 1916 CheckDebuggerUnloaded(); 1917 } 1918 1919 1920 // Test that script break points survive when a script is reloaded. 1921 TEST(ScriptBreakPointReload) { 1922 break_point_hit_count = 0; 1923 v8::HandleScope scope; 1924 DebugLocalContext env; 1925 env.ExposeDebug(); 1926 1927 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1928 v8::Undefined()); 1929 1930 v8::Local<v8::Function> f; 1931 v8::Local<v8::String> script = v8::String::New( 1932 "function f() {\n" 1933 " function h() {\n" 1934 " a = 0; // line 2\n" 1935 " }\n" 1936 " b = 1; // line 4\n" 1937 " return h();\n" 1938 "}"); 1939 1940 v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); 1941 v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); 1942 1943 // Set a script break point before the script is loaded. 1944 SetScriptBreakPointByNameFromJS("1", 2, 0); 1945 1946 // Compile the script and get the function. 1947 v8::Script::Compile(script, &origin_1)->Run(); 1948 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1949 1950 // Call f and check that the script break point is active. 1951 break_point_hit_count = 0; 1952 f->Call(env->Global(), 0, NULL); 1953 CHECK_EQ(1, break_point_hit_count); 1954 1955 // Compile the script again with a different script data and get the 1956 // function. 1957 v8::Script::Compile(script, &origin_2)->Run(); 1958 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1959 1960 // Call f and check that no break points are set. 1961 break_point_hit_count = 0; 1962 f->Call(env->Global(), 0, NULL); 1963 CHECK_EQ(0, break_point_hit_count); 1964 1965 // Compile the script again and get the function. 1966 v8::Script::Compile(script, &origin_1)->Run(); 1967 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1968 1969 // Call f and check that the script break point is active. 1970 break_point_hit_count = 0; 1971 f->Call(env->Global(), 0, NULL); 1972 CHECK_EQ(1, break_point_hit_count); 1973 1974 v8::Debug::SetDebugEventListener(NULL); 1975 CheckDebuggerUnloaded(); 1976 } 1977 1978 1979 // Test when several scripts has the same script data 1980 TEST(ScriptBreakPointMultiple) { 1981 break_point_hit_count = 0; 1982 v8::HandleScope scope; 1983 DebugLocalContext env; 1984 env.ExposeDebug(); 1985 1986 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1987 v8::Undefined()); 1988 1989 v8::Local<v8::Function> f; 1990 v8::Local<v8::String> script_f = v8::String::New( 1991 "function f() {\n" 1992 " a = 0; // line 1\n" 1993 "}"); 1994 1995 v8::Local<v8::Function> g; 1996 v8::Local<v8::String> script_g = v8::String::New( 1997 "function g() {\n" 1998 " b = 0; // line 1\n" 1999 "}"); 2000 2001 v8::ScriptOrigin origin = 2002 v8::ScriptOrigin(v8::String::New("test")); 2003 2004 // Set a script break point before the scripts are loaded. 2005 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 2006 2007 // Compile the scripts with same script data and get the functions. 2008 v8::Script::Compile(script_f, &origin)->Run(); 2009 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2010 v8::Script::Compile(script_g, &origin)->Run(); 2011 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 2012 2013 // Call f and g and check that the script break point is active. 2014 break_point_hit_count = 0; 2015 f->Call(env->Global(), 0, NULL); 2016 CHECK_EQ(1, break_point_hit_count); 2017 g->Call(env->Global(), 0, NULL); 2018 CHECK_EQ(2, break_point_hit_count); 2019 2020 // Clear the script break point. 2021 ClearBreakPointFromJS(sbp); 2022 2023 // Call f and g and check that the script break point is no longer active. 2024 break_point_hit_count = 0; 2025 f->Call(env->Global(), 0, NULL); 2026 CHECK_EQ(0, break_point_hit_count); 2027 g->Call(env->Global(), 0, NULL); 2028 CHECK_EQ(0, break_point_hit_count); 2029 2030 // Set script break point with the scripts loaded. 2031 sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 2032 2033 // Call f and g and check that the script break point is active. 2034 break_point_hit_count = 0; 2035 f->Call(env->Global(), 0, NULL); 2036 CHECK_EQ(1, break_point_hit_count); 2037 g->Call(env->Global(), 0, NULL); 2038 CHECK_EQ(2, break_point_hit_count); 2039 2040 v8::Debug::SetDebugEventListener(NULL); 2041 CheckDebuggerUnloaded(); 2042 } 2043 2044 2045 // Test the script origin which has both name and line offset. 2046 TEST(ScriptBreakPointLineOffset) { 2047 break_point_hit_count = 0; 2048 v8::HandleScope scope; 2049 DebugLocalContext env; 2050 env.ExposeDebug(); 2051 2052 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2053 v8::Undefined()); 2054 2055 v8::Local<v8::Function> f; 2056 v8::Local<v8::String> script = v8::String::New( 2057 "function f() {\n" 2058 " a = 0; // line 8 as this script has line offset 7\n" 2059 " b = 0; // line 9 as this script has line offset 7\n" 2060 "}"); 2061 2062 // Create script origin both name and line offset. 2063 v8::ScriptOrigin origin(v8::String::New("test.html"), 2064 v8::Integer::New(7)); 2065 2066 // Set two script break points before the script is loaded. 2067 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); 2068 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); 2069 2070 // Compile the script and get the function. 2071 v8::Script::Compile(script, &origin)->Run(); 2072 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2073 2074 // Call f and check that the script break point is active. 2075 break_point_hit_count = 0; 2076 f->Call(env->Global(), 0, NULL); 2077 CHECK_EQ(2, break_point_hit_count); 2078 2079 // Clear the script break points. 2080 ClearBreakPointFromJS(sbp1); 2081 ClearBreakPointFromJS(sbp2); 2082 2083 // Call f and check that no script break points are active. 2084 break_point_hit_count = 0; 2085 f->Call(env->Global(), 0, NULL); 2086 CHECK_EQ(0, break_point_hit_count); 2087 2088 // Set a script break point with the script loaded. 2089 sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); 2090 2091 // Call f and check that the script break point is active. 2092 break_point_hit_count = 0; 2093 f->Call(env->Global(), 0, NULL); 2094 CHECK_EQ(1, break_point_hit_count); 2095 2096 v8::Debug::SetDebugEventListener(NULL); 2097 CheckDebuggerUnloaded(); 2098 } 2099 2100 2101 // Test script break points set on lines. 2102 TEST(ScriptBreakPointLine) { 2103 v8::HandleScope scope; 2104 DebugLocalContext env; 2105 env.ExposeDebug(); 2106 2107 // Create a function for checking the function when hitting a break point. 2108 frame_function_name = CompileFunction(&env, 2109 frame_function_name_source, 2110 "frame_function_name"); 2111 2112 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2113 v8::Undefined()); 2114 2115 v8::Local<v8::Function> f; 2116 v8::Local<v8::Function> g; 2117 v8::Local<v8::String> script = v8::String::New( 2118 "a = 0 // line 0\n" 2119 "function f() {\n" 2120 " a = 1; // line 2\n" 2121 "}\n" 2122 " a = 2; // line 4\n" 2123 " /* xx */ function g() { // line 5\n" 2124 " function h() { // line 6\n" 2125 " a = 3; // line 7\n" 2126 " }\n" 2127 " h(); // line 9\n" 2128 " a = 4; // line 10\n" 2129 " }\n" 2130 " a=5; // line 12"); 2131 2132 // Set a couple script break point before the script is loaded. 2133 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); 2134 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); 2135 int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); 2136 2137 // Compile the script and get the function. 2138 break_point_hit_count = 0; 2139 v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); 2140 v8::Script::Compile(script, &origin)->Run(); 2141 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2142 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 2143 2144 // Chesk that a break point was hit when the script was run. 2145 CHECK_EQ(1, break_point_hit_count); 2146 CHECK_EQ(0, StrLength(last_function_hit)); 2147 2148 // Call f and check that the script break point. 2149 f->Call(env->Global(), 0, NULL); 2150 CHECK_EQ(2, break_point_hit_count); 2151 CHECK_EQ("f", last_function_hit); 2152 2153 // Call g and check that the script break point. 2154 g->Call(env->Global(), 0, NULL); 2155 CHECK_EQ(3, break_point_hit_count); 2156 CHECK_EQ("g", last_function_hit); 2157 2158 // Clear the script break point on g and set one on h. 2159 ClearBreakPointFromJS(sbp3); 2160 int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); 2161 2162 // Call g and check that the script break point in h is hit. 2163 g->Call(env->Global(), 0, NULL); 2164 CHECK_EQ(4, break_point_hit_count); 2165 CHECK_EQ("h", last_function_hit); 2166 2167 // Clear break points in f and h. Set a new one in the script between 2168 // functions f and g and test that there is no break points in f and g any 2169 // more. 2170 ClearBreakPointFromJS(sbp2); 2171 ClearBreakPointFromJS(sbp4); 2172 int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); 2173 break_point_hit_count = 0; 2174 f->Call(env->Global(), 0, NULL); 2175 g->Call(env->Global(), 0, NULL); 2176 CHECK_EQ(0, break_point_hit_count); 2177 2178 // Reload the script which should hit two break points. 2179 break_point_hit_count = 0; 2180 v8::Script::Compile(script, &origin)->Run(); 2181 CHECK_EQ(2, break_point_hit_count); 2182 CHECK_EQ(0, StrLength(last_function_hit)); 2183 2184 // Set a break point in the code after the last function decleration. 2185 int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); 2186 2187 // Reload the script which should hit three break points. 2188 break_point_hit_count = 0; 2189 v8::Script::Compile(script, &origin)->Run(); 2190 CHECK_EQ(3, break_point_hit_count); 2191 CHECK_EQ(0, StrLength(last_function_hit)); 2192 2193 // Clear the last break points, and reload the script which should not hit any 2194 // break points. 2195 ClearBreakPointFromJS(sbp1); 2196 ClearBreakPointFromJS(sbp5); 2197 ClearBreakPointFromJS(sbp6); 2198 break_point_hit_count = 0; 2199 v8::Script::Compile(script, &origin)->Run(); 2200 CHECK_EQ(0, break_point_hit_count); 2201 2202 v8::Debug::SetDebugEventListener(NULL); 2203 CheckDebuggerUnloaded(); 2204 } 2205 2206 2207 // Test top level script break points set on lines. 2208 TEST(ScriptBreakPointLineTopLevel) { 2209 v8::HandleScope scope; 2210 DebugLocalContext env; 2211 env.ExposeDebug(); 2212 2213 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2214 v8::Undefined()); 2215 2216 v8::Local<v8::String> script = v8::String::New( 2217 "function f() {\n" 2218 " a = 1; // line 1\n" 2219 "}\n" 2220 "a = 2; // line 3\n"); 2221 v8::Local<v8::Function> f; 2222 { 2223 v8::HandleScope scope; 2224 v8::Script::Compile(script, v8::String::New("test.html"))->Run(); 2225 } 2226 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2227 2228 HEAP->CollectAllGarbage(false); 2229 2230 SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2231 2232 // Call f and check that there was no break points. 2233 break_point_hit_count = 0; 2234 f->Call(env->Global(), 0, NULL); 2235 CHECK_EQ(0, break_point_hit_count); 2236 2237 // Recompile and run script and check that break point was hit. 2238 break_point_hit_count = 0; 2239 v8::Script::Compile(script, v8::String::New("test.html"))->Run(); 2240 CHECK_EQ(1, break_point_hit_count); 2241 2242 // Call f and check that there are still no break points. 2243 break_point_hit_count = 0; 2244 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2245 CHECK_EQ(0, break_point_hit_count); 2246 2247 v8::Debug::SetDebugEventListener(NULL); 2248 CheckDebuggerUnloaded(); 2249 } 2250 2251 2252 // Test that it is possible to add and remove break points in a top level 2253 // function which has no references but has not been collected yet. 2254 TEST(ScriptBreakPointTopLevelCrash) { 2255 v8::HandleScope scope; 2256 DebugLocalContext env; 2257 env.ExposeDebug(); 2258 2259 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2260 v8::Undefined()); 2261 2262 v8::Local<v8::String> script_source = v8::String::New( 2263 "function f() {\n" 2264 " return 0;\n" 2265 "}\n" 2266 "f()"); 2267 2268 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2269 { 2270 v8::HandleScope scope; 2271 break_point_hit_count = 0; 2272 v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); 2273 CHECK_EQ(1, break_point_hit_count); 2274 } 2275 2276 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2277 ClearBreakPointFromJS(sbp1); 2278 ClearBreakPointFromJS(sbp2); 2279 2280 v8::Debug::SetDebugEventListener(NULL); 2281 CheckDebuggerUnloaded(); 2282 } 2283 2284 2285 // Test that it is possible to remove the last break point for a function 2286 // inside the break handling of that break point. 2287 TEST(RemoveBreakPointInBreak) { 2288 v8::HandleScope scope; 2289 DebugLocalContext env; 2290 2291 v8::Local<v8::Function> foo = 2292 CompileFunction(&env, "function foo(){a=1;}", "foo"); 2293 debug_event_remove_break_point = SetBreakPoint(foo, 0); 2294 2295 // Register the debug event listener pasing the function 2296 v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); 2297 2298 break_point_hit_count = 0; 2299 foo->Call(env->Global(), 0, NULL); 2300 CHECK_EQ(1, break_point_hit_count); 2301 2302 break_point_hit_count = 0; 2303 foo->Call(env->Global(), 0, NULL); 2304 CHECK_EQ(0, break_point_hit_count); 2305 2306 v8::Debug::SetDebugEventListener(NULL); 2307 CheckDebuggerUnloaded(); 2308 } 2309 2310 2311 // Test that the debugger statement causes a break. 2312 TEST(DebuggerStatement) { 2313 break_point_hit_count = 0; 2314 v8::HandleScope scope; 2315 DebugLocalContext env; 2316 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2317 v8::Undefined()); 2318 v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); 2319 v8::Script::Compile(v8::String::New( 2320 "function foo(){debugger;debugger;}"))->Run(); 2321 v8::Local<v8::Function> foo = 2322 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 2323 v8::Local<v8::Function> bar = 2324 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar"))); 2325 2326 // Run function with debugger statement 2327 bar->Call(env->Global(), 0, NULL); 2328 CHECK_EQ(1, break_point_hit_count); 2329 2330 // Run function with two debugger statement 2331 foo->Call(env->Global(), 0, NULL); 2332 CHECK_EQ(3, break_point_hit_count); 2333 2334 v8::Debug::SetDebugEventListener(NULL); 2335 CheckDebuggerUnloaded(); 2336 } 2337 2338 2339 // Test setting a breakpoint on the debugger statement. 2340 TEST(DebuggerStatementBreakpoint) { 2341 break_point_hit_count = 0; 2342 v8::HandleScope scope; 2343 DebugLocalContext env; 2344 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2345 v8::Undefined()); 2346 v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); 2347 v8::Local<v8::Function> foo = 2348 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 2349 2350 // The debugger statement triggers breakpint hit 2351 foo->Call(env->Global(), 0, NULL); 2352 CHECK_EQ(1, break_point_hit_count); 2353 2354 int bp = SetBreakPoint(foo, 0); 2355 2356 // Set breakpoint does not duplicate hits 2357 foo->Call(env->Global(), 0, NULL); 2358 CHECK_EQ(2, break_point_hit_count); 2359 2360 ClearBreakPoint(bp); 2361 v8::Debug::SetDebugEventListener(NULL); 2362 CheckDebuggerUnloaded(); 2363 } 2364 2365 2366 // Thest that the evaluation of expressions when a break point is hit generates 2367 // the correct results. 2368 TEST(DebugEvaluate) { 2369 v8::HandleScope scope; 2370 DebugLocalContext env; 2371 env.ExposeDebug(); 2372 2373 // Create a function for checking the evaluation when hitting a break point. 2374 evaluate_check_function = CompileFunction(&env, 2375 evaluate_check_source, 2376 "evaluate_check"); 2377 // Register the debug event listener 2378 v8::Debug::SetDebugEventListener(DebugEventEvaluate); 2379 2380 // Different expected vaules of x and a when in a break point (u = undefined, 2381 // d = Hello, world!). 2382 struct EvaluateCheck checks_uu[] = { 2383 {"x", v8::Undefined()}, 2384 {"a", v8::Undefined()}, 2385 {NULL, v8::Handle<v8::Value>()} 2386 }; 2387 struct EvaluateCheck checks_hu[] = { 2388 {"x", v8::String::New("Hello, world!")}, 2389 {"a", v8::Undefined()}, 2390 {NULL, v8::Handle<v8::Value>()} 2391 }; 2392 struct EvaluateCheck checks_hh[] = { 2393 {"x", v8::String::New("Hello, world!")}, 2394 {"a", v8::String::New("Hello, world!")}, 2395 {NULL, v8::Handle<v8::Value>()} 2396 }; 2397 2398 // Simple test function. The "y=0" is in the function foo to provide a break 2399 // location. For "y=0" the "y" is at position 15 in the barbar function 2400 // therefore setting breakpoint at position 15 will break at "y=0" and 2401 // setting it higher will break after. 2402 v8::Local<v8::Function> foo = CompileFunction(&env, 2403 "function foo(x) {" 2404 " var a;" 2405 " y=0;" // To ensure break location 1. 2406 " a=x;" 2407 " y=0;" // To ensure break location 2. 2408 "}", 2409 "foo"); 2410 const int foo_break_position_1 = 15; 2411 const int foo_break_position_2 = 29; 2412 2413 // Arguments with one parameter "Hello, world!" 2414 v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") }; 2415 2416 // Call foo with breakpoint set before a=x and undefined as parameter. 2417 int bp = SetBreakPoint(foo, foo_break_position_1); 2418 checks = checks_uu; 2419 foo->Call(env->Global(), 0, NULL); 2420 2421 // Call foo with breakpoint set before a=x and parameter "Hello, world!". 2422 checks = checks_hu; 2423 foo->Call(env->Global(), 1, argv_foo); 2424 2425 // Call foo with breakpoint set after a=x and parameter "Hello, world!". 2426 ClearBreakPoint(bp); 2427 SetBreakPoint(foo, foo_break_position_2); 2428 checks = checks_hh; 2429 foo->Call(env->Global(), 1, argv_foo); 2430 2431 // Test function with an inner function. The "y=0" is in function barbar 2432 // to provide a break location. For "y=0" the "y" is at position 8 in the 2433 // barbar function therefore setting breakpoint at position 8 will break at 2434 // "y=0" and setting it higher will break after. 2435 v8::Local<v8::Function> bar = CompileFunction(&env, 2436 "y = 0;" 2437 "x = 'Goodbye, world!';" 2438 "function bar(x, b) {" 2439 " var a;" 2440 " function barbar() {" 2441 " y=0; /* To ensure break location.*/" 2442 " a=x;" 2443 " };" 2444 " debug.Debug.clearAllBreakPoints();" 2445 " barbar();" 2446 " y=0;a=x;" 2447 "}", 2448 "bar"); 2449 const int barbar_break_position = 8; 2450 2451 // Call bar setting breakpoint before a=x in barbar and undefined as 2452 // parameter. 2453 checks = checks_uu; 2454 v8::Handle<v8::Value> argv_bar_1[2] = { 2455 v8::Undefined(), 2456 v8::Number::New(barbar_break_position) 2457 }; 2458 bar->Call(env->Global(), 2, argv_bar_1); 2459 2460 // Call bar setting breakpoint before a=x in barbar and parameter 2461 // "Hello, world!". 2462 checks = checks_hu; 2463 v8::Handle<v8::Value> argv_bar_2[2] = { 2464 v8::String::New("Hello, world!"), 2465 v8::Number::New(barbar_break_position) 2466 }; 2467 bar->Call(env->Global(), 2, argv_bar_2); 2468 2469 // Call bar setting breakpoint after a=x in barbar and parameter 2470 // "Hello, world!". 2471 checks = checks_hh; 2472 v8::Handle<v8::Value> argv_bar_3[2] = { 2473 v8::String::New("Hello, world!"), 2474 v8::Number::New(barbar_break_position + 1) 2475 }; 2476 bar->Call(env->Global(), 2, argv_bar_3); 2477 2478 v8::Debug::SetDebugEventListener(NULL); 2479 CheckDebuggerUnloaded(); 2480 } 2481 2482 // Copies a C string to a 16-bit string. Does not check for buffer overflow. 2483 // Does not use the V8 engine to convert strings, so it can be used 2484 // in any thread. Returns the length of the string. 2485 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { 2486 int i; 2487 for (i = 0; input_buffer[i] != '\0'; ++i) { 2488 // ASCII does not use chars > 127, but be careful anyway. 2489 output_buffer[i] = static_cast<unsigned char>(input_buffer[i]); 2490 } 2491 output_buffer[i] = 0; 2492 return i; 2493 } 2494 2495 // Copies a 16-bit string to a C string by dropping the high byte of 2496 // each character. Does not check for buffer overflow. 2497 // Can be used in any thread. Requires string length as an input. 2498 int Utf16ToAscii(const uint16_t* input_buffer, int length, 2499 char* output_buffer, int output_len = -1) { 2500 if (output_len >= 0) { 2501 if (length > output_len - 1) { 2502 length = output_len - 1; 2503 } 2504 } 2505 2506 for (int i = 0; i < length; ++i) { 2507 output_buffer[i] = static_cast<char>(input_buffer[i]); 2508 } 2509 output_buffer[length] = '\0'; 2510 return length; 2511 } 2512 2513 2514 // We match parts of the message to get evaluate result int value. 2515 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { 2516 if (strstr(message, "\"command\":\"evaluate\"") == NULL) { 2517 return false; 2518 } 2519 const char* prefix = "\"text\":\""; 2520 char* pos1 = strstr(message, prefix); 2521 if (pos1 == NULL) { 2522 return false; 2523 } 2524 pos1 += strlen(prefix); 2525 char* pos2 = strchr(pos1, '"'); 2526 if (pos2 == NULL) { 2527 return false; 2528 } 2529 Vector<char> buf(buffer, buffer_size); 2530 int len = static_cast<int>(pos2 - pos1); 2531 if (len > buffer_size - 1) { 2532 len = buffer_size - 1; 2533 } 2534 OS::StrNCpy(buf, pos1, len); 2535 buffer[buffer_size - 1] = '\0'; 2536 return true; 2537 } 2538 2539 2540 struct EvaluateResult { 2541 static const int kBufferSize = 20; 2542 char buffer[kBufferSize]; 2543 }; 2544 2545 struct DebugProcessDebugMessagesData { 2546 static const int kArraySize = 5; 2547 int counter; 2548 EvaluateResult results[kArraySize]; 2549 2550 void reset() { 2551 counter = 0; 2552 } 2553 EvaluateResult* current() { 2554 return &results[counter % kArraySize]; 2555 } 2556 void next() { 2557 counter++; 2558 } 2559 }; 2560 2561 DebugProcessDebugMessagesData process_debug_messages_data; 2562 2563 static void DebugProcessDebugMessagesHandler( 2564 const uint16_t* message, 2565 int length, 2566 v8::Debug::ClientData* client_data) { 2567 2568 const int kBufferSize = 100000; 2569 char print_buffer[kBufferSize]; 2570 Utf16ToAscii(message, length, print_buffer, kBufferSize); 2571 2572 EvaluateResult* array_item = process_debug_messages_data.current(); 2573 2574 bool res = GetEvaluateStringResult(print_buffer, 2575 array_item->buffer, 2576 EvaluateResult::kBufferSize); 2577 if (res) { 2578 process_debug_messages_data.next(); 2579 } 2580 } 2581 2582 // Test that the evaluation of expressions works even from ProcessDebugMessages 2583 // i.e. with empty stack. 2584 TEST(DebugEvaluateWithoutStack) { 2585 v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); 2586 2587 v8::HandleScope scope; 2588 DebugLocalContext env; 2589 2590 const char* source = 2591 "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; 2592 2593 v8::Script::Compile(v8::String::New(source))->Run(); 2594 2595 v8::Debug::ProcessDebugMessages(); 2596 2597 const int kBufferSize = 1000; 2598 uint16_t buffer[kBufferSize]; 2599 2600 const char* command_111 = "{\"seq\":111," 2601 "\"type\":\"request\"," 2602 "\"command\":\"evaluate\"," 2603 "\"arguments\":{" 2604 " \"global\":true," 2605 " \"expression\":\"v1\",\"disable_break\":true" 2606 "}}"; 2607 2608 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); 2609 2610 const char* command_112 = "{\"seq\":112," 2611 "\"type\":\"request\"," 2612 "\"command\":\"evaluate\"," 2613 "\"arguments\":{" 2614 " \"global\":true," 2615 " \"expression\":\"getAnimal()\",\"disable_break\":true" 2616 "}}"; 2617 2618 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); 2619 2620 const char* command_113 = "{\"seq\":113," 2621 "\"type\":\"request\"," 2622 "\"command\":\"evaluate\"," 2623 "\"arguments\":{" 2624 " \"global\":true," 2625 " \"expression\":\"239 + 566\",\"disable_break\":true" 2626 "}}"; 2627 2628 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); 2629 2630 v8::Debug::ProcessDebugMessages(); 2631 2632 CHECK_EQ(3, process_debug_messages_data.counter); 2633 2634 CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); 2635 CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 2636 0); 2637 CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); 2638 2639 v8::Debug::SetMessageHandler(NULL); 2640 v8::Debug::SetDebugEventListener(NULL); 2641 CheckDebuggerUnloaded(); 2642 } 2643 2644 2645 // Simple test of the stepping mechanism using only store ICs. 2646 TEST(DebugStepLinear) { 2647 v8::HandleScope scope; 2648 DebugLocalContext env; 2649 2650 // Create a function for testing stepping. 2651 v8::Local<v8::Function> foo = CompileFunction(&env, 2652 "function foo(){a=1;b=1;c=1;}", 2653 "foo"); 2654 2655 // Run foo to allow it to get optimized. 2656 CompileRun("a=0; b=0; c=0; foo();"); 2657 2658 SetBreakPoint(foo, 3); 2659 2660 // Register a debug event listener which steps and counts. 2661 v8::Debug::SetDebugEventListener(DebugEventStep); 2662 2663 step_action = StepIn; 2664 break_point_hit_count = 0; 2665 foo->Call(env->Global(), 0, NULL); 2666 2667 // With stepping all break locations are hit. 2668 CHECK_EQ(4, break_point_hit_count); 2669 2670 v8::Debug::SetDebugEventListener(NULL); 2671 CheckDebuggerUnloaded(); 2672 2673 // Register a debug event listener which just counts. 2674 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 2675 2676 SetBreakPoint(foo, 3); 2677 break_point_hit_count = 0; 2678 foo->Call(env->Global(), 0, NULL); 2679 2680 // Without stepping only active break points are hit. 2681 CHECK_EQ(1, break_point_hit_count); 2682 2683 v8::Debug::SetDebugEventListener(NULL); 2684 CheckDebuggerUnloaded(); 2685 } 2686 2687 2688 // Test of the stepping mechanism for keyed load in a loop. 2689 TEST(DebugStepKeyedLoadLoop) { 2690 v8::HandleScope scope; 2691 DebugLocalContext env; 2692 2693 // Register a debug event listener which steps and counts. 2694 v8::Debug::SetDebugEventListener(DebugEventStep); 2695 2696 // Create a function for testing stepping of keyed load. The statement 'y=1' 2697 // is there to have more than one breakable statement in the loop, TODO(315). 2698 v8::Local<v8::Function> foo = CompileFunction( 2699 &env, 2700 "function foo(a) {\n" 2701 " var x;\n" 2702 " var len = a.length;\n" 2703 " for (var i = 0; i < len; i++) {\n" 2704 " y = 1;\n" 2705 " x = a[i];\n" 2706 " }\n" 2707 "}\n" 2708 "y=0\n", 2709 "foo"); 2710 2711 // Create array [0,1,2,3,4,5,6,7,8,9] 2712 v8::Local<v8::Array> a = v8::Array::New(10); 2713 for (int i = 0; i < 10; i++) { 2714 a->Set(v8::Number::New(i), v8::Number::New(i)); 2715 } 2716 2717 // Call function without any break points to ensure inlining is in place. 2718 const int kArgc = 1; 2719 v8::Handle<v8::Value> args[kArgc] = { a }; 2720 foo->Call(env->Global(), kArgc, args); 2721 2722 // Setup break point and step through the function. 2723 SetBreakPoint(foo, 3); 2724 step_action = StepNext; 2725 break_point_hit_count = 0; 2726 foo->Call(env->Global(), kArgc, args); 2727 2728 // With stepping all break locations are hit. 2729 CHECK_EQ(33, break_point_hit_count); 2730 2731 v8::Debug::SetDebugEventListener(NULL); 2732 CheckDebuggerUnloaded(); 2733 } 2734 2735 2736 // Test of the stepping mechanism for keyed store in a loop. 2737 TEST(DebugStepKeyedStoreLoop) { 2738 v8::HandleScope scope; 2739 DebugLocalContext env; 2740 2741 // Register a debug event listener which steps and counts. 2742 v8::Debug::SetDebugEventListener(DebugEventStep); 2743 2744 // Create a function for testing stepping of keyed store. The statement 'y=1' 2745 // is there to have more than one breakable statement in the loop, TODO(315). 2746 v8::Local<v8::Function> foo = CompileFunction( 2747 &env, 2748 "function foo(a) {\n" 2749 " var len = a.length;\n" 2750 " for (var i = 0; i < len; i++) {\n" 2751 " y = 1;\n" 2752 " a[i] = 42;\n" 2753 " }\n" 2754 "}\n" 2755 "y=0\n", 2756 "foo"); 2757 2758 // Create array [0,1,2,3,4,5,6,7,8,9] 2759 v8::Local<v8::Array> a = v8::Array::New(10); 2760 for (int i = 0; i < 10; i++) { 2761 a->Set(v8::Number::New(i), v8::Number::New(i)); 2762 } 2763 2764 // Call function without any break points to ensure inlining is in place. 2765 const int kArgc = 1; 2766 v8::Handle<v8::Value> args[kArgc] = { a }; 2767 foo->Call(env->Global(), kArgc, args); 2768 2769 // Setup break point and step through the function. 2770 SetBreakPoint(foo, 3); 2771 step_action = StepNext; 2772 break_point_hit_count = 0; 2773 foo->Call(env->Global(), kArgc, args); 2774 2775 // With stepping all break locations are hit. 2776 CHECK_EQ(32, break_point_hit_count); 2777 2778 v8::Debug::SetDebugEventListener(NULL); 2779 CheckDebuggerUnloaded(); 2780 } 2781 2782 2783 // Test of the stepping mechanism for named load in a loop. 2784 TEST(DebugStepNamedLoadLoop) { 2785 v8::HandleScope scope; 2786 DebugLocalContext env; 2787 2788 // Register a debug event listener which steps and counts. 2789 v8::Debug::SetDebugEventListener(DebugEventStep); 2790 2791 // Create a function for testing stepping of named load. 2792 v8::Local<v8::Function> foo = CompileFunction( 2793 &env, 2794 "function foo() {\n" 2795 " var a = [];\n" 2796 " var s = \"\";\n" 2797 " for (var i = 0; i < 10; i++) {\n" 2798 " var v = new V(i, i + 1);\n" 2799 " v.y;\n" 2800 " a.length;\n" // Special case: array length. 2801 " s.length;\n" // Special case: string length. 2802 " }\n" 2803 "}\n" 2804 "function V(x, y) {\n" 2805 " this.x = x;\n" 2806 " this.y = y;\n" 2807 "}\n", 2808 "foo"); 2809 2810 // Call function without any break points to ensure inlining is in place. 2811 foo->Call(env->Global(), 0, NULL); 2812 2813 // Setup break point and step through the function. 2814 SetBreakPoint(foo, 4); 2815 step_action = StepNext; 2816 break_point_hit_count = 0; 2817 foo->Call(env->Global(), 0, NULL); 2818 2819 // With stepping all break locations are hit. 2820 CHECK_EQ(53, break_point_hit_count); 2821 2822 v8::Debug::SetDebugEventListener(NULL); 2823 CheckDebuggerUnloaded(); 2824 } 2825 2826 2827 static void DoDebugStepNamedStoreLoop(int expected) { 2828 v8::HandleScope scope; 2829 DebugLocalContext env; 2830 2831 // Register a debug event listener which steps and counts. 2832 v8::Debug::SetDebugEventListener(DebugEventStep); 2833 2834 // Create a function for testing stepping of named store. 2835 v8::Local<v8::Function> foo = CompileFunction( 2836 &env, 2837 "function foo() {\n" 2838 " var a = {a:1};\n" 2839 " for (var i = 0; i < 10; i++) {\n" 2840 " a.a = 2\n" 2841 " }\n" 2842 "}\n", 2843 "foo"); 2844 2845 // Call function without any break points to ensure inlining is in place. 2846 foo->Call(env->Global(), 0, NULL); 2847 2848 // Setup break point and step through the function. 2849 SetBreakPoint(foo, 3); 2850 step_action = StepNext; 2851 break_point_hit_count = 0; 2852 foo->Call(env->Global(), 0, NULL); 2853 2854 // With stepping all expected break locations are hit. 2855 CHECK_EQ(expected, break_point_hit_count); 2856 2857 v8::Debug::SetDebugEventListener(NULL); 2858 CheckDebuggerUnloaded(); 2859 } 2860 2861 2862 // Test of the stepping mechanism for named load in a loop. 2863 TEST(DebugStepNamedStoreLoop) { 2864 DoDebugStepNamedStoreLoop(22); 2865 } 2866 2867 2868 // Test the stepping mechanism with different ICs. 2869 TEST(DebugStepLinearMixedICs) { 2870 v8::HandleScope scope; 2871 DebugLocalContext env; 2872 2873 // Register a debug event listener which steps and counts. 2874 v8::Debug::SetDebugEventListener(DebugEventStep); 2875 2876 // Create a function for testing stepping. 2877 v8::Local<v8::Function> foo = CompileFunction(&env, 2878 "function bar() {};" 2879 "function foo() {" 2880 " var x;" 2881 " var index='name';" 2882 " var y = {};" 2883 " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); 2884 2885 // Run functions to allow them to get optimized. 2886 CompileRun("a=0; b=0; bar(); foo();"); 2887 2888 SetBreakPoint(foo, 0); 2889 2890 step_action = StepIn; 2891 break_point_hit_count = 0; 2892 foo->Call(env->Global(), 0, NULL); 2893 2894 // With stepping all break locations are hit. 2895 CHECK_EQ(11, break_point_hit_count); 2896 2897 v8::Debug::SetDebugEventListener(NULL); 2898 CheckDebuggerUnloaded(); 2899 2900 // Register a debug event listener which just counts. 2901 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 2902 2903 SetBreakPoint(foo, 0); 2904 break_point_hit_count = 0; 2905 foo->Call(env->Global(), 0, NULL); 2906 2907 // Without stepping only active break points are hit. 2908 CHECK_EQ(1, break_point_hit_count); 2909 2910 v8::Debug::SetDebugEventListener(NULL); 2911 CheckDebuggerUnloaded(); 2912 } 2913 2914 2915 TEST(DebugStepDeclarations) { 2916 v8::HandleScope scope; 2917 DebugLocalContext env; 2918 2919 // Register a debug event listener which steps and counts. 2920 v8::Debug::SetDebugEventListener(DebugEventStep); 2921 2922 // Create a function for testing stepping. Run it to allow it to get 2923 // optimized. 2924 const char* src = "function foo() { " 2925 " var a;" 2926 " var b = 1;" 2927 " var c = foo;" 2928 " var d = Math.floor;" 2929 " var e = b + d(1.2);" 2930 "}" 2931 "foo()"; 2932 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 2933 2934 SetBreakPoint(foo, 0); 2935 2936 // Stepping through the declarations. 2937 step_action = StepIn; 2938 break_point_hit_count = 0; 2939 foo->Call(env->Global(), 0, NULL); 2940 CHECK_EQ(6, break_point_hit_count); 2941 2942 // Get rid of the debug event listener. 2943 v8::Debug::SetDebugEventListener(NULL); 2944 CheckDebuggerUnloaded(); 2945 } 2946 2947 2948 TEST(DebugStepLocals) { 2949 v8::HandleScope scope; 2950 DebugLocalContext env; 2951 2952 // Register a debug event listener which steps and counts. 2953 v8::Debug::SetDebugEventListener(DebugEventStep); 2954 2955 // Create a function for testing stepping. Run it to allow it to get 2956 // optimized. 2957 const char* src = "function foo() { " 2958 " var a,b;" 2959 " a = 1;" 2960 " b = a + 2;" 2961 " b = 1 + 2 + 3;" 2962 " a = Math.floor(b);" 2963 "}" 2964 "foo()"; 2965 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 2966 2967 SetBreakPoint(foo, 0); 2968 2969 // Stepping through the declarations. 2970 step_action = StepIn; 2971 break_point_hit_count = 0; 2972 foo->Call(env->Global(), 0, NULL); 2973 CHECK_EQ(6, break_point_hit_count); 2974 2975 // Get rid of the debug event listener. 2976 v8::Debug::SetDebugEventListener(NULL); 2977 CheckDebuggerUnloaded(); 2978 } 2979 2980 2981 TEST(DebugStepIf) { 2982 v8::HandleScope scope; 2983 DebugLocalContext env; 2984 2985 // Register a debug event listener which steps and counts. 2986 v8::Debug::SetDebugEventListener(DebugEventStep); 2987 2988 // Create a function for testing stepping. Run it to allow it to get 2989 // optimized. 2990 const int argc = 1; 2991 const char* src = "function foo(x) { " 2992 " a = 1;" 2993 " if (x) {" 2994 " b = 1;" 2995 " } else {" 2996 " c = 1;" 2997 " d = 1;" 2998 " }" 2999 "}" 3000 "a=0; b=0; c=0; d=0; foo()"; 3001 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3002 SetBreakPoint(foo, 0); 3003 3004 // Stepping through the true part. 3005 step_action = StepIn; 3006 break_point_hit_count = 0; 3007 v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; 3008 foo->Call(env->Global(), argc, argv_true); 3009 CHECK_EQ(4, break_point_hit_count); 3010 3011 // Stepping through the false part. 3012 step_action = StepIn; 3013 break_point_hit_count = 0; 3014 v8::Handle<v8::Value> argv_false[argc] = { v8::False() }; 3015 foo->Call(env->Global(), argc, argv_false); 3016 CHECK_EQ(5, break_point_hit_count); 3017 3018 // Get rid of the debug event listener. 3019 v8::Debug::SetDebugEventListener(NULL); 3020 CheckDebuggerUnloaded(); 3021 } 3022 3023 3024 TEST(DebugStepSwitch) { 3025 v8::HandleScope scope; 3026 DebugLocalContext env; 3027 3028 // Register a debug event listener which steps and counts. 3029 v8::Debug::SetDebugEventListener(DebugEventStep); 3030 3031 // Create a function for testing stepping. Run it to allow it to get 3032 // optimized. 3033 const int argc = 1; 3034 const char* src = "function foo(x) { " 3035 " a = 1;" 3036 " switch (x) {" 3037 " case 1:" 3038 " b = 1;" 3039 " case 2:" 3040 " c = 1;" 3041 " break;" 3042 " case 3:" 3043 " d = 1;" 3044 " e = 1;" 3045 " f = 1;" 3046 " break;" 3047 " }" 3048 "}" 3049 "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; 3050 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3051 SetBreakPoint(foo, 0); 3052 3053 // One case with fall-through. 3054 step_action = StepIn; 3055 break_point_hit_count = 0; 3056 v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) }; 3057 foo->Call(env->Global(), argc, argv_1); 3058 CHECK_EQ(6, break_point_hit_count); 3059 3060 // Another case. 3061 step_action = StepIn; 3062 break_point_hit_count = 0; 3063 v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) }; 3064 foo->Call(env->Global(), argc, argv_2); 3065 CHECK_EQ(5, break_point_hit_count); 3066 3067 // Last case. 3068 step_action = StepIn; 3069 break_point_hit_count = 0; 3070 v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) }; 3071 foo->Call(env->Global(), argc, argv_3); 3072 CHECK_EQ(7, break_point_hit_count); 3073 3074 // Get rid of the debug event listener. 3075 v8::Debug::SetDebugEventListener(NULL); 3076 CheckDebuggerUnloaded(); 3077 } 3078 3079 3080 TEST(DebugStepWhile) { 3081 v8::HandleScope scope; 3082 DebugLocalContext env; 3083 3084 // Register a debug event listener which steps and counts. 3085 v8::Debug::SetDebugEventListener(DebugEventStep); 3086 3087 // Create a function for testing stepping. Run it to allow it to get 3088 // optimized. 3089 const int argc = 1; 3090 const char* src = "function foo(x) { " 3091 " var a = 0;" 3092 " while (a < x) {" 3093 " a++;" 3094 " }" 3095 "}" 3096 "foo()"; 3097 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3098 SetBreakPoint(foo, 8); // "var a = 0;" 3099 3100 // Looping 10 times. 3101 step_action = StepIn; 3102 break_point_hit_count = 0; 3103 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3104 foo->Call(env->Global(), argc, argv_10); 3105 CHECK_EQ(22, break_point_hit_count); 3106 3107 // Looping 100 times. 3108 step_action = StepIn; 3109 break_point_hit_count = 0; 3110 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3111 foo->Call(env->Global(), argc, argv_100); 3112 CHECK_EQ(202, break_point_hit_count); 3113 3114 // Get rid of the debug event listener. 3115 v8::Debug::SetDebugEventListener(NULL); 3116 CheckDebuggerUnloaded(); 3117 } 3118 3119 3120 TEST(DebugStepDoWhile) { 3121 v8::HandleScope scope; 3122 DebugLocalContext env; 3123 3124 // Register a debug event listener which steps and counts. 3125 v8::Debug::SetDebugEventListener(DebugEventStep); 3126 3127 // Create a function for testing stepping. Run it to allow it to get 3128 // optimized. 3129 const int argc = 1; 3130 const char* src = "function foo(x) { " 3131 " var a = 0;" 3132 " do {" 3133 " a++;" 3134 " } while (a < x)" 3135 "}" 3136 "foo()"; 3137 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3138 SetBreakPoint(foo, 8); // "var a = 0;" 3139 3140 // Looping 10 times. 3141 step_action = StepIn; 3142 break_point_hit_count = 0; 3143 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3144 foo->Call(env->Global(), argc, argv_10); 3145 CHECK_EQ(22, break_point_hit_count); 3146 3147 // Looping 100 times. 3148 step_action = StepIn; 3149 break_point_hit_count = 0; 3150 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3151 foo->Call(env->Global(), argc, argv_100); 3152 CHECK_EQ(202, break_point_hit_count); 3153 3154 // Get rid of the debug event listener. 3155 v8::Debug::SetDebugEventListener(NULL); 3156 CheckDebuggerUnloaded(); 3157 } 3158 3159 3160 TEST(DebugStepFor) { 3161 v8::HandleScope scope; 3162 DebugLocalContext env; 3163 3164 // Register a debug event listener which steps and counts. 3165 v8::Debug::SetDebugEventListener(DebugEventStep); 3166 3167 // Create a function for testing stepping. Run it to allow it to get 3168 // optimized. 3169 const int argc = 1; 3170 const char* src = "function foo(x) { " 3171 " a = 1;" 3172 " for (i = 0; i < x; i++) {" 3173 " b = 1;" 3174 " }" 3175 "}" 3176 "a=0; b=0; i=0; foo()"; 3177 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3178 3179 SetBreakPoint(foo, 8); // "a = 1;" 3180 3181 // Looping 10 times. 3182 step_action = StepIn; 3183 break_point_hit_count = 0; 3184 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3185 foo->Call(env->Global(), argc, argv_10); 3186 CHECK_EQ(23, break_point_hit_count); 3187 3188 // Looping 100 times. 3189 step_action = StepIn; 3190 break_point_hit_count = 0; 3191 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3192 foo->Call(env->Global(), argc, argv_100); 3193 CHECK_EQ(203, break_point_hit_count); 3194 3195 // Get rid of the debug event listener. 3196 v8::Debug::SetDebugEventListener(NULL); 3197 CheckDebuggerUnloaded(); 3198 } 3199 3200 3201 TEST(DebugStepForContinue) { 3202 v8::HandleScope scope; 3203 DebugLocalContext env; 3204 3205 // Register a debug event listener which steps and counts. 3206 v8::Debug::SetDebugEventListener(DebugEventStep); 3207 3208 // Create a function for testing stepping. Run it to allow it to get 3209 // optimized. 3210 const int argc = 1; 3211 const char* src = "function foo(x) { " 3212 " var a = 0;" 3213 " var b = 0;" 3214 " var c = 0;" 3215 " for (var i = 0; i < x; i++) {" 3216 " a++;" 3217 " if (a % 2 == 0) continue;" 3218 " b++;" 3219 " c++;" 3220 " }" 3221 " return b;" 3222 "}" 3223 "foo()"; 3224 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3225 v8::Handle<v8::Value> result; 3226 SetBreakPoint(foo, 8); // "var a = 0;" 3227 3228 // Each loop generates 4 or 5 steps depending on whether a is equal. 3229 3230 // Looping 10 times. 3231 step_action = StepIn; 3232 break_point_hit_count = 0; 3233 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3234 result = foo->Call(env->Global(), argc, argv_10); 3235 CHECK_EQ(5, result->Int32Value()); 3236 CHECK_EQ(50, break_point_hit_count); 3237 3238 // Looping 100 times. 3239 step_action = StepIn; 3240 break_point_hit_count = 0; 3241 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3242 result = foo->Call(env->Global(), argc, argv_100); 3243 CHECK_EQ(50, result->Int32Value()); 3244 CHECK_EQ(455, break_point_hit_count); 3245 3246 // Get rid of the debug event listener. 3247 v8::Debug::SetDebugEventListener(NULL); 3248 CheckDebuggerUnloaded(); 3249 } 3250 3251 3252 TEST(DebugStepForBreak) { 3253 v8::HandleScope scope; 3254 DebugLocalContext env; 3255 3256 // Register a debug event listener which steps and counts. 3257 v8::Debug::SetDebugEventListener(DebugEventStep); 3258 3259 // Create a function for testing stepping. Run it to allow it to get 3260 // optimized. 3261 const int argc = 1; 3262 const char* src = "function foo(x) { " 3263 " var a = 0;" 3264 " var b = 0;" 3265 " var c = 0;" 3266 " for (var i = 0; i < 1000; i++) {" 3267 " a++;" 3268 " if (a == x) break;" 3269 " b++;" 3270 " c++;" 3271 " }" 3272 " return b;" 3273 "}" 3274 "foo()"; 3275 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3276 v8::Handle<v8::Value> result; 3277 SetBreakPoint(foo, 8); // "var a = 0;" 3278 3279 // Each loop generates 5 steps except for the last (when break is executed) 3280 // which only generates 4. 3281 3282 // Looping 10 times. 3283 step_action = StepIn; 3284 break_point_hit_count = 0; 3285 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3286 result = foo->Call(env->Global(), argc, argv_10); 3287 CHECK_EQ(9, result->Int32Value()); 3288 CHECK_EQ(53, break_point_hit_count); 3289 3290 // Looping 100 times. 3291 step_action = StepIn; 3292 break_point_hit_count = 0; 3293 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3294 result = foo->Call(env->Global(), argc, argv_100); 3295 CHECK_EQ(99, result->Int32Value()); 3296 CHECK_EQ(503, break_point_hit_count); 3297 3298 // Get rid of the debug event listener. 3299 v8::Debug::SetDebugEventListener(NULL); 3300 CheckDebuggerUnloaded(); 3301 } 3302 3303 3304 TEST(DebugStepForIn) { 3305 v8::HandleScope scope; 3306 DebugLocalContext env; 3307 3308 // Register a debug event listener which steps and counts. 3309 v8::Debug::SetDebugEventListener(DebugEventStep); 3310 3311 // Create a function for testing stepping. Run it to allow it to get 3312 // optimized. 3313 v8::Local<v8::Function> foo; 3314 const char* src_1 = "function foo() { " 3315 " var a = [1, 2];" 3316 " for (x in a) {" 3317 " b = 0;" 3318 " }" 3319 "}" 3320 "foo()"; 3321 foo = CompileFunction(&env, src_1, "foo"); 3322 SetBreakPoint(foo, 0); // "var a = ..." 3323 3324 step_action = StepIn; 3325 break_point_hit_count = 0; 3326 foo->Call(env->Global(), 0, NULL); 3327 CHECK_EQ(6, break_point_hit_count); 3328 3329 // Create a function for testing stepping. Run it to allow it to get 3330 // optimized. 3331 const char* src_2 = "function foo() { " 3332 " var a = {a:[1, 2, 3]};" 3333 " for (x in a.a) {" 3334 " b = 0;" 3335 " }" 3336 "}" 3337 "foo()"; 3338 foo = CompileFunction(&env, src_2, "foo"); 3339 SetBreakPoint(foo, 0); // "var a = ..." 3340 3341 step_action = StepIn; 3342 break_point_hit_count = 0; 3343 foo->Call(env->Global(), 0, NULL); 3344 CHECK_EQ(8, break_point_hit_count); 3345 3346 // Get rid of the debug event listener. 3347 v8::Debug::SetDebugEventListener(NULL); 3348 CheckDebuggerUnloaded(); 3349 } 3350 3351 3352 TEST(DebugStepWith) { 3353 v8::HandleScope scope; 3354 DebugLocalContext env; 3355 3356 // Register a debug event listener which steps and counts. 3357 v8::Debug::SetDebugEventListener(DebugEventStep); 3358 3359 // Create a function for testing stepping. Run it to allow it to get 3360 // optimized. 3361 const char* src = "function foo(x) { " 3362 " var a = {};" 3363 " with (a) {}" 3364 " with (b) {}" 3365 "}" 3366 "foo()"; 3367 env->Global()->Set(v8::String::New("b"), v8::Object::New()); 3368 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3369 v8::Handle<v8::Value> result; 3370 SetBreakPoint(foo, 8); // "var a = {};" 3371 3372 step_action = StepIn; 3373 break_point_hit_count = 0; 3374 foo->Call(env->Global(), 0, NULL); 3375 CHECK_EQ(4, break_point_hit_count); 3376 3377 // Get rid of the debug event listener. 3378 v8::Debug::SetDebugEventListener(NULL); 3379 CheckDebuggerUnloaded(); 3380 } 3381 3382 3383 TEST(DebugConditional) { 3384 v8::HandleScope scope; 3385 DebugLocalContext env; 3386 3387 // Register a debug event listener which steps and counts. 3388 v8::Debug::SetDebugEventListener(DebugEventStep); 3389 3390 // Create a function for testing stepping. Run it to allow it to get 3391 // optimized. 3392 const char* src = "function foo(x) { " 3393 " var a;" 3394 " a = x ? 1 : 2;" 3395 " return a;" 3396 "}" 3397 "foo()"; 3398 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3399 SetBreakPoint(foo, 0); // "var a;" 3400 3401 step_action = StepIn; 3402 break_point_hit_count = 0; 3403 foo->Call(env->Global(), 0, NULL); 3404 CHECK_EQ(5, break_point_hit_count); 3405 3406 step_action = StepIn; 3407 break_point_hit_count = 0; 3408 const int argc = 1; 3409 v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; 3410 foo->Call(env->Global(), argc, argv_true); 3411 CHECK_EQ(5, break_point_hit_count); 3412 3413 // Get rid of the debug event listener. 3414 v8::Debug::SetDebugEventListener(NULL); 3415 CheckDebuggerUnloaded(); 3416 } 3417 3418 3419 TEST(StepInOutSimple) { 3420 v8::HandleScope scope; 3421 DebugLocalContext env; 3422 3423 // Create a function for checking the function when hitting a break point. 3424 frame_function_name = CompileFunction(&env, 3425 frame_function_name_source, 3426 "frame_function_name"); 3427 3428 // Register a debug event listener which steps and counts. 3429 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3430 3431 // Create a function for testing stepping. Run it to allow it to get 3432 // optimized. 3433 const char* src = "function a() {b();c();}; " 3434 "function b() {c();}; " 3435 "function c() {}; " 3436 "a(); b(); c()"; 3437 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3438 SetBreakPoint(a, 0); 3439 3440 // Step through invocation of a with step in. 3441 step_action = StepIn; 3442 break_point_hit_count = 0; 3443 expected_step_sequence = "abcbaca"; 3444 a->Call(env->Global(), 0, NULL); 3445 CHECK_EQ(StrLength(expected_step_sequence), 3446 break_point_hit_count); 3447 3448 // Step through invocation of a with step next. 3449 step_action = StepNext; 3450 break_point_hit_count = 0; 3451 expected_step_sequence = "aaa"; 3452 a->Call(env->Global(), 0, NULL); 3453 CHECK_EQ(StrLength(expected_step_sequence), 3454 break_point_hit_count); 3455 3456 // Step through invocation of a with step out. 3457 step_action = StepOut; 3458 break_point_hit_count = 0; 3459 expected_step_sequence = "a"; 3460 a->Call(env->Global(), 0, NULL); 3461 CHECK_EQ(StrLength(expected_step_sequence), 3462 break_point_hit_count); 3463 3464 // Get rid of the debug event listener. 3465 v8::Debug::SetDebugEventListener(NULL); 3466 CheckDebuggerUnloaded(); 3467 } 3468 3469 3470 TEST(StepInOutTree) { 3471 v8::HandleScope scope; 3472 DebugLocalContext env; 3473 3474 // Create a function for checking the function when hitting a break point. 3475 frame_function_name = CompileFunction(&env, 3476 frame_function_name_source, 3477 "frame_function_name"); 3478 3479 // Register a debug event listener which steps and counts. 3480 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3481 3482 // Create a function for testing stepping. Run it to allow it to get 3483 // optimized. 3484 const char* src = "function a() {b(c(d()),d());c(d());d()}; " 3485 "function b(x,y) {c();}; " 3486 "function c(x) {}; " 3487 "function d() {}; " 3488 "a(); b(); c(); d()"; 3489 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3490 SetBreakPoint(a, 0); 3491 3492 // Step through invocation of a with step in. 3493 step_action = StepIn; 3494 break_point_hit_count = 0; 3495 expected_step_sequence = "adacadabcbadacada"; 3496 a->Call(env->Global(), 0, NULL); 3497 CHECK_EQ(StrLength(expected_step_sequence), 3498 break_point_hit_count); 3499 3500 // Step through invocation of a with step next. 3501 step_action = StepNext; 3502 break_point_hit_count = 0; 3503 expected_step_sequence = "aaaa"; 3504 a->Call(env->Global(), 0, NULL); 3505 CHECK_EQ(StrLength(expected_step_sequence), 3506 break_point_hit_count); 3507 3508 // Step through invocation of a with step out. 3509 step_action = StepOut; 3510 break_point_hit_count = 0; 3511 expected_step_sequence = "a"; 3512 a->Call(env->Global(), 0, NULL); 3513 CHECK_EQ(StrLength(expected_step_sequence), 3514 break_point_hit_count); 3515 3516 // Get rid of the debug event listener. 3517 v8::Debug::SetDebugEventListener(NULL); 3518 CheckDebuggerUnloaded(true); 3519 } 3520 3521 3522 TEST(StepInOutBranch) { 3523 v8::HandleScope scope; 3524 DebugLocalContext env; 3525 3526 // Create a function for checking the function when hitting a break point. 3527 frame_function_name = CompileFunction(&env, 3528 frame_function_name_source, 3529 "frame_function_name"); 3530 3531 // Register a debug event listener which steps and counts. 3532 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3533 3534 // Create a function for testing stepping. Run it to allow it to get 3535 // optimized. 3536 const char* src = "function a() {b(false);c();}; " 3537 "function b(x) {if(x){c();};}; " 3538 "function c() {}; " 3539 "a(); b(); c()"; 3540 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3541 SetBreakPoint(a, 0); 3542 3543 // Step through invocation of a. 3544 step_action = StepIn; 3545 break_point_hit_count = 0; 3546 expected_step_sequence = "abbaca"; 3547 a->Call(env->Global(), 0, NULL); 3548 CHECK_EQ(StrLength(expected_step_sequence), 3549 break_point_hit_count); 3550 3551 // Get rid of the debug event listener. 3552 v8::Debug::SetDebugEventListener(NULL); 3553 CheckDebuggerUnloaded(); 3554 } 3555 3556 3557 // Test that step in does not step into native functions. 3558 TEST(DebugStepNatives) { 3559 v8::HandleScope scope; 3560 DebugLocalContext env; 3561 3562 // Create a function for testing stepping. 3563 v8::Local<v8::Function> foo = CompileFunction( 3564 &env, 3565 "function foo(){debugger;Math.sin(1);}", 3566 "foo"); 3567 3568 // Register a debug event listener which steps and counts. 3569 v8::Debug::SetDebugEventListener(DebugEventStep); 3570 3571 step_action = StepIn; 3572 break_point_hit_count = 0; 3573 foo->Call(env->Global(), 0, NULL); 3574 3575 // With stepping all break locations are hit. 3576 CHECK_EQ(3, break_point_hit_count); 3577 3578 v8::Debug::SetDebugEventListener(NULL); 3579 CheckDebuggerUnloaded(); 3580 3581 // Register a debug event listener which just counts. 3582 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3583 3584 break_point_hit_count = 0; 3585 foo->Call(env->Global(), 0, NULL); 3586 3587 // Without stepping only active break points are hit. 3588 CHECK_EQ(1, break_point_hit_count); 3589 3590 v8::Debug::SetDebugEventListener(NULL); 3591 CheckDebuggerUnloaded(); 3592 } 3593 3594 3595 // Test that step in works with function.apply. 3596 TEST(DebugStepFunctionApply) { 3597 v8::HandleScope scope; 3598 DebugLocalContext env; 3599 3600 // Create a function for testing stepping. 3601 v8::Local<v8::Function> foo = CompileFunction( 3602 &env, 3603 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" 3604 "function foo(){ debugger; bar.apply(this, [1,2,3]); }", 3605 "foo"); 3606 3607 // Register a debug event listener which steps and counts. 3608 v8::Debug::SetDebugEventListener(DebugEventStep); 3609 3610 step_action = StepIn; 3611 break_point_hit_count = 0; 3612 foo->Call(env->Global(), 0, NULL); 3613 3614 // With stepping all break locations are hit. 3615 CHECK_EQ(7, break_point_hit_count); 3616 3617 v8::Debug::SetDebugEventListener(NULL); 3618 CheckDebuggerUnloaded(); 3619 3620 // Register a debug event listener which just counts. 3621 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3622 3623 break_point_hit_count = 0; 3624 foo->Call(env->Global(), 0, NULL); 3625 3626 // Without stepping only the debugger statement is hit. 3627 CHECK_EQ(1, break_point_hit_count); 3628 3629 v8::Debug::SetDebugEventListener(NULL); 3630 CheckDebuggerUnloaded(); 3631 } 3632 3633 3634 // Test that step in works with function.call. 3635 TEST(DebugStepFunctionCall) { 3636 v8::HandleScope scope; 3637 DebugLocalContext env; 3638 3639 // Create a function for testing stepping. 3640 v8::Local<v8::Function> foo = CompileFunction( 3641 &env, 3642 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" 3643 "function foo(a){ debugger;" 3644 " if (a) {" 3645 " bar.call(this, 1, 2, 3);" 3646 " } else {" 3647 " bar.call(this, 0);" 3648 " }" 3649 "}", 3650 "foo"); 3651 3652 // Register a debug event listener which steps and counts. 3653 v8::Debug::SetDebugEventListener(DebugEventStep); 3654 step_action = StepIn; 3655 3656 // Check stepping where the if condition in bar is false. 3657 break_point_hit_count = 0; 3658 foo->Call(env->Global(), 0, NULL); 3659 CHECK_EQ(6, break_point_hit_count); 3660 3661 // Check stepping where the if condition in bar is true. 3662 break_point_hit_count = 0; 3663 const int argc = 1; 3664 v8::Handle<v8::Value> argv[argc] = { v8::True() }; 3665 foo->Call(env->Global(), argc, argv); 3666 CHECK_EQ(8, break_point_hit_count); 3667 3668 v8::Debug::SetDebugEventListener(NULL); 3669 CheckDebuggerUnloaded(); 3670 3671 // Register a debug event listener which just counts. 3672 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3673 3674 break_point_hit_count = 0; 3675 foo->Call(env->Global(), 0, NULL); 3676 3677 // Without stepping only the debugger statement is hit. 3678 CHECK_EQ(1, break_point_hit_count); 3679 3680 v8::Debug::SetDebugEventListener(NULL); 3681 CheckDebuggerUnloaded(); 3682 } 3683 3684 3685 // Tests that breakpoint will be hit if it's set in script. 3686 TEST(PauseInScript) { 3687 v8::HandleScope scope; 3688 DebugLocalContext env; 3689 env.ExposeDebug(); 3690 3691 // Register a debug event listener which counts. 3692 v8::Debug::SetDebugEventListener(DebugEventCounter); 3693 3694 // Create a script that returns a function. 3695 const char* src = "(function (evt) {})"; 3696 const char* script_name = "StepInHandlerTest"; 3697 3698 // Set breakpoint in the script. 3699 SetScriptBreakPointByNameFromJS(script_name, 0, -1); 3700 break_point_hit_count = 0; 3701 3702 v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); 3703 v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src), 3704 &origin); 3705 v8::Local<v8::Value> r = script->Run(); 3706 3707 CHECK(r->IsFunction()); 3708 CHECK_EQ(1, break_point_hit_count); 3709 3710 // Get rid of the debug event listener. 3711 v8::Debug::SetDebugEventListener(NULL); 3712 CheckDebuggerUnloaded(); 3713 } 3714 3715 3716 // Test break on exceptions. For each exception break combination the number 3717 // of debug event exception callbacks and message callbacks are collected. The 3718 // number of debug event exception callbacks are used to check that the 3719 // debugger is called correctly and the number of message callbacks is used to 3720 // check that uncaught exceptions are still returned even if there is a break 3721 // for them. 3722 TEST(BreakOnException) { 3723 v8::HandleScope scope; 3724 DebugLocalContext env; 3725 env.ExposeDebug(); 3726 3727 v8::internal::Isolate::Current()->TraceException(false); 3728 3729 // Create functions for testing break on exception. 3730 v8::Local<v8::Function> throws = 3731 CompileFunction(&env, "function throws(){throw 1;}", "throws"); 3732 v8::Local<v8::Function> caught = 3733 CompileFunction(&env, 3734 "function caught(){try {throws();} catch(e) {};}", 3735 "caught"); 3736 v8::Local<v8::Function> notCaught = 3737 CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); 3738 3739 v8::V8::AddMessageListener(MessageCallbackCount); 3740 v8::Debug::SetDebugEventListener(DebugEventCounter); 3741 3742 // Initial state should be no break on exceptions. 3743 DebugEventCounterClear(); 3744 MessageCallbackCountClear(); 3745 caught->Call(env->Global(), 0, NULL); 3746 CHECK_EQ(0, exception_hit_count); 3747 CHECK_EQ(0, uncaught_exception_hit_count); 3748 CHECK_EQ(0, message_callback_count); 3749 notCaught->Call(env->Global(), 0, NULL); 3750 CHECK_EQ(0, exception_hit_count); 3751 CHECK_EQ(0, uncaught_exception_hit_count); 3752 CHECK_EQ(1, message_callback_count); 3753 3754 // No break on exception 3755 DebugEventCounterClear(); 3756 MessageCallbackCountClear(); 3757 ChangeBreakOnException(false, false); 3758 caught->Call(env->Global(), 0, NULL); 3759 CHECK_EQ(0, exception_hit_count); 3760 CHECK_EQ(0, uncaught_exception_hit_count); 3761 CHECK_EQ(0, message_callback_count); 3762 notCaught->Call(env->Global(), 0, NULL); 3763 CHECK_EQ(0, exception_hit_count); 3764 CHECK_EQ(0, uncaught_exception_hit_count); 3765 CHECK_EQ(1, message_callback_count); 3766 3767 // Break on uncaught exception 3768 DebugEventCounterClear(); 3769 MessageCallbackCountClear(); 3770 ChangeBreakOnException(false, true); 3771 caught->Call(env->Global(), 0, NULL); 3772 CHECK_EQ(0, exception_hit_count); 3773 CHECK_EQ(0, uncaught_exception_hit_count); 3774 CHECK_EQ(0, message_callback_count); 3775 notCaught->Call(env->Global(), 0, NULL); 3776 CHECK_EQ(1, exception_hit_count); 3777 CHECK_EQ(1, uncaught_exception_hit_count); 3778 CHECK_EQ(1, message_callback_count); 3779 3780 // Break on exception and uncaught exception 3781 DebugEventCounterClear(); 3782 MessageCallbackCountClear(); 3783 ChangeBreakOnException(true, true); 3784 caught->Call(env->Global(), 0, NULL); 3785 CHECK_EQ(1, exception_hit_count); 3786 CHECK_EQ(0, uncaught_exception_hit_count); 3787 CHECK_EQ(0, message_callback_count); 3788 notCaught->Call(env->Global(), 0, NULL); 3789 CHECK_EQ(2, exception_hit_count); 3790 CHECK_EQ(1, uncaught_exception_hit_count); 3791 CHECK_EQ(1, message_callback_count); 3792 3793 // Break on exception 3794 DebugEventCounterClear(); 3795 MessageCallbackCountClear(); 3796 ChangeBreakOnException(true, false); 3797 caught->Call(env->Global(), 0, NULL); 3798 CHECK_EQ(1, exception_hit_count); 3799 CHECK_EQ(0, uncaught_exception_hit_count); 3800 CHECK_EQ(0, message_callback_count); 3801 notCaught->Call(env->Global(), 0, NULL); 3802 CHECK_EQ(2, exception_hit_count); 3803 CHECK_EQ(1, uncaught_exception_hit_count); 3804 CHECK_EQ(1, message_callback_count); 3805 3806 // No break on exception using JavaScript 3807 DebugEventCounterClear(); 3808 MessageCallbackCountClear(); 3809 ChangeBreakOnExceptionFromJS(false, false); 3810 caught->Call(env->Global(), 0, NULL); 3811 CHECK_EQ(0, exception_hit_count); 3812 CHECK_EQ(0, uncaught_exception_hit_count); 3813 CHECK_EQ(0, message_callback_count); 3814 notCaught->Call(env->Global(), 0, NULL); 3815 CHECK_EQ(0, exception_hit_count); 3816 CHECK_EQ(0, uncaught_exception_hit_count); 3817 CHECK_EQ(1, message_callback_count); 3818 3819 // Break on uncaught exception using JavaScript 3820 DebugEventCounterClear(); 3821 MessageCallbackCountClear(); 3822 ChangeBreakOnExceptionFromJS(false, true); 3823 caught->Call(env->Global(), 0, NULL); 3824 CHECK_EQ(0, exception_hit_count); 3825 CHECK_EQ(0, uncaught_exception_hit_count); 3826 CHECK_EQ(0, message_callback_count); 3827 notCaught->Call(env->Global(), 0, NULL); 3828 CHECK_EQ(1, exception_hit_count); 3829 CHECK_EQ(1, uncaught_exception_hit_count); 3830 CHECK_EQ(1, message_callback_count); 3831 3832 // Break on exception and uncaught exception using JavaScript 3833 DebugEventCounterClear(); 3834 MessageCallbackCountClear(); 3835 ChangeBreakOnExceptionFromJS(true, true); 3836 caught->Call(env->Global(), 0, NULL); 3837 CHECK_EQ(1, exception_hit_count); 3838 CHECK_EQ(0, message_callback_count); 3839 CHECK_EQ(0, uncaught_exception_hit_count); 3840 notCaught->Call(env->Global(), 0, NULL); 3841 CHECK_EQ(2, exception_hit_count); 3842 CHECK_EQ(1, uncaught_exception_hit_count); 3843 CHECK_EQ(1, message_callback_count); 3844 3845 // Break on exception using JavaScript 3846 DebugEventCounterClear(); 3847 MessageCallbackCountClear(); 3848 ChangeBreakOnExceptionFromJS(true, false); 3849 caught->Call(env->Global(), 0, NULL); 3850 CHECK_EQ(1, exception_hit_count); 3851 CHECK_EQ(0, uncaught_exception_hit_count); 3852 CHECK_EQ(0, message_callback_count); 3853 notCaught->Call(env->Global(), 0, NULL); 3854 CHECK_EQ(2, exception_hit_count); 3855 CHECK_EQ(1, uncaught_exception_hit_count); 3856 CHECK_EQ(1, message_callback_count); 3857 3858 v8::Debug::SetDebugEventListener(NULL); 3859 CheckDebuggerUnloaded(); 3860 v8::V8::RemoveMessageListeners(MessageCallbackCount); 3861 } 3862 3863 3864 // Test break on exception from compiler errors. When compiling using 3865 // v8::Script::Compile there is no JavaScript stack whereas when compiling using 3866 // eval there are JavaScript frames. 3867 TEST(BreakOnCompileException) { 3868 v8::HandleScope scope; 3869 DebugLocalContext env; 3870 3871 // For this test, we want to break on uncaught exceptions: 3872 ChangeBreakOnException(false, true); 3873 3874 v8::internal::Isolate::Current()->TraceException(false); 3875 3876 // Create a function for checking the function when hitting a break point. 3877 frame_count = CompileFunction(&env, frame_count_source, "frame_count"); 3878 3879 v8::V8::AddMessageListener(MessageCallbackCount); 3880 v8::Debug::SetDebugEventListener(DebugEventCounter); 3881 3882 DebugEventCounterClear(); 3883 MessageCallbackCountClear(); 3884 3885 // Check initial state. 3886 CHECK_EQ(0, exception_hit_count); 3887 CHECK_EQ(0, uncaught_exception_hit_count); 3888 CHECK_EQ(0, message_callback_count); 3889 CHECK_EQ(-1, last_js_stack_height); 3890 3891 // Throws SyntaxError: Unexpected end of input 3892 v8::Script::Compile(v8::String::New("+++")); 3893 CHECK_EQ(1, exception_hit_count); 3894 CHECK_EQ(1, uncaught_exception_hit_count); 3895 CHECK_EQ(1, message_callback_count); 3896 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. 3897 3898 // Throws SyntaxError: Unexpected identifier 3899 v8::Script::Compile(v8::String::New("x x")); 3900 CHECK_EQ(2, exception_hit_count); 3901 CHECK_EQ(2, uncaught_exception_hit_count); 3902 CHECK_EQ(2, message_callback_count); 3903 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. 3904 3905 // Throws SyntaxError: Unexpected end of input 3906 v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); 3907 CHECK_EQ(3, exception_hit_count); 3908 CHECK_EQ(3, uncaught_exception_hit_count); 3909 CHECK_EQ(3, message_callback_count); 3910 CHECK_EQ(1, last_js_stack_height); 3911 3912 // Throws SyntaxError: Unexpected identifier 3913 v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); 3914 CHECK_EQ(4, exception_hit_count); 3915 CHECK_EQ(4, uncaught_exception_hit_count); 3916 CHECK_EQ(4, message_callback_count); 3917 CHECK_EQ(1, last_js_stack_height); 3918 } 3919 3920 3921 TEST(StepWithException) { 3922 v8::HandleScope scope; 3923 DebugLocalContext env; 3924 3925 // For this test, we want to break on uncaught exceptions: 3926 ChangeBreakOnException(false, true); 3927 3928 // Create a function for checking the function when hitting a break point. 3929 frame_function_name = CompileFunction(&env, 3930 frame_function_name_source, 3931 "frame_function_name"); 3932 3933 // Register a debug event listener which steps and counts. 3934 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3935 3936 // Create functions for testing stepping. 3937 const char* src = "function a() { n(); }; " 3938 "function b() { c(); }; " 3939 "function c() { n(); }; " 3940 "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " 3941 "function e() { n(); }; " 3942 "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " 3943 "function g() { h(); }; " 3944 "function h() { x = 1; throw 1; }; "; 3945 3946 // Step through invocation of a. 3947 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3948 SetBreakPoint(a, 0); 3949 step_action = StepIn; 3950 break_point_hit_count = 0; 3951 expected_step_sequence = "aa"; 3952 a->Call(env->Global(), 0, NULL); 3953 CHECK_EQ(StrLength(expected_step_sequence), 3954 break_point_hit_count); 3955 3956 // Step through invocation of b + c. 3957 v8::Local<v8::Function> b = CompileFunction(&env, src, "b"); 3958 SetBreakPoint(b, 0); 3959 step_action = StepIn; 3960 break_point_hit_count = 0; 3961 expected_step_sequence = "bcc"; 3962 b->Call(env->Global(), 0, NULL); 3963 CHECK_EQ(StrLength(expected_step_sequence), 3964 break_point_hit_count); 3965 // Step through invocation of d + e. 3966 v8::Local<v8::Function> d = CompileFunction(&env, src, "d"); 3967 SetBreakPoint(d, 0); 3968 ChangeBreakOnException(false, true); 3969 step_action = StepIn; 3970 break_point_hit_count = 0; 3971 expected_step_sequence = "ddedd"; 3972 d->Call(env->Global(), 0, NULL); 3973 CHECK_EQ(StrLength(expected_step_sequence), 3974 break_point_hit_count); 3975 3976 // Step through invocation of d + e now with break on caught exceptions. 3977 ChangeBreakOnException(true, true); 3978 step_action = StepIn; 3979 break_point_hit_count = 0; 3980 expected_step_sequence = "ddeedd"; 3981 d->Call(env->Global(), 0, NULL); 3982 CHECK_EQ(StrLength(expected_step_sequence), 3983 break_point_hit_count); 3984 3985 // Step through invocation of f + g + h. 3986 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 3987 SetBreakPoint(f, 0); 3988 ChangeBreakOnException(false, true); 3989 step_action = StepIn; 3990 break_point_hit_count = 0; 3991 expected_step_sequence = "ffghhff"; 3992 f->Call(env->Global(), 0, NULL); 3993 CHECK_EQ(StrLength(expected_step_sequence), 3994 break_point_hit_count); 3995 3996 // Step through invocation of f + g + h now with break on caught exceptions. 3997 ChangeBreakOnException(true, true); 3998 step_action = StepIn; 3999 break_point_hit_count = 0; 4000 expected_step_sequence = "ffghhhff"; 4001 f->Call(env->Global(), 0, NULL); 4002 CHECK_EQ(StrLength(expected_step_sequence), 4003 break_point_hit_count); 4004 4005 // Get rid of the debug event listener. 4006 v8::Debug::SetDebugEventListener(NULL); 4007 CheckDebuggerUnloaded(); 4008 } 4009 4010 4011 TEST(DebugBreak) { 4012 v8::HandleScope scope; 4013 DebugLocalContext env; 4014 4015 // This test should be run with option --verify-heap. As --verify-heap is 4016 // only available in debug mode only check for it in that case. 4017 #ifdef DEBUG 4018 CHECK(v8::internal::FLAG_verify_heap); 4019 #endif 4020 4021 // Register a debug event listener which sets the break flag and counts. 4022 v8::Debug::SetDebugEventListener(DebugEventBreak); 4023 4024 // Create a function for testing stepping. 4025 const char* src = "function f0() {}" 4026 "function f1(x1) {}" 4027 "function f2(x1,x2) {}" 4028 "function f3(x1,x2,x3) {}"; 4029 v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0"); 4030 v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1"); 4031 v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2"); 4032 v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3"); 4033 4034 // Call the function to make sure it is compiled. 4035 v8::Handle<v8::Value> argv[] = { v8::Number::New(1), 4036 v8::Number::New(1), 4037 v8::Number::New(1), 4038 v8::Number::New(1) }; 4039 4040 // Call all functions to make sure that they are compiled. 4041 f0->Call(env->Global(), 0, NULL); 4042 f1->Call(env->Global(), 0, NULL); 4043 f2->Call(env->Global(), 0, NULL); 4044 f3->Call(env->Global(), 0, NULL); 4045 4046 // Set the debug break flag. 4047 v8::Debug::DebugBreak(); 4048 4049 // Call all functions with different argument count. 4050 break_point_hit_count = 0; 4051 for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) { 4052 f0->Call(env->Global(), i, argv); 4053 f1->Call(env->Global(), i, argv); 4054 f2->Call(env->Global(), i, argv); 4055 f3->Call(env->Global(), i, argv); 4056 } 4057 4058 // One break for each function called. 4059 CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count); 4060 4061 // Get rid of the debug event listener. 4062 v8::Debug::SetDebugEventListener(NULL); 4063 CheckDebuggerUnloaded(); 4064 } 4065 4066 4067 // Test to ensure that JavaScript code keeps running while the debug break 4068 // through the stack limit flag is set but breaks are disabled. 4069 TEST(DisableBreak) { 4070 v8::HandleScope scope; 4071 DebugLocalContext env; 4072 4073 // Register a debug event listener which sets the break flag and counts. 4074 v8::Debug::SetDebugEventListener(DebugEventCounter); 4075 4076 // Create a function for testing stepping. 4077 const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}"; 4078 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 4079 4080 // Set the debug break flag. 4081 v8::Debug::DebugBreak(); 4082 4083 // Call all functions with different argument count. 4084 break_point_hit_count = 0; 4085 f->Call(env->Global(), 0, NULL); 4086 CHECK_EQ(1, break_point_hit_count); 4087 4088 { 4089 v8::Debug::DebugBreak(); 4090 v8::internal::DisableBreak disable_break(true); 4091 f->Call(env->Global(), 0, NULL); 4092 CHECK_EQ(1, break_point_hit_count); 4093 } 4094 4095 f->Call(env->Global(), 0, NULL); 4096 CHECK_EQ(2, break_point_hit_count); 4097 4098 // Get rid of the debug event listener. 4099 v8::Debug::SetDebugEventListener(NULL); 4100 CheckDebuggerUnloaded(); 4101 } 4102 4103 static const char* kSimpleExtensionSource = 4104 "(function Foo() {" 4105 " return 4;" 4106 "})() "; 4107 4108 // http://crbug.com/28933 4109 // Test that debug break is disabled when bootstrapper is active. 4110 TEST(NoBreakWhenBootstrapping) { 4111 v8::HandleScope scope; 4112 4113 // Register a debug event listener which sets the break flag and counts. 4114 v8::Debug::SetDebugEventListener(DebugEventCounter); 4115 4116 // Set the debug break flag. 4117 v8::Debug::DebugBreak(); 4118 break_point_hit_count = 0; 4119 { 4120 // Create a context with an extension to make sure that some JavaScript 4121 // code is executed during bootstrapping. 4122 v8::RegisterExtension(new v8::Extension("simpletest", 4123 kSimpleExtensionSource)); 4124 const char* extension_names[] = { "simpletest" }; 4125 v8::ExtensionConfiguration extensions(1, extension_names); 4126 v8::Persistent<v8::Context> context = v8::Context::New(&extensions); 4127 context.Dispose(); 4128 } 4129 // Check that no DebugBreak events occured during the context creation. 4130 CHECK_EQ(0, break_point_hit_count); 4131 4132 // Get rid of the debug event listener. 4133 v8::Debug::SetDebugEventListener(NULL); 4134 CheckDebuggerUnloaded(); 4135 } 4136 4137 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) { 4138 v8::Handle<v8::Array> result = v8::Array::New(3); 4139 result->Set(v8::Integer::New(0), v8::String::New("a")); 4140 result->Set(v8::Integer::New(1), v8::String::New("b")); 4141 result->Set(v8::Integer::New(2), v8::String::New("c")); 4142 return result; 4143 } 4144 4145 4146 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) { 4147 v8::Handle<v8::Array> result = v8::Array::New(2); 4148 result->Set(v8::Integer::New(0), v8::Number::New(1)); 4149 result->Set(v8::Integer::New(1), v8::Number::New(10)); 4150 return result; 4151 } 4152 4153 4154 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name, 4155 const v8::AccessorInfo& info) { 4156 v8::String::AsciiValue n(name); 4157 if (strcmp(*n, "a") == 0) { 4158 return v8::String::New("AA"); 4159 } else if (strcmp(*n, "b") == 0) { 4160 return v8::String::New("BB"); 4161 } else if (strcmp(*n, "c") == 0) { 4162 return v8::String::New("CC"); 4163 } else { 4164 return v8::Undefined(); 4165 } 4166 4167 return name; 4168 } 4169 4170 4171 static v8::Handle<v8::Value> IndexedGetter(uint32_t index, 4172 const v8::AccessorInfo& info) { 4173 return v8::Number::New(index + 1); 4174 } 4175 4176 4177 TEST(InterceptorPropertyMirror) { 4178 // Create a V8 environment with debug access. 4179 v8::HandleScope scope; 4180 DebugLocalContext env; 4181 env.ExposeDebug(); 4182 4183 // Create object with named interceptor. 4184 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4185 named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); 4186 env->Global()->Set(v8::String::New("intercepted_named"), 4187 named->NewInstance()); 4188 4189 // Create object with indexed interceptor. 4190 v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(); 4191 indexed->SetIndexedPropertyHandler(IndexedGetter, 4192 NULL, 4193 NULL, 4194 NULL, 4195 IndexedEnum); 4196 env->Global()->Set(v8::String::New("intercepted_indexed"), 4197 indexed->NewInstance()); 4198 4199 // Create object with both named and indexed interceptor. 4200 v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New(); 4201 both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); 4202 both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum); 4203 env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance()); 4204 4205 // Get mirrors for the three objects with interceptor. 4206 CompileRun( 4207 "named_mirror = debug.MakeMirror(intercepted_named);" 4208 "indexed_mirror = debug.MakeMirror(intercepted_indexed);" 4209 "both_mirror = debug.MakeMirror(intercepted_both)"); 4210 CHECK(CompileRun( 4211 "named_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4212 CHECK(CompileRun( 4213 "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4214 CHECK(CompileRun( 4215 "both_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4216 4217 // Get the property names from the interceptors 4218 CompileRun( 4219 "named_names = named_mirror.propertyNames();" 4220 "indexed_names = indexed_mirror.propertyNames();" 4221 "both_names = both_mirror.propertyNames()"); 4222 CHECK_EQ(3, CompileRun("named_names.length")->Int32Value()); 4223 CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value()); 4224 CHECK_EQ(5, CompileRun("both_names.length")->Int32Value()); 4225 4226 // Check the expected number of properties. 4227 const char* source; 4228 source = "named_mirror.properties().length"; 4229 CHECK_EQ(3, CompileRun(source)->Int32Value()); 4230 4231 source = "indexed_mirror.properties().length"; 4232 CHECK_EQ(2, CompileRun(source)->Int32Value()); 4233 4234 source = "both_mirror.properties().length"; 4235 CHECK_EQ(5, CompileRun(source)->Int32Value()); 4236 4237 // 1 is PropertyKind.Named; 4238 source = "both_mirror.properties(1).length"; 4239 CHECK_EQ(3, CompileRun(source)->Int32Value()); 4240 4241 // 2 is PropertyKind.Indexed; 4242 source = "both_mirror.properties(2).length"; 4243 CHECK_EQ(2, CompileRun(source)->Int32Value()); 4244 4245 // 3 is PropertyKind.Named | PropertyKind.Indexed; 4246 source = "both_mirror.properties(3).length"; 4247 CHECK_EQ(5, CompileRun(source)->Int32Value()); 4248 4249 // Get the interceptor properties for the object with only named interceptor. 4250 CompileRun("named_values = named_mirror.properties()"); 4251 4252 // Check that the properties are interceptor properties. 4253 for (int i = 0; i < 3; i++) { 4254 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4255 OS::SNPrintF(buffer, 4256 "named_values[%d] instanceof debug.PropertyMirror", i); 4257 CHECK(CompileRun(buffer.start())->BooleanValue()); 4258 4259 // 4 is PropertyType.Interceptor 4260 OS::SNPrintF(buffer, "named_values[%d].propertyType()", i); 4261 CHECK_EQ(4, CompileRun(buffer.start())->Int32Value()); 4262 4263 OS::SNPrintF(buffer, "named_values[%d].isNative()", i); 4264 CHECK(CompileRun(buffer.start())->BooleanValue()); 4265 } 4266 4267 // Get the interceptor properties for the object with only indexed 4268 // interceptor. 4269 CompileRun("indexed_values = indexed_mirror.properties()"); 4270 4271 // Check that the properties are interceptor properties. 4272 for (int i = 0; i < 2; i++) { 4273 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4274 OS::SNPrintF(buffer, 4275 "indexed_values[%d] instanceof debug.PropertyMirror", i); 4276 CHECK(CompileRun(buffer.start())->BooleanValue()); 4277 } 4278 4279 // Get the interceptor properties for the object with both types of 4280 // interceptors. 4281 CompileRun("both_values = both_mirror.properties()"); 4282 4283 // Check that the properties are interceptor properties. 4284 for (int i = 0; i < 5; i++) { 4285 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4286 OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i); 4287 CHECK(CompileRun(buffer.start())->BooleanValue()); 4288 } 4289 4290 // Check the property names. 4291 source = "both_values[0].name() == 'a'"; 4292 CHECK(CompileRun(source)->BooleanValue()); 4293 4294 source = "both_values[1].name() == 'b'"; 4295 CHECK(CompileRun(source)->BooleanValue()); 4296 4297 source = "both_values[2].name() == 'c'"; 4298 CHECK(CompileRun(source)->BooleanValue()); 4299 4300 source = "both_values[3].name() == 1"; 4301 CHECK(CompileRun(source)->BooleanValue()); 4302 4303 source = "both_values[4].name() == 10"; 4304 CHECK(CompileRun(source)->BooleanValue()); 4305 } 4306 4307 4308 TEST(HiddenPrototypePropertyMirror) { 4309 // Create a V8 environment with debug access. 4310 v8::HandleScope scope; 4311 DebugLocalContext env; 4312 env.ExposeDebug(); 4313 4314 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); 4315 t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0)); 4316 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); 4317 t1->SetHiddenPrototype(true); 4318 t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1)); 4319 v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(); 4320 t2->SetHiddenPrototype(true); 4321 t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2)); 4322 v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(); 4323 t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3)); 4324 4325 // Create object and set them on the global object. 4326 v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance(); 4327 env->Global()->Set(v8::String::New("o0"), o0); 4328 v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance(); 4329 env->Global()->Set(v8::String::New("o1"), o1); 4330 v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance(); 4331 env->Global()->Set(v8::String::New("o2"), o2); 4332 v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance(); 4333 env->Global()->Set(v8::String::New("o3"), o3); 4334 4335 // Get mirrors for the four objects. 4336 CompileRun( 4337 "o0_mirror = debug.MakeMirror(o0);" 4338 "o1_mirror = debug.MakeMirror(o1);" 4339 "o2_mirror = debug.MakeMirror(o2);" 4340 "o3_mirror = debug.MakeMirror(o3)"); 4341 CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4342 CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4343 CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4344 CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4345 4346 // Check that each object has one property. 4347 CHECK_EQ(1, CompileRun( 4348 "o0_mirror.propertyNames().length")->Int32Value()); 4349 CHECK_EQ(1, CompileRun( 4350 "o1_mirror.propertyNames().length")->Int32Value()); 4351 CHECK_EQ(1, CompileRun( 4352 "o2_mirror.propertyNames().length")->Int32Value()); 4353 CHECK_EQ(1, CompileRun( 4354 "o3_mirror.propertyNames().length")->Int32Value()); 4355 4356 // Set o1 as prototype for o0. o1 has the hidden prototype flag so all 4357 // properties on o1 should be seen on o0. 4358 o0->Set(v8::String::New("__proto__"), o1); 4359 CHECK_EQ(2, CompileRun( 4360 "o0_mirror.propertyNames().length")->Int32Value()); 4361 CHECK_EQ(0, CompileRun( 4362 "o0_mirror.property('x').value().value()")->Int32Value()); 4363 CHECK_EQ(1, CompileRun( 4364 "o0_mirror.property('y').value().value()")->Int32Value()); 4365 4366 // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden 4367 // prototype flag. o2 also has the hidden prototype flag so all properties 4368 // on o2 should be seen on o0 as well as properties on o1. 4369 o0->Set(v8::String::New("__proto__"), o2); 4370 CHECK_EQ(3, CompileRun( 4371 "o0_mirror.propertyNames().length")->Int32Value()); 4372 CHECK_EQ(0, CompileRun( 4373 "o0_mirror.property('x').value().value()")->Int32Value()); 4374 CHECK_EQ(1, CompileRun( 4375 "o0_mirror.property('y').value().value()")->Int32Value()); 4376 CHECK_EQ(2, CompileRun( 4377 "o0_mirror.property('z').value().value()")->Int32Value()); 4378 4379 // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and 4380 // o2 has the hidden prototype flag. o3 does not have the hidden prototype 4381 // flag so properties on o3 should not be seen on o0 whereas the properties 4382 // from o1 and o2 should still be seen on o0. 4383 // Final prototype chain: o0 -> o1 -> o2 -> o3 4384 // Hidden prototypes: ^^ ^^ 4385 o0->Set(v8::String::New("__proto__"), o3); 4386 CHECK_EQ(3, CompileRun( 4387 "o0_mirror.propertyNames().length")->Int32Value()); 4388 CHECK_EQ(1, CompileRun( 4389 "o3_mirror.propertyNames().length")->Int32Value()); 4390 CHECK_EQ(0, CompileRun( 4391 "o0_mirror.property('x').value().value()")->Int32Value()); 4392 CHECK_EQ(1, CompileRun( 4393 "o0_mirror.property('y').value().value()")->Int32Value()); 4394 CHECK_EQ(2, CompileRun( 4395 "o0_mirror.property('z').value().value()")->Int32Value()); 4396 CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue()); 4397 4398 // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden. 4399 CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue()); 4400 } 4401 4402 4403 static v8::Handle<v8::Value> ProtperyXNativeGetter( 4404 v8::Local<v8::String> property, const v8::AccessorInfo& info) { 4405 return v8::Integer::New(10); 4406 } 4407 4408 4409 TEST(NativeGetterPropertyMirror) { 4410 // Create a V8 environment with debug access. 4411 v8::HandleScope scope; 4412 DebugLocalContext env; 4413 env.ExposeDebug(); 4414 4415 v8::Handle<v8::String> name = v8::String::New("x"); 4416 // Create object with named accessor. 4417 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4418 named->SetAccessor(name, &ProtperyXNativeGetter, NULL, 4419 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); 4420 4421 // Create object with named property getter. 4422 env->Global()->Set(v8::String::New("instance"), named->NewInstance()); 4423 CHECK_EQ(10, CompileRun("instance.x")->Int32Value()); 4424 4425 // Get mirror for the object with property getter. 4426 CompileRun("instance_mirror = debug.MakeMirror(instance);"); 4427 CHECK(CompileRun( 4428 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4429 4430 CompileRun("named_names = instance_mirror.propertyNames();"); 4431 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4432 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); 4433 CHECK(CompileRun( 4434 "instance_mirror.property('x').value().isNumber()")->BooleanValue()); 4435 CHECK(CompileRun( 4436 "instance_mirror.property('x').value().value() == 10")->BooleanValue()); 4437 } 4438 4439 4440 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError( 4441 v8::Local<v8::String> property, const v8::AccessorInfo& info) { 4442 return CompileRun("throw new Error('Error message');"); 4443 } 4444 4445 4446 TEST(NativeGetterThrowingErrorPropertyMirror) { 4447 // Create a V8 environment with debug access. 4448 v8::HandleScope scope; 4449 DebugLocalContext env; 4450 env.ExposeDebug(); 4451 4452 v8::Handle<v8::String> name = v8::String::New("x"); 4453 // Create object with named accessor. 4454 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4455 named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL, 4456 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); 4457 4458 // Create object with named property getter. 4459 env->Global()->Set(v8::String::New("instance"), named->NewInstance()); 4460 4461 // Get mirror for the object with property getter. 4462 CompileRun("instance_mirror = debug.MakeMirror(instance);"); 4463 CHECK(CompileRun( 4464 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4465 CompileRun("named_names = instance_mirror.propertyNames();"); 4466 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4467 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); 4468 CHECK(CompileRun( 4469 "instance_mirror.property('x').value().isError()")->BooleanValue()); 4470 4471 // Check that the message is that passed to the Error constructor. 4472 CHECK(CompileRun( 4473 "instance_mirror.property('x').value().message() == 'Error message'")-> 4474 BooleanValue()); 4475 } 4476 4477 4478 // Test that hidden properties object is not returned as an unnamed property 4479 // among regular properties. 4480 // See http://crbug.com/26491 4481 TEST(NoHiddenProperties) { 4482 // Create a V8 environment with debug access. 4483 v8::HandleScope scope; 4484 DebugLocalContext env; 4485 env.ExposeDebug(); 4486 4487 // Create an object in the global scope. 4488 const char* source = "var obj = {a: 1};"; 4489 v8::Script::Compile(v8::String::New(source))->Run(); 4490 v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast( 4491 env->Global()->Get(v8::String::New("obj"))); 4492 // Set a hidden property on the object. 4493 obj->SetHiddenValue(v8::String::New("v8::test-debug::a"), 4494 v8::Int32::New(11)); 4495 4496 // Get mirror for the object with property getter. 4497 CompileRun("var obj_mirror = debug.MakeMirror(obj);"); 4498 CHECK(CompileRun( 4499 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4500 CompileRun("var named_names = obj_mirror.propertyNames();"); 4501 // There should be exactly one property. But there is also an unnamed 4502 // property whose value is hidden properties dictionary. The latter 4503 // property should not be in the list of reguar properties. 4504 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4505 CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue()); 4506 CHECK(CompileRun( 4507 "obj_mirror.property('a').value().value() == 1")->BooleanValue()); 4508 4509 // Object created by t0 will become hidden prototype of object 'obj'. 4510 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); 4511 t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2)); 4512 t0->SetHiddenPrototype(true); 4513 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); 4514 t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3)); 4515 4516 // Create proto objects, add hidden properties to them and set them on 4517 // the global object. 4518 v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance(); 4519 protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"), 4520 v8::Int32::New(12)); 4521 env->Global()->Set(v8::String::New("protoObj"), protoObj); 4522 v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance(); 4523 grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"), 4524 v8::Int32::New(13)); 4525 env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj); 4526 4527 // Setting prototypes: obj->protoObj->grandProtoObj 4528 protoObj->Set(v8::String::New("__proto__"), grandProtoObj); 4529 obj->Set(v8::String::New("__proto__"), protoObj); 4530 4531 // Get mirror for the object with property getter. 4532 CompileRun("var obj_mirror = debug.MakeMirror(obj);"); 4533 CHECK(CompileRun( 4534 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4535 CompileRun("var named_names = obj_mirror.propertyNames();"); 4536 // There should be exactly two properties - one from the object itself and 4537 // another from its hidden prototype. 4538 CHECK_EQ(2, CompileRun("named_names.length")->Int32Value()); 4539 CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&" 4540 "named_names[1] == 'b'")->BooleanValue()); 4541 CHECK(CompileRun( 4542 "obj_mirror.property('a').value().value() == 1")->BooleanValue()); 4543 CHECK(CompileRun( 4544 "obj_mirror.property('b').value().value() == 2")->BooleanValue()); 4545 } 4546 4547 4548 // Multithreaded tests of JSON debugger protocol 4549 4550 // Support classes 4551 4552 // Provides synchronization between k threads, where k is an input to the 4553 // constructor. The Wait() call blocks a thread until it is called for the 4554 // k'th time, then all calls return. Each ThreadBarrier object can only 4555 // be used once. 4556 class ThreadBarrier { 4557 public: 4558 explicit ThreadBarrier(int num_threads); 4559 ~ThreadBarrier(); 4560 void Wait(); 4561 private: 4562 int num_threads_; 4563 int num_blocked_; 4564 v8::internal::Mutex* lock_; 4565 v8::internal::Semaphore* sem_; 4566 bool invalid_; 4567 }; 4568 4569 ThreadBarrier::ThreadBarrier(int num_threads) 4570 : num_threads_(num_threads), num_blocked_(0) { 4571 lock_ = OS::CreateMutex(); 4572 sem_ = OS::CreateSemaphore(0); 4573 invalid_ = false; // A barrier may only be used once. Then it is invalid. 4574 } 4575 4576 // Do not call, due to race condition with Wait(). 4577 // Could be resolved with Pthread condition variables. 4578 ThreadBarrier::~ThreadBarrier() { 4579 lock_->Lock(); 4580 delete lock_; 4581 delete sem_; 4582 } 4583 4584 void ThreadBarrier::Wait() { 4585 lock_->Lock(); 4586 CHECK(!invalid_); 4587 if (num_blocked_ == num_threads_ - 1) { 4588 // Signal and unblock all waiting threads. 4589 for (int i = 0; i < num_threads_ - 1; ++i) { 4590 sem_->Signal(); 4591 } 4592 invalid_ = true; 4593 printf("BARRIER\n\n"); 4594 fflush(stdout); 4595 lock_->Unlock(); 4596 } else { // Wait for the semaphore. 4597 ++num_blocked_; 4598 lock_->Unlock(); // Potential race condition with destructor because 4599 sem_->Wait(); // these two lines are not atomic. 4600 } 4601 } 4602 4603 // A set containing enough barriers and semaphores for any of the tests. 4604 class Barriers { 4605 public: 4606 Barriers(); 4607 void Initialize(); 4608 ThreadBarrier barrier_1; 4609 ThreadBarrier barrier_2; 4610 ThreadBarrier barrier_3; 4611 ThreadBarrier barrier_4; 4612 ThreadBarrier barrier_5; 4613 v8::internal::Semaphore* semaphore_1; 4614 v8::internal::Semaphore* semaphore_2; 4615 }; 4616 4617 Barriers::Barriers() : barrier_1(2), barrier_2(2), 4618 barrier_3(2), barrier_4(2), barrier_5(2) {} 4619 4620 void Barriers::Initialize() { 4621 semaphore_1 = OS::CreateSemaphore(0); 4622 semaphore_2 = OS::CreateSemaphore(0); 4623 } 4624 4625 4626 // We match parts of the message to decide if it is a break message. 4627 bool IsBreakEventMessage(char *message) { 4628 const char* type_event = "\"type\":\"event\""; 4629 const char* event_break = "\"event\":\"break\""; 4630 // Does the message contain both type:event and event:break? 4631 return strstr(message, type_event) != NULL && 4632 strstr(message, event_break) != NULL; 4633 } 4634 4635 4636 // We match parts of the message to decide if it is a exception message. 4637 bool IsExceptionEventMessage(char *message) { 4638 const char* type_event = "\"type\":\"event\""; 4639 const char* event_exception = "\"event\":\"exception\""; 4640 // Does the message contain both type:event and event:exception? 4641 return strstr(message, type_event) != NULL && 4642 strstr(message, event_exception) != NULL; 4643 } 4644 4645 4646 // We match the message wether it is an evaluate response message. 4647 bool IsEvaluateResponseMessage(char* message) { 4648 const char* type_response = "\"type\":\"response\""; 4649 const char* command_evaluate = "\"command\":\"evaluate\""; 4650 // Does the message contain both type:response and command:evaluate? 4651 return strstr(message, type_response) != NULL && 4652 strstr(message, command_evaluate) != NULL; 4653 } 4654 4655 4656 static int StringToInt(const char* s) { 4657 return atoi(s); // NOLINT 4658 } 4659 4660 4661 // We match parts of the message to get evaluate result int value. 4662 int GetEvaluateIntResult(char *message) { 4663 const char* value = "\"value\":"; 4664 char* pos = strstr(message, value); 4665 if (pos == NULL) { 4666 return -1; 4667 } 4668 int res = -1; 4669 res = StringToInt(pos + strlen(value)); 4670 return res; 4671 } 4672 4673 4674 // We match parts of the message to get hit breakpoint id. 4675 int GetBreakpointIdFromBreakEventMessage(char *message) { 4676 const char* breakpoints = "\"breakpoints\":["; 4677 char* pos = strstr(message, breakpoints); 4678 if (pos == NULL) { 4679 return -1; 4680 } 4681 int res = -1; 4682 res = StringToInt(pos + strlen(breakpoints)); 4683 return res; 4684 } 4685 4686 4687 // We match parts of the message to get total frames number. 4688 int GetTotalFramesInt(char *message) { 4689 const char* prefix = "\"totalFrames\":"; 4690 char* pos = strstr(message, prefix); 4691 if (pos == NULL) { 4692 return -1; 4693 } 4694 pos += strlen(prefix); 4695 int res = StringToInt(pos); 4696 return res; 4697 } 4698 4699 4700 // We match parts of the message to get source line. 4701 int GetSourceLineFromBreakEventMessage(char *message) { 4702 const char* source_line = "\"sourceLine\":"; 4703 char* pos = strstr(message, source_line); 4704 if (pos == NULL) { 4705 return -1; 4706 } 4707 int res = -1; 4708 res = StringToInt(pos + strlen(source_line)); 4709 return res; 4710 } 4711 4712 /* Test MessageQueues */ 4713 /* Tests the message queues that hold debugger commands and 4714 * response messages to the debugger. Fills queues and makes 4715 * them grow. 4716 */ 4717 Barriers message_queue_barriers; 4718 4719 // This is the debugger thread, that executes no v8 calls except 4720 // placing JSON debugger commands in the queue. 4721 class MessageQueueDebuggerThread : public v8::internal::Thread { 4722 public: 4723 explicit MessageQueueDebuggerThread(v8::internal::Isolate* isolate) 4724 : Thread(isolate, "MessageQueueDebuggerThread") { } 4725 void Run(); 4726 }; 4727 4728 static void MessageHandler(const uint16_t* message, int length, 4729 v8::Debug::ClientData* client_data) { 4730 static char print_buffer[1000]; 4731 Utf16ToAscii(message, length, print_buffer); 4732 if (IsBreakEventMessage(print_buffer)) { 4733 // Lets test script wait until break occurs to send commands. 4734 // Signals when a break is reported. 4735 message_queue_barriers.semaphore_2->Signal(); 4736 } 4737 4738 // Allow message handler to block on a semaphore, to test queueing of 4739 // messages while blocked. 4740 message_queue_barriers.semaphore_1->Wait(); 4741 } 4742 4743 void MessageQueueDebuggerThread::Run() { 4744 const int kBufferSize = 1000; 4745 uint16_t buffer_1[kBufferSize]; 4746 uint16_t buffer_2[kBufferSize]; 4747 const char* command_1 = 4748 "{\"seq\":117," 4749 "\"type\":\"request\"," 4750 "\"command\":\"evaluate\"," 4751 "\"arguments\":{\"expression\":\"1+2\"}}"; 4752 const char* command_2 = 4753 "{\"seq\":118," 4754 "\"type\":\"request\"," 4755 "\"command\":\"evaluate\"," 4756 "\"arguments\":{\"expression\":\"1+a\"}}"; 4757 const char* command_3 = 4758 "{\"seq\":119," 4759 "\"type\":\"request\"," 4760 "\"command\":\"evaluate\"," 4761 "\"arguments\":{\"expression\":\"c.d * b\"}}"; 4762 const char* command_continue = 4763 "{\"seq\":106," 4764 "\"type\":\"request\"," 4765 "\"command\":\"continue\"}"; 4766 const char* command_single_step = 4767 "{\"seq\":107," 4768 "\"type\":\"request\"," 4769 "\"command\":\"continue\"," 4770 "\"arguments\":{\"stepaction\":\"next\"}}"; 4771 4772 /* Interleaved sequence of actions by the two threads:*/ 4773 // Main thread compiles and runs source_1 4774 message_queue_barriers.semaphore_1->Signal(); 4775 message_queue_barriers.barrier_1.Wait(); 4776 // Post 6 commands, filling the command queue and making it expand. 4777 // These calls return immediately, but the commands stay on the queue 4778 // until the execution of source_2. 4779 // Note: AsciiToUtf16 executes before SendCommand, so command is copied 4780 // to buffer before buffer is sent to SendCommand. 4781 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); 4782 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); 4783 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4784 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4785 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4786 message_queue_barriers.barrier_2.Wait(); 4787 // Main thread compiles and runs source_2. 4788 // Queued commands are executed at the start of compilation of source_2( 4789 // beforeCompile event). 4790 // Free the message handler to process all the messages from the queue. 7 4791 // messages are expected: 2 afterCompile events and 5 responses. 4792 // All the commands added so far will fail to execute as long as call stack 4793 // is empty on beforeCompile event. 4794 for (int i = 0; i < 6 ; ++i) { 4795 message_queue_barriers.semaphore_1->Signal(); 4796 } 4797 message_queue_barriers.barrier_3.Wait(); 4798 // Main thread compiles and runs source_3. 4799 // Don't stop in the afterCompile handler. 4800 message_queue_barriers.semaphore_1->Signal(); 4801 // source_3 includes a debugger statement, which causes a break event. 4802 // Wait on break event from hitting "debugger" statement 4803 message_queue_barriers.semaphore_2->Wait(); 4804 // These should execute after the "debugger" statement in source_2 4805 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); 4806 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); 4807 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4808 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2)); 4809 // Run after 2 break events, 4 responses. 4810 for (int i = 0; i < 6 ; ++i) { 4811 message_queue_barriers.semaphore_1->Signal(); 4812 } 4813 // Wait on break event after a single step executes. 4814 message_queue_barriers.semaphore_2->Wait(); 4815 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1)); 4816 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2)); 4817 // Run after 2 responses. 4818 for (int i = 0; i < 2 ; ++i) { 4819 message_queue_barriers.semaphore_1->Signal(); 4820 } 4821 // Main thread continues running source_3 to end, waits for this thread. 4822 } 4823 4824 4825 // This thread runs the v8 engine. 4826 TEST(MessageQueues) { 4827 MessageQueueDebuggerThread message_queue_debugger_thread( 4828 i::Isolate::Current()); 4829 4830 // Create a V8 environment 4831 v8::HandleScope scope; 4832 DebugLocalContext env; 4833 message_queue_barriers.Initialize(); 4834 v8::Debug::SetMessageHandler(MessageHandler); 4835 message_queue_debugger_thread.Start(); 4836 4837 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; 4838 const char* source_2 = "e = 17;"; 4839 const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;"; 4840 4841 // See MessageQueueDebuggerThread::Run for interleaved sequence of 4842 // API calls and events in the two threads. 4843 CompileRun(source_1); 4844 message_queue_barriers.barrier_1.Wait(); 4845 message_queue_barriers.barrier_2.Wait(); 4846 CompileRun(source_2); 4847 message_queue_barriers.barrier_3.Wait(); 4848 CompileRun(source_3); 4849 message_queue_debugger_thread.Join(); 4850 fflush(stdout); 4851 } 4852 4853 4854 class TestClientData : public v8::Debug::ClientData { 4855 public: 4856 TestClientData() { 4857 constructor_call_counter++; 4858 } 4859 virtual ~TestClientData() { 4860 destructor_call_counter++; 4861 } 4862 4863 static void ResetCounters() { 4864 constructor_call_counter = 0; 4865 destructor_call_counter = 0; 4866 } 4867 4868 static int constructor_call_counter; 4869 static int destructor_call_counter; 4870 }; 4871 4872 int TestClientData::constructor_call_counter = 0; 4873 int TestClientData::destructor_call_counter = 0; 4874 4875 4876 // Tests that MessageQueue doesn't destroy client data when expands and 4877 // does destroy when it dies. 4878 TEST(MessageQueueExpandAndDestroy) { 4879 TestClientData::ResetCounters(); 4880 { // Create a scope for the queue. 4881 CommandMessageQueue queue(1); 4882 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4883 new TestClientData())); 4884 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4885 new TestClientData())); 4886 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4887 new TestClientData())); 4888 CHECK_EQ(0, TestClientData::destructor_call_counter); 4889 queue.Get().Dispose(); 4890 CHECK_EQ(1, TestClientData::destructor_call_counter); 4891 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4892 new TestClientData())); 4893 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4894 new TestClientData())); 4895 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4896 new TestClientData())); 4897 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4898 new TestClientData())); 4899 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4900 new TestClientData())); 4901 CHECK_EQ(1, TestClientData::destructor_call_counter); 4902 queue.Get().Dispose(); 4903 CHECK_EQ(2, TestClientData::destructor_call_counter); 4904 } 4905 // All the client data should be destroyed when the queue is destroyed. 4906 CHECK_EQ(TestClientData::destructor_call_counter, 4907 TestClientData::destructor_call_counter); 4908 } 4909 4910 4911 static int handled_client_data_instances_count = 0; 4912 static void MessageHandlerCountingClientData( 4913 const v8::Debug::Message& message) { 4914 if (message.GetClientData() != NULL) { 4915 handled_client_data_instances_count++; 4916 } 4917 } 4918 4919 4920 // Tests that all client data passed to the debugger are sent to the handler. 4921 TEST(SendClientDataToHandler) { 4922 // Create a V8 environment 4923 v8::HandleScope scope; 4924 DebugLocalContext env; 4925 TestClientData::ResetCounters(); 4926 handled_client_data_instances_count = 0; 4927 v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData); 4928 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; 4929 const int kBufferSize = 1000; 4930 uint16_t buffer[kBufferSize]; 4931 const char* command_1 = 4932 "{\"seq\":117," 4933 "\"type\":\"request\"," 4934 "\"command\":\"evaluate\"," 4935 "\"arguments\":{\"expression\":\"1+2\"}}"; 4936 const char* command_2 = 4937 "{\"seq\":118," 4938 "\"type\":\"request\"," 4939 "\"command\":\"evaluate\"," 4940 "\"arguments\":{\"expression\":\"1+a\"}}"; 4941 const char* command_continue = 4942 "{\"seq\":106," 4943 "\"type\":\"request\"," 4944 "\"command\":\"continue\"}"; 4945 4946 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer), 4947 new TestClientData()); 4948 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL); 4949 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), 4950 new TestClientData()); 4951 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), 4952 new TestClientData()); 4953 // All the messages will be processed on beforeCompile event. 4954 CompileRun(source_1); 4955 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); 4956 CHECK_EQ(3, TestClientData::constructor_call_counter); 4957 CHECK_EQ(TestClientData::constructor_call_counter, 4958 handled_client_data_instances_count); 4959 CHECK_EQ(TestClientData::constructor_call_counter, 4960 TestClientData::destructor_call_counter); 4961 } 4962 4963 4964 /* Test ThreadedDebugging */ 4965 /* This test interrupts a running infinite loop that is 4966 * occupying the v8 thread by a break command from the 4967 * debugger thread. It then changes the value of a 4968 * global object, to make the loop terminate. 4969 */ 4970 4971 Barriers threaded_debugging_barriers; 4972 4973 class V8Thread : public v8::internal::Thread { 4974 public: 4975 explicit V8Thread(v8::internal::Isolate* isolate) 4976 : Thread(isolate, "V8Thread") { } 4977 void Run(); 4978 }; 4979 4980 class DebuggerThread : public v8::internal::Thread { 4981 public: 4982 explicit DebuggerThread(v8::internal::Isolate* isolate) 4983 : Thread(isolate, "DebuggerThread") { } 4984 void Run(); 4985 }; 4986 4987 4988 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) { 4989 threaded_debugging_barriers.barrier_1.Wait(); 4990 return v8::Undefined(); 4991 } 4992 4993 4994 static void ThreadedMessageHandler(const v8::Debug::Message& message) { 4995 static char print_buffer[1000]; 4996 v8::String::Value json(message.GetJSON()); 4997 Utf16ToAscii(*json, json.length(), print_buffer); 4998 if (IsBreakEventMessage(print_buffer)) { 4999 // Check that we are inside the while loop. 5000 int source_line = GetSourceLineFromBreakEventMessage(print_buffer); 5001 CHECK(8 <= source_line && source_line <= 13); 5002 threaded_debugging_barriers.barrier_2.Wait(); 5003 } 5004 } 5005 5006 5007 void V8Thread::Run() { 5008 const char* source = 5009 "flag = true;\n" 5010 "function bar( new_value ) {\n" 5011 " flag = new_value;\n" 5012 " return \"Return from bar(\" + new_value + \")\";\n" 5013 "}\n" 5014 "\n" 5015 "function foo() {\n" 5016 " var x = 1;\n" 5017 " while ( flag == true ) {\n" 5018 " if ( x == 1 ) {\n" 5019 " ThreadedAtBarrier1();\n" 5020 " }\n" 5021 " x = x + 1;\n" 5022 " }\n" 5023 "}\n" 5024 "\n" 5025 "foo();\n"; 5026 5027 v8::HandleScope scope; 5028 DebugLocalContext env; 5029 v8::Debug::SetMessageHandler2(&ThreadedMessageHandler); 5030 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); 5031 global_template->Set(v8::String::New("ThreadedAtBarrier1"), 5032 v8::FunctionTemplate::New(ThreadedAtBarrier1)); 5033 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template); 5034 v8::Context::Scope context_scope(context); 5035 5036 CompileRun(source); 5037 } 5038 5039 void DebuggerThread::Run() { 5040 const int kBufSize = 1000; 5041 uint16_t buffer[kBufSize]; 5042 5043 const char* command_1 = "{\"seq\":102," 5044 "\"type\":\"request\"," 5045 "\"command\":\"evaluate\"," 5046 "\"arguments\":{\"expression\":\"bar(false)\"}}"; 5047 const char* command_2 = "{\"seq\":103," 5048 "\"type\":\"request\"," 5049 "\"command\":\"continue\"}"; 5050 5051 threaded_debugging_barriers.barrier_1.Wait(); 5052 v8::Debug::DebugBreak(); 5053 threaded_debugging_barriers.barrier_2.Wait(); 5054 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5055 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5056 } 5057 5058 5059 TEST(ThreadedDebugging) { 5060 DebuggerThread debugger_thread(i::Isolate::Current()); 5061 V8Thread v8_thread(i::Isolate::Current()); 5062 5063 // Create a V8 environment 5064 threaded_debugging_barriers.Initialize(); 5065 5066 v8_thread.Start(); 5067 debugger_thread.Start(); 5068 5069 v8_thread.Join(); 5070 debugger_thread.Join(); 5071 } 5072 5073 /* Test RecursiveBreakpoints */ 5074 /* In this test, the debugger evaluates a function with a breakpoint, after 5075 * hitting a breakpoint in another function. We do this with both values 5076 * of the flag enabling recursive breakpoints, and verify that the second 5077 * breakpoint is hit when enabled, and missed when disabled. 5078 */ 5079 5080 class BreakpointsV8Thread : public v8::internal::Thread { 5081 public: 5082 explicit BreakpointsV8Thread(v8::internal::Isolate* isolate) 5083 : Thread(isolate, "BreakpointsV8Thread") { } 5084 void Run(); 5085 }; 5086 5087 class BreakpointsDebuggerThread : public v8::internal::Thread { 5088 public: 5089 explicit BreakpointsDebuggerThread(v8::internal::Isolate* isolate, 5090 bool global_evaluate) 5091 : Thread(isolate, "BreakpointsDebuggerThread"), 5092 global_evaluate_(global_evaluate) {} 5093 void Run(); 5094 5095 private: 5096 bool global_evaluate_; 5097 }; 5098 5099 5100 Barriers* breakpoints_barriers; 5101 int break_event_breakpoint_id; 5102 int evaluate_int_result; 5103 5104 static void BreakpointsMessageHandler(const v8::Debug::Message& message) { 5105 static char print_buffer[1000]; 5106 v8::String::Value json(message.GetJSON()); 5107 Utf16ToAscii(*json, json.length(), print_buffer); 5108 5109 if (IsBreakEventMessage(print_buffer)) { 5110 break_event_breakpoint_id = 5111 GetBreakpointIdFromBreakEventMessage(print_buffer); 5112 breakpoints_barriers->semaphore_1->Signal(); 5113 } else if (IsEvaluateResponseMessage(print_buffer)) { 5114 evaluate_int_result = GetEvaluateIntResult(print_buffer); 5115 breakpoints_barriers->semaphore_1->Signal(); 5116 } 5117 } 5118 5119 5120 void BreakpointsV8Thread::Run() { 5121 const char* source_1 = "var y_global = 3;\n" 5122 "function cat( new_value ) {\n" 5123 " var x = new_value;\n" 5124 " y_global = y_global + 4;\n" 5125 " x = 3 * x + 1;\n" 5126 " y_global = y_global + 5;\n" 5127 " return x;\n" 5128 "}\n" 5129 "\n" 5130 "function dog() {\n" 5131 " var x = 1;\n" 5132 " x = y_global;" 5133 " var z = 3;" 5134 " x += 100;\n" 5135 " return x;\n" 5136 "}\n" 5137 "\n"; 5138 const char* source_2 = "cat(17);\n" 5139 "cat(19);\n"; 5140 5141 v8::HandleScope scope; 5142 DebugLocalContext env; 5143 v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler); 5144 5145 CompileRun(source_1); 5146 breakpoints_barriers->barrier_1.Wait(); 5147 breakpoints_barriers->barrier_2.Wait(); 5148 CompileRun(source_2); 5149 } 5150 5151 5152 void BreakpointsDebuggerThread::Run() { 5153 const int kBufSize = 1000; 5154 uint16_t buffer[kBufSize]; 5155 5156 const char* command_1 = "{\"seq\":101," 5157 "\"type\":\"request\"," 5158 "\"command\":\"setbreakpoint\"," 5159 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; 5160 const char* command_2 = "{\"seq\":102," 5161 "\"type\":\"request\"," 5162 "\"command\":\"setbreakpoint\"," 5163 "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}"; 5164 const char* command_3; 5165 if (this->global_evaluate_) { 5166 command_3 = "{\"seq\":103," 5167 "\"type\":\"request\"," 5168 "\"command\":\"evaluate\"," 5169 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false," 5170 "\"global\":true}}"; 5171 } else { 5172 command_3 = "{\"seq\":103," 5173 "\"type\":\"request\"," 5174 "\"command\":\"evaluate\"," 5175 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}"; 5176 } 5177 const char* command_4; 5178 if (this->global_evaluate_) { 5179 command_4 = "{\"seq\":104," 5180 "\"type\":\"request\"," 5181 "\"command\":\"evaluate\"," 5182 "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true," 5183 "\"global\":true}}"; 5184 } else { 5185 command_4 = "{\"seq\":104," 5186 "\"type\":\"request\"," 5187 "\"command\":\"evaluate\"," 5188 "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}"; 5189 } 5190 const char* command_5 = "{\"seq\":105," 5191 "\"type\":\"request\"," 5192 "\"command\":\"continue\"}"; 5193 const char* command_6 = "{\"seq\":106," 5194 "\"type\":\"request\"," 5195 "\"command\":\"continue\"}"; 5196 const char* command_7; 5197 if (this->global_evaluate_) { 5198 command_7 = "{\"seq\":107," 5199 "\"type\":\"request\"," 5200 "\"command\":\"evaluate\"," 5201 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true," 5202 "\"global\":true}}"; 5203 } else { 5204 command_7 = "{\"seq\":107," 5205 "\"type\":\"request\"," 5206 "\"command\":\"evaluate\"," 5207 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}"; 5208 } 5209 const char* command_8 = "{\"seq\":108," 5210 "\"type\":\"request\"," 5211 "\"command\":\"continue\"}"; 5212 5213 5214 // v8 thread initializes, runs source_1 5215 breakpoints_barriers->barrier_1.Wait(); 5216 // 1:Set breakpoint in cat() (will get id 1). 5217 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5218 // 2:Set breakpoint in dog() (will get id 2). 5219 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5220 breakpoints_barriers->barrier_2.Wait(); 5221 // V8 thread starts compiling source_2. 5222 // Automatic break happens, to run queued commands 5223 // breakpoints_barriers->semaphore_1->Wait(); 5224 // Commands 1 through 3 run, thread continues. 5225 // v8 thread runs source_2 to breakpoint in cat(). 5226 // message callback receives break event. 5227 breakpoints_barriers->semaphore_1->Wait(); 5228 // Must have hit breakpoint #1. 5229 CHECK_EQ(1, break_event_breakpoint_id); 5230 // 4:Evaluate dog() (which has a breakpoint). 5231 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer)); 5232 // V8 thread hits breakpoint in dog(). 5233 breakpoints_barriers->semaphore_1->Wait(); // wait for break event 5234 // Must have hit breakpoint #2. 5235 CHECK_EQ(2, break_event_breakpoint_id); 5236 // 5:Evaluate (x + 1). 5237 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer)); 5238 // Evaluate (x + 1) finishes. 5239 breakpoints_barriers->semaphore_1->Wait(); 5240 // Must have result 108. 5241 CHECK_EQ(108, evaluate_int_result); 5242 // 6:Continue evaluation of dog(). 5243 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer)); 5244 // Evaluate dog() finishes. 5245 breakpoints_barriers->semaphore_1->Wait(); 5246 // Must have result 107. 5247 CHECK_EQ(107, evaluate_int_result); 5248 // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint 5249 // in cat(19). 5250 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer)); 5251 // Message callback gets break event. 5252 breakpoints_barriers->semaphore_1->Wait(); // wait for break event 5253 // Must have hit breakpoint #1. 5254 CHECK_EQ(1, break_event_breakpoint_id); 5255 // 8: Evaluate dog() with breaks disabled. 5256 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer)); 5257 // Evaluate dog() finishes. 5258 breakpoints_barriers->semaphore_1->Wait(); 5259 // Must have result 116. 5260 CHECK_EQ(116, evaluate_int_result); 5261 // 9: Continue evaluation of source2, reach end. 5262 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer)); 5263 } 5264 5265 void TestRecursiveBreakpointsGeneric(bool global_evaluate) { 5266 i::FLAG_debugger_auto_break = true; 5267 5268 BreakpointsDebuggerThread breakpoints_debugger_thread(i::Isolate::Current(), 5269 global_evaluate); 5270 BreakpointsV8Thread breakpoints_v8_thread(i::Isolate::Current()); 5271 5272 // Create a V8 environment 5273 Barriers stack_allocated_breakpoints_barriers; 5274 stack_allocated_breakpoints_barriers.Initialize(); 5275 breakpoints_barriers = &stack_allocated_breakpoints_barriers; 5276 5277 breakpoints_v8_thread.Start(); 5278 breakpoints_debugger_thread.Start(); 5279 5280 breakpoints_v8_thread.Join(); 5281 breakpoints_debugger_thread.Join(); 5282 } 5283 5284 TEST(RecursiveBreakpoints) { 5285 TestRecursiveBreakpointsGeneric(false); 5286 } 5287 5288 TEST(RecursiveBreakpointsGlobal) { 5289 TestRecursiveBreakpointsGeneric(true); 5290 } 5291 5292 5293 static void DummyDebugEventListener(v8::DebugEvent event, 5294 v8::Handle<v8::Object> exec_state, 5295 v8::Handle<v8::Object> event_data, 5296 v8::Handle<v8::Value> data) { 5297 } 5298 5299 5300 TEST(SetDebugEventListenerOnUninitializedVM) { 5301 v8::Debug::SetDebugEventListener(DummyDebugEventListener); 5302 } 5303 5304 5305 static void DummyMessageHandler(const v8::Debug::Message& message) { 5306 } 5307 5308 5309 TEST(SetMessageHandlerOnUninitializedVM) { 5310 v8::Debug::SetMessageHandler2(DummyMessageHandler); 5311 } 5312 5313 5314 TEST(DebugBreakOnUninitializedVM) { 5315 v8::Debug::DebugBreak(); 5316 } 5317 5318 5319 TEST(SendCommandToUninitializedVM) { 5320 const char* dummy_command = "{}"; 5321 uint16_t dummy_buffer[80]; 5322 int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer); 5323 v8::Debug::SendCommand(dummy_buffer, dummy_length); 5324 } 5325 5326 5327 // Source for a JavaScript function which returns the data parameter of a 5328 // function called in the context of the debugger. If no data parameter is 5329 // passed it throws an exception. 5330 static const char* debugger_call_with_data_source = 5331 "function debugger_call_with_data(exec_state, data) {" 5332 " if (data) return data;" 5333 " throw 'No data!'" 5334 "}"; 5335 v8::Handle<v8::Function> debugger_call_with_data; 5336 5337 5338 // Source for a JavaScript function which returns the data parameter of a 5339 // function called in the context of the debugger. If no data parameter is 5340 // passed it throws an exception. 5341 static const char* debugger_call_with_closure_source = 5342 "var x = 3;" 5343 "(function (exec_state) {" 5344 " if (exec_state.y) return x - 1;" 5345 " exec_state.y = x;" 5346 " return exec_state.y" 5347 "})"; 5348 v8::Handle<v8::Function> debugger_call_with_closure; 5349 5350 // Function to retrieve the number of JavaScript frames by calling a JavaScript 5351 // in the debugger. 5352 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) { 5353 CHECK(v8::Debug::Call(frame_count)->IsNumber()); 5354 CHECK_EQ(args[0]->Int32Value(), 5355 v8::Debug::Call(frame_count)->Int32Value()); 5356 return v8::Undefined(); 5357 } 5358 5359 5360 // Function to retrieve the source line of the top JavaScript frame by calling a 5361 // JavaScript function in the debugger. 5362 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) { 5363 CHECK(v8::Debug::Call(frame_source_line)->IsNumber()); 5364 CHECK_EQ(args[0]->Int32Value(), 5365 v8::Debug::Call(frame_source_line)->Int32Value()); 5366 return v8::Undefined(); 5367 } 5368 5369 5370 // Function to test passing an additional parameter to a JavaScript function 5371 // called in the debugger. It also tests that functions called in the debugger 5372 // can throw exceptions. 5373 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) { 5374 v8::Handle<v8::String> data = v8::String::New("Test"); 5375 CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString()); 5376 5377 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); 5378 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); 5379 5380 v8::TryCatch catcher; 5381 v8::Debug::Call(debugger_call_with_data); 5382 CHECK(catcher.HasCaught()); 5383 CHECK(catcher.Exception()->IsString()); 5384 5385 return v8::Undefined(); 5386 } 5387 5388 5389 // Function to test using a JavaScript with closure in the debugger. 5390 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) { 5391 CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber()); 5392 CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value()); 5393 return v8::Undefined(); 5394 } 5395 5396 5397 // Test functions called through the debugger. 5398 TEST(CallFunctionInDebugger) { 5399 // Create and enter a context with the functions CheckFrameCount, 5400 // CheckSourceLine and CheckDataParameter installed. 5401 v8::HandleScope scope; 5402 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); 5403 global_template->Set(v8::String::New("CheckFrameCount"), 5404 v8::FunctionTemplate::New(CheckFrameCount)); 5405 global_template->Set(v8::String::New("CheckSourceLine"), 5406 v8::FunctionTemplate::New(CheckSourceLine)); 5407 global_template->Set(v8::String::New("CheckDataParameter"), 5408 v8::FunctionTemplate::New(CheckDataParameter)); 5409 global_template->Set(v8::String::New("CheckClosure"), 5410 v8::FunctionTemplate::New(CheckClosure)); 5411 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template); 5412 v8::Context::Scope context_scope(context); 5413 5414 // Compile a function for checking the number of JavaScript frames. 5415 v8::Script::Compile(v8::String::New(frame_count_source))->Run(); 5416 frame_count = v8::Local<v8::Function>::Cast( 5417 context->Global()->Get(v8::String::New("frame_count"))); 5418 5419 // Compile a function for returning the source line for the top frame. 5420 v8::Script::Compile(v8::String::New(frame_source_line_source))->Run(); 5421 frame_source_line = v8::Local<v8::Function>::Cast( 5422 context->Global()->Get(v8::String::New("frame_source_line"))); 5423 5424 // Compile a function returning the data parameter. 5425 v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run(); 5426 debugger_call_with_data = v8::Local<v8::Function>::Cast( 5427 context->Global()->Get(v8::String::New("debugger_call_with_data"))); 5428 5429 // Compile a function capturing closure. 5430 debugger_call_with_closure = v8::Local<v8::Function>::Cast( 5431 v8::Script::Compile( 5432 v8::String::New(debugger_call_with_closure_source))->Run()); 5433 5434 // Calling a function through the debugger returns 0 frames if there are 5435 // no JavaScript frames. 5436 CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count)); 5437 5438 // Test that the number of frames can be retrieved. 5439 v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run(); 5440 v8::Script::Compile(v8::String::New("function f() {" 5441 " CheckFrameCount(2);" 5442 "}; f()"))->Run(); 5443 5444 // Test that the source line can be retrieved. 5445 v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run(); 5446 v8::Script::Compile(v8::String::New("function f() {\n" 5447 " CheckSourceLine(1)\n" 5448 " CheckSourceLine(2)\n" 5449 " CheckSourceLine(3)\n" 5450 "}; f()"))->Run(); 5451 5452 // Test that a parameter can be passed to a function called in the debugger. 5453 v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run(); 5454 5455 // Test that a function with closure can be run in the debugger. 5456 v8::Script::Compile(v8::String::New("CheckClosure()"))->Run(); 5457 5458 5459 // Test that the source line is correct when there is a line offset. 5460 v8::ScriptOrigin origin(v8::String::New("test"), 5461 v8::Integer::New(7)); 5462 v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run(); 5463 v8::Script::Compile(v8::String::New("function f() {\n" 5464 " CheckSourceLine(8)\n" 5465 " CheckSourceLine(9)\n" 5466 " CheckSourceLine(10)\n" 5467 "}; f()"), &origin)->Run(); 5468 } 5469 5470 5471 // Debugger message handler which counts the number of breaks. 5472 static void SendContinueCommand(); 5473 static void MessageHandlerBreakPointHitCount( 5474 const v8::Debug::Message& message) { 5475 if (message.IsEvent() && message.GetEvent() == v8::Break) { 5476 // Count the number of breaks. 5477 break_point_hit_count++; 5478 5479 SendContinueCommand(); 5480 } 5481 } 5482 5483 5484 // Test that clearing the debug event listener actually clears all break points 5485 // and related information. 5486 TEST(DebuggerUnload) { 5487 DebugLocalContext env; 5488 5489 // Check debugger is unloaded before it is used. 5490 CheckDebuggerUnloaded(); 5491 5492 // Set a debug event listener. 5493 break_point_hit_count = 0; 5494 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 5495 v8::Undefined()); 5496 { 5497 v8::HandleScope scope; 5498 // Create a couple of functions for the test. 5499 v8::Local<v8::Function> foo = 5500 CompileFunction(&env, "function foo(){x=1}", "foo"); 5501 v8::Local<v8::Function> bar = 5502 CompileFunction(&env, "function bar(){y=2}", "bar"); 5503 5504 // Set some break points. 5505 SetBreakPoint(foo, 0); 5506 SetBreakPoint(foo, 4); 5507 SetBreakPoint(bar, 0); 5508 SetBreakPoint(bar, 4); 5509 5510 // Make sure that the break points are there. 5511 break_point_hit_count = 0; 5512 foo->Call(env->Global(), 0, NULL); 5513 CHECK_EQ(2, break_point_hit_count); 5514 bar->Call(env->Global(), 0, NULL); 5515 CHECK_EQ(4, break_point_hit_count); 5516 } 5517 5518 // Remove the debug event listener without clearing breakpoints. Do this 5519 // outside a handle scope. 5520 v8::Debug::SetDebugEventListener(NULL); 5521 CheckDebuggerUnloaded(true); 5522 5523 // Now set a debug message handler. 5524 break_point_hit_count = 0; 5525 v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount); 5526 { 5527 v8::HandleScope scope; 5528 5529 // Get the test functions again. 5530 v8::Local<v8::Function> foo = 5531 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 5532 v8::Local<v8::Function> bar = 5533 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 5534 5535 foo->Call(env->Global(), 0, NULL); 5536 CHECK_EQ(0, break_point_hit_count); 5537 5538 // Set break points and run again. 5539 SetBreakPoint(foo, 0); 5540 SetBreakPoint(foo, 4); 5541 foo->Call(env->Global(), 0, NULL); 5542 CHECK_EQ(2, break_point_hit_count); 5543 } 5544 5545 // Remove the debug message handler without clearing breakpoints. Do this 5546 // outside a handle scope. 5547 v8::Debug::SetMessageHandler2(NULL); 5548 CheckDebuggerUnloaded(true); 5549 } 5550 5551 5552 // Sends continue command to the debugger. 5553 static void SendContinueCommand() { 5554 const int kBufferSize = 1000; 5555 uint16_t buffer[kBufferSize]; 5556 const char* command_continue = 5557 "{\"seq\":0," 5558 "\"type\":\"request\"," 5559 "\"command\":\"continue\"}"; 5560 5561 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); 5562 } 5563 5564 5565 // Debugger message handler which counts the number of times it is called. 5566 static int message_handler_hit_count = 0; 5567 static void MessageHandlerHitCount(const v8::Debug::Message& message) { 5568 message_handler_hit_count++; 5569 5570 static char print_buffer[1000]; 5571 v8::String::Value json(message.GetJSON()); 5572 Utf16ToAscii(*json, json.length(), print_buffer); 5573 if (IsExceptionEventMessage(print_buffer)) { 5574 // Send a continue command for exception events. 5575 SendContinueCommand(); 5576 } 5577 } 5578 5579 5580 // Test clearing the debug message handler. 5581 TEST(DebuggerClearMessageHandler) { 5582 v8::HandleScope scope; 5583 DebugLocalContext env; 5584 5585 // Check debugger is unloaded before it is used. 5586 CheckDebuggerUnloaded(); 5587 5588 // Set a debug message handler. 5589 v8::Debug::SetMessageHandler2(MessageHandlerHitCount); 5590 5591 // Run code to throw a unhandled exception. This should end up in the message 5592 // handler. 5593 CompileRun("throw 1"); 5594 5595 // The message handler should be called. 5596 CHECK_GT(message_handler_hit_count, 0); 5597 5598 // Clear debug message handler. 5599 message_handler_hit_count = 0; 5600 v8::Debug::SetMessageHandler(NULL); 5601 5602 // Run code to throw a unhandled exception. This should end up in the message 5603 // handler. 5604 CompileRun("throw 1"); 5605 5606 // The message handler should not be called more. 5607 CHECK_EQ(0, message_handler_hit_count); 5608 5609 CheckDebuggerUnloaded(true); 5610 } 5611 5612 5613 // Debugger message handler which clears the message handler while active. 5614 static void MessageHandlerClearingMessageHandler( 5615 const v8::Debug::Message& message) { 5616 message_handler_hit_count++; 5617 5618 // Clear debug message handler. 5619 v8::Debug::SetMessageHandler(NULL); 5620 } 5621 5622 5623 // Test clearing the debug message handler while processing a debug event. 5624 TEST(DebuggerClearMessageHandlerWhileActive) { 5625 v8::HandleScope scope; 5626 DebugLocalContext env; 5627 5628 // Check debugger is unloaded before it is used. 5629 CheckDebuggerUnloaded(); 5630 5631 // Set a debug message handler. 5632 v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler); 5633 5634 // Run code to throw a unhandled exception. This should end up in the message 5635 // handler. 5636 CompileRun("throw 1"); 5637 5638 // The message handler should be called. 5639 CHECK_EQ(1, message_handler_hit_count); 5640 5641 CheckDebuggerUnloaded(true); 5642 } 5643 5644 5645 /* Test DebuggerHostDispatch */ 5646 /* In this test, the debugger waits for a command on a breakpoint 5647 * and is dispatching host commands while in the infinite loop. 5648 */ 5649 5650 class HostDispatchV8Thread : public v8::internal::Thread { 5651 public: 5652 explicit HostDispatchV8Thread(v8::internal::Isolate* isolate) 5653 : Thread(isolate, "HostDispatchV8Thread") { } 5654 void Run(); 5655 }; 5656 5657 class HostDispatchDebuggerThread : public v8::internal::Thread { 5658 public: 5659 explicit HostDispatchDebuggerThread(v8::internal::Isolate* isolate) 5660 : Thread(isolate, "HostDispatchDebuggerThread") { } 5661 void Run(); 5662 }; 5663 5664 Barriers* host_dispatch_barriers; 5665 5666 static void HostDispatchMessageHandler(const v8::Debug::Message& message) { 5667 static char print_buffer[1000]; 5668 v8::String::Value json(message.GetJSON()); 5669 Utf16ToAscii(*json, json.length(), print_buffer); 5670 } 5671 5672 5673 static void HostDispatchDispatchHandler() { 5674 host_dispatch_barriers->semaphore_1->Signal(); 5675 } 5676 5677 5678 void HostDispatchV8Thread::Run() { 5679 const char* source_1 = "var y_global = 3;\n" 5680 "function cat( new_value ) {\n" 5681 " var x = new_value;\n" 5682 " y_global = 4;\n" 5683 " x = 3 * x + 1;\n" 5684 " y_global = 5;\n" 5685 " return x;\n" 5686 "}\n" 5687 "\n"; 5688 const char* source_2 = "cat(17);\n"; 5689 5690 v8::HandleScope scope; 5691 DebugLocalContext env; 5692 5693 // Setup message and host dispatch handlers. 5694 v8::Debug::SetMessageHandler2(HostDispatchMessageHandler); 5695 v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */); 5696 5697 CompileRun(source_1); 5698 host_dispatch_barriers->barrier_1.Wait(); 5699 host_dispatch_barriers->barrier_2.Wait(); 5700 CompileRun(source_2); 5701 } 5702 5703 5704 void HostDispatchDebuggerThread::Run() { 5705 const int kBufSize = 1000; 5706 uint16_t buffer[kBufSize]; 5707 5708 const char* command_1 = "{\"seq\":101," 5709 "\"type\":\"request\"," 5710 "\"command\":\"setbreakpoint\"," 5711 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; 5712 const char* command_2 = "{\"seq\":102," 5713 "\"type\":\"request\"," 5714 "\"command\":\"continue\"}"; 5715 5716 // v8 thread initializes, runs source_1 5717 host_dispatch_barriers->barrier_1.Wait(); 5718 // 1: Set breakpoint in cat(). 5719 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5720 5721 host_dispatch_barriers->barrier_2.Wait(); 5722 // v8 thread starts compiling source_2. 5723 // Break happens, to run queued commands and host dispatches. 5724 // Wait for host dispatch to be processed. 5725 host_dispatch_barriers->semaphore_1->Wait(); 5726 // 2: Continue evaluation 5727 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5728 } 5729 5730 5731 TEST(DebuggerHostDispatch) { 5732 HostDispatchDebuggerThread host_dispatch_debugger_thread( 5733 i::Isolate::Current()); 5734 HostDispatchV8Thread host_dispatch_v8_thread(i::Isolate::Current()); 5735 i::FLAG_debugger_auto_break = true; 5736 5737 // Create a V8 environment 5738 Barriers stack_allocated_host_dispatch_barriers; 5739 stack_allocated_host_dispatch_barriers.Initialize(); 5740 host_dispatch_barriers = &stack_allocated_host_dispatch_barriers; 5741 5742 host_dispatch_v8_thread.Start(); 5743 host_dispatch_debugger_thread.Start(); 5744 5745 host_dispatch_v8_thread.Join(); 5746 host_dispatch_debugger_thread.Join(); 5747 } 5748 5749 5750 /* Test DebugMessageDispatch */ 5751 /* In this test, the V8 thread waits for a message from the debug thread. 5752 * The DebugMessageDispatchHandler is executed from the debugger thread 5753 * which signals the V8 thread to wake up. 5754 */ 5755 5756 class DebugMessageDispatchV8Thread : public v8::internal::Thread { 5757 public: 5758 explicit DebugMessageDispatchV8Thread(v8::internal::Isolate* isolate) 5759 : Thread(isolate, "DebugMessageDispatchV8Thread") { } 5760 void Run(); 5761 }; 5762 5763 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread { 5764 public: 5765 explicit DebugMessageDispatchDebuggerThread(v8::internal::Isolate* isolate) 5766 : Thread(isolate, "DebugMessageDispatchDebuggerThread") { } 5767 void Run(); 5768 }; 5769 5770 Barriers* debug_message_dispatch_barriers; 5771 5772 5773 static void DebugMessageHandler() { 5774 debug_message_dispatch_barriers->semaphore_1->Signal(); 5775 } 5776 5777 5778 void DebugMessageDispatchV8Thread::Run() { 5779 v8::HandleScope scope; 5780 DebugLocalContext env; 5781 5782 // Setup debug message dispatch handler. 5783 v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler); 5784 5785 CompileRun("var y = 1 + 2;\n"); 5786 debug_message_dispatch_barriers->barrier_1.Wait(); 5787 debug_message_dispatch_barriers->semaphore_1->Wait(); 5788 debug_message_dispatch_barriers->barrier_2.Wait(); 5789 } 5790 5791 5792 void DebugMessageDispatchDebuggerThread::Run() { 5793 debug_message_dispatch_barriers->barrier_1.Wait(); 5794 SendContinueCommand(); 5795 debug_message_dispatch_barriers->barrier_2.Wait(); 5796 } 5797 5798 5799 TEST(DebuggerDebugMessageDispatch) { 5800 DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread( 5801 i::Isolate::Current()); 5802 DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread( 5803 i::Isolate::Current()); 5804 5805 i::FLAG_debugger_auto_break = true; 5806 5807 // Create a V8 environment 5808 Barriers stack_allocated_debug_message_dispatch_barriers; 5809 stack_allocated_debug_message_dispatch_barriers.Initialize(); 5810 debug_message_dispatch_barriers = 5811 &stack_allocated_debug_message_dispatch_barriers; 5812 5813 debug_message_dispatch_v8_thread.Start(); 5814 debug_message_dispatch_debugger_thread.Start(); 5815 5816 debug_message_dispatch_v8_thread.Join(); 5817 debug_message_dispatch_debugger_thread.Join(); 5818 } 5819 5820 5821 TEST(DebuggerAgent) { 5822 v8::V8::Initialize(); 5823 i::Debugger* debugger = i::Isolate::Current()->debugger(); 5824 // Make sure these ports is not used by other tests to allow tests to run in 5825 // parallel. 5826 const int kPort1 = 5858; 5827 const int kPort2 = 5857; 5828 const int kPort3 = 5856; 5829 5830 // Make a string with the port2 number. 5831 const int kPortBufferLen = 6; 5832 char port2_str[kPortBufferLen]; 5833 OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2); 5834 5835 bool ok; 5836 5837 // Initialize the socket library. 5838 i::Socket::Setup(); 5839 5840 // Test starting and stopping the agent without any client connection. 5841 debugger->StartAgent("test", kPort1); 5842 debugger->StopAgent(); 5843 5844 // Test starting the agent, connecting a client and shutting down the agent 5845 // with the client connected. 5846 ok = debugger->StartAgent("test", kPort2); 5847 CHECK(ok); 5848 debugger->WaitForAgent(); 5849 i::Socket* client = i::OS::CreateSocket(); 5850 ok = client->Connect("localhost", port2_str); 5851 CHECK(ok); 5852 debugger->StopAgent(); 5853 delete client; 5854 5855 // Test starting and stopping the agent with the required port already 5856 // occoupied. 5857 i::Socket* server = i::OS::CreateSocket(); 5858 server->Bind(kPort3); 5859 5860 debugger->StartAgent("test", kPort3); 5861 debugger->StopAgent(); 5862 5863 delete server; 5864 } 5865 5866 5867 class DebuggerAgentProtocolServerThread : public i::Thread { 5868 public: 5869 explicit DebuggerAgentProtocolServerThread(i::Isolate* isolate, int port) 5870 : Thread(isolate, "DebuggerAgentProtocolServerThread"), 5871 port_(port), 5872 server_(NULL), 5873 client_(NULL), 5874 listening_(OS::CreateSemaphore(0)) { 5875 } 5876 ~DebuggerAgentProtocolServerThread() { 5877 // Close both sockets. 5878 delete client_; 5879 delete server_; 5880 delete listening_; 5881 } 5882 5883 void Run(); 5884 void WaitForListening() { listening_->Wait(); } 5885 char* body() { return *body_; } 5886 5887 private: 5888 int port_; 5889 i::SmartPointer<char> body_; 5890 i::Socket* server_; // Server socket used for bind/accept. 5891 i::Socket* client_; // Single client connection used by the test. 5892 i::Semaphore* listening_; // Signalled when the server is in listen mode. 5893 }; 5894 5895 5896 void DebuggerAgentProtocolServerThread::Run() { 5897 bool ok; 5898 5899 // Create the server socket and bind it to the requested port. 5900 server_ = i::OS::CreateSocket(); 5901 CHECK(server_ != NULL); 5902 ok = server_->Bind(port_); 5903 CHECK(ok); 5904 5905 // Listen for new connections. 5906 ok = server_->Listen(1); 5907 CHECK(ok); 5908 listening_->Signal(); 5909 5910 // Accept a connection. 5911 client_ = server_->Accept(); 5912 CHECK(client_ != NULL); 5913 5914 // Receive a debugger agent protocol message. 5915 i::DebuggerAgentUtil::ReceiveMessage(client_); 5916 } 5917 5918 5919 TEST(DebuggerAgentProtocolOverflowHeader) { 5920 // Make sure this port is not used by other tests to allow tests to run in 5921 // parallel. 5922 const int kPort = 5860; 5923 static const char* kLocalhost = "localhost"; 5924 5925 // Make a string with the port number. 5926 const int kPortBufferLen = 6; 5927 char port_str[kPortBufferLen]; 5928 OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort); 5929 5930 // Initialize the socket library. 5931 i::Socket::Setup(); 5932 5933 // Create a socket server to receive a debugger agent message. 5934 DebuggerAgentProtocolServerThread* server = 5935 new DebuggerAgentProtocolServerThread(i::Isolate::Current(), kPort); 5936 server->Start(); 5937 server->WaitForListening(); 5938 5939 // Connect. 5940 i::Socket* client = i::OS::CreateSocket(); 5941 CHECK(client != NULL); 5942 bool ok = client->Connect(kLocalhost, port_str); 5943 CHECK(ok); 5944 5945 // Send headers which overflow the receive buffer. 5946 static const int kBufferSize = 1000; 5947 char buffer[kBufferSize]; 5948 5949 // Long key and short value: XXXX....XXXX:0\r\n. 5950 for (int i = 0; i < kBufferSize - 4; i++) { 5951 buffer[i] = 'X'; 5952 } 5953 buffer[kBufferSize - 4] = ':'; 5954 buffer[kBufferSize - 3] = '0'; 5955 buffer[kBufferSize - 2] = '\r'; 5956 buffer[kBufferSize - 1] = '\n'; 5957 client->Send(buffer, kBufferSize); 5958 5959 // Short key and long value: X:XXXX....XXXX\r\n. 5960 buffer[0] = 'X'; 5961 buffer[1] = ':'; 5962 for (int i = 2; i < kBufferSize - 2; i++) { 5963 buffer[i] = 'X'; 5964 } 5965 buffer[kBufferSize - 2] = '\r'; 5966 buffer[kBufferSize - 1] = '\n'; 5967 client->Send(buffer, kBufferSize); 5968 5969 // Add empty body to request. 5970 const char* content_length_zero_header = "Content-Length:0\r\n"; 5971 client->Send(content_length_zero_header, 5972 StrLength(content_length_zero_header)); 5973 client->Send("\r\n", 2); 5974 5975 // Wait until data is received. 5976 server->Join(); 5977 5978 // Check for empty body. 5979 CHECK(server->body() == NULL); 5980 5981 // Close the client before the server to avoid TIME_WAIT issues. 5982 client->Shutdown(); 5983 delete client; 5984 delete server; 5985 } 5986 5987 5988 // Test for issue http://code.google.com/p/v8/issues/detail?id=289. 5989 // Make sure that DebugGetLoadedScripts doesn't return scripts 5990 // with disposed external source. 5991 class EmptyExternalStringResource : public v8::String::ExternalStringResource { 5992 public: 5993 EmptyExternalStringResource() { empty_[0] = 0; } 5994 virtual ~EmptyExternalStringResource() {} 5995 virtual size_t length() const { return empty_.length(); } 5996 virtual const uint16_t* data() const { return empty_.start(); } 5997 private: 5998 ::v8::internal::EmbeddedVector<uint16_t, 1> empty_; 5999 }; 6000 6001 6002 TEST(DebugGetLoadedScripts) { 6003 v8::HandleScope scope; 6004 DebugLocalContext env; 6005 env.ExposeDebug(); 6006 6007 EmptyExternalStringResource source_ext_str; 6008 v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str); 6009 v8::Handle<v8::Script> evil_script = v8::Script::Compile(source); 6010 Handle<i::ExternalTwoByteString> i_source( 6011 i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source))); 6012 // This situation can happen if source was an external string disposed 6013 // by its owner. 6014 i_source->set_resource(0); 6015 6016 bool allow_natives_syntax = i::FLAG_allow_natives_syntax; 6017 i::FLAG_allow_natives_syntax = true; 6018 CompileRun( 6019 "var scripts = %DebugGetLoadedScripts();" 6020 "var count = scripts.length;" 6021 "for (var i = 0; i < count; ++i) {" 6022 " scripts[i].line_ends;" 6023 "}"); 6024 // Must not crash while accessing line_ends. 6025 i::FLAG_allow_natives_syntax = allow_natives_syntax; 6026 6027 // Some scripts are retrieved - at least the number of native scripts. 6028 CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8); 6029 } 6030 6031 6032 // Test script break points set on lines. 6033 TEST(ScriptNameAndData) { 6034 v8::HandleScope scope; 6035 DebugLocalContext env; 6036 env.ExposeDebug(); 6037 6038 // Create functions for retrieving script name and data for the function on 6039 // the top frame when hitting a break point. 6040 frame_script_name = CompileFunction(&env, 6041 frame_script_name_source, 6042 "frame_script_name"); 6043 frame_script_data = CompileFunction(&env, 6044 frame_script_data_source, 6045 "frame_script_data"); 6046 compiled_script_data = CompileFunction(&env, 6047 compiled_script_data_source, 6048 "compiled_script_data"); 6049 6050 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 6051 v8::Undefined()); 6052 6053 // Test function source. 6054 v8::Local<v8::String> script = v8::String::New( 6055 "function f() {\n" 6056 " debugger;\n" 6057 "}\n"); 6058 6059 v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name")); 6060 v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1); 6061 script1->SetData(v8::String::New("data")); 6062 script1->Run(); 6063 v8::Local<v8::Function> f; 6064 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6065 6066 f->Call(env->Global(), 0, NULL); 6067 CHECK_EQ(1, break_point_hit_count); 6068 CHECK_EQ("name", last_script_name_hit); 6069 CHECK_EQ("data", last_script_data_hit); 6070 6071 // Compile the same script again without setting data. As the compilation 6072 // cache is disabled when debugging expect the data to be missing. 6073 v8::Script::Compile(script, &origin1)->Run(); 6074 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6075 f->Call(env->Global(), 0, NULL); 6076 CHECK_EQ(2, break_point_hit_count); 6077 CHECK_EQ("name", last_script_name_hit); 6078 CHECK_EQ("", last_script_data_hit); // Undefined results in empty string. 6079 6080 v8::Local<v8::String> data_obj_source = v8::String::New( 6081 "({ a: 'abc',\n" 6082 " b: 123,\n" 6083 " toString: function() { return this.a + ' ' + this.b; }\n" 6084 "})\n"); 6085 v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run(); 6086 v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name")); 6087 v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2); 6088 script2->Run(); 6089 script2->SetData(data_obj->ToString()); 6090 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6091 f->Call(env->Global(), 0, NULL); 6092 CHECK_EQ(3, break_point_hit_count); 6093 CHECK_EQ("new name", last_script_name_hit); 6094 CHECK_EQ("abc 123", last_script_data_hit); 6095 6096 v8::Handle<v8::Script> script3 = 6097 v8::Script::Compile(script, &origin2, NULL, 6098 v8::String::New("in compile")); 6099 CHECK_EQ("in compile", last_script_data_hit); 6100 script3->Run(); 6101 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6102 f->Call(env->Global(), 0, NULL); 6103 CHECK_EQ(4, break_point_hit_count); 6104 CHECK_EQ("in compile", last_script_data_hit); 6105 } 6106 6107 6108 static v8::Persistent<v8::Context> expected_context; 6109 static v8::Handle<v8::Value> expected_context_data; 6110 6111 6112 // Check that the expected context is the one generating the debug event. 6113 static void ContextCheckMessageHandler(const v8::Debug::Message& message) { 6114 CHECK(message.GetEventContext() == expected_context); 6115 CHECK(message.GetEventContext()->GetData()->StrictEquals( 6116 expected_context_data)); 6117 message_handler_hit_count++; 6118 6119 static char print_buffer[1000]; 6120 v8::String::Value json(message.GetJSON()); 6121 Utf16ToAscii(*json, json.length(), print_buffer); 6122 6123 // Send a continue command for break events. 6124 if (IsBreakEventMessage(print_buffer)) { 6125 SendContinueCommand(); 6126 } 6127 } 6128 6129 6130 // Test which creates two contexts and sets different embedder data on each. 6131 // Checks that this data is set correctly and that when the debug message 6132 // handler is called the expected context is the one active. 6133 TEST(ContextData) { 6134 v8::HandleScope scope; 6135 6136 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); 6137 6138 // Create two contexts. 6139 v8::Persistent<v8::Context> context_1; 6140 v8::Persistent<v8::Context> context_2; 6141 v8::Handle<v8::ObjectTemplate> global_template = 6142 v8::Handle<v8::ObjectTemplate>(); 6143 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>(); 6144 context_1 = v8::Context::New(NULL, global_template, global_object); 6145 context_2 = v8::Context::New(NULL, global_template, global_object); 6146 6147 // Default data value is undefined. 6148 CHECK(context_1->GetData()->IsUndefined()); 6149 CHECK(context_2->GetData()->IsUndefined()); 6150 6151 // Set and check different data values. 6152 v8::Handle<v8::String> data_1 = v8::String::New("1"); 6153 v8::Handle<v8::String> data_2 = v8::String::New("2"); 6154 context_1->SetData(data_1); 6155 context_2->SetData(data_2); 6156 CHECK(context_1->GetData()->StrictEquals(data_1)); 6157 CHECK(context_2->GetData()->StrictEquals(data_2)); 6158 6159 // Simple test function which causes a break. 6160 const char* source = "function f() { debugger; }"; 6161 6162 // Enter and run function in the first context. 6163 { 6164 v8::Context::Scope context_scope(context_1); 6165 expected_context = context_1; 6166 expected_context_data = data_1; 6167 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6168 f->Call(context_1->Global(), 0, NULL); 6169 } 6170 6171 6172 // Enter and run function in the second context. 6173 { 6174 v8::Context::Scope context_scope(context_2); 6175 expected_context = context_2; 6176 expected_context_data = data_2; 6177 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6178 f->Call(context_2->Global(), 0, NULL); 6179 } 6180 6181 // Two times compile event and two times break event. 6182 CHECK_GT(message_handler_hit_count, 4); 6183 6184 v8::Debug::SetMessageHandler2(NULL); 6185 CheckDebuggerUnloaded(); 6186 } 6187 6188 6189 // Debug message handler which issues a debug break when it hits a break event. 6190 static int message_handler_break_hit_count = 0; 6191 static void DebugBreakMessageHandler(const v8::Debug::Message& message) { 6192 // Schedule a debug break for break events. 6193 if (message.IsEvent() && message.GetEvent() == v8::Break) { 6194 message_handler_break_hit_count++; 6195 if (message_handler_break_hit_count == 1) { 6196 v8::Debug::DebugBreak(); 6197 } 6198 } 6199 6200 // Issue a continue command if this event will not cause the VM to start 6201 // running. 6202 if (!message.WillStartRunning()) { 6203 SendContinueCommand(); 6204 } 6205 } 6206 6207 6208 // Test that a debug break can be scheduled while in a message handler. 6209 TEST(DebugBreakInMessageHandler) { 6210 v8::HandleScope scope; 6211 DebugLocalContext env; 6212 6213 v8::Debug::SetMessageHandler2(DebugBreakMessageHandler); 6214 6215 // Test functions. 6216 const char* script = "function f() { debugger; g(); } function g() { }"; 6217 CompileRun(script); 6218 v8::Local<v8::Function> f = 6219 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6220 v8::Local<v8::Function> g = 6221 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 6222 6223 // Call f then g. The debugger statement in f will casue a break which will 6224 // cause another break. 6225 f->Call(env->Global(), 0, NULL); 6226 CHECK_EQ(2, message_handler_break_hit_count); 6227 // Calling g will not cause any additional breaks. 6228 g->Call(env->Global(), 0, NULL); 6229 CHECK_EQ(2, message_handler_break_hit_count); 6230 } 6231 6232 6233 #ifndef V8_INTERPRETED_REGEXP 6234 // Debug event handler which gets the function on the top frame and schedules a 6235 // break a number of times. 6236 static void DebugEventDebugBreak( 6237 v8::DebugEvent event, 6238 v8::Handle<v8::Object> exec_state, 6239 v8::Handle<v8::Object> event_data, 6240 v8::Handle<v8::Value> data) { 6241 6242 if (event == v8::Break) { 6243 break_point_hit_count++; 6244 6245 // Get the name of the top frame function. 6246 if (!frame_function_name.IsEmpty()) { 6247 // Get the name of the function. 6248 const int argc = 2; 6249 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 6250 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 6251 argc, argv); 6252 if (result->IsUndefined()) { 6253 last_function_hit[0] = '\0'; 6254 } else { 6255 CHECK(result->IsString()); 6256 v8::Handle<v8::String> function_name(result->ToString()); 6257 function_name->WriteAscii(last_function_hit); 6258 } 6259 } 6260 6261 // Keep forcing breaks. 6262 if (break_point_hit_count < 20) { 6263 v8::Debug::DebugBreak(); 6264 } 6265 } 6266 } 6267 6268 6269 TEST(RegExpDebugBreak) { 6270 // This test only applies to native regexps. 6271 v8::HandleScope scope; 6272 DebugLocalContext env; 6273 6274 // Create a function for checking the function when hitting a break point. 6275 frame_function_name = CompileFunction(&env, 6276 frame_function_name_source, 6277 "frame_function_name"); 6278 6279 // Test RegExp which matches white spaces and comments at the begining of a 6280 // source line. 6281 const char* script = 6282 "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n" 6283 "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }"; 6284 6285 v8::Local<v8::Function> f = CompileFunction(script, "f"); 6286 const int argc = 1; 6287 v8::Handle<v8::Value> argv[argc] = { v8::String::New(" /* xxx */ a=0;") }; 6288 v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv); 6289 CHECK_EQ(12, result->Int32Value()); 6290 6291 v8::Debug::SetDebugEventListener(DebugEventDebugBreak); 6292 v8::Debug::DebugBreak(); 6293 result = f->Call(env->Global(), argc, argv); 6294 6295 // Check that there was only one break event. Matching RegExp should not 6296 // cause Break events. 6297 CHECK_EQ(1, break_point_hit_count); 6298 CHECK_EQ("f", last_function_hit); 6299 } 6300 #endif // V8_INTERPRETED_REGEXP 6301 6302 6303 // Common part of EvalContextData and NestedBreakEventContextData tests. 6304 static void ExecuteScriptForContextCheck() { 6305 // Create a context. 6306 v8::Persistent<v8::Context> context_1; 6307 v8::Handle<v8::ObjectTemplate> global_template = 6308 v8::Handle<v8::ObjectTemplate>(); 6309 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>(); 6310 context_1 = v8::Context::New(NULL, global_template, global_object); 6311 6312 // Default data value is undefined. 6313 CHECK(context_1->GetData()->IsUndefined()); 6314 6315 // Set and check a data value. 6316 v8::Handle<v8::String> data_1 = v8::String::New("1"); 6317 context_1->SetData(data_1); 6318 CHECK(context_1->GetData()->StrictEquals(data_1)); 6319 6320 // Simple test function with eval that causes a break. 6321 const char* source = "function f() { eval('debugger;'); }"; 6322 6323 // Enter and run function in the context. 6324 { 6325 v8::Context::Scope context_scope(context_1); 6326 expected_context = context_1; 6327 expected_context_data = data_1; 6328 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6329 f->Call(context_1->Global(), 0, NULL); 6330 } 6331 } 6332 6333 6334 // Test which creates a context and sets embedder data on it. Checks that this 6335 // data is set correctly and that when the debug message handler is called for 6336 // break event in an eval statement the expected context is the one returned by 6337 // Message.GetEventContext. 6338 TEST(EvalContextData) { 6339 v8::HandleScope scope; 6340 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); 6341 6342 ExecuteScriptForContextCheck(); 6343 6344 // One time compile event and one time break event. 6345 CHECK_GT(message_handler_hit_count, 2); 6346 v8::Debug::SetMessageHandler2(NULL); 6347 CheckDebuggerUnloaded(); 6348 } 6349 6350 6351 static bool sent_eval = false; 6352 static int break_count = 0; 6353 static int continue_command_send_count = 0; 6354 // Check that the expected context is the one generating the debug event 6355 // including the case of nested break event. 6356 static void DebugEvalContextCheckMessageHandler( 6357 const v8::Debug::Message& message) { 6358 CHECK(message.GetEventContext() == expected_context); 6359 CHECK(message.GetEventContext()->GetData()->StrictEquals( 6360 expected_context_data)); 6361 message_handler_hit_count++; 6362 6363 static char print_buffer[1000]; 6364 v8::String::Value json(message.GetJSON()); 6365 Utf16ToAscii(*json, json.length(), print_buffer); 6366 6367 if (IsBreakEventMessage(print_buffer)) { 6368 break_count++; 6369 if (!sent_eval) { 6370 sent_eval = true; 6371 6372 const int kBufferSize = 1000; 6373 uint16_t buffer[kBufferSize]; 6374 const char* eval_command = 6375 "{\"seq\":0," 6376 "\"type\":\"request\"," 6377 "\"command\":\"evaluate\"," 6378 "arguments:{\"expression\":\"debugger;\"," 6379 "\"global\":true,\"disable_break\":false}}"; 6380 6381 // Send evaluate command. 6382 v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer)); 6383 return; 6384 } else { 6385 // It's a break event caused by the evaluation request above. 6386 SendContinueCommand(); 6387 continue_command_send_count++; 6388 } 6389 } else if (IsEvaluateResponseMessage(print_buffer) && 6390 continue_command_send_count < 2) { 6391 // Response to the evaluation request. We're still on the breakpoint so 6392 // send continue. 6393 SendContinueCommand(); 6394 continue_command_send_count++; 6395 } 6396 } 6397 6398 6399 // Tests that context returned for break event is correct when the event occurs 6400 // in 'evaluate' debugger request. 6401 TEST(NestedBreakEventContextData) { 6402 v8::HandleScope scope; 6403 break_count = 0; 6404 message_handler_hit_count = 0; 6405 v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler); 6406 6407 ExecuteScriptForContextCheck(); 6408 6409 // One time compile event and two times break event. 6410 CHECK_GT(message_handler_hit_count, 3); 6411 6412 // One break from the source and another from the evaluate request. 6413 CHECK_EQ(break_count, 2); 6414 v8::Debug::SetMessageHandler2(NULL); 6415 CheckDebuggerUnloaded(); 6416 } 6417 6418 6419 // Debug event listener which counts the script collected events. 6420 int script_collected_count = 0; 6421 static void DebugEventScriptCollectedEvent(v8::DebugEvent event, 6422 v8::Handle<v8::Object> exec_state, 6423 v8::Handle<v8::Object> event_data, 6424 v8::Handle<v8::Value> data) { 6425 // Count the number of breaks. 6426 if (event == v8::ScriptCollected) { 6427 script_collected_count++; 6428 } 6429 } 6430 6431 6432 // Test that scripts collected are reported through the debug event listener. 6433 TEST(ScriptCollectedEvent) { 6434 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6435 break_point_hit_count = 0; 6436 script_collected_count = 0; 6437 v8::HandleScope scope; 6438 DebugLocalContext env; 6439 6440 // Request the loaded scripts to initialize the debugger script cache. 6441 debug->GetLoadedScripts(); 6442 6443 // Do garbage collection to ensure that only the script in this test will be 6444 // collected afterwards. 6445 HEAP->CollectAllGarbage(false); 6446 6447 script_collected_count = 0; 6448 v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent, 6449 v8::Undefined()); 6450 { 6451 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); 6452 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); 6453 } 6454 6455 // Do garbage collection to collect the script above which is no longer 6456 // referenced. 6457 HEAP->CollectAllGarbage(false); 6458 6459 CHECK_EQ(2, script_collected_count); 6460 6461 v8::Debug::SetDebugEventListener(NULL); 6462 CheckDebuggerUnloaded(); 6463 } 6464 6465 6466 // Debug event listener which counts the script collected events. 6467 int script_collected_message_count = 0; 6468 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) { 6469 // Count the number of scripts collected. 6470 if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) { 6471 script_collected_message_count++; 6472 v8::Handle<v8::Context> context = message.GetEventContext(); 6473 CHECK(context.IsEmpty()); 6474 } 6475 } 6476 6477 6478 // Test that GetEventContext doesn't fail and return empty handle for 6479 // ScriptCollected events. 6480 TEST(ScriptCollectedEventContext) { 6481 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6482 script_collected_message_count = 0; 6483 v8::HandleScope scope; 6484 6485 { // Scope for the DebugLocalContext. 6486 DebugLocalContext env; 6487 6488 // Request the loaded scripts to initialize the debugger script cache. 6489 debug->GetLoadedScripts(); 6490 6491 // Do garbage collection to ensure that only the script in this test will be 6492 // collected afterwards. 6493 HEAP->CollectAllGarbage(false); 6494 6495 v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler); 6496 { 6497 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); 6498 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); 6499 } 6500 } 6501 6502 // Do garbage collection to collect the script above which is no longer 6503 // referenced. 6504 HEAP->CollectAllGarbage(false); 6505 6506 CHECK_EQ(2, script_collected_message_count); 6507 6508 v8::Debug::SetMessageHandler2(NULL); 6509 } 6510 6511 6512 // Debug event listener which counts the after compile events. 6513 int after_compile_message_count = 0; 6514 static void AfterCompileMessageHandler(const v8::Debug::Message& message) { 6515 // Count the number of scripts collected. 6516 if (message.IsEvent()) { 6517 if (message.GetEvent() == v8::AfterCompile) { 6518 after_compile_message_count++; 6519 } else if (message.GetEvent() == v8::Break) { 6520 SendContinueCommand(); 6521 } 6522 } 6523 } 6524 6525 6526 // Tests that after compile event is sent as many times as there are scripts 6527 // compiled. 6528 TEST(AfterCompileMessageWhenMessageHandlerIsReset) { 6529 v8::HandleScope scope; 6530 DebugLocalContext env; 6531 after_compile_message_count = 0; 6532 const char* script = "var a=1"; 6533 6534 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6535 v8::Script::Compile(v8::String::New(script))->Run(); 6536 v8::Debug::SetMessageHandler2(NULL); 6537 6538 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6539 v8::Debug::DebugBreak(); 6540 v8::Script::Compile(v8::String::New(script))->Run(); 6541 6542 // Setting listener to NULL should cause debugger unload. 6543 v8::Debug::SetMessageHandler2(NULL); 6544 CheckDebuggerUnloaded(); 6545 6546 // Compilation cache should be disabled when debugger is active. 6547 CHECK_EQ(2, after_compile_message_count); 6548 } 6549 6550 6551 // Tests that break event is sent when message handler is reset. 6552 TEST(BreakMessageWhenMessageHandlerIsReset) { 6553 v8::HandleScope scope; 6554 DebugLocalContext env; 6555 after_compile_message_count = 0; 6556 const char* script = "function f() {};"; 6557 6558 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6559 v8::Script::Compile(v8::String::New(script))->Run(); 6560 v8::Debug::SetMessageHandler2(NULL); 6561 6562 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6563 v8::Debug::DebugBreak(); 6564 v8::Local<v8::Function> f = 6565 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6566 f->Call(env->Global(), 0, NULL); 6567 6568 // Setting message handler to NULL should cause debugger unload. 6569 v8::Debug::SetMessageHandler2(NULL); 6570 CheckDebuggerUnloaded(); 6571 6572 // Compilation cache should be disabled when debugger is active. 6573 CHECK_EQ(1, after_compile_message_count); 6574 } 6575 6576 6577 static int exception_event_count = 0; 6578 static void ExceptionMessageHandler(const v8::Debug::Message& message) { 6579 if (message.IsEvent() && message.GetEvent() == v8::Exception) { 6580 exception_event_count++; 6581 SendContinueCommand(); 6582 } 6583 } 6584 6585 6586 // Tests that exception event is sent when message handler is reset. 6587 TEST(ExceptionMessageWhenMessageHandlerIsReset) { 6588 v8::HandleScope scope; 6589 DebugLocalContext env; 6590 6591 // For this test, we want to break on uncaught exceptions: 6592 ChangeBreakOnException(false, true); 6593 6594 exception_event_count = 0; 6595 const char* script = "function f() {throw new Error()};"; 6596 6597 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6598 v8::Script::Compile(v8::String::New(script))->Run(); 6599 v8::Debug::SetMessageHandler2(NULL); 6600 6601 v8::Debug::SetMessageHandler2(ExceptionMessageHandler); 6602 v8::Local<v8::Function> f = 6603 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6604 f->Call(env->Global(), 0, NULL); 6605 6606 // Setting message handler to NULL should cause debugger unload. 6607 v8::Debug::SetMessageHandler2(NULL); 6608 CheckDebuggerUnloaded(); 6609 6610 CHECK_EQ(1, exception_event_count); 6611 } 6612 6613 6614 // Tests after compile event is sent when there are some provisional 6615 // breakpoints out of the scripts lines range. 6616 TEST(ProvisionalBreakpointOnLineOutOfRange) { 6617 v8::HandleScope scope; 6618 DebugLocalContext env; 6619 env.ExposeDebug(); 6620 const char* script = "function f() {};"; 6621 const char* resource_name = "test_resource"; 6622 6623 // Set a couple of provisional breakpoint on lines out of the script lines 6624 // range. 6625 int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3, 6626 -1 /* no column */); 6627 int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5); 6628 6629 after_compile_message_count = 0; 6630 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6631 6632 v8::ScriptOrigin origin( 6633 v8::String::New(resource_name), 6634 v8::Integer::New(10), 6635 v8::Integer::New(1)); 6636 // Compile a script whose first line number is greater than the breakpoints' 6637 // lines. 6638 v8::Script::Compile(v8::String::New(script), &origin)->Run(); 6639 6640 // If the script is compiled successfully there is exactly one after compile 6641 // event. In case of an exception in debugger code after compile event is not 6642 // sent. 6643 CHECK_EQ(1, after_compile_message_count); 6644 6645 ClearBreakPointFromJS(sbp1); 6646 ClearBreakPointFromJS(sbp2); 6647 v8::Debug::SetMessageHandler2(NULL); 6648 } 6649 6650 6651 static void BreakMessageHandler(const v8::Debug::Message& message) { 6652 i::Isolate* isolate = i::Isolate::Current(); 6653 if (message.IsEvent() && message.GetEvent() == v8::Break) { 6654 // Count the number of breaks. 6655 break_point_hit_count++; 6656 6657 v8::HandleScope scope; 6658 v8::Handle<v8::String> json = message.GetJSON(); 6659 6660 SendContinueCommand(); 6661 } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) { 6662 v8::HandleScope scope; 6663 6664 bool is_debug_break = isolate->stack_guard()->IsDebugBreak(); 6665 // Force DebugBreak flag while serializer is working. 6666 isolate->stack_guard()->DebugBreak(); 6667 6668 // Force serialization to trigger some internal JS execution. 6669 v8::Handle<v8::String> json = message.GetJSON(); 6670 6671 // Restore previous state. 6672 if (is_debug_break) { 6673 isolate->stack_guard()->DebugBreak(); 6674 } else { 6675 isolate->stack_guard()->Continue(i::DEBUGBREAK); 6676 } 6677 } 6678 } 6679 6680 6681 // Test that if DebugBreak is forced it is ignored when code from 6682 // debug-delay.js is executed. 6683 TEST(NoDebugBreakInAfterCompileMessageHandler) { 6684 v8::HandleScope scope; 6685 DebugLocalContext env; 6686 6687 // Register a debug event listener which sets the break flag and counts. 6688 v8::Debug::SetMessageHandler2(BreakMessageHandler); 6689 6690 // Set the debug break flag. 6691 v8::Debug::DebugBreak(); 6692 6693 // Create a function for testing stepping. 6694 const char* src = "function f() { eval('var x = 10;'); } "; 6695 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 6696 6697 // There should be only one break event. 6698 CHECK_EQ(1, break_point_hit_count); 6699 6700 // Set the debug break flag again. 6701 v8::Debug::DebugBreak(); 6702 f->Call(env->Global(), 0, NULL); 6703 // There should be one more break event when the script is evaluated in 'f'. 6704 CHECK_EQ(2, break_point_hit_count); 6705 6706 // Get rid of the debug message handler. 6707 v8::Debug::SetMessageHandler2(NULL); 6708 CheckDebuggerUnloaded(); 6709 } 6710 6711 6712 static int counting_message_handler_counter; 6713 6714 static void CountingMessageHandler(const v8::Debug::Message& message) { 6715 counting_message_handler_counter++; 6716 } 6717 6718 // Test that debug messages get processed when ProcessDebugMessages is called. 6719 TEST(ProcessDebugMessages) { 6720 v8::HandleScope scope; 6721 DebugLocalContext env; 6722 6723 counting_message_handler_counter = 0; 6724 6725 v8::Debug::SetMessageHandler2(CountingMessageHandler); 6726 6727 const int kBufferSize = 1000; 6728 uint16_t buffer[kBufferSize]; 6729 const char* scripts_command = 6730 "{\"seq\":0," 6731 "\"type\":\"request\"," 6732 "\"command\":\"scripts\"}"; 6733 6734 // Send scripts command. 6735 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6736 6737 CHECK_EQ(0, counting_message_handler_counter); 6738 v8::Debug::ProcessDebugMessages(); 6739 // At least one message should come 6740 CHECK_GE(counting_message_handler_counter, 1); 6741 6742 counting_message_handler_counter = 0; 6743 6744 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6745 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6746 CHECK_EQ(0, counting_message_handler_counter); 6747 v8::Debug::ProcessDebugMessages(); 6748 // At least two messages should come 6749 CHECK_GE(counting_message_handler_counter, 2); 6750 6751 // Get rid of the debug message handler. 6752 v8::Debug::SetMessageHandler2(NULL); 6753 CheckDebuggerUnloaded(); 6754 } 6755 6756 6757 struct BacktraceData { 6758 static int frame_counter; 6759 static void MessageHandler(const v8::Debug::Message& message) { 6760 char print_buffer[1000]; 6761 v8::String::Value json(message.GetJSON()); 6762 Utf16ToAscii(*json, json.length(), print_buffer, 1000); 6763 6764 if (strstr(print_buffer, "backtrace") == NULL) { 6765 return; 6766 } 6767 frame_counter = GetTotalFramesInt(print_buffer); 6768 } 6769 }; 6770 6771 int BacktraceData::frame_counter; 6772 6773 6774 // Test that debug messages get processed when ProcessDebugMessages is called. 6775 TEST(Backtrace) { 6776 v8::HandleScope scope; 6777 DebugLocalContext env; 6778 6779 v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler); 6780 6781 const int kBufferSize = 1000; 6782 uint16_t buffer[kBufferSize]; 6783 const char* scripts_command = 6784 "{\"seq\":0," 6785 "\"type\":\"request\"," 6786 "\"command\":\"backtrace\"}"; 6787 6788 // Check backtrace from ProcessDebugMessages. 6789 BacktraceData::frame_counter = -10; 6790 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6791 v8::Debug::ProcessDebugMessages(); 6792 CHECK_EQ(BacktraceData::frame_counter, 0); 6793 6794 v8::Handle<v8::String> void0 = v8::String::New("void(0)"); 6795 v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0); 6796 6797 // Check backtrace from "void(0)" script. 6798 BacktraceData::frame_counter = -10; 6799 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6800 script->Run(); 6801 CHECK_EQ(BacktraceData::frame_counter, 1); 6802 6803 // Get rid of the debug message handler. 6804 v8::Debug::SetMessageHandler2(NULL); 6805 CheckDebuggerUnloaded(); 6806 } 6807 6808 6809 TEST(GetMirror) { 6810 v8::HandleScope scope; 6811 DebugLocalContext env; 6812 v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja")); 6813 v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast( 6814 v8::Script::New( 6815 v8::String::New( 6816 "function runTest(mirror) {" 6817 " return mirror.isString() && (mirror.length() == 5);" 6818 "}" 6819 "" 6820 "runTest;"))->Run()); 6821 v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj); 6822 CHECK(result->IsTrue()); 6823 } 6824 6825 6826 // Test that the debug break flag works with function.apply. 6827 TEST(DebugBreakFunctionApply) { 6828 v8::HandleScope scope; 6829 DebugLocalContext env; 6830 6831 // Create a function for testing breaking in apply. 6832 v8::Local<v8::Function> foo = CompileFunction( 6833 &env, 6834 "function baz(x) { }" 6835 "function bar(x) { baz(); }" 6836 "function foo(){ bar.apply(this, [1]); }", 6837 "foo"); 6838 6839 // Register a debug event listener which steps and counts. 6840 v8::Debug::SetDebugEventListener(DebugEventBreakMax); 6841 6842 // Set the debug break flag before calling the code using function.apply. 6843 v8::Debug::DebugBreak(); 6844 6845 // Limit the number of debug breaks. This is a regression test for issue 493 6846 // where this test would enter an infinite loop. 6847 break_point_hit_count = 0; 6848 max_break_point_hit_count = 10000; // 10000 => infinite loop. 6849 foo->Call(env->Global(), 0, NULL); 6850 6851 // When keeping the debug break several break will happen. 6852 CHECK_EQ(3, break_point_hit_count); 6853 6854 v8::Debug::SetDebugEventListener(NULL); 6855 CheckDebuggerUnloaded(); 6856 } 6857 6858 6859 v8::Handle<v8::Context> debugee_context; 6860 v8::Handle<v8::Context> debugger_context; 6861 6862 6863 // Property getter that checks that current and calling contexts 6864 // are both the debugee contexts. 6865 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck( 6866 v8::Local<v8::String> name, 6867 const v8::AccessorInfo& info) { 6868 CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a")); 6869 v8::Handle<v8::Context> current = v8::Context::GetCurrent(); 6870 CHECK(current == debugee_context); 6871 CHECK(current != debugger_context); 6872 v8::Handle<v8::Context> calling = v8::Context::GetCalling(); 6873 CHECK(calling == debugee_context); 6874 CHECK(calling != debugger_context); 6875 return v8::Int32::New(1); 6876 } 6877 6878 6879 // Debug event listener that checks if the first argument of a function is 6880 // an object with property 'a' == 1. If the property has custom accessor 6881 // this handler will eventually invoke it. 6882 static void DebugEventGetAtgumentPropertyValue( 6883 v8::DebugEvent event, 6884 v8::Handle<v8::Object> exec_state, 6885 v8::Handle<v8::Object> event_data, 6886 v8::Handle<v8::Value> data) { 6887 if (event == v8::Break) { 6888 break_point_hit_count++; 6889 CHECK(debugger_context == v8::Context::GetCurrent()); 6890 v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun( 6891 "(function(exec_state) {\n" 6892 " return (exec_state.frame(0).argumentValue(0).property('a').\n" 6893 " value().value() == 1);\n" 6894 "})"))); 6895 const int argc = 1; 6896 v8::Handle<v8::Value> argv[argc] = { exec_state }; 6897 v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv); 6898 CHECK(result->IsTrue()); 6899 } 6900 } 6901 6902 6903 TEST(CallingContextIsNotDebugContext) { 6904 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6905 // Create and enter a debugee context. 6906 v8::HandleScope scope; 6907 DebugLocalContext env; 6908 env.ExposeDebug(); 6909 6910 // Save handles to the debugger and debugee contexts to be used in 6911 // NamedGetterWithCallingContextCheck. 6912 debugee_context = v8::Local<v8::Context>(*env); 6913 debugger_context = v8::Utils::ToLocal(debug->debug_context()); 6914 6915 // Create object with 'a' property accessor. 6916 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 6917 named->SetAccessor(v8::String::New("a"), 6918 NamedGetterWithCallingContextCheck); 6919 env->Global()->Set(v8::String::New("obj"), 6920 named->NewInstance()); 6921 6922 // Register the debug event listener 6923 v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue); 6924 6925 // Create a function that invokes debugger. 6926 v8::Local<v8::Function> foo = CompileFunction( 6927 &env, 6928 "function bar(x) { debugger; }" 6929 "function foo(){ bar(obj); }", 6930 "foo"); 6931 6932 break_point_hit_count = 0; 6933 foo->Call(env->Global(), 0, NULL); 6934 CHECK_EQ(1, break_point_hit_count); 6935 6936 v8::Debug::SetDebugEventListener(NULL); 6937 debugee_context = v8::Handle<v8::Context>(); 6938 debugger_context = v8::Handle<v8::Context>(); 6939 CheckDebuggerUnloaded(); 6940 } 6941 6942 6943 TEST(DebugContextIsPreservedBetweenAccesses) { 6944 v8::HandleScope scope; 6945 v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext(); 6946 v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext(); 6947 CHECK_EQ(*context1, *context2); 6948 } 6949 6950 6951 static v8::Handle<v8::Value> expected_callback_data; 6952 static void DebugEventContextChecker(const v8::Debug::EventDetails& details) { 6953 CHECK(details.GetEventContext() == expected_context); 6954 CHECK_EQ(expected_callback_data, details.GetCallbackData()); 6955 } 6956 6957 // Check that event details contain context where debug event occured. 6958 TEST(DebugEventContext) { 6959 v8::HandleScope scope; 6960 expected_callback_data = v8::Int32::New(2010); 6961 v8::Debug::SetDebugEventListener2(DebugEventContextChecker, 6962 expected_callback_data); 6963 expected_context = v8::Context::New(); 6964 v8::Context::Scope context_scope(expected_context); 6965 v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run(); 6966 expected_context.Dispose(); 6967 expected_context.Clear(); 6968 v8::Debug::SetDebugEventListener(NULL); 6969 expected_context_data = v8::Handle<v8::Value>(); 6970 CheckDebuggerUnloaded(); 6971 } 6972 6973 6974 static void* expected_break_data; 6975 static bool was_debug_break_called; 6976 static bool was_debug_event_called; 6977 static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) { 6978 if (details.GetEvent() == v8::BreakForCommand) { 6979 CHECK_EQ(expected_break_data, details.GetClientData()); 6980 was_debug_event_called = true; 6981 } else if (details.GetEvent() == v8::Break) { 6982 was_debug_break_called = true; 6983 } 6984 } 6985 6986 6987 // Check that event details contain context where debug event occured. 6988 TEST(DebugEventBreakData) { 6989 v8::HandleScope scope; 6990 DebugLocalContext env; 6991 v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker); 6992 6993 TestClientData::constructor_call_counter = 0; 6994 TestClientData::destructor_call_counter = 0; 6995 6996 expected_break_data = NULL; 6997 was_debug_event_called = false; 6998 was_debug_break_called = false; 6999 v8::Debug::DebugBreakForCommand(); 7000 v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run(); 7001 CHECK(was_debug_event_called); 7002 CHECK(!was_debug_break_called); 7003 7004 TestClientData* data1 = new TestClientData(); 7005 expected_break_data = data1; 7006 was_debug_event_called = false; 7007 was_debug_break_called = false; 7008 v8::Debug::DebugBreakForCommand(data1); 7009 v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run(); 7010 CHECK(was_debug_event_called); 7011 CHECK(!was_debug_break_called); 7012 7013 expected_break_data = NULL; 7014 was_debug_event_called = false; 7015 was_debug_break_called = false; 7016 v8::Debug::DebugBreak(); 7017 v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run(); 7018 CHECK(!was_debug_event_called); 7019 CHECK(was_debug_break_called); 7020 7021 TestClientData* data2 = new TestClientData(); 7022 expected_break_data = data2; 7023 was_debug_event_called = false; 7024 was_debug_break_called = false; 7025 v8::Debug::DebugBreak(); 7026 v8::Debug::DebugBreakForCommand(data2); 7027 v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run(); 7028 CHECK(was_debug_event_called); 7029 CHECK(was_debug_break_called); 7030 7031 CHECK_EQ(2, TestClientData::constructor_call_counter); 7032 CHECK_EQ(TestClientData::constructor_call_counter, 7033 TestClientData::destructor_call_counter); 7034 7035 v8::Debug::SetDebugEventListener(NULL); 7036 CheckDebuggerUnloaded(); 7037 } 7038 7039 static bool debug_event_break_deoptimize_done = false; 7040 7041 static void DebugEventBreakDeoptimize(v8::DebugEvent event, 7042 v8::Handle<v8::Object> exec_state, 7043 v8::Handle<v8::Object> event_data, 7044 v8::Handle<v8::Value> data) { 7045 if (event == v8::Break) { 7046 if (!frame_function_name.IsEmpty()) { 7047 // Get the name of the function. 7048 const int argc = 2; 7049 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 7050 v8::Handle<v8::Value> result = 7051 frame_function_name->Call(exec_state, argc, argv); 7052 if (!result->IsUndefined()) { 7053 char fn[80]; 7054 CHECK(result->IsString()); 7055 v8::Handle<v8::String> function_name(result->ToString()); 7056 function_name->WriteAscii(fn); 7057 if (strcmp(fn, "bar") == 0) { 7058 i::Deoptimizer::DeoptimizeAll(); 7059 debug_event_break_deoptimize_done = true; 7060 } 7061 } 7062 } 7063 7064 v8::Debug::DebugBreak(); 7065 } 7066 } 7067 7068 7069 // Test deoptimization when execution is broken using the debug break stack 7070 // check interrupt. 7071 TEST(DeoptimizeDuringDebugBreak) { 7072 v8::HandleScope scope; 7073 DebugLocalContext env; 7074 env.ExposeDebug(); 7075 7076 // Create a function for checking the function when hitting a break point. 7077 frame_function_name = CompileFunction(&env, 7078 frame_function_name_source, 7079 "frame_function_name"); 7080 7081 7082 // Set a debug event listener which will keep interrupting execution until 7083 // debug break. When inside function bar it will deoptimize all functions. 7084 // This tests lazy deoptimization bailout for the stack check, as the first 7085 // time in function bar when using debug break and no break points will be at 7086 // the initial stack check. 7087 v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize, 7088 v8::Undefined()); 7089 7090 // Compile and run function bar which will optimize it for some flag settings. 7091 v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run(); 7092 7093 // Set debug break and call bar again. 7094 v8::Debug::DebugBreak(); 7095 v8::Script::Compile(v8::String::New("bar()"))->Run(); 7096 7097 CHECK(debug_event_break_deoptimize_done); 7098 7099 v8::Debug::SetDebugEventListener(NULL); 7100 } 7101 7102 7103 static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event, 7104 v8::Handle<v8::Object> exec_state, 7105 v8::Handle<v8::Object> event_data, 7106 v8::Handle<v8::Value> data) { 7107 if (event == v8::Break) { 7108 if (!frame_function_name.IsEmpty()) { 7109 for (int i = 0; i < 2; i++) { 7110 const int argc = 2; 7111 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) }; 7112 // Get the name of the function in frame i. 7113 v8::Handle<v8::Value> result = 7114 frame_function_name->Call(exec_state, argc, argv); 7115 CHECK(result->IsString()); 7116 v8::Handle<v8::String> function_name(result->ToString()); 7117 CHECK(function_name->Equals(v8::String::New("loop"))); 7118 // Get the name of the first argument in frame i. 7119 result = frame_argument_name->Call(exec_state, argc, argv); 7120 CHECK(result->IsString()); 7121 v8::Handle<v8::String> argument_name(result->ToString()); 7122 CHECK(argument_name->Equals(v8::String::New("count"))); 7123 // Get the value of the first argument in frame i. If the 7124 // funtion is optimized the value will be undefined, otherwise 7125 // the value will be '1 - i'. 7126 // 7127 // TODO(3141533): We should be able to get the real value for 7128 // optimized frames. 7129 result = frame_argument_value->Call(exec_state, argc, argv); 7130 CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i)); 7131 // Get the name of the first local variable. 7132 result = frame_local_name->Call(exec_state, argc, argv); 7133 CHECK(result->IsString()); 7134 v8::Handle<v8::String> local_name(result->ToString()); 7135 CHECK(local_name->Equals(v8::String::New("local"))); 7136 // Get the value of the first local variable. If the function 7137 // is optimized the value will be undefined, otherwise it will 7138 // be 42. 7139 // 7140 // TODO(3141533): We should be able to get the real value for 7141 // optimized frames. 7142 result = frame_local_value->Call(exec_state, argc, argv); 7143 CHECK(result->IsUndefined() || (result->Int32Value() == 42)); 7144 } 7145 } 7146 } 7147 } 7148 7149 7150 static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) { 7151 v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack, 7152 v8::Undefined()); 7153 v8::Debug::DebugBreak(); 7154 return v8::Undefined(); 7155 } 7156 7157 7158 TEST(DebugBreakStackInspection) { 7159 v8::HandleScope scope; 7160 DebugLocalContext env; 7161 7162 frame_function_name = 7163 CompileFunction(&env, frame_function_name_source, "frame_function_name"); 7164 frame_argument_name = 7165 CompileFunction(&env, frame_argument_name_source, "frame_argument_name"); 7166 frame_argument_value = CompileFunction(&env, 7167 frame_argument_value_source, 7168 "frame_argument_value"); 7169 frame_local_name = 7170 CompileFunction(&env, frame_local_name_source, "frame_local_name"); 7171 frame_local_value = 7172 CompileFunction(&env, frame_local_value_source, "frame_local_value"); 7173 7174 v8::Handle<v8::FunctionTemplate> schedule_break_template = 7175 v8::FunctionTemplate::New(ScheduleBreak); 7176 v8::Handle<v8::Function> schedule_break = 7177 schedule_break_template->GetFunction(); 7178 env->Global()->Set(v8_str("scheduleBreak"), schedule_break); 7179 7180 const char* src = 7181 "function loop(count) {" 7182 " var local = 42;" 7183 " if (count < 1) { scheduleBreak(); loop(count + 1); }" 7184 "}" 7185 "loop(0);"; 7186 v8::Script::Compile(v8::String::New(src))->Run(); 7187 } 7188 7189 7190 // Test that setting the terminate execution flag during debug break processing. 7191 static void TestDebugBreakInLoop(const char* loop_head, 7192 const char** loop_bodies, 7193 const char* loop_tail) { 7194 // Receive 100 breaks for each test and then terminate JavaScript execution. 7195 static int count = 0; 7196 7197 for (int i = 0; loop_bodies[i] != NULL; i++) { 7198 count++; 7199 max_break_point_hit_count = count * 100; 7200 terminate_after_max_break_point_hit = true; 7201 7202 EmbeddedVector<char, 1024> buffer; 7203 OS::SNPrintF(buffer, 7204 "function f() {%s%s%s}", 7205 loop_head, loop_bodies[i], loop_tail); 7206 7207 // Function with infinite loop. 7208 CompileRun(buffer.start()); 7209 7210 // Set the debug break to enter the debugger as soon as possible. 7211 v8::Debug::DebugBreak(); 7212 7213 // Call function with infinite loop. 7214 CompileRun("f();"); 7215 CHECK_EQ(count * 100, break_point_hit_count); 7216 7217 CHECK(!v8::V8::IsExecutionTerminating()); 7218 } 7219 } 7220 7221 7222 TEST(DebugBreakLoop) { 7223 v8::HandleScope scope; 7224 DebugLocalContext env; 7225 7226 // Register a debug event listener which sets the break flag and counts. 7227 v8::Debug::SetDebugEventListener(DebugEventBreakMax); 7228 7229 CompileRun("var a = 1;"); 7230 CompileRun("function g() { }"); 7231 CompileRun("function h() { }"); 7232 7233 const char* loop_bodies[] = { 7234 "", 7235 "g()", 7236 "if (a == 0) { g() }", 7237 "if (a == 1) { g() }", 7238 "if (a == 0) { g() } else { h() }", 7239 "if (a == 0) { continue }", 7240 "if (a == 1) { continue }", 7241 "switch (a) { case 1: g(); }", 7242 "switch (a) { case 1: continue; }", 7243 "switch (a) { case 1: g(); break; default: h() }", 7244 "switch (a) { case 1: continue; break; default: h() }", 7245 NULL 7246 }; 7247 7248 TestDebugBreakInLoop("while (true) {", loop_bodies, "}"); 7249 TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}"); 7250 7251 TestDebugBreakInLoop("do {", loop_bodies, "} while (true)"); 7252 TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)"); 7253 7254 TestDebugBreakInLoop("for (;;) {", loop_bodies, "}"); 7255 TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}"); 7256 7257 // Get rid of the debug event listener. 7258 v8::Debug::SetDebugEventListener(NULL); 7259 CheckDebuggerUnloaded(); 7260 } 7261 7262 7263 #endif // ENABLE_DEBUGGER_SUPPORT 7264