1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.example.android.apis.graphics; 18 19 import android.app.Activity; 20 import android.opengl.GLSurfaceView; 21 import android.os.Bundle; 22 23 /** 24 * This sample shows how to implement a Matrix Palette 25 */ 26 public class MatrixPaletteActivity extends Activity { 27 @Override 28 protected void onCreate(Bundle savedInstanceState) { 29 super.onCreate(savedInstanceState); 30 mGLSurfaceView = new GLSurfaceView(this); 31 mGLSurfaceView.setRenderer(new MatrixPaletteRenderer(this)); 32 setContentView(mGLSurfaceView); 33 } 34 35 @Override 36 protected void onResume() { 37 // Ideally a game should implement onResume() and onPause() 38 // to take appropriate action when the activity looses focus 39 super.onResume(); 40 mGLSurfaceView.onResume(); 41 } 42 43 @Override 44 protected void onPause() { 45 // Ideally a game should implement onResume() and onPause() 46 // to take appropriate action when the activity looses focus 47 super.onPause(); 48 mGLSurfaceView.onPause(); 49 } 50 51 private GLSurfaceView mGLSurfaceView; 52 } 53