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Searched
refs:OpenGLRenderer
(Results
1 - 8
of
8
) sorted by null
/frameworks/base/core/jni/
android_view_GLES20Canvas.cpp
17
#define LOG_TAG "
OpenGLRenderer
"
41
#include <
OpenGLRenderer
.h>
53
* Note:
OpenGLRenderer
JNI layer is generated and compiled only on supported
141
static
OpenGLRenderer
* android_view_GLES20Canvas_createRenderer(JNIEnv* env, jobject clazz) {
142
RENDERER_LOGD("Create
OpenGLRenderer
");
143
return new
OpenGLRenderer
;
147
OpenGLRenderer
* renderer) {
148
RENDERER_LOGD("Destroy
OpenGLRenderer
");
157
OpenGLRenderer
* renderer, jint width, jint height) {
162
OpenGLRenderer
* renderer, jboolean opaque)
[
all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
17
#define LOG_TAG "
OpenGLRenderer
"
33
#include "
OpenGLRenderer
.h"
114
OpenGLRenderer
::
OpenGLRenderer
(): mCaches(Caches::getInstance()) {
124
OpenGLRenderer
::~
OpenGLRenderer
() {
133
void
OpenGLRenderer
::setViewport(int width, int height) {
147
void
OpenGLRenderer
::prepare(bool opaque) {
151
void
OpenGLRenderer
::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
172
void
OpenGLRenderer
::finish()
[
all
...]
LayerRenderer.h
20
#include "
OpenGLRenderer
.h"
43
class LayerRenderer: public
OpenGLRenderer
{
LayerRenderer.cpp
17
#define LOG_TAG "
OpenGLRenderer
"
54
OpenGLRenderer
::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
56
OpenGLRenderer
::prepareDirty(0.0f, 0.0f, width, height, opaque);
61
OpenGLRenderer
::finish();
68
// who will invoke
OpenGLRenderer
::resume()
86
return
OpenGLRenderer
::getRegion();
90
return
OpenGLRenderer
::getRegion();
401
renderer.
OpenGLRenderer
::prepareDirty(0.0f, 0.0f,
Android.mk
19
OpenGLRenderer
.cpp \
DisplayListRenderer.cpp
17
#define LOG_TAG "
OpenGLRenderer
"
208
void DisplayList::output(
OpenGLRenderer
& renderer, uint32_t level) {
529
bool DisplayList::replay(
OpenGLRenderer
& renderer, Rect& dirty, uint32_t level) {
[
all
...]
OpenGLRenderer.h
58
class
OpenGLRenderer
{
60
OpenGLRenderer
();
61
virtual ~
OpenGLRenderer
();
607
}; // class
OpenGLRenderer
DisplayListRenderer.h
30
#include "
OpenGLRenderer
.h"
112
bool replay(
OpenGLRenderer
& renderer, Rect& dirty, uint32_t level = 0);
114
void output(
OpenGLRenderer
& renderer, uint32_t level = 0);
231
class DisplayListRenderer: public
OpenGLRenderer
{
Completed in 180 milliseconds