1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18 #define ANDROID_HWUI_OPENGL_RENDERER_H 19 20 #include <GLES2/gl2.h> 21 #include <GLES2/gl2ext.h> 22 23 #include <SkBitmap.h> 24 #include <SkMatrix.h> 25 #include <SkPaint.h> 26 #include <SkRegion.h> 27 #include <SkShader.h> 28 #include <SkXfermode.h> 29 30 #include <utils/Functor.h> 31 #include <utils/RefBase.h> 32 #include <utils/Vector.h> 33 34 #include "Debug.h" 35 #include "Extensions.h" 36 #include "Matrix.h" 37 #include "Program.h" 38 #include "Rect.h" 39 #include "Snapshot.h" 40 #include "Vertex.h" 41 #include "SkiaShader.h" 42 #include "SkiaColorFilter.h" 43 #include "Caches.h" 44 45 namespace android { 46 namespace uirenderer { 47 48 /////////////////////////////////////////////////////////////////////////////// 49 // Renderer 50 /////////////////////////////////////////////////////////////////////////////// 51 52 class DisplayList; 53 54 /** 55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 56 * simplified version of Skia's Canvas API. 57 */ 58 class OpenGLRenderer { 59 public: 60 OpenGLRenderer(); 61 virtual ~OpenGLRenderer(); 62 63 virtual void setViewport(int width, int height); 64 65 void prepare(bool opaque); 66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 67 virtual void finish(); 68 69 // These two calls must not be recorded in display lists 70 virtual void interrupt(); 71 virtual void resume(); 72 73 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); 74 75 int getSaveCount() const; 76 virtual int save(int flags); 77 virtual void restore(); 78 virtual void restoreToCount(int saveCount); 79 80 virtual int saveLayer(float left, float top, float right, float bottom, 81 SkPaint* p, int flags); 82 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 83 int alpha, int flags); 84 85 virtual void translate(float dx, float dy); 86 virtual void rotate(float degrees); 87 virtual void scale(float sx, float sy); 88 virtual void skew(float sx, float sy); 89 90 void getMatrix(SkMatrix* matrix); 91 virtual void setMatrix(SkMatrix* matrix); 92 virtual void concatMatrix(SkMatrix* matrix); 93 94 const Rect& getClipBounds(); 95 bool quickReject(float left, float top, float right, float bottom); 96 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 97 98 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, 99 Rect& dirty, uint32_t level = 0); 100 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 101 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 102 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 103 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 104 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 105 float srcRight, float srcBottom, float dstLeft, float dstTop, 106 float dstRight, float dstBottom, SkPaint* paint); 107 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 108 float* vertices, int* colors, SkPaint* paint); 109 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 110 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 111 float left, float top, float right, float bottom, SkPaint* paint); 112 virtual void drawColor(int color, SkXfermode::Mode mode); 113 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 114 virtual void drawRoundRect(float left, float top, float right, float bottom, 115 float rx, float ry, SkPaint* paint); 116 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 117 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 118 virtual void drawArc(float left, float top, float right, float bottom, 119 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 120 virtual void drawPath(SkPath* path, SkPaint* paint); 121 virtual void drawLines(float* points, int count, SkPaint* paint); 122 virtual void drawPoints(float* points, int count, SkPaint* paint); 123 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 124 SkPaint* paint); 125 126 virtual void resetShader(); 127 virtual void setupShader(SkiaShader* shader); 128 129 virtual void resetColorFilter(); 130 virtual void setupColorFilter(SkiaColorFilter* filter); 131 132 virtual void resetShadow(); 133 virtual void setupShadow(float radius, float dx, float dy, int color); 134 135 protected: 136 /** 137 * Compose the layer defined in the current snapshot with the layer 138 * defined by the previous snapshot. 139 * 140 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 141 * 142 * @param curent The current snapshot containing the layer to compose 143 * @param previous The previous snapshot to compose the current layer with 144 */ 145 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 146 147 /** 148 * Marks the specified region as dirty at the specified bounds. 149 */ 150 void dirtyLayerUnchecked(Rect& bounds, Region* region); 151 152 /** 153 * Returns the current snapshot. 154 */ 155 sp<Snapshot> getSnapshot() { 156 return mSnapshot; 157 } 158 159 /** 160 * Returns the region of the current layer. 161 */ 162 virtual Region* getRegion() { 163 return mSnapshot->region; 164 } 165 166 /** 167 * Indicates whether rendering is currently targeted at a layer. 168 */ 169 virtual bool hasLayer() { 170 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 171 } 172 173 /** 174 * Returns the name of the FBO this renderer is rendering into. 175 */ 176 virtual GLint getTargetFbo() { 177 return 0; 178 } 179 180 /** 181 * Renders the specified layer as a textured quad. 182 * 183 * @param layer The layer to render 184 * @param rect The bounds of the layer 185 */ 186 void drawTextureLayer(Layer* layer, const Rect& rect); 187 188 private: 189 /** 190 * Saves the current state of the renderer as a new snapshot. 191 * The new snapshot is saved in mSnapshot and the previous snapshot 192 * is linked from mSnapshot->previous. 193 * 194 * @param flags The save flags; see SkCanvas for more information 195 * 196 * @return The new save count. This value can be passed to #restoreToCount() 197 */ 198 int saveSnapshot(int flags); 199 200 /** 201 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 202 * 203 * @return True if the clip was modified. 204 */ 205 bool restoreSnapshot(); 206 207 /** 208 * Sets the clipping rectangle using glScissor. The clip is defined by 209 * the current snapshot's clipRect member. 210 */ 211 void setScissorFromClip(); 212 213 /** 214 * Creates a new layer stored in the specified snapshot. 215 * 216 * @param snapshot The snapshot associated with the new layer 217 * @param left The left coordinate of the layer 218 * @param top The top coordinate of the layer 219 * @param right The right coordinate of the layer 220 * @param bottom The bottom coordinate of the layer 221 * @param alpha The translucency of the layer 222 * @param mode The blending mode of the layer 223 * @param flags The layer save flags 224 * @param previousFbo The name of the current framebuffer 225 * 226 * @return True if the layer was successfully created, false otherwise 227 */ 228 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 229 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 230 231 /** 232 * Creates a new layer stored in the specified snapshot as an FBO. 233 * 234 * @param layer The layer to store as an FBO 235 * @param snapshot The snapshot associated with the new layer 236 * @param bounds The bounds of the layer 237 * @param previousFbo The name of the current framebuffer 238 */ 239 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 240 GLuint previousFbo); 241 242 /** 243 * Compose the specified layer as a region. 244 * 245 * @param layer The layer to compose 246 * @param rect The layer's bounds 247 */ 248 void composeLayerRegion(Layer* layer, const Rect& rect); 249 250 /** 251 * Compose the specified layer as a simple rectangle. 252 * 253 * @param layer The layer to compose 254 * @param rect The layer's bounds 255 * @param swap If true, the source and destination are swapped 256 */ 257 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 258 259 /** 260 * Clears all the regions corresponding to the current list of layers. 261 * This method MUST be invoked before any drawing operation. 262 */ 263 void clearLayerRegions(); 264 265 /** 266 * Mark the layer as dirty at the specified coordinates. The coordinates 267 * are transformed with the supplied matrix. 268 */ 269 void dirtyLayer(const float left, const float top, 270 const float right, const float bottom, const mat4 transform); 271 272 /** 273 * Mark the layer as dirty at the specified coordinates. 274 */ 275 void dirtyLayer(const float left, const float top, 276 const float right, const float bottom); 277 278 /** 279 * Draws a colored rectangle with the specified color. The specified coordinates 280 * are transformed by the current snapshot's transform matrix. 281 * 282 * @param left The left coordinate of the rectangle 283 * @param top The top coordinate of the rectangle 284 * @param right The right coordinate of the rectangle 285 * @param bottom The bottom coordinate of the rectangle 286 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 287 * @param mode The Skia xfermode to use 288 * @param ignoreTransform True if the current transform should be ignored 289 * @param ignoreBlending True if the blending is set by the caller 290 */ 291 void drawColorRect(float left, float top, float right, float bottom, 292 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 293 294 /** 295 * Draws the shape represented by the specified path texture. 296 * This method invokes drawPathTexture() but takes into account 297 * the extra left/top offset and the texture offset to correctly 298 * position the final shape. 299 * 300 * @param left The left coordinate of the shape to render 301 * @param top The top coordinate of the shape to render 302 * @param texture The texture reprsenting the shape 303 * @param paint The paint to draw the shape with 304 */ 305 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 306 307 /** 308 * Renders the rect defined by the specified bounds as a shape. 309 * This will render the rect using a path texture, which is used to render 310 * rects with stroke effects. 311 * 312 * @param left The left coordinate of the rect to draw 313 * @param top The top coordinate of the rect to draw 314 * @param right The right coordinate of the rect to draw 315 * @param bottom The bottom coordinate of the rect to draw 316 * @param p The paint to draw the rect with 317 */ 318 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 319 320 /** 321 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 322 * different compositing rules. 323 * 324 * @param texture The texture to draw with 325 * @param left The x coordinate of the bitmap 326 * @param top The y coordinate of the bitmap 327 * @param paint The paint to render with 328 */ 329 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 330 331 /** 332 * Renders the rect defined by the specified bounds as an anti-aliased rect. 333 * 334 * @param left The left coordinate of the rect to draw 335 * @param top The top coordinate of the rect to draw 336 * @param right The right coordinate of the rect to draw 337 * @param bottom The bottom coordinate of the rect to draw 338 * @param color The color of the rect 339 * @param mode The blending mode to draw the rect 340 */ 341 void drawAARect(float left, float top, float right, float bottom, 342 int color, SkXfermode::Mode mode); 343 344 /** 345 * Draws a textured rectangle with the specified texture. The specified coordinates 346 * are transformed by the current snapshot's transform matrix. 347 * 348 * @param left The left coordinate of the rectangle 349 * @param top The top coordinate of the rectangle 350 * @param right The right coordinate of the rectangle 351 * @param bottom The bottom coordinate of the rectangle 352 * @param texture The texture name to map onto the rectangle 353 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 354 * @param mode The blending mode 355 * @param blend True if the texture contains an alpha channel 356 */ 357 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 358 float alpha, SkXfermode::Mode mode, bool blend); 359 360 /** 361 * Draws a textured rectangle with the specified texture. The specified coordinates 362 * are transformed by the current snapshot's transform matrix. 363 * 364 * @param left The left coordinate of the rectangle 365 * @param top The top coordinate of the rectangle 366 * @param right The right coordinate of the rectangle 367 * @param bottom The bottom coordinate of the rectangle 368 * @param texture The texture to use 369 * @param paint The paint containing the alpha, blending mode, etc. 370 */ 371 void drawTextureRect(float left, float top, float right, float bottom, 372 Texture* texture, SkPaint* paint); 373 374 /** 375 * Draws a textured mesh with the specified texture. If the indices are omitted, 376 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 377 * VBO is bound. 378 * 379 * @param left The left coordinate of the rectangle 380 * @param top The top coordinate of the rectangle 381 * @param right The right coordinate of the rectangle 382 * @param bottom The bottom coordinate of the rectangle 383 * @param texture The texture name to map onto the rectangle 384 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 385 * @param mode The blending mode 386 * @param blend True if the texture contains an alpha channel 387 * @param vertices The vertices that define the mesh 388 * @param texCoords The texture coordinates of each vertex 389 * @param elementsCount The number of elements in the mesh, required by indices 390 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 391 * @param ignoreTransform True if the current transform should be ignored 392 * @param vbo The VBO used to draw the mesh 393 * @param ignoreScale True if the model view matrix should not be scaled 394 * @param dirty True if calling this method should dirty the current layer 395 */ 396 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 397 float alpha, SkXfermode::Mode mode, bool blend, 398 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 399 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 400 bool ignoreScale = false, bool dirty = true); 401 402 /** 403 * Draws text underline and strike-through if needed. 404 * 405 * @param text The text to decor 406 * @param bytesCount The number of bytes in the text 407 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 408 * @param x The x coordinate where the text will be drawn 409 * @param y The y coordinate where the text will be drawn 410 * @param paint The paint to draw the text with 411 */ 412 void drawTextDecorations(const char* text, int bytesCount, float length, 413 float x, float y, SkPaint* paint); 414 415 /** 416 * Draws a path texture. Path textures are alpha8 bitmaps that need special 417 * compositing to apply colors/filters/etc. 418 * 419 * @param texture The texture to render 420 * @param x The x coordinate where the texture will be drawn 421 * @param y The y coordinate where the texture will be drawn 422 * @param paint The paint to draw the texture with 423 */ 424 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 425 426 /** 427 * Resets the texture coordinates stored in mMeshVertices. Setting the values 428 * back to default is achieved by calling: 429 * 430 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 431 * 432 * @param u1 The left coordinate of the texture 433 * @param v1 The bottom coordinate of the texture 434 * @param u2 The right coordinate of the texture 435 * @param v2 The top coordinate of the texture 436 */ 437 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 438 439 /** 440 * Gets the alpha and xfermode out of a paint object. If the paint is null 441 * alpha will be 255 and the xfermode will be SRC_OVER. 442 * 443 * @param paint The paint to extract values from 444 * @param alpha Where to store the resulting alpha 445 * @param mode Where to store the resulting xfermode 446 */ 447 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 448 449 /** 450 * Binds the specified texture. The texture unit must have been selected 451 * prior to calling this method. 452 */ 453 inline void bindTexture(GLuint texture) { 454 glBindTexture(GL_TEXTURE_2D, texture); 455 } 456 457 /** 458 * Binds the specified EGLImage texture. The texture unit must have been selected 459 * prior to calling this method. 460 */ 461 inline void bindExternalTexture(GLuint texture) { 462 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 463 } 464 465 /** 466 * Enable or disable blending as necessary. This function sets the appropriate 467 * blend function based on the specified xfermode. 468 */ 469 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 470 bool swapSrcDst = false); 471 472 /** 473 * Safely retrieves the mode from the specified xfermode. If the specified 474 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 475 */ 476 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 477 478 /** 479 * Use the specified program with the current GL context. If the program is already 480 * in use, it will not be bound again. If it is not in use, the current program is 481 * marked unused and the specified program becomes used and becomes the new 482 * current program. 483 * 484 * @param program The program to use 485 * 486 * @return true If the specified program was already in use, false otherwise. 487 */ 488 inline bool useProgram(Program* program); 489 490 /** 491 * Invoked before any drawing operation. This sets required state. 492 */ 493 void setupDraw(bool clear = true); 494 /** 495 * Various methods to setup OpenGL rendering. 496 */ 497 void setupDrawWithTexture(bool isAlpha8 = false); 498 void setupDrawWithExternalTexture(); 499 void setupDrawAALine(); 500 void setupDrawPoint(float pointSize); 501 void setupDrawColor(int color); 502 void setupDrawColor(int color, int alpha); 503 void setupDrawColor(float r, float g, float b, float a); 504 void setupDrawAlpha8Color(int color, int alpha); 505 void setupDrawAlpha8Color(float r, float g, float b, float a); 506 void setupDrawShader(); 507 void setupDrawColorFilter(); 508 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 509 bool swapSrcDst = false); 510 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 511 bool swapSrcDst = false); 512 void setupDrawProgram(); 513 void setupDrawDirtyRegionsDisabled(); 514 void setupDrawModelViewIdentity(bool offset = false); 515 void setupDrawModelView(float left, float top, float right, float bottom, 516 bool ignoreTransform = false, bool ignoreModelView = false); 517 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 518 bool ignoreTransform = false); 519 void setupDrawPointUniforms(); 520 void setupDrawColorUniforms(); 521 void setupDrawPureColorUniforms(); 522 void setupDrawShaderIdentityUniforms(); 523 void setupDrawShaderUniforms(bool ignoreTransform = false); 524 void setupDrawColorFilterUniforms(); 525 void setupDrawSimpleMesh(); 526 void setupDrawTexture(GLuint texture); 527 void setupDrawExternalTexture(GLuint texture); 528 void setupDrawTextureTransform(); 529 void setupDrawTextureTransformUniforms(mat4& transform); 530 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 531 void setupDrawVertices(GLvoid* vertices); 532 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 533 float strokeWidth); 534 void finishDrawTexture(); 535 void accountForClear(SkXfermode::Mode mode); 536 537 void drawRegionRects(const Region& region); 538 539 /** 540 * Should be invoked every time the glScissor is modified. 541 */ 542 inline void dirtyClip() { 543 mDirtyClip = true; 544 } 545 546 // Dimensions of the drawing surface 547 int mWidth, mHeight; 548 549 // Matrix used for ortho projection in shaders 550 mat4 mOrthoMatrix; 551 552 // Model-view matrix used to position/size objects 553 mat4 mModelView; 554 555 // Number of saved states 556 int mSaveCount; 557 // Base state 558 sp<Snapshot> mFirstSnapshot; 559 // Current state 560 sp<Snapshot> mSnapshot; 561 562 // Shaders 563 SkiaShader* mShader; 564 565 // Color filters 566 SkiaColorFilter* mColorFilter; 567 568 // Used to draw textured quads 569 TextureVertex mMeshVertices[4]; 570 571 // Drop shadow 572 bool mHasShadow; 573 float mShadowRadius; 574 float mShadowDx; 575 float mShadowDy; 576 int mShadowColor; 577 578 // Various caches 579 Caches& mCaches; 580 581 // List of rectagnles to clear after saveLayer() is invoked 582 Vector<Rect*> mLayers; 583 584 // Indentity matrix 585 const mat4 mIdentity; 586 587 // Indicates whether the clip must be restored 588 bool mDirtyClip; 589 590 // The following fields are used to setup drawing 591 // Used to describe the shaders to generate 592 ProgramDescription mDescription; 593 // Color description 594 bool mColorSet; 595 float mColorA, mColorR, mColorG, mColorB; 596 // Indicates that the shader should get a color 597 bool mSetShaderColor; 598 // Current texture unit 599 GLuint mTextureUnit; 600 // Track dirty regions, true by default 601 bool mTrackDirtyRegions; 602 // Texture coordinates slot 603 int mTexCoordsSlot; 604 605 friend class DisplayListRenderer; 606 607 }; // class OpenGLRenderer 608 609 }; // namespace uirenderer 610 }; // namespace android 611 612 #endif // ANDROID_HWUI_OPENGL_RENDERER_H 613