HomeSort by relevance Sort by last modified time
    Searched refs:mShader (Results 1 - 15 of 15) sorted by null

  /frameworks/base/graphics/java/android/renderscript/
ProgramFragmentFixedFunction.java 69 int id = mRS.nProgramFragmentCreate(mShader, tmp);
81 String mShader;
128 mShader = "//rs_shader_internal\n";
129 mShader += "varying lowp vec4 varColor;\n";
130 mShader += "varying vec2 varTex0;\n";
132 mShader += "void main() {\n";
134 mShader += " lowp vec4 col = varColor;\n";
136 mShader += " lowp vec4 col = UNI_Color;\n";
141 mShader += " vec2 t0 = gl_PointCoord;\n";
143 mShader += " vec2 t0 = varTex0.xy;\n"
    [all...]
ProgramVertexFixedFunction.java 92 int id = mRS.nProgramVertexCreate(mShader, tmp);
101 String mShader;
136 mShader = "//rs_shader_internal\n";
137 mShader += "varying vec4 varColor;\n";
138 mShader += "varying vec2 varTex0;\n";
140 mShader += "void main() {\n";
141 mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
142 mShader += " gl_PointSize = 1.0;\n";
144 mShader += " varColor = ATTRIB_color;\n";
146 mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"
    [all...]
Program.java 73 String mShader;
153 String mShader;
175 mShader = s;
217 mShader = new String(str, 0, strLength, "UTF-8");
ProgramFragment.java 81 int id = mRS.nProgramFragmentCreate(mShader, tmp);
ProgramVertex.java 121 int id = mRS.nProgramVertexCreate(mShader, tmp);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Sweep.java 37 private Shader mShader;
47 mShader = new SweepGradient(x, y, new int[] { Color.GREEN,
51 mPaint.setShader(mShader);
62 mShader.setLocalMatrix(mMatrix);
AlphaBitmap.java 40 private Shader mShader;
70 mShader = new LinearGradient(0, 0, 100, 70, new int[] {
86 p.setShader(mShader);
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 128 case 1: mShader.append("attribute float ATTRIB_"); break;
129 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
130 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
131 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
136 mShader.append(fn);
137 mShader.append(";\n");
152 mShader.append(buf);
159 mShader.append("precision mediump float;\n");
165 mShader.append(mUserShader);
176 LOGV("%s", mShader.string())
    [all...]
rsdShader.h 81 android::String8 mShader;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
LinesActivity.java 62 private final BitmapShader mShader;
99 mShader = new BitmapShader(mBitmap1, BitmapShader.TileMode.MIRROR,
125 mLargePaint.setShader(mShader);
144 mAlphaPaint.setShader(mShader);
PathsActivity.java 45 private final BitmapShader mShader;
82 mShader = new BitmapShader(mBitmap1, BitmapShader.TileMode.MIRROR,
120 mLargePaint.setShader(mShader);
137 mLargePaint.setShader(mShader);
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java 89 private Shader_Delegate mShader;
223 return mShader;
783 delegate.mShader = Shader_Delegate.getDelegate(shader);
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Paint.java 39 private Shader mShader;
400 mShader = paint.mShader;
806 return mShader;
823 mShader = shader;
    [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 115 mShader = NULL;
    [all...]
OpenGLRenderer.h 563 SkiaShader* mShader;

Completed in 6164 milliseconds