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Searched
refs:SSE2
(Results
1 - 25
of
28
) sorted by null
1
2
/external/v8/src/ia32/
cpu-ia32.cc
50
return CpuFeatures::IsSupported(
SSE2
);
assembler-ia32.cc
[
all
...]
codegen-ia32.cc
93
if (CpuFeatures::IsSupported(
SSE2
)) {
94
CpuFeatures::Scope enable(
SSE2
);
211
//
SSE2
not supported. Unlikely to happen in practice.
code-stubs-ia32.cc
747
if (CpuFeatures::IsSupported(
SSE2
)) {
748
CpuFeatures::Scope use_sse2(
SSE2
);
792
if (CpuFeatures::IsSupported(
SSE2
)) {
793
CpuFeatures::Scope use_sse2(
SSE2
);
803
} else { //
SSE2
not available, use FPU.
924
if (CpuFeatures::IsSupported(
SSE2
)) {
925
CpuFeatures::Scope use_sse2(
SSE2
);
946
} else { //
SSE2
not available, use FPU
[
all
...]
stub-cache-ia32.cc
[
all
...]
builtins-ia32.cc
[
all
...]
assembler-ia32.h
444
// if (CpuFeatures::IsSupported(
SSE2
)) {
445
// CpuFeatures::Scope fscope(
SSE2
);
446
// // Generate
SSE2
floating point code.
459
if (f ==
SSE2
&& !FLAG_enable_sse2) return false;
941
//
SSE2
instructions
[
all
...]
deoptimizer-ia32.cc
607
CpuFeatures::Scope scope(
SSE2
);
macro-assembler-ia32.cc
361
CpuFeatures::Scope scope(
SSE2
);
407
CpuFeatures::Scope scope(
SSE2
);
[
all
...]
full-codegen-ia32.cc
[
all
...]
/external/v8/test/cctest/
test-assembler-ia32.cc
171
if (!CpuFeatures::IsSupported(
SSE2
)) return;
178
CHECK(CpuFeatures::IsSupported(
SSE2
));
179
{ CpuFeatures::Scope fscope(
SSE2
);
206
if (!CpuFeatures::IsSupported(
SSE2
)) return;
213
CHECK(CpuFeatures::IsSupported(
SSE2
));
214
CpuFeatures::Scope fscope(
SSE2
);
263
if (!CpuFeatures::IsSupported(
SSE2
)) return;
266
CHECK(CpuFeatures::IsSupported(
SSE2
));
267
CpuFeatures::Scope fscope(
SSE2
);
309
if (!CpuFeatures::IsSupported(
SSE2
)) return
[
all
...]
test-disasm-ia32.cc
378
if (CpuFeatures::IsSupported(
SSE2
)) {
379
CpuFeatures::Scope fscope(
SSE2
);
423
if (CpuFeatures::IsSupported(
SSE2
)) {
424
CpuFeatures::Scope fscope(
SSE2
);
/external/valgrind/main/exp-bbv/tests/amd64-linux/
rep_prefix.S
14
# Some
SSE2
instructions start with 0xf2 or 0xf3
18
# have to check for
SSE2
capability somehow?
/external/llvm/lib/Target/X86/
X86Subtarget.h
45
NoMMXSSE, MMX, SSE1,
SSE2
, SSE3, SSSE3, SSE41, SSE42
56
/// X86SSELevel - MMX, SSE1,
SSE2
, SSE3, SSSE3, SSE41, SSE42, or
152
bool hasSSE2() const { return X86SSELevel >=
SSE2
; }
X86Subtarget.cpp
191
if ((EDX >> 26) & 1) X86SSELevel =
SSE2
; ToggleFeature(X86::FeatureSSE2);
274
//
SSE2
can be turned off explicitly.)
278
FullFS = "+64bit,+
sse2
," + FullFS;
280
FullFS = "+64bit,+
sse2
";
294
if (!HasAVX && X86SSELevel <
SSE2
) {
295
X86SSELevel =
SSE2
;
/external/oprofile/events/i386/atom/
unit_masks
87
0x04 packed_double Retired Streaming SIMD Extensions 2 (
SSE2
) packed-double instructions
88
0x08 scalar_double Retired Streaming SIMD Extensions 2 (
SSE2
) scalar-double instructions
89
0x10 vector Retired Streaming SIMD Extensions 2 (
SSE2
) vector instructions
94
0x04 packed_double Retired computational Streaming SIMD Extensions 2 (
SSE2
) packed-double instructions
95
0x08 scalar_double Retired computational Streaming SIMD Extensions 2 (
SSE2
) scalar-double instructions
/external/v8/src/
v8globals.h
465
SSE2
= 26, // x86
platform-macos.cc
285
return (one <<
SSE2
) | (one << CMOV) | (one << RDTSC) | (one << CPUID);
/external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js
8
gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/
SSE2
"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
/external/oprofile/events/x86-64/family11h/
unit_masks
63
0x04 Packed SSE &
SSE2
instructions
64
0x08 Packed scalar SSE &
SSE2
instructions
/external/oprofile/events/x86-64/hammer/
unit_masks
57
0x04 Combined packed SSE &
SSE2
instructions
58
0x08 Combined packed scalar SSE &
SSE2
instructions
/external/oprofile/events/i386/westmere/
unit_masks
84
0x04 sse_fp SSE and
SSE2
FP Uops
85
0x08 sse2_integer
SSE2
integer Uops
/external/clang/lib/Basic/
Targets.cpp
[
all
...]
/external/v8/src/x64/
assembler-x64.h
435
// // Generate standard x87 or
SSE2
floating point code.
446
if (f ==
SSE2
&& !FLAG_enable_sse2) return false;
501
// Safe defaults include
SSE2
and CMOV for X64. It is always available, if
504
// fpu, tsc, cx8, cmov, mmx, sse,
sse2
, fxsr, syscall
505
static const uint64_t kDefaultCpuFeatures = (1 <<
SSE2
| 1 << CMOV);
[
all
...]
/external/oprofile/events/x86-64/family10/
unit_masks
68
0x04 SSE instructions (SSE,
SSE2
, SSE3, and SSE4A)
Completed in 745 milliseconds
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