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Searched
refs:Shaders
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/glsl/
glsl_compiler.cpp
243
whole_program->
Shaders
= (struct gl_shader **)
244
hieralloc_realloc(whole_program, whole_program->
Shaders
,
246
assert(whole_program->
Shaders
!= NULL);
250
whole_program->
Shaders
[whole_program->NumShaders] = shader;
linker.cpp
28
* Given a set of
shaders
that are to be linked to generate a final program,
31
* In the first stage
shaders
are partitioned into groups based on the shader
32
* type. All
shaders
of a particular type (e.g., vertex
shaders
) are linked
38
* in multiple
shaders
with the same name are verified to be the same.
40
* in multiple
shaders
with the same name are verified to be the same.
315
* Perform validation of global variables used across multiple
shaders
323
/* Examine all of the uniforms in all of the
shaders
and cross validate
341
* will eventually get pulled into the
shaders
'main'.
410
* FINISHME: programs with
shaders
that have differin
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all
...]
/external/mesa3d/src/pixelflinger2/
shader.cpp
234
if (program->
Shaders
[i]->Type == shader->Type || program->
Shaders
[i] == shader)
237
program->
Shaders
= (gl_shader **)hieralloc_realloc
238
(program, program->
Shaders
, gl_shader *, program->NumShaders + 1);
239
if (!program->
Shaders
) {
243
program->
Shaders
[program->NumShaders] = shader;
425
// LOGD("%s", program->
Shaders
[MESA_SHADER_FRAGMENT]->Source);
482
// if (strstr(program->
Shaders
[MESA_SHADER_FRAGMENT]->Source,
493
// LOGD("%s", program->
Shaders
[MESA_SHADER_VERTEX]->Source);
569
if (program->
Shaders
[i] == shader)
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all
...]
/external/mesa3d/src/mesa/main/
mtypes.h
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...]
Completed in 104 milliseconds