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    Searched refs:cp1y (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/win/
FontCGWin.cpp 107 CGFloat cp1y = toCGFloat(segment->apfx[i].y); local
113 CGPathAddCurveToPoint(path, 0, cp1x, cp1y, cp2x, cp2y, x, y);
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.h 144 void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
CanvasRenderingContext2D.idl 70 void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y);
CanvasRenderingContext2D.cpp 799 void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
801 if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y))
806 m_path.moveTo(FloatPoint(cp1x, cp1y));
810 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);
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