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Searched
refs:frontFacingPointCoord
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/pixelflinger2/
raster.cpp
51
LerpVector4(&a->
frontFacingPointCoord
, &b->
frontFacingPointCoord
,
52
x, &v->
frontFacingPointCoord
); // gl_PointCoord
53
v->
frontFacingPointCoord
.y = a->
frontFacingPointCoord
.y; // gl_FrontFacing not interpolated
138
args->bV.
frontFacingPointCoord
+= args->bDx.
frontFacingPointCoord
;
139
args->cV.
frontFacingPointCoord
+= args->cDx.
frontFacingPointCoord
;
242
bDx.
frontFacingPointCoord
-= tlv.frontFacingPointCoord; // gl_PointCoor
[
all
...]
scanline.cpp
227
vertexDx.
frontFacingPointCoord
-= start->
frontFacingPointCoord
;
228
vertexDx.
frontFacingPointCoord
*= div; // gl_PointCoord, only zw
229
vertexDx.
frontFacingPointCoord
.y = 0; // gl_FrontFacing not interpolated
285
// vertexDx.
frontFacingPointCoord
-= start->
frontFacingPointCoord
;
286
// vertexDx.
frontFacingPointCoord
*= div; // gl_PointCoord, only zw
287
// vertexDx.
frontFacingPointCoord
.y = 0; // gl_FrontFacing not interpolated
297
// vertex.
frontFacingPointCoord
.i[j] = vertex.
frontFacingPointCoord
.f[j] * 65536
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
42
Vector4
frontFacingPointCoord
; // frag input, gl_FrontFacing gl_PointCoord yzw
/external/mesa3d/src/glsl/
linker.cpp
[
all
...]
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