HomeSort by relevance Sort by last modified time
    Searched refs:frontFacingPointCoord (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
raster.cpp 51 LerpVector4(&a->frontFacingPointCoord, &b->frontFacingPointCoord,
52 x, &v->frontFacingPointCoord); // gl_PointCoord
53 v->frontFacingPointCoord.y = a->frontFacingPointCoord.y; // gl_FrontFacing not interpolated
138 args->bV.frontFacingPointCoord += args->bDx.frontFacingPointCoord;
139 args->cV.frontFacingPointCoord += args->cDx.frontFacingPointCoord;
242 bDx.frontFacingPointCoord -= tlv.frontFacingPointCoord; // gl_PointCoor
    [all...]
scanline.cpp 227 vertexDx.frontFacingPointCoord -= start->frontFacingPointCoord;
228 vertexDx.frontFacingPointCoord *= div; // gl_PointCoord, only zw
229 vertexDx.frontFacingPointCoord.y = 0; // gl_FrontFacing not interpolated
285 // vertexDx.frontFacingPointCoord -= start->frontFacingPointCoord;
286 // vertexDx.frontFacingPointCoord *= div; // gl_PointCoord, only zw
287 // vertexDx.frontFacingPointCoord.y = 0; // gl_FrontFacing not interpolated
297 // vertex.frontFacingPointCoord.i[j] = vertex.frontFacingPointCoord.f[j] * 65536
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw
  /external/mesa3d/src/glsl/
linker.cpp     [all...]

Completed in 22 milliseconds