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    Searched refs:looping (Results 1 - 25 of 31) sorted by null

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  /external/quake/quake/src/QW/client/
cd_null.c 3 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 71 int looping; // where to loop, -1 = no looping member in struct:__anon10278
cd_linux.c 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.c 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_audio.c 505 void CDAudio_Play(byte track, qboolean looping)
524 playLooping = looping;
721 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /external/quake/quake/src/WinQuake/
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 80 int looping; // where to loop, -1 = no looping member in struct:__anon10723
cd_linux.cpp 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.cpp 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_audio.cpp 495 void CDAudio_Play(byte track, qboolean looping)
514 playLooping = looping;
730 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_2/Statements/
dowhile-006.js 28 function looping( object ) { function
42 this.looping = looping;
57 } while ( looping(object) );
  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.idl 35 attribute boolean looping; // FIXME: change name to 'loop' once samples are updated
AudioBufferSourceNode.h 74 bool looping() const { return m_isLooping; } function in class:WebCore::AudioBufferSourceNode
75 void setLooping(bool looping) { m_isLooping = looping; }
AudioBufferSourceNode.cpp 207 // from the end of the buffer to the start if playing back with looping and also the case where we simply reach the
239 if (!looping()) {
240 // If we're not looping, then stop playing when we get to the end.
244 // We're not looping and we've reached the end of the sample data, but we still need to provide more output,
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 42 boolean looping; field in class:AsyncPlayer.Command
47 return "{ code=" + code + " looping=" + looping + " stream=" + stream
63 player.setLooping(cmd.looping);
160 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
171 cmd.looping = looping;
MediaPlayer.java 188 * such as audio/sound volume, screenOnWhilePlaying, looping can be
259 * <li>If the looping mode was being set to <var>true</var>with
262 * <li>If the looping mode was set to <var>false
    [all...]
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 52 boolean looping; field in class:NotificationPlayer.Command
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
89 player.setLooping(mCmd.looping);
93 if (mCmd.looping) {
259 * @param looping Whether the audio should loop forever.
264 public void play(Context context, Uri uri, boolean looping, int stream) {
270 cmd.looping = looping;
NotificationManagerService.java 807 boolean looping = (notification.flags & Notification.FLAG_INSISTENT) != 0;
820 mSound.play(mContext, uri, looping, audioStreamType);
    [all...]
  /system/core/libcutils/
selector.c 34 bool looping; member in struct:Selector
230 // Make sure we're not already looping.
231 if (selector->looping) {
232 LOG_ALWAYS_FATAL("Already looping.");
234 selector->looping = true;
  /system/media/wilhelm/tests/sandbox/
xaplay.c 209 XAboolean looping = XA_BOOLEAN_FALSE; local
225 looping = XA_BOOLEAN_TRUE;
422 if (looping) {
  /external/v8/src/
array.js 921 // loop will not affect the looping.
942 // loop will not affect the looping.
960 // loop will not affect the looping.
977 // loop will not affect the looping.
993 // loop will not affect the looping.
    [all...]
  /frameworks/base/media/jni/
android_media_MediaPlayer.cpp 486 android_media_MediaPlayer_setLooping(JNIEnv *env, jobject thiz, jboolean looping)
488 LOGV("setLooping: %d", looping);
494 process_media_player_call( env, thiz, mp->setLooping(looping), NULL, NULL );

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