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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server;
     18 
     19 import android.content.Context;
     20 import android.media.AudioManager;
     21 import android.media.MediaPlayer;
     22 import android.media.MediaPlayer.OnCompletionListener;
     23 import android.net.Uri;
     24 import android.os.Handler;
     25 import android.os.Looper;
     26 import android.os.Message;
     27 import android.os.PowerManager;
     28 import android.os.SystemClock;
     29 import android.util.Log;
     30 
     31 import java.io.IOException;
     32 import java.lang.IllegalStateException;
     33 import java.lang.Thread;
     34 import java.util.LinkedList;
     35 
     36 /**
     37  * @hide
     38  * This class is provides the same interface and functionality as android.media.AsyncPlayer
     39  * with the following differences:
     40  * - whenever audio is played, audio focus is requested,
     41  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
     42  */
     43 public class NotificationPlayer implements OnCompletionListener {
     44     private static final int PLAY = 1;
     45     private static final int STOP = 2;
     46     private static final boolean mDebug = false;
     47 
     48     private static final class Command {
     49         int code;
     50         Context context;
     51         Uri uri;
     52         boolean looping;
     53         int stream;
     54         long requestTime;
     55 
     56         public String toString() {
     57             return "{ code=" + code + " looping=" + looping + " stream=" + stream
     58                     + " uri=" + uri + " }";
     59         }
     60     }
     61 
     62     private LinkedList<Command> mCmdQueue = new LinkedList();
     63 
     64     private Looper mLooper;
     65 
     66     /*
     67      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
     68      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
     69      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
     70      * be created with a looper running so its event handler is not null.
     71      */
     72     private final class CreationAndCompletionThread extends Thread {
     73         public Command mCmd;
     74         public CreationAndCompletionThread(Command cmd) {
     75             super();
     76             mCmd = cmd;
     77         }
     78 
     79         public void run() {
     80             Looper.prepare();
     81             mLooper = Looper.myLooper();
     82             synchronized(this) {
     83                 AudioManager audioManager =
     84                     (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
     85                 try {
     86                     MediaPlayer player = new MediaPlayer();
     87                     player.setAudioStreamType(mCmd.stream);
     88                     player.setDataSource(mCmd.context, mCmd.uri);
     89                     player.setLooping(mCmd.looping);
     90                     player.prepare();
     91                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
     92                             && (mCmd.uri.getEncodedPath().length() > 0)) {
     93                         if (mCmd.looping) {
     94                             audioManager.requestAudioFocus(null, mCmd.stream,
     95                                     AudioManager.AUDIOFOCUS_GAIN);
     96                         } else {
     97                             audioManager.requestAudioFocus(null, mCmd.stream,
     98                                     AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
     99                         }
    100                     }
    101                     player.setOnCompletionListener(NotificationPlayer.this);
    102                     player.start();
    103                     if (mPlayer != null) {
    104                         mPlayer.release();
    105                     }
    106                     mPlayer = player;
    107                 }
    108                 catch (Exception e) {
    109                     Log.w(mTag, "error loading sound for " + mCmd.uri, e);
    110                 }
    111                 mAudioManager = audioManager;
    112                 this.notify();
    113             }
    114             Looper.loop();
    115         }
    116     };
    117 
    118     private void startSound(Command cmd) {
    119         // Preparing can be slow, so if there is something else
    120         // is playing, let it continue until we're done, so there
    121         // is less of a glitch.
    122         try {
    123             if (mDebug) Log.d(mTag, "Starting playback");
    124             //-----------------------------------
    125             // This is were we deviate from the AsyncPlayer implementation and create the
    126             // MediaPlayer in a new thread with which we're synchronized
    127             synchronized(mCompletionHandlingLock) {
    128                 // if another sound was already playing, it doesn't matter we won't get notified
    129                 // of the completion, since only the completion notification of the last sound
    130                 // matters
    131                 if((mLooper != null)
    132                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    133                     mLooper.quit();
    134                 }
    135                 mCompletionThread = new CreationAndCompletionThread(cmd);
    136                 synchronized(mCompletionThread) {
    137                     mCompletionThread.start();
    138                     mCompletionThread.wait();
    139                 }
    140             }
    141             //-----------------------------------
    142 
    143             long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    144             if (delay > 1000) {
    145                 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
    146             }
    147         }
    148         catch (Exception e) {
    149             Log.w(mTag, "error loading sound for " + cmd.uri, e);
    150         }
    151     }
    152 
    153     private final class CmdThread extends java.lang.Thread {
    154         CmdThread() {
    155             super("NotificationPlayer-" + mTag);
    156         }
    157 
    158         public void run() {
    159             while (true) {
    160                 Command cmd = null;
    161 
    162                 synchronized (mCmdQueue) {
    163                     if (mDebug) Log.d(mTag, "RemoveFirst");
    164                     cmd = mCmdQueue.removeFirst();
    165                 }
    166 
    167                 switch (cmd.code) {
    168                 case PLAY:
    169                     if (mDebug) Log.d(mTag, "PLAY");
    170                     startSound(cmd);
    171                     break;
    172                 case STOP:
    173                     if (mDebug) Log.d(mTag, "STOP");
    174                     if (mPlayer != null) {
    175                         long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    176                         if (delay > 1000) {
    177                             Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
    178                         }
    179                         mPlayer.stop();
    180                         mPlayer.release();
    181                         mPlayer = null;
    182                         mAudioManager.abandonAudioFocus(null);
    183                         mAudioManager = null;
    184                         if((mLooper != null)
    185                                 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    186                             mLooper.quit();
    187                         }
    188                     } else {
    189                         Log.w(mTag, "STOP command without a player");
    190                     }
    191                     break;
    192                 }
    193 
    194                 synchronized (mCmdQueue) {
    195                     if (mCmdQueue.size() == 0) {
    196                         // nothing left to do, quit
    197                         // doing this check after we're done prevents the case where they
    198                         // added it during the operation from spawning two threads and
    199                         // trying to do them in parallel.
    200                         mThread = null;
    201                         releaseWakeLock();
    202                         return;
    203                     }
    204                 }
    205             }
    206         }
    207     }
    208 
    209     public void onCompletion(MediaPlayer mp) {
    210         if (mAudioManager != null) {
    211             mAudioManager.abandonAudioFocus(null);
    212         }
    213         // if there are no more sounds to play, end the Looper to listen for media completion
    214         synchronized (mCmdQueue) {
    215             if (mCmdQueue.size() == 0) {
    216                 synchronized(mCompletionHandlingLock) {
    217                     if(mLooper != null) {
    218                         mLooper.quit();
    219                     }
    220                     mCompletionThread = null;
    221                 }
    222             }
    223         }
    224     }
    225 
    226     private String mTag;
    227     private CmdThread mThread;
    228     private CreationAndCompletionThread mCompletionThread;
    229     private final Object mCompletionHandlingLock = new Object();
    230     private MediaPlayer mPlayer;
    231     private PowerManager.WakeLock mWakeLock;
    232     private AudioManager mAudioManager;
    233 
    234     // The current state according to the caller.  Reality lags behind
    235     // because of the asynchronous nature of this class.
    236     private int mState = STOP;
    237 
    238     /**
    239      * Construct a NotificationPlayer object.
    240      *
    241      * @param tag a string to use for debugging
    242      */
    243     public NotificationPlayer(String tag) {
    244         if (tag != null) {
    245             mTag = tag;
    246         } else {
    247             mTag = "NotificationPlayer";
    248         }
    249     }
    250 
    251     /**
    252      * Start playing the sound.  It will actually start playing at some
    253      * point in the future.  There are no guarantees about latency here.
    254      * Calling this before another audio file is done playing will stop
    255      * that one and start the new one.
    256      *
    257      * @param context Your application's context.
    258      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
    259      * @param looping Whether the audio should loop forever.
    260      *          (see {@link MediaPlayer#setLooping(boolean)})
    261      * @param stream the AudioStream to use.
    262      *          (see {@link MediaPlayer#setAudioStreamType(int)})
    263      */
    264     public void play(Context context, Uri uri, boolean looping, int stream) {
    265         Command cmd = new Command();
    266         cmd.requestTime = SystemClock.uptimeMillis();
    267         cmd.code = PLAY;
    268         cmd.context = context;
    269         cmd.uri = uri;
    270         cmd.looping = looping;
    271         cmd.stream = stream;
    272         synchronized (mCmdQueue) {
    273             enqueueLocked(cmd);
    274             mState = PLAY;
    275         }
    276     }
    277 
    278     /**
    279      * Stop a previously played sound.  It can't be played again or unpaused
    280      * at this point.  Calling this multiple times has no ill effects.
    281      */
    282     public void stop() {
    283         synchronized (mCmdQueue) {
    284             // This check allows stop to be called multiple times without starting
    285             // a thread that ends up doing nothing.
    286             if (mState != STOP) {
    287                 Command cmd = new Command();
    288                 cmd.requestTime = SystemClock.uptimeMillis();
    289                 cmd.code = STOP;
    290                 enqueueLocked(cmd);
    291                 mState = STOP;
    292             }
    293         }
    294     }
    295 
    296     private void enqueueLocked(Command cmd) {
    297         mCmdQueue.add(cmd);
    298         if (mThread == null) {
    299             acquireWakeLock();
    300             mThread = new CmdThread();
    301             mThread.start();
    302         }
    303     }
    304 
    305     /**
    306      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
    307      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
    308      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
    309      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
    310      * simplest way to deal with this is to make it so there is a wake lock held while the
    311      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
    312      * going to call this.
    313      *
    314      * This must be called before the first time play is called.
    315      *
    316      * @hide
    317      */
    318     public void setUsesWakeLock(Context context) {
    319         if (mWakeLock != null || mThread != null) {
    320             // if either of these has happened, we've already played something.
    321             // and our releases will be out of sync.
    322             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
    323                     + " mThread=" + mThread);
    324         }
    325         PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
    326         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
    327     }
    328 
    329     private void acquireWakeLock() {
    330         if (mWakeLock != null) {
    331             mWakeLock.acquire();
    332         }
    333     }
    334 
    335     private void releaseWakeLock() {
    336         if (mWakeLock != null) {
    337             mWakeLock.release();
    338         }
    339     }
    340 }
    341 
    342