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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.launcher2;
     18 
     19 import com.android.launcher.R;
     20 
     21 import android.content.Context;
     22 import android.content.res.Resources;
     23 import android.graphics.Bitmap;
     24 import android.graphics.Canvas;
     25 import android.graphics.Color;
     26 import android.graphics.Paint;
     27 import android.graphics.Rect;
     28 import android.graphics.Region;
     29 import android.graphics.Region.Op;
     30 import android.graphics.drawable.Drawable;
     31 import android.util.AttributeSet;
     32 import android.view.MotionEvent;
     33 import android.view.View;
     34 import android.widget.TextView;
     35 
     36 /**
     37  * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
     38  * because we want to make the bubble taller than the text and TextView's clip is
     39  * too aggressive.
     40  */
     41 public class BubbleTextView extends TextView {
     42     static final float CORNER_RADIUS = 4.0f;
     43     static final float SHADOW_LARGE_RADIUS = 4.0f;
     44     static final float SHADOW_SMALL_RADIUS = 1.75f;
     45     static final float SHADOW_Y_OFFSET = 2.0f;
     46     static final int SHADOW_LARGE_COLOUR = 0xDD000000;
     47     static final int SHADOW_SMALL_COLOUR = 0xCC000000;
     48     static final float PADDING_H = 8.0f;
     49     static final float PADDING_V = 3.0f;
     50 
     51     private Paint mPaint;
     52     private float mBubbleColorAlpha;
     53     private int mPrevAlpha = -1;
     54 
     55     private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper();
     56     private final Canvas mTempCanvas = new Canvas();
     57     private final Rect mTempRect = new Rect();
     58     private boolean mDidInvalidateForPressedState;
     59     private Bitmap mPressedOrFocusedBackground;
     60     private int mFocusedOutlineColor;
     61     private int mFocusedGlowColor;
     62     private int mPressedOutlineColor;
     63     private int mPressedGlowColor;
     64 
     65     private boolean mBackgroundSizeChanged;
     66     private Drawable mBackground;
     67 
     68     private boolean mStayPressed;
     69 
     70     public BubbleTextView(Context context) {
     71         super(context);
     72         init();
     73     }
     74 
     75     public BubbleTextView(Context context, AttributeSet attrs) {
     76         super(context, attrs);
     77         init();
     78     }
     79 
     80     public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
     81         super(context, attrs, defStyle);
     82         init();
     83     }
     84 
     85     private void init() {
     86         mBackground = getBackground();
     87 
     88         final Resources res = getContext().getResources();
     89         int bubbleColor = res.getColor(R.color.bubble_dark_background);
     90         mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
     91         mPaint.setColor(bubbleColor);
     92         mBubbleColorAlpha = Color.alpha(bubbleColor) / 255.0f;
     93         mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor =
     94             res.getColor(android.R.color.holo_blue_light);
     95 
     96         setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
     97     }
     98 
     99     public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
    100         Bitmap b = info.getIcon(iconCache);
    101 
    102         setCompoundDrawablesWithIntrinsicBounds(null,
    103                 new FastBitmapDrawable(b),
    104                 null, null);
    105         setText(info.title);
    106         setTag(info);
    107     }
    108 
    109     @Override
    110     protected boolean setFrame(int left, int top, int right, int bottom) {
    111         if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
    112             mBackgroundSizeChanged = true;
    113         }
    114         return super.setFrame(left, top, right, bottom);
    115     }
    116 
    117     @Override
    118     protected boolean verifyDrawable(Drawable who) {
    119         return who == mBackground || super.verifyDrawable(who);
    120     }
    121 
    122     @Override
    123     protected void drawableStateChanged() {
    124         if (isPressed()) {
    125             // In this case, we have already created the pressed outline on ACTION_DOWN,
    126             // so we just need to do an invalidate to trigger draw
    127             if (!mDidInvalidateForPressedState) {
    128                 setCellLayoutPressedOrFocusedIcon();
    129             }
    130         } else {
    131             // Otherwise, either clear the pressed/focused background, or create a background
    132             // for the focused state
    133             final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
    134             if (!mStayPressed) {
    135                 mPressedOrFocusedBackground = null;
    136             }
    137             if (isFocused()) {
    138                 if (mLayout == null) {
    139                     // In some cases, we get focus before we have been layed out. Set the
    140                     // background to null so that it will get created when the view is drawn.
    141                     mPressedOrFocusedBackground = null;
    142                 } else {
    143                     mPressedOrFocusedBackground = createGlowingOutline(
    144                             mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
    145                 }
    146                 mStayPressed = false;
    147                 setCellLayoutPressedOrFocusedIcon();
    148             }
    149             final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
    150             if (!backgroundEmptyBefore && backgroundEmptyNow) {
    151                 setCellLayoutPressedOrFocusedIcon();
    152             }
    153         }
    154 
    155         Drawable d = mBackground;
    156         if (d != null && d.isStateful()) {
    157             d.setState(getDrawableState());
    158         }
    159         super.drawableStateChanged();
    160     }
    161 
    162     /**
    163      * Draw this BubbleTextView into the given Canvas.
    164      *
    165      * @param destCanvas the canvas to draw on
    166      * @param padding the horizontal and vertical padding to use when drawing
    167      */
    168     private void drawWithPadding(Canvas destCanvas, int padding) {
    169         final Rect clipRect = mTempRect;
    170         getDrawingRect(clipRect);
    171 
    172         // adjust the clip rect so that we don't include the text label
    173         clipRect.bottom =
    174             getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
    175 
    176         // Draw the View into the bitmap.
    177         // The translate of scrollX and scrollY is necessary when drawing TextViews, because
    178         // they set scrollX and scrollY to large values to achieve centered text
    179         destCanvas.save();
    180         destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
    181         destCanvas.clipRect(clipRect, Op.REPLACE);
    182         draw(destCanvas);
    183         destCanvas.restore();
    184     }
    185 
    186     /**
    187      * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
    188      * Responsibility for the bitmap is transferred to the caller.
    189      */
    190     private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
    191         final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
    192         final Bitmap b = Bitmap.createBitmap(
    193                 getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
    194 
    195         canvas.setBitmap(b);
    196         drawWithPadding(canvas, padding);
    197         mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
    198         canvas.setBitmap(null);
    199 
    200         return b;
    201     }
    202 
    203     @Override
    204     public boolean onTouchEvent(MotionEvent event) {
    205         // Call the superclass onTouchEvent first, because sometimes it changes the state to
    206         // isPressed() on an ACTION_UP
    207         boolean result = super.onTouchEvent(event);
    208 
    209         switch (event.getAction()) {
    210             case MotionEvent.ACTION_DOWN:
    211                 // So that the pressed outline is visible immediately when isPressed() is true,
    212                 // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
    213                 // to create it)
    214                 if (mPressedOrFocusedBackground == null) {
    215                     mPressedOrFocusedBackground = createGlowingOutline(
    216                             mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
    217                 }
    218                 // Invalidate so the pressed state is visible, or set a flag so we know that we
    219                 // have to call invalidate as soon as the state is "pressed"
    220                 if (isPressed()) {
    221                     mDidInvalidateForPressedState = true;
    222                     setCellLayoutPressedOrFocusedIcon();
    223                 } else {
    224                     mDidInvalidateForPressedState = false;
    225                 }
    226                 break;
    227             case MotionEvent.ACTION_CANCEL:
    228             case MotionEvent.ACTION_UP:
    229                 // If we've touched down and up on an item, and it's still not "pressed", then
    230                 // destroy the pressed outline
    231                 if (!isPressed()) {
    232                     mPressedOrFocusedBackground = null;
    233                 }
    234                 break;
    235         }
    236         return result;
    237     }
    238 
    239     void setStayPressed(boolean stayPressed) {
    240         mStayPressed = stayPressed;
    241         if (!stayPressed) {
    242             mPressedOrFocusedBackground = null;
    243         }
    244         setCellLayoutPressedOrFocusedIcon();
    245     }
    246 
    247     void setCellLayoutPressedOrFocusedIcon() {
    248         if (getParent() instanceof CellLayoutChildren) {
    249             CellLayoutChildren parent = (CellLayoutChildren) getParent();
    250             if (parent != null) {
    251                 CellLayout layout = (CellLayout) parent.getParent();
    252                 layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
    253             }
    254         }
    255     }
    256 
    257     void clearPressedOrFocusedBackground() {
    258         mPressedOrFocusedBackground = null;
    259         setCellLayoutPressedOrFocusedIcon();
    260     }
    261 
    262     Bitmap getPressedOrFocusedBackground() {
    263         return mPressedOrFocusedBackground;
    264     }
    265 
    266     int getPressedOrFocusedBackgroundPadding() {
    267         return HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2;
    268     }
    269 
    270     @Override
    271     public void draw(Canvas canvas) {
    272         final Drawable background = mBackground;
    273         if (background != null) {
    274             final int scrollX = mScrollX;
    275             final int scrollY = mScrollY;
    276 
    277             if (mBackgroundSizeChanged) {
    278                 background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
    279                 mBackgroundSizeChanged = false;
    280             }
    281 
    282             if ((scrollX | scrollY) == 0) {
    283                 background.draw(canvas);
    284             } else {
    285                 canvas.translate(scrollX, scrollY);
    286                 background.draw(canvas);
    287                 canvas.translate(-scrollX, -scrollY);
    288             }
    289         }
    290         // We enhance the shadow by drawing the shadow twice
    291         getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
    292         super.draw(canvas);
    293         canvas.save(Canvas.CLIP_SAVE_FLAG);
    294         canvas.clipRect(mScrollX, mScrollY + getExtendedPaddingTop(), mScrollX + getWidth(),
    295                 mScrollY + getHeight(), Region.Op.INTERSECT);
    296         getPaint().setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
    297         super.draw(canvas);
    298         canvas.restore();
    299     }
    300 
    301     @Override
    302     protected void onAttachedToWindow() {
    303         super.onAttachedToWindow();
    304         if (mBackground != null) mBackground.setCallback(this);
    305     }
    306 
    307     @Override
    308     protected void onDetachedFromWindow() {
    309         super.onDetachedFromWindow();
    310         if (mBackground != null) mBackground.setCallback(null);
    311     }
    312 
    313     @Override
    314     protected boolean onSetAlpha(int alpha) {
    315         if (mPrevAlpha != alpha) {
    316             mPrevAlpha = alpha;
    317             mPaint.setAlpha((int) (alpha * mBubbleColorAlpha));
    318             super.onSetAlpha(alpha);
    319         }
    320         return true;
    321     }
    322 }
    323