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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.filterpacks.videoproc;
     18 
     19 import android.filterfw.core.Filter;
     20 import android.filterfw.core.FilterContext;
     21 import android.filterfw.core.GenerateFieldPort;
     22 import android.filterfw.core.GenerateFinalPort;
     23 import android.filterfw.core.Frame;
     24 import android.filterfw.core.GLFrame;
     25 import android.filterfw.core.FrameFormat;
     26 import android.filterfw.core.MutableFrameFormat;
     27 import android.filterfw.core.Program;
     28 import android.filterfw.core.ShaderProgram;
     29 import android.filterfw.format.ImageFormat;
     30 import android.opengl.GLES20;
     31 import android.os.SystemClock;
     32 import android.util.Log;
     33 
     34 import java.lang.ArrayIndexOutOfBoundsException;
     35 import java.lang.Math;
     36 import java.util.Arrays;
     37 import java.nio.ByteBuffer;
     38 
     39 /**
     40  * @hide
     41  */
     42 public class BackDropperFilter extends Filter {
     43     /** User-visible parameters */
     44 
     45     private final int BACKGROUND_STRETCH   = 0;
     46     private final int BACKGROUND_FIT       = 1;
     47     private final int BACKGROUND_FILL_CROP = 2;
     48 
     49     @GenerateFieldPort(name = "backgroundFitMode", hasDefault = true)
     50     private int mBackgroundFitMode = BACKGROUND_FILL_CROP;
     51     @GenerateFieldPort(name = "learningDuration", hasDefault = true)
     52     private int mLearningDuration = DEFAULT_LEARNING_DURATION;
     53     @GenerateFieldPort(name = "learningVerifyDuration", hasDefault = true)
     54     private int mLearningVerifyDuration = DEFAULT_LEARNING_VERIFY_DURATION;
     55     @GenerateFieldPort(name = "acceptStddev", hasDefault = true)
     56     private float mAcceptStddev = DEFAULT_ACCEPT_STDDEV;
     57     @GenerateFieldPort(name = "hierLrgScale", hasDefault = true)
     58     private float mHierarchyLrgScale = DEFAULT_HIER_LRG_SCALE;
     59     @GenerateFieldPort(name = "hierMidScale", hasDefault = true)
     60     private float mHierarchyMidScale = DEFAULT_HIER_MID_SCALE;
     61     @GenerateFieldPort(name = "hierSmlScale", hasDefault = true)
     62     private float mHierarchySmlScale = DEFAULT_HIER_SML_SCALE;
     63 
     64     // Dimensions of foreground / background mask. Optimum value should take into account only
     65     // image contents, NOT dimensions of input video stream.
     66     @GenerateFieldPort(name = "maskWidthExp", hasDefault = true)
     67     private int mMaskWidthExp = DEFAULT_MASK_WIDTH_EXPONENT;
     68     @GenerateFieldPort(name = "maskHeightExp", hasDefault = true)
     69     private int mMaskHeightExp = DEFAULT_MASK_HEIGHT_EXPONENT;
     70 
     71     // Levels at which to compute foreground / background decision. Think of them as are deltas
     72     // SUBTRACTED from maskWidthExp and maskHeightExp.
     73     @GenerateFieldPort(name = "hierLrgExp", hasDefault = true)
     74     private int mHierarchyLrgExp = DEFAULT_HIER_LRG_EXPONENT;
     75     @GenerateFieldPort(name = "hierMidExp", hasDefault = true)
     76     private int mHierarchyMidExp = DEFAULT_HIER_MID_EXPONENT;
     77     @GenerateFieldPort(name = "hierSmlExp", hasDefault = true)
     78     private int mHierarchySmlExp = DEFAULT_HIER_SML_EXPONENT;
     79 
     80     @GenerateFieldPort(name = "lumScale", hasDefault = true)
     81     private float mLumScale = DEFAULT_Y_SCALE_FACTOR;
     82     @GenerateFieldPort(name = "chromaScale", hasDefault = true)
     83     private float mChromaScale = DEFAULT_UV_SCALE_FACTOR;
     84     @GenerateFieldPort(name = "maskBg", hasDefault = true)
     85     private float mMaskBg = DEFAULT_MASK_BLEND_BG;
     86     @GenerateFieldPort(name = "maskFg", hasDefault = true)
     87     private float mMaskFg = DEFAULT_MASK_BLEND_FG;
     88     @GenerateFieldPort(name = "exposureChange", hasDefault = true)
     89     private float mExposureChange = DEFAULT_EXPOSURE_CHANGE;
     90     @GenerateFieldPort(name = "whitebalanceredChange", hasDefault = true)
     91     private float mWhiteBalanceRedChange = DEFAULT_WHITE_BALANCE_RED_CHANGE;
     92     @GenerateFieldPort(name = "whitebalanceblueChange", hasDefault = true)
     93     private float mWhiteBalanceBlueChange = DEFAULT_WHITE_BALANCE_BLUE_CHANGE;
     94     @GenerateFieldPort(name = "autowbToggle", hasDefault = true)
     95     private int mAutoWBToggle = DEFAULT_WHITE_BALANCE_TOGGLE;
     96 
     97     // TODO: These are not updatable:
     98     @GenerateFieldPort(name = "learningAdaptRate", hasDefault = true)
     99     private float mAdaptRateLearning = DEFAULT_LEARNING_ADAPT_RATE;
    100     @GenerateFieldPort(name = "adaptRateBg", hasDefault = true)
    101     private float mAdaptRateBg = DEFAULT_ADAPT_RATE_BG;
    102     @GenerateFieldPort(name = "adaptRateFg", hasDefault = true)
    103     private float mAdaptRateFg = DEFAULT_ADAPT_RATE_FG;
    104     @GenerateFieldPort(name = "maskVerifyRate", hasDefault = true)
    105     private float mVerifyRate = DEFAULT_MASK_VERIFY_RATE;
    106     @GenerateFieldPort(name = "learningDoneListener", hasDefault = true)
    107     private LearningDoneListener mLearningDoneListener = null;
    108 
    109     @GenerateFieldPort(name = "useTheForce", hasDefault = true)
    110     private boolean mUseTheForce = false;
    111 
    112     @GenerateFinalPort(name = "provideDebugOutputs", hasDefault = true)
    113     private boolean mProvideDebugOutputs = false;
    114 
    115     /** Default algorithm parameter values, for non-shader use */
    116 
    117     // Frame count for learning bg model
    118     private static final int DEFAULT_LEARNING_DURATION = 40;
    119     // Frame count for learning verification
    120     private static final int DEFAULT_LEARNING_VERIFY_DURATION = 10;
    121     // Maximum distance (in standard deviations) for considering a pixel as background
    122     private static final float DEFAULT_ACCEPT_STDDEV = 1.1f;
    123     // Variance threshold scale factor for large scale of hierarchy
    124     private static final float DEFAULT_HIER_LRG_SCALE = 1.5f;
    125     // Variance threshold scale factor for medium scale of hierarchy
    126     private static final float DEFAULT_HIER_MID_SCALE = 1.0f;
    127     // Variance threshold scale factor for small scale of hierarchy
    128     private static final float DEFAULT_HIER_SML_SCALE = 0.5f;
    129     // Width of foreground / background mask.
    130     private static final int DEFAULT_MASK_WIDTH_EXPONENT = 8;
    131     // Height of foreground / background mask.
    132     private static final int DEFAULT_MASK_HEIGHT_EXPONENT = 8;
    133     // Area over which to average for large scale (length in pixels = 2^HIERARCHY_*_EXPONENT)
    134     private static final int DEFAULT_HIER_LRG_EXPONENT = 3;
    135     // Area over which to average for medium scale
    136     private static final int DEFAULT_HIER_MID_EXPONENT = 2;
    137     // Area over which to average for small scale
    138     private static final int DEFAULT_HIER_SML_EXPONENT = 0;
    139     // Scale factor for luminance channel in distance calculations (larger = more significant)
    140     private static final float DEFAULT_Y_SCALE_FACTOR = 0.45f;
    141     // Scale factor for chroma channels in distance calculations
    142     private static final float DEFAULT_UV_SCALE_FACTOR = 1.25f;
    143     // Mask value to start blending away from background
    144     private static final float DEFAULT_MASK_BLEND_BG = 0.65f;
    145     // Mask value to start blending away from foreground
    146     private static final float DEFAULT_MASK_BLEND_FG = 0.95f;
    147     // Exposure stop number to change the brightness of foreground
    148     private static final float DEFAULT_EXPOSURE_CHANGE = 1.0f;
    149     // White balance change in Red channel for foreground
    150     private static final float DEFAULT_WHITE_BALANCE_RED_CHANGE = 0.0f;
    151     // White balance change in Blue channel for foreground
    152     private static final float DEFAULT_WHITE_BALANCE_BLUE_CHANGE = 0.0f;
    153     // Variable to control automatic white balance effect
    154     // 0.f -> Auto WB is off; 1.f-> Auto WB is on
    155     private static final int DEFAULT_WHITE_BALANCE_TOGGLE = 0;
    156 
    157     // Default rate at which to learn bg model during learning period
    158     private static final float DEFAULT_LEARNING_ADAPT_RATE = 0.2f;
    159     // Default rate at which to learn bg model from new background pixels
    160     private static final float DEFAULT_ADAPT_RATE_BG = 0.0f;
    161     // Default rate at which to learn bg model from new foreground pixels
    162     private static final float DEFAULT_ADAPT_RATE_FG = 0.0f;
    163     // Default rate at which to verify whether background is stable
    164     private static final float DEFAULT_MASK_VERIFY_RATE = 0.25f;
    165     // Default rate at which to verify whether background is stable
    166     private static final int   DEFAULT_LEARNING_DONE_THRESHOLD = 20;
    167 
    168     // Default 3x3 matrix, column major, for fitting background 1:1
    169     private static final float[] DEFAULT_BG_FIT_TRANSFORM = new float[] {
    170         1.0f, 0.0f, 0.0f,
    171         0.0f, 1.0f, 0.0f,
    172         0.0f, 0.0f, 1.0f
    173     };
    174 
    175     /** Default algorithm parameter values, for shader use */
    176 
    177     // Area over which to blur binary mask values (length in pixels = 2^MASK_SMOOTH_EXPONENT)
    178     private static final String MASK_SMOOTH_EXPONENT = "2.0";
    179     // Scale value for mapping variance distance to fit nicely to 0-1, 8-bit
    180     private static final String DISTANCE_STORAGE_SCALE = "0.6";
    181     // Scale value for mapping variance to fit nicely to 0-1, 8-bit
    182     private static final String VARIANCE_STORAGE_SCALE = "5.0";
    183     // Default scale of auto white balance parameters
    184     private static final String DEFAULT_AUTO_WB_SCALE = "0.25";
    185     // Minimum variance (0-255 scale)
    186     private static final String MIN_VARIANCE = "3.0";
    187     // Column-major array for 4x4 matrix converting RGB to YCbCr, JPEG definition (no pedestal)
    188     private static final String RGB_TO_YUV_MATRIX = "0.299, -0.168736,  0.5,      0.000, " +
    189                                                     "0.587, -0.331264, -0.418688, 0.000, " +
    190                                                     "0.114,  0.5,      -0.081312, 0.000, " +
    191                                                     "0.000,  0.5,       0.5,      1.000 ";
    192     /** Stream names */
    193 
    194     private static final String[] mInputNames = {"video",
    195                                                  "background"};
    196 
    197     private static final String[] mOutputNames = {"video"};
    198 
    199     private static final String[] mDebugOutputNames = {"debug1",
    200                                                        "debug2"};
    201 
    202     /** Other private variables */
    203 
    204     private FrameFormat mOutputFormat;
    205     private MutableFrameFormat mMemoryFormat;
    206     private MutableFrameFormat mMaskFormat;
    207     private MutableFrameFormat mAverageFormat;
    208 
    209     private final boolean mLogVerbose;
    210     private static final String TAG = "BackDropperFilter";
    211 
    212     /** Shader source code */
    213 
    214     // Shared uniforms and utility functions
    215     private static String mSharedUtilShader =
    216             "precision mediump float;\n" +
    217             "uniform float fg_adapt_rate;\n" +
    218             "uniform float bg_adapt_rate;\n" +
    219             "const mat4 coeff_yuv = mat4(" + RGB_TO_YUV_MATRIX + ");\n" +
    220             "const float dist_scale = " + DISTANCE_STORAGE_SCALE + ";\n" +
    221             "const float inv_dist_scale = 1. / dist_scale;\n" +
    222             "const float var_scale=" + VARIANCE_STORAGE_SCALE + ";\n" +
    223             "const float inv_var_scale = 1. / var_scale;\n" +
    224             "const float min_variance = inv_var_scale *" + MIN_VARIANCE + "/ 256.;\n" +
    225             "const float auto_wb_scale = " + DEFAULT_AUTO_WB_SCALE + ";\n" +
    226             "\n" +
    227             // Variance distance in luminance between current pixel and background model
    228             "float gauss_dist_y(float y, float mean, float variance) {\n" +
    229             "  float dist = (y - mean) * (y - mean) / variance;\n" +
    230             "  return dist;\n" +
    231             "}\n" +
    232             // Sum of variance distances in chroma between current pixel and background
    233             // model
    234             "float gauss_dist_uv(vec2 uv, vec2 mean, vec2 variance) {\n" +
    235             "  vec2 dist = (uv - mean) * (uv - mean) / variance;\n" +
    236             "  return dist.r + dist.g;\n" +
    237             "}\n" +
    238             // Select learning rate for pixel based on smoothed decision mask alpha
    239             "float local_adapt_rate(float alpha) {\n" +
    240             "  return mix(bg_adapt_rate, fg_adapt_rate, alpha);\n" +
    241             "}\n" +
    242             "\n";
    243 
    244     // Distance calculation shader. Calculates a distance metric between the foreground and the
    245     //   current background model, in both luminance and in chroma (yuv space).  Distance is
    246     //   measured in variances from the mean background value. For chroma, the distance is the sum
    247     //   of the two individual color channel distances. The distances are output on the b and alpha
    248     //   channels, r and g are for debug information.
    249     // Inputs:
    250     //   tex_sampler_0: Mip-map for foreground (live) video frame.
    251     //   tex_sampler_1: Background mean mask.
    252     //   tex_sampler_2: Background variance mask.
    253     //   subsample_level: Level on foreground frame's mip-map.
    254     private static final String mBgDistanceShader =
    255             "uniform sampler2D tex_sampler_0;\n" +
    256             "uniform sampler2D tex_sampler_1;\n" +
    257             "uniform sampler2D tex_sampler_2;\n" +
    258             "uniform float subsample_level;\n" +
    259             "varying vec2 v_texcoord;\n" +
    260             "void main() {\n" +
    261             "  vec4 fg = coeff_yuv * texture2D(tex_sampler_0, v_texcoord, subsample_level);\n" +
    262             "  vec4 mean = texture2D(tex_sampler_1, v_texcoord);\n" +
    263             "  vec4 variance = inv_var_scale * texture2D(tex_sampler_2, v_texcoord);\n" +
    264             "\n" +
    265             "  float dist_y = gauss_dist_y(fg.r, mean.r, variance.r);\n" +
    266             "  float dist_uv = gauss_dist_uv(fg.gb, mean.gb, variance.gb);\n" +
    267             "  gl_FragColor = vec4(0.5*fg.rg, dist_scale*dist_y, dist_scale*dist_uv);\n" +
    268             "}\n";
    269 
    270     // Foreground/background mask decision shader. Decides whether a frame is in the foreground or
    271     //   the background using a hierarchical threshold on the distance. Binary foreground/background
    272     //   mask is placed in the alpha channel. The RGB channels contain debug information.
    273     private static final String mBgMaskShader =
    274             "uniform sampler2D tex_sampler_0;\n" +
    275             "uniform float accept_variance;\n" +
    276             "uniform vec2 yuv_weights;\n" +
    277             "uniform float scale_lrg;\n" +
    278             "uniform float scale_mid;\n" +
    279             "uniform float scale_sml;\n" +
    280             "uniform float exp_lrg;\n" +
    281             "uniform float exp_mid;\n" +
    282             "uniform float exp_sml;\n" +
    283             "varying vec2 v_texcoord;\n" +
    284             // Decide whether pixel is foreground or background based on Y and UV
    285             //   distance and maximum acceptable variance.
    286             // yuv_weights.x is smaller than yuv_weights.y to discount the influence of shadow
    287             "bool is_fg(vec2 dist_yc, float accept_variance) {\n" +
    288             "  return ( dot(yuv_weights, dist_yc) >= accept_variance );\n" +
    289             "}\n" +
    290             "void main() {\n" +
    291             "  vec4 dist_lrg_sc = texture2D(tex_sampler_0, v_texcoord, exp_lrg);\n" +
    292             "  vec4 dist_mid_sc = texture2D(tex_sampler_0, v_texcoord, exp_mid);\n" +
    293             "  vec4 dist_sml_sc = texture2D(tex_sampler_0, v_texcoord, exp_sml);\n" +
    294             "  vec2 dist_lrg = inv_dist_scale * dist_lrg_sc.ba;\n" +
    295             "  vec2 dist_mid = inv_dist_scale * dist_mid_sc.ba;\n" +
    296             "  vec2 dist_sml = inv_dist_scale * dist_sml_sc.ba;\n" +
    297             "  vec2 norm_dist = 0.75 * dist_sml / accept_variance;\n" + // For debug viz
    298             "  bool is_fg_lrg = is_fg(dist_lrg, accept_variance * scale_lrg);\n" +
    299             "  bool is_fg_mid = is_fg_lrg || is_fg(dist_mid, accept_variance * scale_mid);\n" +
    300             "  float is_fg_sml =\n" +
    301             "      float(is_fg_mid || is_fg(dist_sml, accept_variance * scale_sml));\n" +
    302             "  float alpha = 0.5 * is_fg_sml + 0.3 * float(is_fg_mid) + 0.2 * float(is_fg_lrg);\n" +
    303             "  gl_FragColor = vec4(alpha, norm_dist, is_fg_sml);\n" +
    304             "}\n";
    305 
    306     // Automatic White Balance parameter decision shader
    307     // Use the Gray World assumption that in a white balance corrected image, the average of R, G, B
    308     //   channel will be a common gray value.
    309     // To match the white balance of foreground and background, the average of R, G, B channel of
    310     //   two videos should match.
    311     // Inputs:
    312     //   tex_sampler_0: Mip-map for foreground (live) video frame.
    313     //   tex_sampler_1: Mip-map for background (playback) video frame.
    314     //   pyramid_depth: Depth of input frames' mip-maps.
    315     private static final String mAutomaticWhiteBalance =
    316             "uniform sampler2D tex_sampler_0;\n" +
    317             "uniform sampler2D tex_sampler_1;\n" +
    318             "uniform float pyramid_depth;\n" +
    319             "uniform bool autowb_toggle;\n" +
    320             "varying vec2 v_texcoord;\n" +
    321             "void main() {\n" +
    322             "   vec4 mean_video = texture2D(tex_sampler_0, v_texcoord, pyramid_depth);\n"+
    323             "   vec4 mean_bg = texture2D(tex_sampler_1, v_texcoord, pyramid_depth);\n" +
    324             // If Auto WB is toggled off, the return texture will be a unicolor texture of value 1
    325             // If Auto WB is toggled on, the return texture will be a unicolor texture with
    326             //   adjustment parameters for R and B channels stored in the corresponding channel
    327             "   float green_normalizer = mean_video.g / mean_bg.g;\n"+
    328             "   vec4 adjusted_value = vec4(mean_bg.r / mean_video.r * green_normalizer, 1., \n" +
    329             "                         mean_bg.b / mean_video.b * green_normalizer, 1.) * auto_wb_scale; \n" +
    330             "   gl_FragColor = autowb_toggle ? adjusted_value : vec4(auto_wb_scale);\n" +
    331             "}\n";
    332 
    333 
    334     // Background subtraction shader. Uses a mipmap of the binary mask map to blend smoothly between
    335     //   foreground and background
    336     // Inputs:
    337     //   tex_sampler_0: Foreground (live) video frame.
    338     //   tex_sampler_1: Background (playback) video frame.
    339     //   tex_sampler_2: Foreground/background mask.
    340     //   tex_sampler_3: Auto white-balance factors.
    341     private static final String mBgSubtractShader =
    342             "uniform mat3 bg_fit_transform;\n" +
    343             "uniform float mask_blend_bg;\n" +
    344             "uniform float mask_blend_fg;\n" +
    345             "uniform float exposure_change;\n" +
    346             "uniform float whitebalancered_change;\n" +
    347             "uniform float whitebalanceblue_change;\n" +
    348             "uniform sampler2D tex_sampler_0;\n" +
    349             "uniform sampler2D tex_sampler_1;\n" +
    350             "uniform sampler2D tex_sampler_2;\n" +
    351             "uniform sampler2D tex_sampler_3;\n" +
    352             "varying vec2 v_texcoord;\n" +
    353             "void main() {\n" +
    354             "  vec2 bg_texcoord = (bg_fit_transform * vec3(v_texcoord, 1.)).xy;\n" +
    355             "  vec4 bg_rgb = texture2D(tex_sampler_1, bg_texcoord);\n" +
    356             // The foreground texture is modified by multiplying both manual and auto white balance changes in R and B
    357             //   channel and multiplying exposure change in all R, G, B channels.
    358             "  vec4 wb_auto_scale = texture2D(tex_sampler_3, v_texcoord) * exposure_change / auto_wb_scale;\n" +
    359             "  vec4 wb_manual_scale = vec4(1. + whitebalancered_change, 1., 1. + whitebalanceblue_change, 1.);\n" +
    360             "  vec4 fg_rgb = texture2D(tex_sampler_0, v_texcoord);\n" +
    361             "  vec4 fg_adjusted = fg_rgb * wb_manual_scale * wb_auto_scale;\n"+
    362             "  vec4 mask = texture2D(tex_sampler_2, v_texcoord, \n" +
    363             "                      " + MASK_SMOOTH_EXPONENT + ");\n" +
    364             "  float alpha = smoothstep(mask_blend_bg, mask_blend_fg, mask.a);\n" +
    365             "  gl_FragColor = mix(bg_rgb, fg_adjusted, alpha);\n";
    366 
    367     // May the Force... Makes the foreground object translucent blue, with a bright
    368     // blue-white outline
    369     private static final String mBgSubtractForceShader =
    370             "  vec4 ghost_rgb = (fg_adjusted * 0.7 + vec4(0.3,0.3,0.4,0.))*0.65 + \n" +
    371             "                   0.35*bg_rgb;\n" +
    372             "  float glow_start = 0.75 * mask_blend_bg; \n"+
    373             "  float glow_max   = mask_blend_bg; \n"+
    374             "  gl_FragColor = mask.a < glow_start ? bg_rgb : \n" +
    375             "                 mask.a < glow_max ? mix(bg_rgb, vec4(0.9,0.9,1.0,1.0), \n" +
    376             "                                     (mask.a - glow_start) / (glow_max - glow_start) ) : \n" +
    377             "                 mask.a < mask_blend_fg ? mix(vec4(0.9,0.9,1.0,1.0), ghost_rgb, \n" +
    378             "                                    (mask.a - glow_max) / (mask_blend_fg - glow_max) ) : \n" +
    379             "                 ghost_rgb;\n" +
    380             "}\n";
    381 
    382     // Background model mean update shader. Skews the current model mean toward the most recent pixel
    383     //   value for a pixel, weighted by the learning rate and by whether the pixel is classified as
    384     //   foreground or background.
    385     // Inputs:
    386     //   tex_sampler_0: Mip-map for foreground (live) video frame.
    387     //   tex_sampler_1: Background mean mask.
    388     //   tex_sampler_2: Foreground/background mask.
    389     //   subsample_level: Level on foreground frame's mip-map.
    390     private static final String mUpdateBgModelMeanShader =
    391             "uniform sampler2D tex_sampler_0;\n" +
    392             "uniform sampler2D tex_sampler_1;\n" +
    393             "uniform sampler2D tex_sampler_2;\n" +
    394             "uniform float subsample_level;\n" +
    395             "varying vec2 v_texcoord;\n" +
    396             "void main() {\n" +
    397             "  vec4 fg = coeff_yuv * texture2D(tex_sampler_0, v_texcoord, subsample_level);\n" +
    398             "  vec4 mean = texture2D(tex_sampler_1, v_texcoord);\n" +
    399             "  vec4 mask = texture2D(tex_sampler_2, v_texcoord, \n" +
    400             "                      " + MASK_SMOOTH_EXPONENT + ");\n" +
    401             "\n" +
    402             "  float alpha = local_adapt_rate(mask.a);\n" +
    403             "  vec4 new_mean = mix(mean, fg, alpha);\n" +
    404             "  gl_FragColor = new_mean;\n" +
    405             "}\n";
    406 
    407     // Background model variance update shader. Skews the current model variance toward the most
    408     //   recent variance for the pixel, weighted by the learning rate and by whether the pixel is
    409     //   classified as foreground or background.
    410     // Inputs:
    411     //   tex_sampler_0: Mip-map for foreground (live) video frame.
    412     //   tex_sampler_1: Background mean mask.
    413     //   tex_sampler_2: Background variance mask.
    414     //   tex_sampler_3: Foreground/background mask.
    415     //   subsample_level: Level on foreground frame's mip-map.
    416     // TODO: to improve efficiency, use single mark for mean + variance, then merge this into
    417     // mUpdateBgModelMeanShader.
    418     private static final String mUpdateBgModelVarianceShader =
    419             "uniform sampler2D tex_sampler_0;\n" +
    420             "uniform sampler2D tex_sampler_1;\n" +
    421             "uniform sampler2D tex_sampler_2;\n" +
    422             "uniform sampler2D tex_sampler_3;\n" +
    423             "uniform float subsample_level;\n" +
    424             "varying vec2 v_texcoord;\n" +
    425             "void main() {\n" +
    426             "  vec4 fg = coeff_yuv * texture2D(tex_sampler_0, v_texcoord, subsample_level);\n" +
    427             "  vec4 mean = texture2D(tex_sampler_1, v_texcoord);\n" +
    428             "  vec4 variance = inv_var_scale * texture2D(tex_sampler_2, v_texcoord);\n" +
    429             "  vec4 mask = texture2D(tex_sampler_3, v_texcoord, \n" +
    430             "                      " + MASK_SMOOTH_EXPONENT + ");\n" +
    431             "\n" +
    432             "  float alpha = local_adapt_rate(mask.a);\n" +
    433             "  vec4 cur_variance = (fg-mean)*(fg-mean);\n" +
    434             "  vec4 new_variance = mix(variance, cur_variance, alpha);\n" +
    435             "  new_variance = max(new_variance, vec4(min_variance));\n" +
    436             "  gl_FragColor = var_scale * new_variance;\n" +
    437             "}\n";
    438 
    439     // Background verification shader. Skews the current background verification mask towards the
    440     //   most recent frame, weighted by the learning rate.
    441     private static final String mMaskVerifyShader =
    442             "uniform sampler2D tex_sampler_0;\n" +
    443             "uniform sampler2D tex_sampler_1;\n" +
    444             "uniform float verify_rate;\n" +
    445             "varying vec2 v_texcoord;\n" +
    446             "void main() {\n" +
    447             "  vec4 lastmask = texture2D(tex_sampler_0, v_texcoord);\n" +
    448             "  vec4 mask = texture2D(tex_sampler_1, v_texcoord);\n" +
    449             "  float newmask = mix(lastmask.a, mask.a, verify_rate);\n" +
    450             "  gl_FragColor = vec4(0., 0., 0., newmask);\n" +
    451             "}\n";
    452 
    453     /** Shader program objects */
    454 
    455     private ShaderProgram mBgDistProgram;
    456     private ShaderProgram mBgMaskProgram;
    457     private ShaderProgram mBgSubtractProgram;
    458     private ShaderProgram mBgUpdateMeanProgram;
    459     private ShaderProgram mBgUpdateVarianceProgram;
    460     private ShaderProgram mCopyOutProgram;
    461     private ShaderProgram mAutomaticWhiteBalanceProgram;
    462     private ShaderProgram mMaskVerifyProgram;
    463     private ShaderProgram copyShaderProgram;
    464 
    465     /** Background model storage */
    466 
    467     private boolean mPingPong;
    468     private GLFrame mBgMean[];
    469     private GLFrame mBgVariance[];
    470     private GLFrame mMaskVerify[];
    471     private GLFrame mDistance;
    472     private GLFrame mAutoWB;
    473     private GLFrame mMask;
    474     private GLFrame mVideoInput;
    475     private GLFrame mBgInput;
    476     private GLFrame mMaskAverage;
    477 
    478     /** Overall filter state */
    479 
    480     private boolean isOpen;
    481     private int mFrameCount;
    482     private boolean mStartLearning;
    483     private boolean mBackgroundFitModeChanged;
    484     private float mRelativeAspect;
    485     private int mPyramidDepth;
    486     private int mSubsampleLevel;
    487 
    488     /** Learning listener object */
    489 
    490     public interface LearningDoneListener {
    491         public void onLearningDone(BackDropperFilter filter);
    492     }
    493 
    494     /** Public Filter methods */
    495 
    496     public BackDropperFilter(String name) {
    497         super(name);
    498 
    499         mLogVerbose = Log.isLoggable(TAG, Log.VERBOSE);
    500     }
    501 
    502     @Override
    503     public void setupPorts() {
    504         // Inputs.
    505         // TODO: Target should be GPU, but relaxed for now.
    506         FrameFormat imageFormat = ImageFormat.create(ImageFormat.COLORSPACE_RGBA,
    507                                                      FrameFormat.TARGET_UNSPECIFIED);
    508         for (String inputName : mInputNames) {
    509             addMaskedInputPort(inputName, imageFormat);
    510         }
    511         // Normal outputs
    512         for (String outputName : mOutputNames) {
    513             addOutputBasedOnInput(outputName, "video");
    514         }
    515 
    516         // Debug outputs
    517         if (mProvideDebugOutputs) {
    518             for (String outputName : mDebugOutputNames) {
    519                 addOutputBasedOnInput(outputName, "video");
    520             }
    521         }
    522     }
    523 
    524     @Override
    525     public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
    526         // Create memory format based on video input.
    527         MutableFrameFormat format = inputFormat.mutableCopy();
    528         // Is this a debug output port? If so, leave dimensions unspecified.
    529         if (!Arrays.asList(mOutputNames).contains(portName)) {
    530             format.setDimensions(FrameFormat.SIZE_UNSPECIFIED, FrameFormat.SIZE_UNSPECIFIED);
    531         }
    532         return format;
    533     }
    534 
    535     private boolean createMemoryFormat(FrameFormat inputFormat) {
    536         // We can't resize because that would require re-learning.
    537         if (mMemoryFormat != null) {
    538             return false;
    539         }
    540 
    541         if (inputFormat.getWidth() == FrameFormat.SIZE_UNSPECIFIED ||
    542             inputFormat.getHeight() == FrameFormat.SIZE_UNSPECIFIED) {
    543             throw new RuntimeException("Attempting to process input frame with unknown size");
    544         }
    545 
    546         mMaskFormat = inputFormat.mutableCopy();
    547         int maskWidth = (int)Math.pow(2, mMaskWidthExp);
    548         int maskHeight = (int)Math.pow(2, mMaskHeightExp);
    549         mMaskFormat.setDimensions(maskWidth, maskHeight);
    550 
    551         mPyramidDepth = Math.max(mMaskWidthExp, mMaskHeightExp);
    552         mMemoryFormat = mMaskFormat.mutableCopy();
    553         int widthExp = Math.max(mMaskWidthExp, pyramidLevel(inputFormat.getWidth()));
    554         int heightExp = Math.max(mMaskHeightExp, pyramidLevel(inputFormat.getHeight()));
    555         mPyramidDepth = Math.max(widthExp, heightExp);
    556         int memWidth = Math.max(maskWidth, (int)Math.pow(2, widthExp));
    557         int memHeight = Math.max(maskHeight, (int)Math.pow(2, heightExp));
    558         mMemoryFormat.setDimensions(memWidth, memHeight);
    559         mSubsampleLevel = mPyramidDepth - Math.max(mMaskWidthExp, mMaskHeightExp);
    560 
    561         if (mLogVerbose) {
    562             Log.v(TAG, "Mask frames size " + maskWidth + " x " + maskHeight);
    563             Log.v(TAG, "Pyramid levels " + widthExp + " x " + heightExp);
    564             Log.v(TAG, "Memory frames size " + memWidth + " x " + memHeight);
    565         }
    566 
    567         mAverageFormat = inputFormat.mutableCopy();
    568         mAverageFormat.setDimensions(1,1);
    569         return true;
    570     }
    571 
    572     public void prepare(FilterContext context){
    573         if (mLogVerbose) Log.v(TAG, "Preparing BackDropperFilter!");
    574 
    575         mBgMean = new GLFrame[2];
    576         mBgVariance = new GLFrame[2];
    577         mMaskVerify = new GLFrame[2];
    578         copyShaderProgram = ShaderProgram.createIdentity(context);
    579     }
    580 
    581     private void allocateFrames(FrameFormat inputFormat, FilterContext context) {
    582         if (!createMemoryFormat(inputFormat)) {
    583             return;  // All set.
    584         }
    585         if (mLogVerbose) Log.v(TAG, "Allocating BackDropperFilter frames");
    586 
    587         // Create initial background model values
    588         int numBytes = mMaskFormat.getSize();
    589         byte[] initialBgMean = new byte[numBytes];
    590         byte[] initialBgVariance = new byte[numBytes];
    591         byte[] initialMaskVerify = new byte[numBytes];
    592         for (int i = 0; i < numBytes; i++) {
    593             initialBgMean[i] = (byte)128;
    594             initialBgVariance[i] = (byte)10;
    595             initialMaskVerify[i] = (byte)0;
    596         }
    597 
    598         // Get frames to store background model in
    599         for (int i = 0; i < 2; i++) {
    600             mBgMean[i] = (GLFrame)context.getFrameManager().newFrame(mMaskFormat);
    601             mBgMean[i].setData(initialBgMean, 0, numBytes);
    602 
    603             mBgVariance[i] = (GLFrame)context.getFrameManager().newFrame(mMaskFormat);
    604             mBgVariance[i].setData(initialBgVariance, 0, numBytes);
    605 
    606             mMaskVerify[i] = (GLFrame)context.getFrameManager().newFrame(mMaskFormat);
    607             mMaskVerify[i].setData(initialMaskVerify, 0, numBytes);
    608         }
    609 
    610         // Get frames to store other textures in
    611         if (mLogVerbose) Log.v(TAG, "Done allocating texture for Mean and Variance objects!");
    612 
    613         mDistance = (GLFrame)context.getFrameManager().newFrame(mMaskFormat);
    614         mMask = (GLFrame)context.getFrameManager().newFrame(mMaskFormat);
    615         mAutoWB = (GLFrame)context.getFrameManager().newFrame(mAverageFormat);
    616         mVideoInput = (GLFrame)context.getFrameManager().newFrame(mMemoryFormat);
    617         mBgInput = (GLFrame)context.getFrameManager().newFrame(mMemoryFormat);
    618         mMaskAverage = (GLFrame)context.getFrameManager().newFrame(mAverageFormat);
    619 
    620         // Create shader programs
    621         mBgDistProgram = new ShaderProgram(context, mSharedUtilShader + mBgDistanceShader);
    622         mBgDistProgram.setHostValue("subsample_level", (float)mSubsampleLevel);
    623 
    624         mBgMaskProgram = new ShaderProgram(context, mSharedUtilShader + mBgMaskShader);
    625         mBgMaskProgram.setHostValue("accept_variance", mAcceptStddev * mAcceptStddev);
    626         float[] yuvWeights = { mLumScale, mChromaScale };
    627         mBgMaskProgram.setHostValue("yuv_weights", yuvWeights );
    628         mBgMaskProgram.setHostValue("scale_lrg", mHierarchyLrgScale);
    629         mBgMaskProgram.setHostValue("scale_mid", mHierarchyMidScale);
    630         mBgMaskProgram.setHostValue("scale_sml", mHierarchySmlScale);
    631         mBgMaskProgram.setHostValue("exp_lrg", (float)(mSubsampleLevel + mHierarchyLrgExp));
    632         mBgMaskProgram.setHostValue("exp_mid", (float)(mSubsampleLevel + mHierarchyMidExp));
    633         mBgMaskProgram.setHostValue("exp_sml", (float)(mSubsampleLevel + mHierarchySmlExp));
    634 
    635         if (mUseTheForce) {
    636             mBgSubtractProgram = new ShaderProgram(context, mSharedUtilShader + mBgSubtractShader + mBgSubtractForceShader);
    637         } else {
    638             mBgSubtractProgram = new ShaderProgram(context, mSharedUtilShader + mBgSubtractShader + "}\n");
    639         }
    640         mBgSubtractProgram.setHostValue("bg_fit_transform", DEFAULT_BG_FIT_TRANSFORM);
    641         mBgSubtractProgram.setHostValue("mask_blend_bg", mMaskBg);
    642         mBgSubtractProgram.setHostValue("mask_blend_fg", mMaskFg);
    643         mBgSubtractProgram.setHostValue("exposure_change", mExposureChange);
    644         mBgSubtractProgram.setHostValue("whitebalanceblue_change", mWhiteBalanceBlueChange);
    645         mBgSubtractProgram.setHostValue("whitebalancered_change", mWhiteBalanceRedChange);
    646 
    647 
    648         mBgUpdateMeanProgram = new ShaderProgram(context, mSharedUtilShader + mUpdateBgModelMeanShader);
    649         mBgUpdateMeanProgram.setHostValue("subsample_level", (float)mSubsampleLevel);
    650 
    651         mBgUpdateVarianceProgram = new ShaderProgram(context, mSharedUtilShader + mUpdateBgModelVarianceShader);
    652         mBgUpdateVarianceProgram.setHostValue("subsample_level", (float)mSubsampleLevel);
    653 
    654         mCopyOutProgram = ShaderProgram.createIdentity(context);
    655 
    656         mAutomaticWhiteBalanceProgram = new ShaderProgram(context, mSharedUtilShader + mAutomaticWhiteBalance);
    657         mAutomaticWhiteBalanceProgram.setHostValue("pyramid_depth", (float)mPyramidDepth);
    658         mAutomaticWhiteBalanceProgram.setHostValue("autowb_toggle", mAutoWBToggle);
    659 
    660         mMaskVerifyProgram = new ShaderProgram(context, mSharedUtilShader + mMaskVerifyShader);
    661         mMaskVerifyProgram.setHostValue("verify_rate", mVerifyRate);
    662 
    663         if (mLogVerbose) Log.v(TAG, "Shader width set to " + mMemoryFormat.getWidth());
    664 
    665         mRelativeAspect = 1.f;
    666 
    667         mFrameCount = 0;
    668         mStartLearning = true;
    669     }
    670 
    671     public void process(FilterContext context) {
    672         // Grab inputs and ready intermediate frames and outputs.
    673         Frame video = pullInput("video");
    674         Frame background = pullInput("background");
    675         allocateFrames(video.getFormat(), context);
    676 
    677         // Update learning rate after initial learning period
    678         if (mStartLearning) {
    679             if (mLogVerbose) Log.v(TAG, "Starting learning");
    680             mBgUpdateMeanProgram.setHostValue("bg_adapt_rate", mAdaptRateLearning);
    681             mBgUpdateMeanProgram.setHostValue("fg_adapt_rate", mAdaptRateLearning);
    682             mBgUpdateVarianceProgram.setHostValue("bg_adapt_rate", mAdaptRateLearning);
    683             mBgUpdateVarianceProgram.setHostValue("fg_adapt_rate", mAdaptRateLearning);
    684             mFrameCount = 0;
    685             mStartLearning = false;
    686         }
    687 
    688         // Select correct pingpong buffers
    689         int inputIndex = mPingPong ? 0 : 1;
    690         int outputIndex = mPingPong ? 1 : 0;
    691         mPingPong = !mPingPong;
    692 
    693         // Check relative aspect ratios
    694         updateBgScaling(video, background, mBackgroundFitModeChanged);
    695         mBackgroundFitModeChanged = false;
    696 
    697         // Make copies for input frames to GLFrames
    698 
    699         copyShaderProgram.process(video, mVideoInput);
    700         copyShaderProgram.process(background, mBgInput);
    701 
    702         mVideoInput.generateMipMap();
    703         mVideoInput.setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    704                                         GLES20.GL_LINEAR_MIPMAP_NEAREST);
    705 
    706         mBgInput.generateMipMap();
    707         mBgInput.setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    708                                      GLES20.GL_LINEAR_MIPMAP_NEAREST);
    709 
    710         // Process shaders
    711         Frame[] distInputs = { mVideoInput, mBgMean[inputIndex], mBgVariance[inputIndex] };
    712         mBgDistProgram.process(distInputs, mDistance);
    713         mDistance.generateMipMap();
    714         mDistance.setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    715                                       GLES20.GL_LINEAR_MIPMAP_NEAREST);
    716 
    717         mBgMaskProgram.process(mDistance, mMask);
    718         mMask.generateMipMap();
    719         mMask.setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    720                                   GLES20.GL_LINEAR_MIPMAP_NEAREST);
    721 
    722         Frame[] autoWBInputs = { mVideoInput, mBgInput };
    723         mAutomaticWhiteBalanceProgram.process(autoWBInputs, mAutoWB);
    724 
    725         if (mFrameCount <= mLearningDuration) {
    726             // During learning
    727             pushOutput("video", video);
    728 
    729             if (mFrameCount == mLearningDuration - mLearningVerifyDuration) {
    730                 copyShaderProgram.process(mMask, mMaskVerify[outputIndex]);
    731 
    732                 mBgUpdateMeanProgram.setHostValue("bg_adapt_rate", mAdaptRateBg);
    733                 mBgUpdateMeanProgram.setHostValue("fg_adapt_rate", mAdaptRateFg);
    734                 mBgUpdateVarianceProgram.setHostValue("bg_adapt_rate", mAdaptRateBg);
    735                 mBgUpdateVarianceProgram.setHostValue("fg_adapt_rate", mAdaptRateFg);
    736 
    737 
    738             } else if (mFrameCount > mLearningDuration - mLearningVerifyDuration) {
    739                 // In the learning verification stage, compute background masks and a weighted average
    740                 //   with weights grow exponentially with time
    741                 Frame[] maskVerifyInputs = {mMaskVerify[inputIndex], mMask};
    742                 mMaskVerifyProgram.process(maskVerifyInputs, mMaskVerify[outputIndex]);
    743                 mMaskVerify[outputIndex].generateMipMap();
    744                 mMaskVerify[outputIndex].setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    745                                                              GLES20.GL_LINEAR_MIPMAP_NEAREST);
    746             }
    747 
    748             if (mFrameCount == mLearningDuration) {
    749                 // In the last verification frame, verify if the verification mask is almost blank
    750                 // If not, restart learning
    751                 copyShaderProgram.process(mMaskVerify[outputIndex], mMaskAverage);
    752                 ByteBuffer mMaskAverageByteBuffer = mMaskAverage.getData();
    753                 byte[] mask_average = mMaskAverageByteBuffer.array();
    754                 int bi = (int)(mask_average[3] & 0xFF);
    755                 if (mLogVerbose) Log.v(TAG, String.format("Mask_average is %d", bi));
    756 
    757                 if (bi >= DEFAULT_LEARNING_DONE_THRESHOLD) {
    758                     mStartLearning = true;                                      // Restart learning
    759                 } else {
    760                   if (mLogVerbose) Log.v(TAG, "Learning done");
    761                   if (mLearningDoneListener != null) {
    762                       mLearningDoneListener.onLearningDone(this);
    763                    }
    764                 }
    765             }
    766         } else {
    767             Frame output = context.getFrameManager().newFrame(video.getFormat());
    768             Frame[] subtractInputs = { video, background, mMask, mAutoWB };
    769             mBgSubtractProgram.process(subtractInputs, output);
    770             pushOutput("video", output);
    771             output.release();
    772         }
    773 
    774         // Compute mean and variance of the background
    775         if (mFrameCount < mLearningDuration - mLearningVerifyDuration ||
    776             mAdaptRateBg > 0.0 || mAdaptRateFg > 0.0) {
    777             Frame[] meanUpdateInputs = { mVideoInput, mBgMean[inputIndex], mMask };
    778             mBgUpdateMeanProgram.process(meanUpdateInputs, mBgMean[outputIndex]);
    779             mBgMean[outputIndex].generateMipMap();
    780             mBgMean[outputIndex].setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    781                                                      GLES20.GL_LINEAR_MIPMAP_NEAREST);
    782 
    783             Frame[] varianceUpdateInputs = {
    784               mVideoInput, mBgMean[inputIndex], mBgVariance[inputIndex], mMask
    785             };
    786             mBgUpdateVarianceProgram.process(varianceUpdateInputs, mBgVariance[outputIndex]);
    787             mBgVariance[outputIndex].generateMipMap();
    788             mBgVariance[outputIndex].setTextureParameter(GLES20.GL_TEXTURE_MIN_FILTER,
    789                                                          GLES20.GL_LINEAR_MIPMAP_NEAREST);
    790         }
    791 
    792         // Provide debug output to two smaller viewers
    793         if (mProvideDebugOutputs) {
    794             Frame dbg1 = context.getFrameManager().newFrame(video.getFormat());
    795             mCopyOutProgram.process(video, dbg1);
    796             pushOutput("debug1", dbg1);
    797             dbg1.release();
    798 
    799             Frame dbg2 = context.getFrameManager().newFrame(mMemoryFormat);
    800             mCopyOutProgram.process(mMask, dbg2);
    801             pushOutput("debug2", dbg2);
    802             dbg2.release();
    803         }
    804 
    805         mFrameCount++;
    806 
    807         if (mLogVerbose) {
    808             if (mFrameCount % 30 == 0) {
    809                 if (startTime == -1) {
    810                     context.getGLEnvironment().activate();
    811                     GLES20.glFinish();
    812                     startTime = SystemClock.elapsedRealtime();
    813                 } else {
    814                     context.getGLEnvironment().activate();
    815                     GLES20.glFinish();
    816                     long endTime = SystemClock.elapsedRealtime();
    817                     Log.v(TAG, "Avg. frame duration: " + String.format("%.2f",(endTime-startTime)/30.) +
    818                           " ms. Avg. fps: " + String.format("%.2f", 1000./((endTime-startTime)/30.)) );
    819                     startTime = endTime;
    820                 }
    821             }
    822         }
    823     }
    824 
    825     private long startTime = -1;
    826 
    827     public void close(FilterContext context) {
    828         if (mMemoryFormat == null) {
    829             return;
    830         }
    831 
    832         if (mLogVerbose) Log.v(TAG, "Filter Closing!");
    833         for (int i = 0; i < 2; i++) {
    834             mBgMean[i].release();
    835             mBgVariance[i].release();
    836             mMaskVerify[i].release();
    837         }
    838         mDistance.release();
    839         mMask.release();
    840         mAutoWB.release();
    841         mVideoInput.release();
    842         mBgInput.release();
    843         mMaskAverage.release();
    844 
    845         mMemoryFormat = null;
    846     }
    847 
    848     // Relearn background model
    849     synchronized public void relearn() {
    850         // Let the processing thread know about learning restart
    851         mStartLearning = true;
    852     }
    853 
    854     @Override
    855     public void fieldPortValueUpdated(String name, FilterContext context) {
    856         // TODO: Many of these can be made ProgramPorts!
    857         if (name.equals("backgroundFitMode")) {
    858             mBackgroundFitModeChanged = true;
    859         } else if (name.equals("acceptStddev")) {
    860             mBgMaskProgram.setHostValue("accept_variance", mAcceptStddev * mAcceptStddev);
    861         } else if (name.equals("hierLrgScale")) {
    862             mBgMaskProgram.setHostValue("scale_lrg", mHierarchyLrgScale);
    863         } else if (name.equals("hierMidScale")) {
    864             mBgMaskProgram.setHostValue("scale_mid", mHierarchyMidScale);
    865         } else if (name.equals("hierSmlScale")) {
    866             mBgMaskProgram.setHostValue("scale_sml", mHierarchySmlScale);
    867         } else if (name.equals("hierLrgExp")) {
    868             mBgMaskProgram.setHostValue("exp_lrg", (float)(mSubsampleLevel + mHierarchyLrgExp));
    869         } else if (name.equals("hierMidExp")) {
    870             mBgMaskProgram.setHostValue("exp_mid", (float)(mSubsampleLevel + mHierarchyMidExp));
    871         } else if (name.equals("hierSmlExp")) {
    872             mBgMaskProgram.setHostValue("exp_sml", (float)(mSubsampleLevel + mHierarchySmlExp));
    873         } else if (name.equals("lumScale") || name.equals("chromaScale")) {
    874             float[] yuvWeights = { mLumScale, mChromaScale };
    875             mBgMaskProgram.setHostValue("yuv_weights", yuvWeights );
    876         } else if (name.equals("maskBg")) {
    877             mBgSubtractProgram.setHostValue("mask_blend_bg", mMaskBg);
    878         } else if (name.equals("maskFg")) {
    879             mBgSubtractProgram.setHostValue("mask_blend_fg", mMaskFg);
    880         } else if (name.equals("exposureChange")) {
    881             mBgSubtractProgram.setHostValue("exposure_change", mExposureChange);
    882         } else if (name.equals("whitebalanceredChange")) {
    883             mBgSubtractProgram.setHostValue("whitebalancered_change", mWhiteBalanceRedChange);
    884         } else if (name.equals("whitebalanceblueChange")) {
    885             mBgSubtractProgram.setHostValue("whitebalanceblue_change", mWhiteBalanceBlueChange);
    886         } else if (name.equals("autowbToggle")){
    887             mAutomaticWhiteBalanceProgram.setHostValue("autowb_toggle", mAutoWBToggle);
    888         }
    889     }
    890 
    891     private void updateBgScaling(Frame video, Frame background, boolean fitModeChanged) {
    892         float foregroundAspect = (float)video.getFormat().getWidth() / video.getFormat().getHeight();
    893         float backgroundAspect = (float)background.getFormat().getWidth() / background.getFormat().getHeight();
    894         float currentRelativeAspect = foregroundAspect/backgroundAspect;
    895         if (currentRelativeAspect != mRelativeAspect || fitModeChanged) {
    896             mRelativeAspect = currentRelativeAspect;
    897             float xMin = 0.f, xWidth = 1.f, yMin = 0.f, yWidth = 1.f;
    898             switch (mBackgroundFitMode) {
    899                 case BACKGROUND_STRETCH:
    900                     // Just map 1:1
    901                     break;
    902                 case BACKGROUND_FIT:
    903                     if (mRelativeAspect > 1.0f) {
    904                         // Foreground is wider than background, scale down
    905                         // background in X
    906                         xMin = 0.5f - 0.5f * mRelativeAspect;
    907                         xWidth = 1.f * mRelativeAspect;
    908                     } else {
    909                         // Foreground is taller than background, scale down
    910                         // background in Y
    911                         yMin = 0.5f - 0.5f / mRelativeAspect;
    912                         yWidth = 1 / mRelativeAspect;
    913                     }
    914                     break;
    915                 case BACKGROUND_FILL_CROP:
    916                     if (mRelativeAspect > 1.0f) {
    917                         // Foreground is wider than background, crop
    918                         // background in Y
    919                         yMin = 0.5f - 0.5f / mRelativeAspect;
    920                         yWidth = 1.f / mRelativeAspect;
    921                     } else {
    922                         // Foreground is taller than background, crop
    923                         // background in X
    924                         xMin = 0.5f - 0.5f * mRelativeAspect;
    925                         xWidth = mRelativeAspect;
    926                     }
    927                     break;
    928             }
    929             float[] bgTransform = {xWidth, 0.f, 0.f,
    930                                    0.f, yWidth, 0.f,
    931                                    xMin, yMin,  1.f};
    932             mBgSubtractProgram.setHostValue("bg_fit_transform", bgTransform);
    933         }
    934     }
    935 
    936     private int pyramidLevel(int size) {
    937         return (int)Math.floor(Math.log10(size) / Math.log10(2)) - 1;
    938     }
    939 
    940 }
    941