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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
      6 //          Chrome's message-loop based Thread abstraction, and if you are a
      7 //          thread running in the browser, there will likely be assumptions
      8 //          that your thread will have an associated message loop.
      9 //
     10 // This is a simple thread interface that backs to a native operating system
     11 // thread.  You should use this only when you want a thread that does not have
     12 // an associated MessageLoop.  Unittesting is the best example of this.
     13 //
     14 // The simplest interface to use is DelegateSimpleThread, which will create
     15 // a new thread, and execute the Delegate's virtual Run() in this new thread
     16 // until it has completed, exiting the thread.
     17 //
     18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
     19 // resources.  You are also responsible for destructing the SimpleThread object.
     20 // It is invalid to destroy a SimpleThread while it is running, or without
     21 // Start() having been called (and a thread never created).  The Delegate
     22 // object should live as long as a DelegateSimpleThread.
     23 //
     24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
     25 // access it from the creating thread or from the newly created thread.  This
     26 // implies that the creator thread should be the thread that calls Join.
     27 //
     28 // Example:
     29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
     30 //   MyThreadRunner runner;
     31 //   DelegateSimpleThread thread(&runner, "good_name_here");
     32 //   thread.Start();
     33 //   // Start will return after the Thread has been successfully started and
     34 //   // initialized.  The newly created thread will invoke runner->Run(), and
     35 //   // run until it returns.
     36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
     37 //   // The SimpleThread object is still valid, however you may not call Join
     38 //   // or Start again.
     39 
     40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
     41 #define BASE_THREADING_SIMPLE_THREAD_H_
     42 #pragma once
     43 
     44 #include <string>
     45 #include <queue>
     46 #include <vector>
     47 
     48 #include "base/base_api.h"
     49 #include "base/basictypes.h"
     50 #include "base/threading/platform_thread.h"
     51 #include "base/synchronization/lock.h"
     52 #include "base/synchronization/waitable_event.h"
     53 
     54 namespace base {
     55 
     56 // This is the base SimpleThread.  You can derive from it and implement the
     57 // virtual Run method, or you can use the DelegateSimpleThread interface.
     58 class BASE_API SimpleThread : public PlatformThread::Delegate {
     59  public:
     60   class BASE_API Options {
     61    public:
     62     Options() : stack_size_(0) { }
     63     ~Options() { }
     64 
     65     // We use the standard compiler-supplied copy constructor.
     66 
     67     // A custom stack size, or 0 for the system default.
     68     void set_stack_size(size_t size) { stack_size_ = size; }
     69     size_t stack_size() const { return stack_size_; }
     70    private:
     71     size_t stack_size_;
     72   };
     73 
     74   // Create a SimpleThread.  |options| should be used to manage any specific
     75   // configuration involving the thread creation and management.
     76   // Every thread has a name, in the form of |name_prefix|/TID, for example
     77   // "my_thread/321".  The thread will not be created until Start() is called.
     78   explicit SimpleThread(const std::string& name_prefix);
     79   SimpleThread(const std::string& name_prefix, const Options& options);
     80 
     81   virtual ~SimpleThread();
     82 
     83   virtual void Start();
     84   virtual void Join();
     85 
     86   // Subclasses should override the Run method.
     87   virtual void Run() = 0;
     88 
     89   // Return the thread name prefix, or "unnamed" if none was supplied.
     90   std::string name_prefix() { return name_prefix_; }
     91 
     92   // Return the completed name including TID, only valid after Start().
     93   std::string name() { return name_; }
     94 
     95   // Return the thread id, only valid after Start().
     96   PlatformThreadId tid() { return tid_; }
     97 
     98   // Return True if Start() has ever been called.
     99   bool HasBeenStarted() { return event_.IsSignaled(); }
    100 
    101   // Return True if Join() has evern been called.
    102   bool HasBeenJoined() { return joined_; }
    103 
    104   // Overridden from PlatformThread::Delegate:
    105   virtual void ThreadMain();
    106 
    107  private:
    108   const std::string name_prefix_;
    109   std::string name_;
    110   const Options options_;
    111   PlatformThreadHandle thread_;  // PlatformThread handle, invalid after Join!
    112   WaitableEvent event_;          // Signaled if Start() was ever called.
    113   PlatformThreadId tid_;         // The backing thread's id.
    114   bool joined_;                  // True if Join has been called.
    115 };
    116 
    117 class BASE_API DelegateSimpleThread : public SimpleThread {
    118  public:
    119   class BASE_API Delegate {
    120    public:
    121     Delegate() { }
    122     virtual ~Delegate() { }
    123     virtual void Run() = 0;
    124   };
    125 
    126   DelegateSimpleThread(Delegate* delegate,
    127                        const std::string& name_prefix);
    128   DelegateSimpleThread(Delegate* delegate,
    129                        const std::string& name_prefix,
    130                        const Options& options);
    131 
    132   virtual ~DelegateSimpleThread();
    133   virtual void Run();
    134  private:
    135   Delegate* delegate_;
    136 };
    137 
    138 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
    139 // and then add jobs which will be dispatched to the threads.  This is
    140 // convenient when you have a lot of small work that you want done
    141 // multi-threaded, but don't want to spawn a thread for each small bit of work.
    142 //
    143 // You just call AddWork() to add a delegate to the list of work to be done.
    144 // JoinAll() will make sure that all outstanding work is processed, and wait
    145 // for everything to finish.  You can reuse a pool, so you can call Start()
    146 // again after you've called JoinAll().
    147 class BASE_API DelegateSimpleThreadPool
    148     : public DelegateSimpleThread::Delegate {
    149  public:
    150   typedef DelegateSimpleThread::Delegate Delegate;
    151 
    152   DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
    153   virtual ~DelegateSimpleThreadPool();
    154 
    155   // Start up all of the underlying threads, and start processing work if we
    156   // have any.
    157   void Start();
    158 
    159   // Make sure all outstanding work is finished, and wait for and destroy all
    160   // of the underlying threads in the pool.
    161   void JoinAll();
    162 
    163   // It is safe to AddWork() any time, before or after Start().
    164   // Delegate* should always be a valid pointer, NULL is reserved internally.
    165   void AddWork(Delegate* work, int repeat_count);
    166   void AddWork(Delegate* work) {
    167     AddWork(work, 1);
    168   }
    169 
    170   // We implement the Delegate interface, for running our internal threads.
    171   virtual void Run();
    172 
    173  private:
    174   const std::string name_prefix_;
    175   int num_threads_;
    176   std::vector<DelegateSimpleThread*> threads_;
    177   std::queue<Delegate*> delegates_;
    178   base::Lock lock_;            // Locks delegates_
    179   WaitableEvent dry_;    // Not signaled when there is no work to do.
    180 };
    181 
    182 }  // namespace base
    183 
    184 #endif  // BASE_THREADING_SIMPLE_THREAD_H_
    185