| /external/skia/src/core/ |
| SkConcaveToTriangles.h | 35 SkTDArray<SkPoint> *triangles);
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| SkConcaveToTriangles.cpp | 24 // No new vertices are created in the triangulation: triangles are constructed 816 SkTDArray<SkPoint> *triangles) { 817 SkPoint *p = triangles->append(3); 865 SkTDArray<SkPoint> *triangles) { 898 appendTriangleAtVertex(current, triangles); 899 if (triangles->count() > kMaxCount * 3) { 900 FailureMessage("An extraordinarily large number of triangles " 912 appendTriangleAtVertex(current, triangles); [all...] |
| /external/skia/tests/ |
| TriangulationTest.cpp | 16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles, 20 SkPoint *p = triangles.begin(); 21 int n = triangles.count(); 24 printf("%d Triangles:\n{\n", n); 41 const SkTDArray<SkPoint> &triangles) { 42 if (triangles.count() != numTriangles * 3) { 43 printf("Expected %d triangles, not %d\n", 44 numTriangles, triangles.count() / 3); 50 const SkScalar *t = &triangles[i * 3].fX; 61 printf("%d triangles differ\n", numErrors) 173 SkTDArray<SkPoint> triangles; local 204 SkTDArray<SkPoint> triangles; local 230 SkTDArray<SkPoint> triangles; local 273 SkTDArray<SkPoint> triangles; local [all...] |
| /external/skia/samplecode/ |
| SampleTriangles.cpp | 50 SampleCode::TitleR(evt, "Triangles"); 68 SkTDArray<SkPoint> triangles; local 69 if (SkConcaveToTriangles(n, pts, &triangles)) { 71 triangles.count(), triangles.begin(), NULL,
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| /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
| 3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
| /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
| 3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
| /external/quake/quake/src/QW/client/ |
| gl_mesh.c | 67 last = &triangles[starttri];
81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
136 last = &triangles[starttri];
151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
261 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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| model.h | 290 int triangles; member in struct:__anon10242
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| gl_model.h | 325 extern mtriangle_t triangles[MAXALIASTRIS];
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| r_alias.c | 303 // clip and draw all triangles 307 ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles); 550 ((byte *)paliashdr + paliashdr->triangles);
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| gl_model.c | 1263 mtriangle_t triangles[MAXALIASTRIS]; variable [all...] |
| model.c | [all...] |
| /external/quake/quake/src/WinQuake/ |
| gl_mesh.cpp | 67 last = &triangles[starttri]; 81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) 136 last = &triangles[starttri]; 151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) 271 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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| model.h | 279 int triangles; member in struct:__anon10602
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| gl_model.h | 322 extern mtriangle_t triangles[MAXALIASTRIS];
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| r_alias.cpp | 303 // clip and draw all triangles
307 ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
550 ((byte *)paliashdr + paliashdr->triangles);
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| gl_model.cpp | 1237 mtriangle_t triangles[MAXALIASTRIS]; variable [all...] |
| model.cpp | 1508 Sys_Error ("model %s has no triangles", mod->name); [all...] |
| /development/tools/a3dconvert/ |
| ColladaConditioner.cpp | 23 // Create a new <triangles> inside the mesh that has the same material as the <polylist> 24 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles"); 26 unsigned int triangles = 0; local 30 // Give the new <triangles> the same <_dae> and <parameters> as the old <polylist> 42 // Triangulate all the primitives, this generates all the triangles in a single <p> element 46 // Write out the primitives as triangles, just fan using the first element as the base 65 triangles++; 69 thisTriangles->setCount( triangles ); 75 // Create a new <triangles> inside the mesh that has the same material as the <polygons> 76 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles"); [all...] |
| /development/samples/GlobalTime/src/com/android/globaltime/ |
| GLView.java | 116 * mNumTrianglesDrawn += <num triangles just drawn>; 544 * Sets the number of triangles drawn in the previous frame for 545 * display by the showStatistics method. The number of triangles 549 * @param triangles an Activity-supplied estimate of the number of 550 * triangles drawn in the previous frame. 552 public void setNumTriangles(int triangles) { 553 this.mTriangles = triangles; 557 * Displays statistics on frames and triangles per second. The 592 canvas.drawText(mTriangles + " triangles",
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