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  /external/skia/src/core/
SkConcaveToTriangles.h 35 SkTDArray<SkPoint> *triangles);
SkConcaveToTriangles.cpp 24 // No new vertices are created in the triangulation: triangles are constructed
816 SkTDArray<SkPoint> *triangles) {
817 SkPoint *p = triangles->append(3);
865 SkTDArray<SkPoint> *triangles) {
898 appendTriangleAtVertex(current, triangles);
899 if (triangles->count() > kMaxCount * 3) {
900 FailureMessage("An extraordinarily large number of triangles "
912 appendTriangleAtVertex(current, triangles);
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  /external/skia/tests/
TriangulationTest.cpp 16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles,
20 SkPoint *p = triangles.begin();
21 int n = triangles.count();
24 printf("%d Triangles:\n{\n", n);
41 const SkTDArray<SkPoint> &triangles) {
42 if (triangles.count() != numTriangles * 3) {
43 printf("Expected %d triangles, not %d\n",
44 numTriangles, triangles.count() / 3);
50 const SkScalar *t = &triangles[i * 3].fX;
61 printf("%d triangles differ\n", numErrors)
173 SkTDArray<SkPoint> triangles; local
204 SkTDArray<SkPoint> triangles; local
230 SkTDArray<SkPoint> triangles; local
273 SkTDArray<SkPoint> triangles; local
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  /external/skia/samplecode/
SampleTriangles.cpp 50 SampleCode::TitleR(evt, "Triangles");
68 SkTDArray<SkPoint> triangles; local
69 if (SkConcaveToTriangles(n, pts, &triangles)) {
71 triangles.count(), triangles.begin(), NULL,
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 182 this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl)
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 182 this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl)
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  /external/quake/quake/src/QW/client/
gl_mesh.c 67 last = &triangles[starttri];
81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
136 last = &triangles[starttri];
151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
261 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
model.h 290 int triangles; member in struct:__anon10242
gl_model.h 325 extern mtriangle_t triangles[MAXALIASTRIS];
r_alias.c 303 // clip and draw all triangles
307 ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
550 ((byte *)paliashdr + paliashdr->triangles);
gl_model.c 1263 mtriangle_t triangles[MAXALIASTRIS]; variable
    [all...]
model.c     [all...]
  /external/quake/quake/src/WinQuake/
gl_mesh.cpp 67 last = &triangles[starttri];
81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
136 last = &triangles[starttri];
151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
271 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
model.h 279 int triangles; member in struct:__anon10602
gl_model.h 322 extern mtriangle_t triangles[MAXALIASTRIS];
r_alias.cpp 303 // clip and draw all triangles
307 ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
550 ((byte *)paliashdr + paliashdr->triangles);
gl_model.cpp 1237 mtriangle_t triangles[MAXALIASTRIS]; variable
    [all...]
model.cpp 1508 Sys_Error ("model %s has no triangles", mod->name);
    [all...]
  /development/tools/a3dconvert/
ColladaConditioner.cpp 23 // Create a new <triangles> inside the mesh that has the same material as the <polylist>
24 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
26 unsigned int triangles = 0; local
30 // Give the new <triangles> the same <_dae> and <parameters> as the old <polylist>
42 // Triangulate all the primitives, this generates all the triangles in a single <p> element
46 // Write out the primitives as triangles, just fan using the first element as the base
65 triangles++;
69 thisTriangles->setCount( triangles );
75 // Create a new <triangles> inside the mesh that has the same material as the <polygons>
76 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
    [all...]
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 116 * mNumTrianglesDrawn += <num triangles just drawn>;
544 * Sets the number of triangles drawn in the previous frame for
545 * display by the showStatistics method. The number of triangles
549 * @param triangles an Activity-supplied estimate of the number of
550 * triangles drawn in the previous frame.
552 public void setNumTriangles(int triangles) {
553 this.mTriangles = triangles;
557 * Displays statistics on frames and triangles per second. The
592 canvas.drawText(mTriangles + " triangles",

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