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  /external/qemu/distrib/sdl-1.2.12/src/audio/amigaos/
SDL_ahiaudio.c 132 if(playing>1)
145 audio_req[current_buffer] -> ahir_Link = (playing>0 ? audio_req[current_buffer^1] : NULL);
150 playing++;
162 playing=0;
331 playing=0;
  /external/qemu/distrib/sdl-1.2.12/src/audio/dc/
SDL_dcaudio.c 98 if (this->hidden->playing) {
153 if (this->hidden->playing) {
174 if (!this->hidden->playing) {
176 this->hidden->playing = 1;
241 this->hidden->playing = 0;
  /external/quake/quake/src/WinQuake/
cd_audio.cpp 229 static qboolean playing = false; variable
507 if (playing)
562 playing = false;
566 playing = true;
586 wasPlaying = playing;
587 playing = false;
619 playing = true;
643 if (playing)
652 if (playing)
714 if (playing)
    [all...]
  /system/media/wilhelm/tests/automated/
BufferQueue_test.cpp 275 // set play state to playing
278 // state should be playing immediately after enqueue
291 // state should still be playing
403 SL_PLAYSTATE_PLAYING, // paused -> playing
404 SL_PLAYSTATE_PLAYING, // playing -> playing
405 SL_PLAYSTATE_STOPPED, // playing -> stopped
407 SL_PLAYSTATE_PLAYING, // stopped -> playing
408 SL_PLAYSTATE_PAUSED // playing -> paused
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
MovieControllerOverlay.java 52 PLAYING,
152 state = State.PLAYING;
225 if (state == State.PLAYING) {
267 } else if (state == State.PAUSED || state == State.PLAYING) {
295 if (state == State.PLAYING || state == State.PAUSED) {
364 state == State.PLAYING ? R.drawable.ic_vidcontrol_pause :
  /external/chromium/chrome/browser/resources/
playlist.html 28 .playing {
135 rowdiv.className = 'playlistitem playing';
  /external/tinyalsa/
tinyplay.c 144 printf("Playing sample: %u ch, %u hz, %u bit\n", channels, rate, bits);
150 fprintf(stderr, "Error playing sample\n");
  /frameworks/base/docs/html/guide/topics/media/
jetplayer.jd 11 <li><a href="#jetcontent">Playing JET content</a>
42 <h2 id="jetcontent">Playing JET content</h2>
  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
39 * <li>It creates a whole timeline before playing.</li>
50 PLAYING,
259 return mState == SmilPlayerState.PLAYING;
312 mState = SmilPlayerState.PLAYING;
315 Log.w(TAG, "Error State: Playback is playing!");
324 Log.w(TAG, "Error State: Playback is not playing!");
508 mState = SmilPlayerState.PLAYING;
  /packages/apps/Mms/src/com/android/mms/ui/
SlideListItemView.java 68 // Playing audio is not needed in this view.
72 // Playing audio is not needed in this view.
  /packages/apps/Stk/src/com/android/stk/
ToneDialog.java 43 * Handler used to stop tones from playing when the duration ends.
85 // Start playing tone and vibration
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
scache.h 41 * playing it needs to be sent.
53 * \section play_sec Playing samples
  /system/media/wilhelm/src/
handler_bodies.c 129 // ( buffer queue count is non-empty and play state == PLAYING ) became true
140 // (Android buffer queue count is non-empty and play state == PLAYING ) became true
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/experiments/
WarmLatencyExperiment.java 48 /** Milliseconds to wait before playing the sound. */
129 * Task that plays a sinusoid after playing silence for a couple of seconds.
182 // Wait until we've started playing...
288 // Wait until the playback thread has started and is playing...
  /development/samples/JetBoy/
_index.html 12 is currently playing (use of clips and mute masks).</p>
  /external/chromium/base/
event_recorder.cc 118 // Playback time is tricky. When playing back, we read a series of events,
208 // A system modal dialog box is being displayed. Stop playing back
214 // A system modal dialog box is destroyed. We can start playing back
239 // before playing back the next message in the playback queue. Each
  /external/sonivox/jet_tools/JetCreator/
JetCreatorhlp.dat 94 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
102 tracklist = The tracks in the segment currently playing segment display here. Tracks which are muted are checked. Click on a track to toggle its mute status.
104 graph = The currently playing segment is displayed graphically here. You may trigger clips by clicking within their boundaries on the graph.
109 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
  /frameworks/base/core/java/android/animation/
TimeAnimator.java 25 // Now that we're playing, reset the seek time
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 56 // is playing, let it continue until we're done, so there
153 * Start playing the sound. It will actually start playing at some
155 * Calling this before another audio file is done playing will stop
SoundPool.java 48 * SoundPool will automatically stop a previously playing stream based first
87 * trigger sounds by calling SoundPool.play(). Playing streams can be
267 * another sound to stop playing if the maximum number of active
292 * playing, it will be paused. If the stream is not playing
315 * Pause all streams that are currently playing. This function
317 * are playing. It also sets a flag so that any streams that
318 * are playing can be resumed by calling autoResume().
335 * is playing, it will be stopped. It also releases any native
337 * playing, it will have no effect
    [all...]
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 120 // is playing, let it continue until we're done, so there
128 // if another sound was already playing, it doesn't matter we won't get notified
252 * Start playing the sound. It will actually start playing at some
254 * Calling this before another audio file is done playing will stop
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertAudio.java 48 /** Action to start playing alert audio/vibration/speech. */
250 * Start playing the alert sound, and send delayed message when it's time to stop.
254 // stop() checks to see if we are already playing.
263 Log.e(TAG, "Error occurred while playing audio.");
326 // Stop audio playing
  /external/bluetooth/bluez/audio/
sink.c 100 return "playing";
232 "Playing",
240 "Playing", DBUS_TYPE_INVALID);
242 AUDIO_SINK_INTERFACE, "Playing",
608 /* Playing */
610 dict_append_entry(&dict, "Playing", DBUS_TYPE_BOOLEAN, &value);
644 { "Playing", "", G_DBUS_SIGNAL_FLAG_DEPRECATED },
  /packages/apps/Music/src/com/android/music/
MediaPlaybackService.java 67 /** used to specify whether enqueue() should start playing
351 // Check that we're not being destroyed while something is still playing.
353 Log.e(LOGTAG, "Service being destroyed while still playing.");
530 // - go to UMS and delete some files, including the currently playing one
659 // just started but not bound to and nothing is playing
674 // something is currently playing, or will be playing once
696 // Check again to make sure nothing is playing right now
757 * for the currently playing track:
768 * started playing, that the playback queue ha
    [all...]
  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayerBase.cpp 416 if (mFlags & PLAYING) {
456 // If we did this later, audio would continue playing while we
612 if ((mFlags & PLAYING) && !eos
646 if ((mFlags & PLAYING) && !eos
673 // Posted whenever any stream finishes playing.
728 if (mFlags & PLAYING) {
740 mFlags |= PLAYING;
775 mFlags &= ~(PLAYING | FIRST_FRAME);
801 // Legacy behaviour, if a stream finishes playing and then
962 if (!(mFlags & PLAYING)) {
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