/external/qemu/distrib/sdl-1.2.12/src/audio/amigaos/ |
SDL_ahiaudio.c | 132 if(playing>1) 145 audio_req[current_buffer] -> ahir_Link = (playing>0 ? audio_req[current_buffer^1] : NULL); 150 playing++; 162 playing=0; 331 playing=0;
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/external/qemu/distrib/sdl-1.2.12/src/audio/dc/ |
SDL_dcaudio.c | 98 if (this->hidden->playing) { 153 if (this->hidden->playing) { 174 if (!this->hidden->playing) { 176 this->hidden->playing = 1; 241 this->hidden->playing = 0;
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/external/quake/quake/src/WinQuake/ |
cd_audio.cpp | 229 static qboolean playing = false;
variable 507 if (playing)
562 playing = false;
566 playing = true;
586 wasPlaying = playing;
587 playing = false;
619 playing = true;
643 if (playing)
652 if (playing)
714 if (playing)
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/system/media/wilhelm/tests/automated/ |
BufferQueue_test.cpp | 275 // set play state to playing 278 // state should be playing immediately after enqueue 291 // state should still be playing 403 SL_PLAYSTATE_PLAYING, // paused -> playing 404 SL_PLAYSTATE_PLAYING, // playing -> playing 405 SL_PLAYSTATE_STOPPED, // playing -> stopped 407 SL_PLAYSTATE_PLAYING, // stopped -> playing 408 SL_PLAYSTATE_PAUSED // playing -> paused
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/packages/apps/Gallery2/src/com/android/gallery3d/app/ |
MovieControllerOverlay.java | 52 PLAYING, 152 state = State.PLAYING; 225 if (state == State.PLAYING) { 267 } else if (state == State.PAUSED || state == State.PLAYING) { 295 if (state == State.PLAYING || state == State.PAUSED) { 364 state == State.PLAYING ? R.drawable.ic_vidcontrol_pause :
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/external/chromium/chrome/browser/resources/ |
playlist.html | 28 .playing { 135 rowdiv.className = 'playlistitem playing';
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/external/tinyalsa/ |
tinyplay.c | 144 printf("Playing sample: %u ch, %u hz, %u bit\n", channels, rate, bits); 150 fprintf(stderr, "Error playing sample\n");
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/frameworks/base/docs/html/guide/topics/media/ |
jetplayer.jd | 11 <li><a href="#jetcontent">Playing JET content</a> 42 <h2 id="jetcontent">Playing JET content</h2>
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/packages/apps/Mms/src/com/android/mms/dom/smil/ |
SmilPlayer.java | 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree. 39 * <li>It creates a whole timeline before playing.</li> 50 PLAYING, 259 return mState == SmilPlayerState.PLAYING; 312 mState = SmilPlayerState.PLAYING; 315 Log.w(TAG, "Error State: Playback is playing!"); 324 Log.w(TAG, "Error State: Playback is not playing!"); 508 mState = SmilPlayerState.PLAYING;
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/packages/apps/Mms/src/com/android/mms/ui/ |
SlideListItemView.java | 68 // Playing audio is not needed in this view. 72 // Playing audio is not needed in this view.
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/packages/apps/Stk/src/com/android/stk/ |
ToneDialog.java | 43 * Handler used to stop tones from playing when the duration ends. 85 // Start playing tone and vibration
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/ |
scache.h | 41 * playing it needs to be sent. 53 * \section play_sec Playing samples
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/system/media/wilhelm/src/ |
handler_bodies.c | 129 // ( buffer queue count is non-empty and play state == PLAYING ) became true 140 // (Android buffer queue count is non-empty and play state == PLAYING ) became true
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/experiments/ |
WarmLatencyExperiment.java | 48 /** Milliseconds to wait before playing the sound. */ 129 * Task that plays a sinusoid after playing silence for a couple of seconds. 182 // Wait until we've started playing... 288 // Wait until the playback thread has started and is playing...
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/development/samples/JetBoy/ |
_index.html | 12 is currently playing (use of clips and mute masks).</p>
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/external/chromium/base/ |
event_recorder.cc | 118 // Playback time is tricky. When playing back, we read a series of events, 208 // A system modal dialog box is being displayed. Stop playing back 214 // A system modal dialog box is destroyed. We can start playing back 239 // before playing back the next message in the playback queue. Each
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/external/sonivox/jet_tools/JetCreator/ |
JetCreatorhlp.dat | 94 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
102 tracklist = The tracks in the segment currently playing segment display here. Tracks which are muted are checked. Click on a track to toggle its mute status.
104 graph = The currently playing segment is displayed graphically here. You may trigger clips by clicking within their boundaries on the graph.
109 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
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/frameworks/base/core/java/android/animation/ |
TimeAnimator.java | 25 // Now that we're playing, reset the seek time
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/frameworks/base/media/java/android/media/ |
AsyncPlayer.java | 56 // is playing, let it continue until we're done, so there 153 * Start playing the sound. It will actually start playing at some 155 * Calling this before another audio file is done playing will stop
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SoundPool.java | 48 * SoundPool will automatically stop a previously playing stream based first 87 * trigger sounds by calling SoundPool.play(). Playing streams can be 267 * another sound to stop playing if the maximum number of active 292 * playing, it will be paused. If the stream is not playing 315 * Pause all streams that are currently playing. This function 317 * are playing. It also sets a flag so that any streams that 318 * are playing can be resumed by calling autoResume(). 335 * is playing, it will be stopped. It also releases any native 337 * playing, it will have no effect [all...] |
/frameworks/base/services/java/com/android/server/ |
NotificationPlayer.java | 120 // is playing, let it continue until we're done, so there 128 // if another sound was already playing, it doesn't matter we won't get notified 252 * Start playing the sound. It will actually start playing at some 254 * Calling this before another audio file is done playing will stop
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/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/ |
CellBroadcastAlertAudio.java | 48 /** Action to start playing alert audio/vibration/speech. */ 250 * Start playing the alert sound, and send delayed message when it's time to stop. 254 // stop() checks to see if we are already playing. 263 Log.e(TAG, "Error occurred while playing audio."); 326 // Stop audio playing
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/external/bluetooth/bluez/audio/ |
sink.c | 100 return "playing"; 232 "Playing", 240 "Playing", DBUS_TYPE_INVALID); 242 AUDIO_SINK_INTERFACE, "Playing", 608 /* Playing */ 610 dict_append_entry(&dict, "Playing", DBUS_TYPE_BOOLEAN, &value); 644 { "Playing", "", G_DBUS_SIGNAL_FLAG_DEPRECATED },
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/packages/apps/Music/src/com/android/music/ |
MediaPlaybackService.java | 67 /** used to specify whether enqueue() should start playing 351 // Check that we're not being destroyed while something is still playing. 353 Log.e(LOGTAG, "Service being destroyed while still playing."); 530 // - go to UMS and delete some files, including the currently playing one 659 // just started but not bound to and nothing is playing 674 // something is currently playing, or will be playing once 696 // Check again to make sure nothing is playing right now 757 * for the currently playing track: 768 * started playing, that the playback queue ha [all...] |
/frameworks/media/libvideoeditor/lvpp/ |
PreviewPlayerBase.cpp | 416 if (mFlags & PLAYING) { 456 // If we did this later, audio would continue playing while we 612 if ((mFlags & PLAYING) && !eos 646 if ((mFlags & PLAYING) && !eos 673 // Posted whenever any stream finishes playing. 728 if (mFlags & PLAYING) { 740 mFlags |= PLAYING; 775 mFlags &= ~(PLAYING | FIRST_FRAME); 801 // Legacy behaviour, if a stream finishes playing and then 962 if (!(mFlags & PLAYING)) { [all...] |