HomeSort by relevance Sort by last modified time
    Searched refs:program (Results 101 - 125 of 446) sorted by null

1 2 3 45 6 7 8 91011>>

  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 197 int program = GLES20.glCreateProgram(); local
198 if (program != 0) {
199 GLES20.glAttachShader(program, vertexShader);
201 GLES20.glAttachShader(program, pixelShader);
203 GLES20.glLinkProgram(program);
205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
207 Log.e(TAG, "Could not link program: ");
208 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
209 GLES20.glDeleteProgram(program);
210 program = 0
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 69 int program = GLES20.glCreateProgram(); local
70 if (program != 0) {
71 GLES20.glAttachShader(program, vertexShader);
73 GLES20.glAttachShader(program, pixelShader);
75 GLES20.glLinkProgram(program);
77 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
79 Log.e(TAG, "Could not link program: ");
80 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
81 GLES20.glDeleteProgram(program);
82 program = 0
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 448 void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
451 ctx->m_glLinkProgram_enc(self, program);
454 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
458 //get number of active uniforms in the program
460 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
461 ctx->m_shared->initProgramData(program,numUniforms);
465 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
474 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
475 location = ctx->m_glGetUniformLocation_enc(self, program, name);
476 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type)
    [all...]
  /external/webkit/Source/JavaScriptCore/qt/api/
qscriptprogram_p.h 38 inline static QScriptProgramPrivate* get(const QScriptProgram& program);
64 QScriptProgramPrivate* QScriptProgramPrivate::get(const QScriptProgram& program)
66 return const_cast<QScriptProgramPrivate*>(program.d_ptr.constData());
  /external/llvm/test/FrontendFortran/
2009-02-09-FloorDivExpr.f90 3 program main
32 end program main
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/scrollbar/
scrollbar.edc 36 run_program(PROGRAM:"hide");
63 run_program(PROGRAM:"show");
65 run_program(PROGRAM:"hide");
167 program {
173 program {
180 program {
186 program {
213 run_program(PROGRAM:"hide");
240 run_program(PROGRAM:"show");
242 run_program(PROGRAM:"hide")
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.h 40 * program to recreate the original effect.
63 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
83 virtual void updateTransforms(Program* program, const mat4& modelView,
147 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
149 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
178 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
    [all...]
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
31 void glDeleteProgram ( GLuint program )
38 void glDetachShader ( GLuint program, GLuint shader )
56 void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
59 int glGetAttribLocation ( GLuint program, const char *name )
66 void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
67 void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
    [all...]
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
    [all...]
  /external/llvm/projects/sample/
configure 840 -program-prefix | --program-prefix | --program-prefi | --program-pref \
841 | --program-pre | --program-pr | --program-p)
843 -program-prefix=* | --program-prefix=* | --program-prefi=*
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCHeadsUpDisplay.cpp 113 const Program* program = m_layerRenderer->headsUpDisplayProgram(); local
114 ASSERT(program && program->initialized());
117 m_layerRenderer->useShader(program->program());
118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
124 1.0f, program->vertexShader().matrixLocation(),
125 program->fragmentShader().alphaLocation());
CCLayerImpl.cpp 174 const LayerChromium::BorderProgram* program = layerRenderer()->borderProgram(); local
175 ASSERT(program && program->initialized());
176 layerRenderer()->useShader(program->program());
181 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/
klm_prot.x 7 * media and as a part of the software program in whole or part. Users
10 * program developed by the user.
119 program KLM_PROG {
mount.x 7 * media and as a part of the software program in whole or part. Users
10 * program developed by the user.
34 * Protocol description for the mount program
101 program MOUNTPROG {
sm_inter.x 7 * media and as a part of the software program in whole or part. Users
10 * program developed by the user.
40 program SM_PROG {
71 int my_prog; /* rpc program # of the requesting process */
  /sdk/emulator/qtools/
check_trace.cpp 16 void Usage(const char *program)
18 fprintf(stderr, "Usage: %s [options] trace_file elf_file\n", program);
dump_regions.cpp 13 void Usage(const char *program)
15 fprintf(stderr, "Usage: %s [options] trace_file\n", program);
  /frameworks/base/opengl/libagl2/src/
api.cpp 65 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
67 CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
69 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
71 CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
73 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
75 CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
111 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
113 CALL_GL_API(glGetUniformfv, program, location, params);
115 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
117 CALL_GL_API(glGetUniformiv, program, location, params)
    [all...]
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/combo/
combo.edc 261 program {
269 program {
277 program {
285 program {
293 program {
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 186 int program = buildProgram(sSimpleVS, sSimpleFS); local
188 int attribPosition = glGetAttribLocation(program, "position");
191 int attribTexCoords = glGetAttribLocation(program, "texCoords");
194 int uniformTexture = glGetUniformLocation(program, "texture");
200 glUseProgram(program);
283 int program = glCreateProgram(); local
284 glAttachShader(program, vertexShader);
287 glAttachShader(program, fragmentShader);
290 glLinkProgram(program);
294 glGetProgramiv(program, GL_LINK_STATUS, status, 0)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 251 // Use our shader program
292 int program = GLES20.glCreateProgram(); local
293 if (program != 0) {
294 GLES20.glAttachShader(program, vertexShader);
296 GLES20.glAttachShader(program, pixelShader);
298 GLES20.glLinkProgram(program);
300 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
302 String info = GLES20.glGetProgramInfoLog(program);
303 GLES20.glDeleteProgram(program);
304 program = 0
    [all...]
  /external/llvm/lib/Support/
GraphWriter.cpp 16 #include "llvm/Support/Program.h"
55 GraphProgram::Name program) {
65 errs() << "Running 'Graphviz' program... ";
66 if (sys::Program::ExecuteAndWait(Graphviz, &args[0],0,0,0,0,&ErrMsg)) {
78 switch (program) {
89 errs() << "Running 'xdot.py' program... ";
90 if (sys::Program::ExecuteAndWait(sys::Path(LLVM_PATH_XDOT_PY),
122 // Find which program the user wants
124 if (program == GraphProgram::DOT)
128 if (program == GraphProgram::FDP
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 353 void GraphicsContext3D::attachShader(Platform3DObject program, Platform3DObject shader)
355 ASSERT(program);
358 ::glAttachShader(program, shader);
361 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
363 ASSERT(program);
365 ::glBindAttribLocation(program, index, name.utf8().data());
593 void GraphicsContext3D::detachShader(Platform3DObject program, Platform3DObject shader)
595 ASSERT(program);
598 ::glDetachShader(program, shader);
673 bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info
    [all...]
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 155 void dumpUniforms(GLuint program)
158 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numU);
159 printf("==== Program %d has %d active uniforms ===\n", program, numU);
165 glGetActiveUniform(program, i,
172 // Initialize the shader and program object
183 // Create the program object
191 // Link the program
203 printf("Error linking program:\n%s\n", infoLog);
213 // Store the program objec
417 int program = Init(vShader, fShader); local
    [all...]
  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.cpp 48 void Debug_glAttachShader(GLuint program, GLuint shader)
52 GLuint program; member in struct:__anon15282
56 _c->glAttachShader(program, shader);
60 caller.program = program;
63 msg.set_arg0(program);
69 void Debug_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
73 GLuint program; member in struct:__anon15283
78 _c->glBindAttribLocation(program, index, name);
82 caller.program = program
781 GLuint program; member in struct:__anon15311
920 GLuint program; member in struct:__anon15318
1239 GLuint program; member in struct:__anon15333
1278 GLuint program; member in struct:__anon15334
1317 GLuint program; member in struct:__anon15335
1345 GLuint program; member in struct:__anon15336
1511 GLuint program; member in struct:__anon15343
1540 GLuint program; member in struct:__anon15344
1793 GLuint program; member in struct:__anon15353
1819 GLuint program; member in struct:__anon15354
1844 GLuint program; member in struct:__anon15355
2028 GLuint program; member in struct:__anon15363
2126 GLuint program; member in struct:__anon15368
3223 GLuint program; member in struct:__anon15409
3242 GLuint program; member in struct:__anon15410
    [all...]

Completed in 1619 milliseconds

1 2 3 45 6 7 8 91011>>