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  /external/quake/quake/src/WinQuake/
snd_null.cpp 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
sound.h 84 vec_t dist_mult; // distance multiplier (attenuation/clipK)
101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
sv_main.cpp 113 An attenuation of 0 will play full volume everywhere in the level.
114 Larger attenuations will drop off. (max 4 attenuation)
119 float attenuation)
129 if (attenuation < 0 || attenuation > 4)
130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
pr_cmds.cpp 511 float vol, attenuation; local
517 attenuation = G_FLOAT(OFS_PARM3);
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64));
553 An attenuation of 0 will play full volume everywhere in the level.
564 float attenuation; local
570 attenuation = G_FLOAT(OFS_PARM4);
575 if (attenuation < 0 || attenuation > 4)
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
    [all...]
cl_parse.cpp 108 float attenuation; local
119 attenuation = MSG_ReadByte () / 64.0;
121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
  /system/media/wilhelm/src/android/
android_Effect.h 101 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation
108 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation
115 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation
android_defs.h 82 * Attenuation factor derived from direct level
89 * (or attenuation) represented as a float from 0.0f to 1.0f
  /external/speex/include/speex/
speex_preprocess.h 143 /** Set maximum attenuation of the noise in dB (negative number) */
145 /** Get maximum attenuation of the noise in dB (negative number) */
148 /** Set maximum attenuation of the residual echo in dB (negative number) */
150 /** Get maximum attenuation of the residual echo in dB (negative number) */
153 /** Set maximum attenuation of the residual echo in dB when near end is active (negative number) */
155 /** Get maximum attenuation of the residual echo in dB when near end is active (negative number) */
  /external/webkit/Source/WebCore/platform/audio/
Cone.cpp 68 // No attenuation
71 // Max attenuation
  /frameworks/base/media/libeffects/lvm/lib/Common/lib/
CompLim.h 51 LVM_INT16 Comp_Atten; /* Attenuation applied before soft knee compressor */
  /external/quake/quake/src/QW/client/
sound.h 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
  /frameworks/base/opengl/libagl/
light.cpp 72 c->lighting.lights[i].attenuation[0] = 0x10000;
262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0;
264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]);
420 // attenuation
425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
426 if (l.attenuation[1])
427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
486 light.attenuation[0] = param
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_gsxb.h 50 #define LTATTEN_MASTER 12 /* Attenuation */
  /external/quake/quake/src/QW/server/
sv_send.c 344 An attenuation of 0 will play full volume everywhere in the level.
345 Larger attenuations will drop off. (max 4 attenuation)
350 float attenuation)
363 if (attenuation < 0 || attenuation > 4)
364 SV_Error ("SV_StartSound: attenuation = %f", attenuation);
401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
420 MSG_WriteByte (&sv.multicast, attenuation*64);
  /frameworks/base/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c 53 output gain/attenuation is applied. This gain depends on T60 and Rooms
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/
ainstr_iw.h 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
  /external/collada/include/1.4/dom/
domLight.h 196 * The constant_attenuation is used to calculate the total attenuation of
202 * The linear_attenuation is used to calculate the total attenuation of this
208 * The quadratic_attenuation is used to calculate the total attenuation of
295 * The constant_attenuation is used to calculate the total attenuation of
301 * The linear_attenuation is used to calculate the total attenuation of this
307 * The quadratic_attenuation is used to calculate the total attenuation of
313 * The falloff_angle is used to specify the amount of attenuation based on
318 * The falloff_exponent is used to specify the amount of attenuation based
  /external/mesa3d/docs/
relnotes-6.4.html 63 <li>fixed a number of point size attenuation/fade bugs
relnotes-7.0.html 52 <li>Fixed point size attenuation problem (bug 11042)
conform.html 163 Attenuation Position test passed.
276 Attenuation Position test passed.
389 Attenuation Position test passed.
502 Attenuation Position test passed.
615 Attenuation Position test passed.
  /external/mesa3d/src/mesa/program/
prog_statevars.h 82 STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioPolicyManagerBase.h 32 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
137 // 4 points to define the volume attenuation curve, each characterized by the volume
138 // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
  /external/sonivox/arm-wt-22k/lib_src/
dls.h 249 LONG lAttenuation; /* Overall Attenuation to be applied to data */
dls2.h 45 #define CONN_DST_GAIN 0x0001 /* Same as CONN_DST_ ATTENUATION, but more appropriate terminology. */
  /external/webkit/Source/WebCore/webaudio/
AudioPannerNode.h 122 // Returns the combined distance and cone gain attenuation.

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