/external/quake/quake/src/WinQuake/ |
snd_null.cpp | 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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sound.h | 84 vec_t dist_mult; // distance multiplier (attenuation/clipK) 101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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sv_main.cpp | 113 An attenuation of 0 will play full volume everywhere in the level. 114 Larger attenuations will drop off. (max 4 attenuation) 119 float attenuation) 129 if (attenuation < 0 || attenuation > 4) 130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); 157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
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pr_cmds.cpp | 511 float vol, attenuation; local 517 attenuation = G_FLOAT(OFS_PARM3); 539 MSG_WriteByte (&sv.signon, (int) (attenuation*64)); 553 An attenuation of 0 will play full volume everywhere in the level. 564 float attenuation; local 570 attenuation = G_FLOAT(OFS_PARM4); 575 if (attenuation < 0 || attenuation > 4) 576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); [all...] |
cl_parse.cpp | 108 float attenuation; local 119 attenuation = MSG_ReadByte () / 64.0; 121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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/system/media/wilhelm/src/android/ |
android_Effect.h | 101 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation 108 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation 115 * sendLevel is the total energy going to the send bus. This implies that the volume attenuation
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android_defs.h | 82 * Attenuation factor derived from direct level 89 * (or attenuation) represented as a float from 0.0f to 1.0f
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/external/speex/include/speex/ |
speex_preprocess.h | 143 /** Set maximum attenuation of the noise in dB (negative number) */ 145 /** Get maximum attenuation of the noise in dB (negative number) */ 148 /** Set maximum attenuation of the residual echo in dB (negative number) */ 150 /** Get maximum attenuation of the residual echo in dB (negative number) */ 153 /** Set maximum attenuation of the residual echo in dB when near end is active (negative number) */ 155 /** Get maximum attenuation of the residual echo in dB when near end is active (negative number) */
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/external/webkit/Source/WebCore/platform/audio/ |
Cone.cpp | 68 // No attenuation 71 // Max attenuation
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/frameworks/base/media/libeffects/lvm/lib/Common/lib/ |
CompLim.h | 51 LVM_INT16 Comp_Atten; /* Attenuation applied before soft knee compressor */
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/external/quake/quake/src/QW/client/ |
sound.h | 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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/frameworks/base/opengl/libagl/ |
light.cpp | 72 c->lighting.lights[i].attenuation[0] = 0x10000; 262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; 264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); 420 // attenuation 425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); 426 if (l.attenuation[1]) 427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); 486 light.attenuation[0] = param [all...] |
/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_gsxb.h | 50 #define LTATTEN_MASTER 12 /* Attenuation */
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/external/quake/quake/src/QW/server/ |
sv_send.c | 344 An attenuation of 0 will play full volume everywhere in the level. 345 Larger attenuations will drop off. (max 4 attenuation) 350 float attenuation) 363 if (attenuation < 0 || attenuation > 4) 364 SV_Error ("SV_StartSound: attenuation = %f", attenuation); 401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 420 MSG_WriteByte (&sv.multicast, attenuation*64);
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/frameworks/base/media/libeffects/lvm/lib/Reverb/src/ |
LVREV_Tables.c | 53 output gain/attenuation is applied. This gain depends on T60 and Rooms
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/ |
ainstr_iw.h | 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave 146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer 230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave 282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
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/external/collada/include/1.4/dom/ |
domLight.h | 196 * The constant_attenuation is used to calculate the total attenuation of 202 * The linear_attenuation is used to calculate the total attenuation of this 208 * The quadratic_attenuation is used to calculate the total attenuation of 295 * The constant_attenuation is used to calculate the total attenuation of 301 * The linear_attenuation is used to calculate the total attenuation of this 307 * The quadratic_attenuation is used to calculate the total attenuation of 313 * The falloff_angle is used to specify the amount of attenuation based on 318 * The falloff_exponent is used to specify the amount of attenuation based
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/external/mesa3d/docs/ |
relnotes-6.4.html | 63 <li>fixed a number of point size attenuation/fade bugs
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relnotes-7.0.html | 52 <li>Fixed point size attenuation problem (bug 11042)
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conform.html | 163 Attenuation Position test passed. 276 Attenuation Position test passed. 389 Attenuation Position test passed. 502 Attenuation Position test passed. 615 Attenuation Position test passed.
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/external/mesa3d/src/mesa/program/ |
prog_statevars.h | 82 STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
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/hardware/libhardware_legacy/include/hardware_legacy/ |
AudioPolicyManagerBase.h | 32 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB 137 // 4 points to define the volume attenuation curve, each characterized by the volume 138 // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
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/external/sonivox/arm-wt-22k/lib_src/ |
dls.h | 249 LONG lAttenuation; /* Overall Attenuation to be applied to data */
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dls2.h | 45 #define CONN_DST_GAIN 0x0001 /* Same as CONN_DST_ ATTENUATION, but more appropriate terminology. */
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/external/webkit/Source/WebCore/webaudio/ |
AudioPannerNode.h | 122 // Returns the combined distance and cone gain attenuation.
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