/external/quake/quake/src/QW/client/ |
cd_null.c | 3 void CDAudio_Play(byte track, qboolean looping)
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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cd_linux.c | 96 void CDAudio_Play(byte track, qboolean looping) 154 playLooping = looping; 320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); 322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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cd_win.c | 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaPlayerSetLoopingStateUnitTest.java | 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest 57 looping = !looping; // Flip the looping mode. 58 player.setLooping(looping);
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/dalvik/tests/082-inline-execute/ |
info.txt | 7 looping manner to ensure that the tests are translated when a Jit is
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/external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_2/Statements/ |
dowhile-006.js | 28 function looping( object ) { function 42 this.looping = looping; 57 } while ( looping(object) );
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/external/quake/quake/src/WinQuake/ |
cd_null.cpp | 22 void CDAudio_Play(byte track, qboolean looping)
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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cd_linux.cpp | 96 void CDAudio_Play(byte track, qboolean looping) 154 playLooping = looping; 320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); 322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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cd_win.cpp | 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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/external/srec/srec/include/ |
swimodel.h | 78 /* the looping cost for the new duration model. In this new duration model, 79 the looping probability is multiplied by a sigmoid function having the 80 following form: sigm(-scale(duration_so_far-offset)) so that the looping 83 duration. The looping cost values are implemented as a lookup table.*/
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/frameworks/base/media/java/android/media/ |
AsyncPlayer.java | 42 boolean looping; field in class:AsyncPlayer.Command 47 return "{ code=" + code + " looping=" + looping + " stream=" + stream 63 player.setLooping(cmd.looping); 160 * @param looping Whether the audio should loop forever. 165 public void play(Context context, Uri uri, boolean looping, int stream) { 171 cmd.looping = looping;
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/frameworks/base/services/java/com/android/server/ |
NotificationPlayer.java | 52 boolean looping; field in class:NotificationPlayer.Command 57 return "{ code=" + code + " looping=" + looping + " stream=" + stream 89 player.setLooping(mCmd.looping); 93 if (mCmd.looping) { 259 * @param looping Whether the audio should loop forever. 264 public void play(Context context, Uri uri, boolean looping, int stream) { 270 cmd.looping = looping;
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/system/core/libcutils/ |
selector.c | 34 bool looping; member in struct:Selector 230 // Make sure we're not already looping. 231 if (selector->looping) { 232 LOG_ALWAYS_FATAL("Already looping."); 234 selector->looping = true;
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/packages/apps/VideoEditor/src/com/android/videoeditor/service/ |
MovieAudioTrack.java | 347 * audio tracks in the timeline can have the loop mode enabled. When looping
351 * @param loop true to enable looping
358 * @return true if looping is enabled
366 * audio tracks in the timeline can have the loop mode enabled. When looping
370 * @param loop true to enable looping
377 * @return true if looping is enabled
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/external/chromium/chrome/browser/sync/engine/ |
download_updates_command.h | 30 // session can be found in the Syncer logic. When looping, the
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/external/llvm/test/CodeGen/MBlaze/ |
loop.ll | 1 ; Test some complicated looping constructs to ensure that they
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/external/webkit/Source/WebCore/webaudio/ |
AudioBufferSourceNode.idl | 35 attribute boolean looping; // FIXME: change name to 'loop' once samples are updated
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AudioBufferSourceNode.h | 74 bool looping() const { return m_isLooping; } function in class:WebCore::AudioBufferSourceNode 75 void setLooping(bool looping) { m_isLooping = looping; }
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/system/media/wilhelm/src/ |
attr.h | 26 // (currently looping is done differently, not by attributes)
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/ |
BackgroundAudio.java | 58 Log.i(TAG, "Looping " + data.length + " bytes of audio, buffer size " + mBufferSize);
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/external/llvm/test/Transforms/LoopDeletion/ |
simplify-then-delete.ll | 4 ; Indvars and loop deletion should be able to eliminate all looping
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/frameworks/base/media/jni/mediaeditor/ |
VideoEditorMain.h | 52 M4OSA_Bool bLoop; /** Looping on/off **/
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_mutex.h | 103 On some platforms this function is implemented by looping with a delay 151 On some platforms this function is implemented by looping with a delay
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