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  /external/quake/quake/src/QW/client/
cd_null.c 3 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
cd_linux.c 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.c 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /dalvik/tests/082-inline-execute/
info.txt 7 looping manner to ensure that the tests are translated when a Jit is
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_2/Statements/
dowhile-006.js 28 function looping( object ) { function
42 this.looping = looping;
57 } while ( looping(object) );
  /external/quake/quake/src/WinQuake/
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
cd_linux.cpp 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.cpp 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /external/srec/srec/include/
swimodel.h 78 /* the looping cost for the new duration model. In this new duration model,
79 the looping probability is multiplied by a sigmoid function having the
80 following form: sigm(-scale(duration_so_far-offset)) so that the looping
83 duration. The looping cost values are implemented as a lookup table.*/
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 42 boolean looping; field in class:AsyncPlayer.Command
47 return "{ code=" + code + " looping=" + looping + " stream=" + stream
63 player.setLooping(cmd.looping);
160 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
171 cmd.looping = looping;
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 52 boolean looping; field in class:NotificationPlayer.Command
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
89 player.setLooping(mCmd.looping);
93 if (mCmd.looping) {
259 * @param looping Whether the audio should loop forever.
264 public void play(Context context, Uri uri, boolean looping, int stream) {
270 cmd.looping = looping;
  /system/core/libcutils/
selector.c 34 bool looping; member in struct:Selector
230 // Make sure we're not already looping.
231 if (selector->looping) {
232 LOG_ALWAYS_FATAL("Already looping.");
234 selector->looping = true;
  /packages/apps/VideoEditor/src/com/android/videoeditor/service/
MovieAudioTrack.java 347 * audio tracks in the timeline can have the loop mode enabled. When looping
351 * @param loop true to enable looping
358 * @return true if looping is enabled
366 * audio tracks in the timeline can have the loop mode enabled. When looping
370 * @param loop true to enable looping
377 * @return true if looping is enabled
  /external/chromium/chrome/browser/sync/engine/
download_updates_command.h 30 // session can be found in the Syncer logic. When looping, the
  /external/llvm/test/CodeGen/MBlaze/
loop.ll 1 ; Test some complicated looping constructs to ensure that they
  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.idl 35 attribute boolean looping; // FIXME: change name to 'loop' once samples are updated
AudioBufferSourceNode.h 74 bool looping() const { return m_isLooping; } function in class:WebCore::AudioBufferSourceNode
75 void setLooping(bool looping) { m_isLooping = looping; }
  /system/media/wilhelm/src/
attr.h 26 // (currently looping is done differently, not by attributes)
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/
BackgroundAudio.java 58 Log.i(TAG, "Looping " + data.length + " bytes of audio, buffer size " + mBufferSize);
  /external/llvm/test/Transforms/LoopDeletion/
simplify-then-delete.ll 4 ; Indvars and loop deletion should be able to eliminate all looping
  /frameworks/base/media/jni/mediaeditor/
VideoEditorMain.h 52 M4OSA_Bool bLoop; /** Looping on/off **/
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_mutex.h 103 On some platforms this function is implemented by looping with a delay
151 On some platforms this function is implemented by looping with a delay

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