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  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 30 * containing vertices, texture coordinates, colors, normals, and indices.
152 * @param normals an array of fixed-point normal vector coordinates
156 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
158 allocate(vertices, texcoords, normals, colors);
176 * @param normals an array of fixed-point normal vector coordinates
180 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals,
182 allocate(vertices, texcoords, normals, colors);
196 private void allocate(int[] vertices, int[] texcoords, int[] normals,
214 if ((normals != null) && mEmitNormals) {
216 ByteBuffer.allocateDirect(normals.length * INT_BYTES)
    [all...]
LatLongSphere.java 34 int[] normals = new int[3 * lats * longs]; local
84 normals[nidx++] = toFixed(x * norm);
85 normals[nidx++] = toFixed(y * norm);
86 normals[nidx++] = toFixed(z * norm);
116 allocateBuffers(vertices, texcoords, normals, colors, indices);
  /development/tools/a3dconvert/
ColladaGeometry.h 61 // different size in the cases the same vertex produces divergent normals for different faces
ColladaGeometry.cpp 239 // Now go over normals
ObjLoader.cpp 290 // Now go over normals
  /external/skia/src/core/
SkStrokerPriv.cpp 175 // negate the dot since we're using normals instead of tangents
218 My dotProd is opposite sign, since it is built from normals and not tangents
SkStroke.cpp 318 // normals for CD
323 // need normals to inset/outset the off-curve pts B and C
  /frameworks/base/core/res/res/values-ca/
strings.xml 226 <string name="permdesc_forceBack" msgid="6534109744159919013">"Permet a una aplicació forçar una activitat en primer terme a tancar-se i tornar enrere. No s\'hauria de necessitar mai per a les aplicacions normals."</string>
244 <string name="permdesc_setProcessLimit" msgid="7824786028557379539">"Permet a una aplicació controlar el nombre màxim de processos que s\'executaran. No es necessita mai per a les aplicacions normals."</string>
246 <string name="permdesc_setAlwaysFinish" msgid="8773936403987091620">"Permet a una aplicació controlar si les activitats sempre finalitzen quan passen a segon terme. No es necessita mai per a les aplicacions normals."</string>
248 <string name="permdesc_batteryStats" msgid="5847319823772230560">"Permet la modificació de les estadístiques de la bateria que es recopilen. No indicat per a les aplicacions normals."</string>
250 <string name="permdesc_backup" msgid="4837493065154256525">"Permet a l\'aplicació controlar el mecanisme de còpia de seguretat i restauració del sistema. No indicat per a les aplicacions normals."</string>
254 <string name="permdesc_internalSystemWindow" msgid="5895082268284998469">"Permet la creació de finestres que utilitzarà la interfície d\'usuari del sistema interna. No indicat per a les aplicacions normals."</string>
260 <string name="permdesc_manageAppTokens" msgid="977127907524195988">"Permet a les aplicacions crear i gestionar els seus propis testimonis passant per alt l\'ordre Z normal. No s\'hauria de necessitar mai per a les aplicacions normals."</string>
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  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-cube.js 187 // calc current normals
303 // calculate squad normals
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 187 // calc current normals
303 // calculate squad normals
  /external/v8/src/
double.h 173 // Note: denormals have the same exponent as the smallest normals.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
d3dtypes.h 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
D3DTYPES.H 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
  /external/quake/quake/src/QW/client/
gl_rmain.c 340 // normals and vertexes come from the frame list
374 // normals and vertexes come from the frame list
438 // normals and vertexes come from the frame list
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 385 // normals and vertexes come from the frame list
415 // normals and vertexes come from the frame list
491 // normals and vertexes come from the frame list
527 // normals and vertexes come from the frame list
    [all...]
  /external/valgrind/main/VEX/priv/
guest_generic_x87.c 56 S 1-7FFE 1X------X normals (all normals have leading 1)
71 S 1-7FE any normals
guest_x86_helpers.c     [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 271 /* Pre-normalization of the normals is disabled here because
  /external/mesa3d/src/mesa/main/
macros.h 38 * \name Integer / float conversion for colors, normals, etc.
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 26 * represent vertex data (positions, normals, texture
  /frameworks/base/include/private/opengles/
gl_context.h 503 // upper 3x3 of mv-inverse-transpose (for normals)
  /frameworks/base/opengl/tests/angeles/
demo.c 271 /* Pre-normalization of the normals is disabled here because
  /frameworks/base/docs/html/guide/topics/renderscript/
graphics.jd 372 normals, texture coordinates) and index data such as triangles and lines. You can build a Mesh in

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