/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 30 * containing vertices, texture coordinates, colors, normals, and indices. 152 * @param normals an array of fixed-point normal vector coordinates 156 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals, 158 allocate(vertices, texcoords, normals, colors); 176 * @param normals an array of fixed-point normal vector coordinates 180 public void allocateBuffers(int[] vertices, int[] texcoords, int[] normals, 182 allocate(vertices, texcoords, normals, colors); 196 private void allocate(int[] vertices, int[] texcoords, int[] normals, 214 if ((normals != null) && mEmitNormals) { 216 ByteBuffer.allocateDirect(normals.length * INT_BYTES) [all...] |
LatLongSphere.java | 34 int[] normals = new int[3 * lats * longs]; local 84 normals[nidx++] = toFixed(x * norm); 85 normals[nidx++] = toFixed(y * norm); 86 normals[nidx++] = toFixed(z * norm); 116 allocateBuffers(vertices, texcoords, normals, colors, indices);
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/development/tools/a3dconvert/ |
ColladaGeometry.h | 61 // different size in the cases the same vertex produces divergent normals for different faces
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ColladaGeometry.cpp | 239 // Now go over normals
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ObjLoader.cpp | 290 // Now go over normals
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/external/skia/src/core/ |
SkStrokerPriv.cpp | 175 // negate the dot since we're using normals instead of tangents 218 My dotProd is opposite sign, since it is built from normals and not tangents
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SkStroke.cpp | 318 // normals for CD 323 // need normals to inset/outset the off-curve pts B and C
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/frameworks/base/core/res/res/values-ca/ |
strings.xml | 226 <string name="permdesc_forceBack" msgid="6534109744159919013">"Permet a una aplicació forçar una activitat en primer terme a tancar-se i tornar enrere. No s\'hauria de necessitar mai per a les aplicacions normals."</string> 244 <string name="permdesc_setProcessLimit" msgid="7824786028557379539">"Permet a una aplicació controlar el nombre màxim de processos que s\'executaran. No es necessita mai per a les aplicacions normals."</string> 246 <string name="permdesc_setAlwaysFinish" msgid="8773936403987091620">"Permet a una aplicació controlar si les activitats sempre finalitzen quan passen a segon terme. No es necessita mai per a les aplicacions normals."</string> 248 <string name="permdesc_batteryStats" msgid="5847319823772230560">"Permet la modificació de les estadístiques de la bateria que es recopilen. No indicat per a les aplicacions normals."</string> 250 <string name="permdesc_backup" msgid="4837493065154256525">"Permet a l\'aplicació controlar el mecanisme de còpia de seguretat i restauració del sistema. No indicat per a les aplicacions normals."</string> 254 <string name="permdesc_internalSystemWindow" msgid="5895082268284998469">"Permet la creació de finestres que utilitzarà la interfície d\'usuari del sistema interna. No indicat per a les aplicacions normals."</string> 260 <string name="permdesc_manageAppTokens" msgid="977127907524195988">"Permet a les aplicacions crear i gestionar els seus propis testimonis passant per alt l\'ordre Z normal. No s\'hauria de necessitar mai per a les aplicacions normals."</string> [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 187 // calc current normals 303 // calculate squad normals
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/external/v8/src/ |
double.h | 173 // Note: denormals have the same exponent as the smallest normals.
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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d3dtypes.h | 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
433 ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
452 ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
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D3DTYPES.H | 493 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 340 // normals and vertexes come from the frame list 374 // normals and vertexes come from the frame list 438 // normals and vertexes come from the frame list
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 385 // normals and vertexes come from the frame list 415 // normals and vertexes come from the frame list 491 // normals and vertexes come from the frame list 527 // normals and vertexes come from the frame list [all...] |
/external/valgrind/main/VEX/priv/ |
guest_generic_x87.c | 56 S 1-7FFE 1X------X normals (all normals have leading 1) 71 S 1-7FE any normals
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guest_x86_helpers.c | [all...] |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 271 /* Pre-normalization of the normals is disabled here because
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/external/mesa3d/src/mesa/main/ |
macros.h | 38 * \name Integer / float conversion for colors, normals, etc.
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/frameworks/base/graphics/java/android/renderscript/ |
Mesh.java | 26 * represent vertex data (positions, normals, texture
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/frameworks/base/include/private/opengles/ |
gl_context.h | 503 // upper 3x3 of mv-inverse-transpose (for normals)
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/frameworks/base/opengl/tests/angeles/ |
demo.c | 271 /* Pre-normalization of the normals is disabled here because
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/frameworks/base/docs/html/guide/topics/renderscript/ |
graphics.jd | 372 normals, texture coordinates) and index data such as triangles and lines. You can build a Mesh in
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