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  /external/opencv/cv/src/
cvposit.cpp 114 CvMatr32f rotation, CvVect32f translation )
135 if( !rotation )
165 float tmp = objectVectors[i] * rotation[6] /*[2][0]*/ +
166 objectVectors[N + i] * rotation[7] /*[2][1]*/ +
167 objectVectors[2 * N + i] * rotation[8] /*[2][2]*/;
189 rotation[3*i+j] /*[i][j]*/ = 0;
192 rotation[3*i+j] /*[i][j]*/ += invMatrix[j * N + k] * imgVectors[i * N + k];
197 inorm = rotation[0] /*[0][0]*/ * rotation[0] /*[0][0]*/ +
198 rotation[1] /*[0][1]*/ * rotation[1] /*[0][1]*/ +
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  /packages/apps/Gallery/src/com/android/camera/
RotateBitmap.java 32 public RotateBitmap(Bitmap bitmap, int rotation) {
34 mRotation = rotation % 360;
37 public void setRotation(int rotation) {
38 mRotation = rotation;
57 // We want to do the rotation at origin, but since the bounding
58 // rectangle will be changed after rotation, so the delta values
  /development/tools/emulator/skins/WSVGA/
layout 57 dpad-rotation 3
75 rotation 3
  /development/tools/emulator/skins/WXGA720/
layout 57 dpad-rotation 3
75 rotation 3
  /development/tools/emulator/skins/WXGA800/
layout 57 dpad-rotation 3
75 rotation 3
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transition3d.java 81 * Setup a new 3D rotation on the container view.
84 * @param start the start angle at which the rotation must begin
85 * @param end the end angle of the rotation
92 // Create a new 3D rotation with the supplied parameter
94 final Rotate3dAnimation rotation = local
96 rotation.setDuration(500);
97 rotation.setFillAfter(true);
98 rotation.setInterpolator(new AccelerateInterpolator());
99 rotation.setAnimationListener(new DisplayNextView(position));
101 mContainer.startAnimation(rotation);
151 Rotate3dAnimation rotation; local
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Rotate3dAnimation.java 38 * Creates a new 3D rotation on the Y axis. The rotation is defined by its
39 * start angle and its end angle. Both angles are in degrees. The rotation
46 * @param fromDegrees the start angle of the 3D rotation
47 * @param toDegrees the end angle of the 3D rotation
48 * @param centerX the X center of the 3D rotation
49 * @param centerY the Y center of the 3D rotation
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
SelectionDrawer.java 36 int width, int height, int rotation, Path path,
42 int rotation, Path path, int mediaType, boolean isPanorama) {
43 draw(canvas, content, width, height, rotation, path,
49 int x, int y, int width, int height, int rotation) {
50 if (rotation != 0) {
52 canvas.rotate(rotation, 0, 0, 1);
57 if (rotation != 0) {
HighlightDrawer.java 38 int height, int rotation, Path path,
44 drawWithRotation(canvas, content, x, y, width, height, rotation);
46 if (((rotation / 90) & 0x01) == 1) {
  /frameworks/base/graphics/java/android/graphics/
Camera.java 57 * Applies a rotation transform around the X axis.
59 * @param deg The angle of rotation around the X axis, in degrees
68 * Applies a rotation transform around the Y axis.
70 * @param deg The angle of rotation around the Y axis, in degrees
79 * Applies a rotation transform around the Z axis.
81 * @param deg The angle of rotation around the Z axis, in degrees
90 * Applies a rotation transform around all three axis.
92 * @param x The angle of rotation around the X axis, in degrees
93 * @param y The angle of rotation around the Y axis, in degrees
94 * @param z The angle of rotation around the Z axis, in degree
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  /system/core/toolbox/
rotatefb.c 17 int rotation = 0; local
38 fprintf(stderr, "%s: specify rotation\n", argv[0]);
41 rotation = atoi(argv[optind]);
54 if((fbinfo.rotate ^ rotation) & 1) {
63 fbinfo.rotate = rotation;
  /external/qemu/android/
keycode.c 15 android_keycode_rotate( AndroidKeyCode code, int rotation )
26 index = (index + rotation) & 3;
framebuffer.c 79 int rotation,
84 rotation &= 3;
194 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation )
198 if ((rotation ^ qfbuff->rotation) & 1) {
199 /* swap width and height if new rotation requires it */
209 qfbuff->rotation = rotation;
212 extra->fb_rotate( extra->fb_opaque, rotation );
framebuffer.h 26 * note the 'rotation' field: it can take values 0, 1, 2 or 3 and corresponds
27 * to a rotation that must be performed to the pixels stored in the framebuffer
28 * *before* displaying them a value of 1 corresponds to a rotation of
53 int rotation; /* rotation to be applied when displaying */ member in struct:QFrameBuffer
79 int rotation,
104 * framebuffer's internal rotation has changed. This is the rotation
110 typedef void (*QFrameBufferRotateFunc)( void* opaque, int rotation );
173 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation );
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  /external/webkit/Source/WebKit/qt/WebCoreSupport/
DeviceOrientationProviderQt.cpp 57 // - the rotation around z axis (alpha) is given as z in QRotationReading;
58 // - the rotation around x axis (beta) is given as x in QRotationReading;
59 // - the rotation around y axis (gamma) is given as y in QRotationReading;
61 // The Z (alpha) rotation angle is checked via hasAlpha() private method,
62 // depending if the device is able do detect the alpha rotation. X (beta) and
  /frameworks/base/graphics/java/android/renderscript/
Matrix3f.java 108 * Sets current values to be a rotation matrix of certain angle
111 * @param rot angle of rotation
112 * @param x rotation axis x
113 * @param y rotation axis y
114 * @param z rotation axis z
148 * Makes the upper 2x2 a rotation matrix of the given angle
150 * @param rot rotation angle
240 * rotation matrix of certain angle about a given axis
242 * @param rot angle of rotation
243 * @param x rotation axis
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  /external/qemu/android/skin/
image.c 53 rotate_image( void* data, unsigned width, unsigned height, SkinRotation rotation )
61 switch (rotation & 3)
182 h += desc->rotation*1573;
193 return (a->rotation == b->rotation &&
390 node->desc.path, node->desc.rotation, node->w*node->h );
475 if (desc->rotation == SKIN_ROTATION_0 &&
488 desc0.rotation = SKIN_ROTATION_0;
497 if (desc->rotation == SKIN_ROTATION_90 ||
498 desc->rotation == SKIN_ROTATION_270
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trackball.h 39 /* this sets the rotation that will be applied to mouse events sent to the system */
40 extern void skin_trackball_set_rotation( SkinTrackBall* ball, SkinRotation rotation);
image.h 34 AndroidRotation rotation; /* rotation */ member in struct:SkinImageDesc
72 /* get the rotation of a given image. this decrements the reference count
75 extern SkinImage* skin_image_rotate( SkinImage* source, SkinRotation rotation );
86 SkinRotation rotation,
  /frameworks/base/core/java/android/view/animation/
RotateAnimation.java 24 * An animation that controls the rotation of an object. This rotation takes
26 * the rotation, where (0,0) is the top left point. If not specified, (0,0) is
27 * the default rotation point.
75 * @param fromDegrees Rotation offset to apply at the start of the
78 * @param toDegrees Rotation offset to apply at the end of the animation.
90 * @param fromDegrees Rotation offset to apply at the start of the
93 * @param toDegrees Rotation offset to apply at the end of the animation.
115 * @param fromDegrees Rotation offset to apply at the start of the
118 * @param toDegrees Rotation offset to apply at the end of the animation
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  /frameworks/media/libvideoeditor/vss/common/inc/
M4VIFI_FiltersAPI.h 159 * rotation : 1 -> +90deg Rotation
160 * -1 -> -90deg Rotation
161 * 0 -> No Rotation
166 M4VIFI_Int32 i32_rotation; /**< Rotation Flag */
269 /** Resize Bilinear YUV420toRGB565 with rotation +90 or -90 */
276 /** Resize Bilinear YUV420toBGR565 with rotation +90 or -90 */
359 /** Resize Bilinear YUV420toRGB565 with rotation +90 or -90 */
366 /** Resize Bilinear YUV420toBGR565 with rotation +90 or -90 */
386 /**Resize YUV420toRGB565 from QCIF to QVGA with rotation +90*
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  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_utilities_rotation.h 30 * \defgroup LMRotation (LM) Rotation Utilities (quaternions, orthonormal)
34 Takes a unit quaternion and gives its corresponding rotation matrix.
35 \param R rotation matrix (out)
  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
clouds.rs 95 static float rotation[5];
135 rotate(gVSConstants->layer0, rotation[0]);
136 rotate(gVSConstants->layer1, rotation[1]);
137 rotate(gVSConstants->layer2, rotation[2]);
138 rotate(gVSConstants->layer3, rotation[3]);
139 rotate(gVSConstants->layer4, rotation[4]);
181 rotation[0] += 0.100f * timedelta;
182 rotation[1] += 0.102f * timedelta;
183 rotation[2] += 0.106f * timedelta;
184 rotation[3] += 0.114f * timedelta
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  /frameworks/base/packages/SystemUI/res/values-land/
strings.xml 20 <!-- Rotation lock toast text: shown when rotation lock is turned on in landscape orientation.
  /system/media/mca/filterfw/java/android/filterfw/geometry/
Rectangle.java 45 public static Rectangle fromRotatedRect(Point center, Point size, float rotation) {
50 return new Rectangle(p0.rotatedAround(center, rotation),
51 p1.rotatedAround(center, rotation),
52 p2.rotatedAround(center, rotation),
53 p3.rotatedAround(center, rotation));

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