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  /external/skia/samplecode/
vertexdump.cpp 3 void setup_vertexbug(SkPoint verts[], SkPoint texs[], uint16_t index[]);
5 void setup_vertexbug(SkPoint verts[], SkPoint texs[], uint16_t index[]) {
6 verts[0].set(SkFloatToScalar(107), SkFloatToScalar(189));
8 verts[1].set(SkFloatToScalar(116), SkFloatToScalar(189));
10 verts[2].set(SkFloatToScalar(203), SkFloatToScalar(189));
12 verts[3].set(SkFloatToScalar(212), SkFloatToScalar(189));
14 verts[4].set(SkFloatToScalar(107), SkFloatToScalar(198));
16 verts[5].set(SkFloatToScalar(116), SkFloatToScalar(198));
18 verts[6].set(SkFloatToScalar(203), SkFloatToScalar(198));
20 verts[7].set(SkFloatToScalar(212), SkFloatToScalar(198))
    [all...]
SamplePatch.cpp 157 SkPoint* verts = vertStorage.get(); local
160 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint));
162 SkPoint* r = verts;
172 SkPoint* last = verts + nv * (nu + 1);
177 // canvas->drawPoints(verts, vertCount, paint);
188 r = verts;
  /external/skia/src/utils/
SkNinePatch.cpp 81 static void fillRow(SkPoint verts[], SkPoint texs[],
86 verts->set(vx, vy); verts++;
96 verts->set(vx, vy); verts++;
99 verts->set(bounds.fRight, vy); verts++;
195 // number of celss * 2 (tris per cell) * 3 (verts per tri)
197 // allocate 2 times, one for verts, one for texs, plus indices
200 SkPoint* verts = (SkPoint*)storage.get() local
    [all...]
SkBoundaryPatch.cpp 37 bool SkBoundaryPatch::evalPatch(SkPoint verts[], int rows, int cols) {
48 *verts++ = this->eval(x * invR, yy);
SkMeshUtils.cpp 82 int rows, int cols, const SkPoint verts[],
92 rows * cols, verts, idx.tex(), colors, NULL,
  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 58 float[] verts = new float[10]; local
68 verts,
81 verts,
94 verts,
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 121 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
125 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
128 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
140 for (int i = 0; i < VERTS; i++) {
146 for(int i = 0; i < VERTS; i++) {
157 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
161 private final static int VERTS = 3;
  /external/skia/include/utils/
SkBoundaryPatch.h 29 bool evalPatch(SkPoint verts[], int rows, int cols);
SkMeshUtils.h 39 const SkPoint verts[], const SkColor colors[],
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 218 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
222 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
226 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
238 for (int i = 0; i < VERTS; i++) {
244 for (int i = 0; i < VERTS; i++) {
250 for(int i = 0; i < VERTS; i++) {
264 glDrawElements(GL_TRIANGLE_STRIP, VERTS,
268 private final static int VERTS = 3;
TriangleRenderer.java 186 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
190 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
194 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
206 for (int i = 0; i < VERTS; i++) {
212 for (int i = 0; i < VERTS; i++) {
218 for(int i = 0; i < VERTS; i++) {
232 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
236 private final static int VERTS = 3;
  /external/quake/quake/src/QW/client/
r_draw.c 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1]
    [all...]
gl_warp.c 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
903 vec3_t verts[MAX_CLIP_VERTS]; local
    [all...]
gl_rmain.c 299 trivertx_t *verts; local
305 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
306 verts += posenum * paliashdr->poseverts;
341 l = shadedots[verts->lightnormalindex] * shadelight;
345 *pVertex++ = verts->v[0];
346 *pVertex++ = verts->v[1];
347 *pVertex++ = verts->v[2];
348 verts++;
375 l = shadedots[verts->lightnormalindex] * shadelight;
377 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
396 trivertx_t *verts; local
    [all...]
gl_rsurf.c 335 v = p->verts[0];
346 v = p->verts[0];
460 v = p->verts[0];
475 v = p->verts[0];
486 v = p->verts[0];
562 v = p->verts[0];
611 v = p->verts[0];
638 v = p->verts[0];
667 v = p->verts[0];
755 v = p->verts[0]
    [all...]
gl_mesh.c 289 trivertx_t *verts; local
353 verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
355 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
358 *verts++ = poseverts[i][vertexorder[j]];
  /external/quake/quake/src/WinQuake/
r_draw.cpp 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1] =
    [all...]
gl_rsurf.cpp 332 v = p->verts[0];
343 v = p->verts[0];
459 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
462 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
463 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
470 v = p->verts[0];
486 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
487 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
491 v = p->verts[0];
503 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5])
    [all...]
gl_warp.cpp 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
952 vec3_t verts[MAX_CLIP_VERTS]; local
    [all...]
gl_rmain.cpp 329 trivertx_t *v, *verts; local
342 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
343 verts += posenum * paliashdr->poseverts;
386 l = shadedots[verts->lightnormalindex] * shadelight;
391 *pPos++ = verts->v[0];
392 *pPos++ = verts->v[1];
393 *pPos++ = verts->v[2];
394 verts++;
416 l = shadedots[verts->lightnormalindex] * shadelight;
418 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
445 trivertx_t *v, *verts; local
596 trivertx_t *verts, *v; local
    [all...]
  /external/skia/gpu/src/
GrContext.cpp 270 GrPoint* verts = (GrPoint*) arg.vertices(); local
271 verts[0].setIRectFan(0, 0,
275 verts[1].setIRectFan(0, 0, 1, 1, 2*sizeof(GrPoint));
661 could use an indices array, and then only send 8 verts, but not sure that
664 static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
669 verts[0].set(rect.fLeft + rad, rect.fTop + rad);
670 verts[1].set(rect.fLeft - rad, rect.fTop - rad);
671 verts[2].set(rect.fRight - rad, rect.fTop + rad);
672 verts[3].set(rect.fRight + rad, rect.fTop - rad);
673 verts[4].set(rect.fRight - rad, rect.fBottom - rad)
772 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
825 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 292 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
296 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
300 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
304 for (int i = 0; i < VERTS; i++) {
310 for (int i = 0; i < VERTS; i++) {
316 for(int i = 0; i < VERTS; i++) {
330 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
342 private final static int VERTS = 3;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 48 private final static int VERTS = 6;
70 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 6 * 4);
74 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
78 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 8 * 2);
98 for (int i = 0; i < VERTS; i++) {
104 for (int i = 0; i < VERTS; i++) {
  /frameworks/base/core/java/android/view/
GLES20RecordingCanvas.java 144 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts,
146 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
300 public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
303 super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, colors,
  /frameworks/base/core/jni/android/graphics/
Canvas.cpp 576 storageSize += ptCount * sizeof(SkPoint); // storage for verts
582 SkPoint* verts; local
585 verts = (SkPoint*)(vertA.ptr() + vertIndex);
588 verts = texs + ptCount;
589 indices = (uint16_t*)(verts + ptCount);
594 verts[i].set(SkFloatToFixed(src[0]), SkFloatToFixed(src[1]));
668 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, verts,
688 SkPoint* verts; local
691 verts = (SkPoint*)(vertA.ptr() + vertIndex);
696 int count = ptCount; // for verts
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