1 # Copyright (C) 2009 The Android Open Source Project 2 # 3 # Licensed under the Apache License, Version 2.0 (the "License"); 4 # you may not use this file except in compliance with the License. 5 # You may obtain a copy of the License at 6 # 7 # http://www.apache.org/licenses/LICENSE-2.0 8 # 9 # Unless required by applicable law or agreed to in writing, software 10 # distributed under the License is distributed on an "AS IS" BASIS, 11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 # See the License for the specific language governing permissions and 13 # limitations under the License. 14 # 15 16 ############################## 17 ######### CONTENTS ########### 18 A. INTRODUCTION 19 B. PLUGIN STRUCTURE 20 C. HOW TO DEPLOY 21 D. SUB-PLUGINS 22 1. ANIMATION 23 2. AUDIO 24 3. BACKGROUND 25 4. FORM 26 5. PAINT 27 28 29 ############################## 30 ## (A) INTRODUCTION ########## 31 32 The sample plugin is intended to give plugin developers a point of reference to 33 see how an android browser plugin is created and how to use the available APIs. 34 A plugin is packaged like a standard apk and can be installed either via the 35 market or adb. The sample plugin attempts to exercise as many of the APIs as 36 possible but unfortunately not all are covered. 37 38 Trying to have a single plugin demonstrate all possible API interactions on one 39 screen was not practical. On the other hand we also didn't want a separate 40 plugin for each interction, as that would result in many separate apk's that 41 would need to be maintained. To solve this problem we developed the idea to use 42 "sub-plugins". With a sub-plugin only one specific feature of the plugin would 43 be active at a time, but they would all share as much common code as possible. 44 A detailed description of each sub-plugin and its function can be found in the 45 sub-plugins section. 46 47 ############################## 48 ## (B) PLUGIN STRUCTURE ###### 49 50 The sample plugin is packaged as one plugin but contains many unique sub-plugins 51 (e.g. audio and paint). The package consists of two pieces: (1) Java code 52 containing the config; (2) C++ shared library containing the brower/plugin 53 bindings and the sub-plugin classes. 54 55 ~~~~ (1) JAVA ~~~~~ 56 Android.mk: specifies the name of the APK (SampleBrowserPlugin) as well as which 57 shared libraries to include. 58 59 AndroidManifest.xml: similar to a standard android manifest file, except that it 60 must contain the "uses-permission" and "service" 61 elements that are plugin specific. The "service" element 62 contains sub-elements that describe the java component of 63 the service. 64 65 src/*: location of the java source files. This contains the SamplePlugin.class 66 which is the java component of our plugin. The component must exist and 67 implement the required interfaces, though simply returning null is valid. 68 69 res/*: location of the static resources (e.g. an icon for the plugin) 70 71 ~~~~ (2) C++ ~~~~~ 72 jni/Android.mk: specifies the build parameters for the shared library that is to 73 be included with the apk. The library contains all the bindings 74 between the plugin and the browser. 75 76 jni/main.*: this code is the binding point between the plugin and the browser. 77 It supports all of the functions required for a standard netscape 78 style plugin as well as all the android specific APIs. The initial 79 starting point for the plugin is the NP_Initialize function. The 80 NPP_New function is responsible for reading the input args and 81 selecting the appropriate sub-plugin to instantiate. Most other 82 functions either return fixed values or pass their inputs to the 83 sub-plugin for processing. 84 85 jni/PluginObject.*: The pluginObject provides a convenient container in which to 86 store variables (the plugin's state). This objects two main 87 responsibilities are (1) to construct and store the NPClass 88 object (done using code provided by Apple) and (2) provide 89 the abstract class for the sub-plugin objects and a place to 90 store the sub-plugin after it is instantiated. 91 92 jni/*/*: Each of the sub-plugins has a folder that contains its class definition 93 and logic. The sub-plugin receives events from the browser and it can 94 also communicate with the browser using the netscape plugin functions 95 as well as the specialized android interfaces. 96 97 98 ############################## 99 ## (C) HOW TO DEPLOY ######### 100 101 To compile and install a plugin on a device/emulator simply... 102 103 1. run "make SampleBrowserPlugin" (compiles libsampleplugin.so and builds the apk) 104 2. the previous command produces an apk file so record its location 105 3. run "adb install [apk_file]" to install it on a device/emulator 106 4. the browser will auto recognize the plugin is available 107 108 Now that the plugin is installed you can manage it just like you would any other 109 application via Settings -> Applications -> Manage applications. To execute the 110 plugin you need to include an html snippet (similar to the one found below) in 111 a document that is accessible by the browser. The mime-type cannot change but 112 you can change the width, height, and parameters. The parameters are used to 113 notify the plugin which sub-plugin to execute and which drawing model to use. 114 115 <object type="application/x-testbrowserplugin" height=50 width=250> 116 <param name="DrawingModel" value="Surface" /> 117 <param name="PluginType" value="Background" /> 118 </object> 119 120 121 ############################## 122 ## (D) SUB-PLUGINS ########### 123 124 Each sub-plugin corresponds to exactly one plugin type and can support one or 125 more drawing models. In the subsections below there are descriptions of each of 126 the sub-plugins as well as the information required to create the html snippets. 127 128 ####################### 129 ## (D1) ANIMATION ##### 130 131 PLUGIN TYPE: Animation 132 DRAWING MODEL: Bitmap 133 134 This plugin draws a ball bouncing around the screen. If the plugin is not entirely 135 on the screen and it it touched, then it will attempt to center itself on screen. 136 137 ####################### 138 ## (D2) AUDIO ######### 139 140 PLUGIN TYPE: Audio 141 DRAWING MODEL: Bitmap 142 143 This plugin plays a raw audio file located at /sdcard/sample.raw (need to supply 144 your own). It uses touch to trigger the play, pause, and stop buttons. 145 146 ####################### 147 ## (D3) BACKGROUND #### 148 149 PLUGIN TYPE: Background 150 DRAWING MODEL: Surface 151 152 This plugin has minimal visual components but mainly runs API tests in the 153 background. The plugin handles scaling its own bitmap on zoom which in this 154 case is a simple string of text. The output of this plugin is found in the logs 155 as it prints errors if it detects any API failures. Some of the API's tested are 156 timers, javascript access, and bitmap formatting. 157 158 ####################### 159 ## (D4) FORM ########## 160 161 PLUGIN TYPE: Form 162 DRAWING MODEL: Bitmap 163 164 This plugin mimics a simple username/password form. You can select a textbox by 165 either touching it or using the navigation keys. Once selected the box will 166 highlight and the keyboard will appear. If the textbox selected is not fully 167 in view then the plugin will ensure it is centered on the screen. 168 169 ####################### 170 ## (D5) PAINT ######### 171 172 PLUGIN TYPE: Paint 173 DRAWING MODEL: Surface 174 175 This plugin provides a surface that the user can "paint" on. The inputs method 176 can be toggled between mouse (dots) and touch (lines). This plugin has a fixed 177 surface and allows the browser to scale the surface when zooming. 178