1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.example.android.rs.balls; 18 19 import android.renderscript.RSSurfaceView; 20 import android.renderscript.RenderScript; 21 22 import android.app.Activity; 23 import android.content.res.Configuration; 24 import android.os.Bundle; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.provider.Settings.System; 29 import android.util.Log; 30 import android.view.Menu; 31 import android.view.MenuItem; 32 import android.view.View; 33 import android.view.Window; 34 import android.widget.Button; 35 import android.widget.ListView; 36 37 import android.app.Activity; 38 import android.content.Context; 39 import android.os.Bundle; 40 import android.view.View; 41 import android.hardware.Sensor; 42 import android.hardware.SensorEvent; 43 import android.hardware.SensorEventListener; 44 import android.hardware.SensorManager; 45 46 public class Balls extends Activity implements SensorEventListener { 47 //EventListener mListener = new EventListener(); 48 49 private static final String LOG_TAG = "libRS_jni"; 50 private static final boolean DEBUG = false; 51 private static final boolean LOG_ENABLED = false; 52 53 private BallsView mView; 54 private SensorManager mSensorManager; 55 56 // get the current looper (from your Activity UI thread for instance 57 58 59 public void onSensorChanged(SensorEvent event) { 60 //android.util.Log.d("rs", "sensor: " + event.sensor + ", x: " + event.values[0] + ", y: " + event.values[1] + ", z: " + event.values[2]); 61 synchronized (this) { 62 if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { 63 if(mView != null) { 64 mView.setAccel(event.values[0], event.values[1], event.values[2]); 65 } 66 } 67 } 68 } 69 70 public void onAccuracyChanged(Sensor sensor, int accuracy) { 71 } 72 73 @Override 74 public void onCreate(Bundle icicle) { 75 super.onCreate(icicle); 76 77 mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); 78 79 // Create our Preview view and set it as the content of our 80 // Activity 81 mView = new BallsView(this); 82 setContentView(mView); 83 } 84 85 @Override 86 protected void onResume() { 87 mSensorManager.registerListener(this, 88 mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), 89 SensorManager.SENSOR_DELAY_FASTEST); 90 91 // Ideally a game should implement onResume() and onPause() 92 // to take appropriate action when the activity looses focus 93 super.onResume(); 94 mView.resume(); 95 } 96 97 @Override 98 protected void onPause() { 99 super.onPause(); 100 mView.pause(); 101 onStop(); 102 } 103 104 @Override 105 protected void onStop() { 106 mSensorManager.unregisterListener(this); 107 super.onStop(); 108 } 109 110 static void log(String message) { 111 if (LOG_ENABLED) { 112 Log.v(LOG_TAG, message); 113 } 114 } 115 116 117 } 118 119