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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.rs.fountain;
     18 
     19 import android.renderscript.RSSurfaceView;
     20 import android.renderscript.RenderScript;
     21 
     22 import android.app.Activity;
     23 import android.content.res.Configuration;
     24 import android.os.Bundle;
     25 import android.os.Handler;
     26 import android.os.Looper;
     27 import android.os.Message;
     28 import android.provider.Settings.System;
     29 import android.util.Log;
     30 import android.view.Menu;
     31 import android.view.MenuItem;
     32 import android.view.View;
     33 import android.view.Window;
     34 import android.widget.Button;
     35 import android.widget.ListView;
     36 
     37 import java.lang.Runtime;
     38 
     39 public class Fountain extends Activity {
     40     //EventListener mListener = new EventListener();
     41 
     42     private static final String LOG_TAG = "libRS_jni";
     43     private static final boolean DEBUG  = false;
     44     private static final boolean LOG_ENABLED = false;
     45 
     46     private FountainView mView;
     47 
     48     // get the current looper (from your Activity UI thread for instance
     49 
     50 
     51 
     52     @Override
     53     public void onCreate(Bundle icicle) {
     54         super.onCreate(icicle);
     55 
     56         // Create our Preview view and set it as the content of our
     57         // Activity
     58         mView = new FountainView(this);
     59         setContentView(mView);
     60     }
     61 
     62     @Override
     63     protected void onResume() {
     64         Log.e("rs", "onResume");
     65 
     66         // Ideally a game should implement onResume() and onPause()
     67         // to take appropriate action when the activity looses focus
     68         super.onResume();
     69         mView.resume();
     70     }
     71 
     72     @Override
     73     protected void onPause() {
     74         Log.e("rs", "onPause");
     75 
     76         // Ideally a game should implement onResume() and onPause()
     77         // to take appropriate action when the activity looses focus
     78         super.onPause();
     79         mView.pause();
     80 
     81 
     82 
     83         //Runtime.getRuntime().exit(0);
     84     }
     85 
     86 
     87     static void log(String message) {
     88         if (LOG_ENABLED) {
     89             Log.v(LOG_TAG, message);
     90         }
     91     }
     92 
     93 
     94 }
     95 
     96