1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.example.android.rs.fountain; 18 19 import android.renderscript.RSSurfaceView; 20 import android.renderscript.RenderScript; 21 22 import android.app.Activity; 23 import android.content.res.Configuration; 24 import android.os.Bundle; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.provider.Settings.System; 29 import android.util.Log; 30 import android.view.Menu; 31 import android.view.MenuItem; 32 import android.view.View; 33 import android.view.Window; 34 import android.widget.Button; 35 import android.widget.ListView; 36 37 import java.lang.Runtime; 38 39 public class Fountain extends Activity { 40 //EventListener mListener = new EventListener(); 41 42 private static final String LOG_TAG = "libRS_jni"; 43 private static final boolean DEBUG = false; 44 private static final boolean LOG_ENABLED = false; 45 46 private FountainView mView; 47 48 // get the current looper (from your Activity UI thread for instance 49 50 51 52 @Override 53 public void onCreate(Bundle icicle) { 54 super.onCreate(icicle); 55 56 // Create our Preview view and set it as the content of our 57 // Activity 58 mView = new FountainView(this); 59 setContentView(mView); 60 } 61 62 @Override 63 protected void onResume() { 64 Log.e("rs", "onResume"); 65 66 // Ideally a game should implement onResume() and onPause() 67 // to take appropriate action when the activity looses focus 68 super.onResume(); 69 mView.resume(); 70 } 71 72 @Override 73 protected void onPause() { 74 Log.e("rs", "onPause"); 75 76 // Ideally a game should implement onResume() and onPause() 77 // to take appropriate action when the activity looses focus 78 super.onPause(); 79 mView.pause(); 80 81 82 83 //Runtime.getRuntime().exit(0); 84 } 85 86 87 static void log(String message) { 88 if (LOG_ENABLED) { 89 Log.v(LOG_TAG, message); 90 } 91 } 92 93 94 } 95 96