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     16 
     17 # Building the System #
     18 
     19 The basic sequence of build commands is as follows:
     20 
     21 ## Initialize ##
     22 
     23 Initialize the environment with the `envsetup.sh` script. Note
     24 that replacing "source" with a single dot saves a few characters,
     25 and the short form is more commonly used in documentation.
     26 
     27     $ source build/envsetup.sh
     28 
     29 or
     30     
     31     $ . build/envsetup.sh
     32 
     33 ## Choose a Target ##
     34 
     35 Choose which target to build with `lunch`.  The exact configuration can be passed as
     36 an argument, e.g. 
     37     
     38     $ lunch full-eng
     39 
     40 The example above refers to a complete build for the emulator, with all debugging enabled.
     41 
     42 If run with no arguments `lunch` will prompt you to choose a target from the menu. 
     43 
     44 All build targets take the form BUILD-BUILDTYPE, where the BUILD is a codename
     45 referring to the particular feature combination:
     46 
     47 Build name  | Device   | Notes
     48 ------------|----------|---------------------------
     49 generic     | emulator | lowest-common denominator
     50 full        | emulator | fully configured with all languages, apps, input methods
     51 full_crespo | crespo   | `full` build running on Nexus S ("crespo")
     52 
     53 and the BUILDTYPE is one of the following:
     54 
     55 Buildtype   | Use
     56 ------------|--------------------------------------
     57 user        | limited access; suited for production
     58 userdebug   | like "user" but with root access and debuggability; preferred for debugging
     59 eng         | development configuration with additional debugging tools
     60 
     61 For more information about building for and running on actual hardware, see
     62 [Building for devices](building-devices.html)
     63 
     64 ## Build the Code ##
     65 
     66 Build everything with `make`. GNU make can handle parallel
     67 tasks with a `-jN` argument, and it's common to use a number of
     68 tasks N that's between 1 and 2 times the number of hardware
     69 threads on the computer being used for the build. E.g. on a
     70 dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core),
     71 the fastest builds are made with commands between `make -j16` and
     72 `make -j32`.
     73 
     74     $ make -j4
     75 
     76 ## Run It! ##
     77 
     78 You can either run your build on an emulator or flash it on a device. Please note that you have already selected your build target with `lunch`, and it is unlikely at best to run on a different target than it was built for.
     79 
     80 ### Flash a Device ###
     81 
     82 To flash a device, you will need to use `fastboot`, which should be included in your path after a successful build. Place the device in fastboot mode either manually by holding the appropriate key combination at boot, or from the shell with
     83 
     84     $ adb reboot bootloader
     85 
     86 Once the device is in fastboot mode, run 
     87 
     88     $ fastboot flashall -w
     89 
     90 The `-w` option wipes the `/data` partition on the device; this is useful for your first time flashing a particular device, but is otherwise unnecessary.
     91 
     92 For more information about building for and running on actual hardware, see
     93 [Building for devices](building-devices.html)
     94 
     95 ### Emulate an Android Device ###
     96 
     97 The emulator is added to your path automatically by the build process. To run the emulator, type
     98 
     99     $ emulator
    100 
    101 # Using ccache #
    102 
    103 ccache is a compiler cache for C and C++ that can help make builds faster.
    104 In the root of the source tree, do the following:
    105 
    106     $ export USE_CCACHE=1
    107     $ export CCACHE_DIR=/<path_of_your_choice>/.ccache
    108     $ prebuilt/linux-x86/ccache/ccache -M 20G
    109 
    110 You can watch ccache being used by doing the following:
    111 
    112     $ watch -n1 -d prebuilt/linux-x86/ccache/ccache -s
    113 
    114 On OSX, you should replace `linux-x86` with `darwin-x86`.
    115 
    116 # Troubleshooting Common Build Errors #
    117 
    118 ## Wrong Java Version ##
    119 
    120 If you are attempting to build froyo or earlier with Java 1.6, or gingerbread or later
    121 with Java 1.5, `make` will abort with a message such as
    122 
    123     ************************************************************
    124     You are attempting to build with the incorrect version
    125     of java.
    126  
    127     Your version is: WRONG_VERSION.
    128     The correct version is: RIGHT_VERSION.
    129  
    130     Please follow the machine setup instructions at
    131         http://source.android.com/download
    132     ************************************************************
    133 
    134 This may be caused by
    135 
    136 - failing to install the correct JDK as specified on the [Initializing](initializing.html) page.  Building Android requires Sun JDK 5 or 6 depending on which release you are building.  
    137 
    138 - another JDK that you previously installed appearing in your path.  You can remove the offending JDK from your path with:
    139 
    140         $ export PATH=${PATH/\/path\/to\/jdk\/dir:/}
    141 
    142 ## Python Version 3 ##
    143 
    144 Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3.  In order to use repo, please install Python 2.x:
    145 
    146     $ apt-get install python
    147 
    148 ## Gmake Version 3.82 ##
    149 
    150 There is a bug in `make` version 3.82 on Mac OS that prevents building Android. 
    151 
    152 TODO: what the error looks like with GNU make 3.82 on older builds that don't explicitly detect it.
    153 
    154 Follow the instructions on the [Initializing](initializing.html) page for reverting GNU make from 3.82 to 3.81.
    155 
    156 ## Case Insensitive Filesystem ##
    157 
    158 If you are building on an HFS filesystem on Mac OS X, you may encounter an error such as
    159 
    160     ************************************************************
    161     You are building on a case-insensitive filesystem.
    162     Please move your source tree to a case-sensitive filesystem.
    163     ************************************************************
    164 
    165 Please follow the instructions on the [Initializing](initializing.html) page for creating a case-sensitive disk image.
    166 
    167 ## No USB Permission ##
    168 
    169 On most Linux systems, unprivileged users cannot access USB ports by default. If you see a permission denied error, follow the instructions on the [Initializing](initializing.html) page for configuring USB access.  
    170 
    171 If adb was already running and cannot connect to the device after
    172 getting those rules set up, it can be killed with `adb kill-server`.
    173 That will cause adb to restart with the new configuration.
    174 
    175