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      1 ; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
      2 ; RUN: llc < %s -march=arm -mattr=+neon -regalloc=basic | FileCheck %s
      3 
      4 %struct.__neon_int8x8x3_t = type { <8 x i8>,  <8 x i8>,  <8 x i8> }
      5 %struct.__neon_int16x4x3_t = type { <4 x i16>, <4 x i16>, <4 x i16> }
      6 %struct.__neon_int32x2x3_t = type { <2 x i32>, <2 x i32>, <2 x i32> }
      7 %struct.__neon_float32x2x3_t = type { <2 x float>, <2 x float>, <2 x float> }
      8 %struct.__neon_int64x1x3_t = type { <1 x i64>, <1 x i64>, <1 x i64> }
      9 
     10 %struct.__neon_int8x16x3_t = type { <16 x i8>,  <16 x i8>,  <16 x i8> }
     11 %struct.__neon_int16x8x3_t = type { <8 x i16>, <8 x i16>, <8 x i16> }
     12 %struct.__neon_int32x4x3_t = type { <4 x i32>, <4 x i32>, <4 x i32> }
     13 %struct.__neon_float32x4x3_t = type { <4 x float>, <4 x float>, <4 x float> }
     14 
     15 define <8 x i8> @vld3i8(i8* %A) nounwind {
     16 ;CHECK: vld3i8:
     17 ;Check the alignment value.  Max for this instruction is 64 bits:
     18 ;CHECK: vld3.8 {d16, d17, d18}, [r0, :64]
     19 	%tmp1 = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8* %A, i32 32)
     20         %tmp2 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 0
     21         %tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 2
     22         %tmp4 = add <8 x i8> %tmp2, %tmp3
     23 	ret <8 x i8> %tmp4
     24 }
     25 
     26 define <4 x i16> @vld3i16(i16* %A) nounwind {
     27 ;CHECK: vld3i16:
     28 ;CHECK: vld3.16
     29 	%tmp0 = bitcast i16* %A to i8*
     30 	%tmp1 = call %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3.v4i16(i8* %tmp0, i32 1)
     31         %tmp2 = extractvalue %struct.__neon_int16x4x3_t %tmp1, 0
     32         %tmp3 = extractvalue %struct.__neon_int16x4x3_t %tmp1, 2
     33         %tmp4 = add <4 x i16> %tmp2, %tmp3
     34 	ret <4 x i16> %tmp4
     35 }
     36 
     37 ;Check for a post-increment updating load with register increment.
     38 define <4 x i16> @vld3i16_update(i16** %ptr, i32 %inc) nounwind {
     39 ;CHECK: vld3i16_update:
     40 ;CHECK: vld3.16 {d16, d17, d18}, [{{r[0-9]+}}], {{r[0-9]+}}
     41 	%A = load i16** %ptr
     42 	%tmp0 = bitcast i16* %A to i8*
     43 	%tmp1 = call %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3.v4i16(i8* %tmp0, i32 1)
     44 	%tmp2 = extractvalue %struct.__neon_int16x4x3_t %tmp1, 0
     45 	%tmp3 = extractvalue %struct.__neon_int16x4x3_t %tmp1, 2
     46 	%tmp4 = add <4 x i16> %tmp2, %tmp3
     47 	%tmp5 = getelementptr i16* %A, i32 %inc
     48 	store i16* %tmp5, i16** %ptr
     49 	ret <4 x i16> %tmp4
     50 }
     51 
     52 define <2 x i32> @vld3i32(i32* %A) nounwind {
     53 ;CHECK: vld3i32:
     54 ;CHECK: vld3.32
     55 	%tmp0 = bitcast i32* %A to i8*
     56 	%tmp1 = call %struct.__neon_int32x2x3_t @llvm.arm.neon.vld3.v2i32(i8* %tmp0, i32 1)
     57         %tmp2 = extractvalue %struct.__neon_int32x2x3_t %tmp1, 0
     58         %tmp3 = extractvalue %struct.__neon_int32x2x3_t %tmp1, 2
     59         %tmp4 = add <2 x i32> %tmp2, %tmp3
     60 	ret <2 x i32> %tmp4
     61 }
     62 
     63 define <2 x float> @vld3f(float* %A) nounwind {
     64 ;CHECK: vld3f:
     65 ;CHECK: vld3.32
     66 	%tmp0 = bitcast float* %A to i8*
     67 	%tmp1 = call %struct.__neon_float32x2x3_t @llvm.arm.neon.vld3.v2f32(i8* %tmp0, i32 1)
     68         %tmp2 = extractvalue %struct.__neon_float32x2x3_t %tmp1, 0
     69         %tmp3 = extractvalue %struct.__neon_float32x2x3_t %tmp1, 2
     70         %tmp4 = fadd <2 x float> %tmp2, %tmp3
     71 	ret <2 x float> %tmp4
     72 }
     73 
     74 define <1 x i64> @vld3i64(i64* %A) nounwind {
     75 ;CHECK: vld3i64:
     76 ;Check the alignment value.  Max for this instruction is 64 bits:
     77 ;CHECK: vld1.64 {d16, d17, d18}, [r0, :64]
     78 	%tmp0 = bitcast i64* %A to i8*
     79 	%tmp1 = call %struct.__neon_int64x1x3_t @llvm.arm.neon.vld3.v1i64(i8* %tmp0, i32 16)
     80         %tmp2 = extractvalue %struct.__neon_int64x1x3_t %tmp1, 0
     81         %tmp3 = extractvalue %struct.__neon_int64x1x3_t %tmp1, 2
     82         %tmp4 = add <1 x i64> %tmp2, %tmp3
     83 	ret <1 x i64> %tmp4
     84 }
     85 
     86 define <16 x i8> @vld3Qi8(i8* %A) nounwind {
     87 ;CHECK: vld3Qi8:
     88 ;Check the alignment value.  Max for this instruction is 64 bits:
     89 ;CHECK: vld3.8 {d16, d18, d20}, [r0, :64]!
     90 ;CHECK: vld3.8 {d17, d19, d21}, [r0, :64]
     91 	%tmp1 = call %struct.__neon_int8x16x3_t @llvm.arm.neon.vld3.v16i8(i8* %A, i32 32)
     92         %tmp2 = extractvalue %struct.__neon_int8x16x3_t %tmp1, 0
     93         %tmp3 = extractvalue %struct.__neon_int8x16x3_t %tmp1, 2
     94         %tmp4 = add <16 x i8> %tmp2, %tmp3
     95 	ret <16 x i8> %tmp4
     96 }
     97 
     98 define <8 x i16> @vld3Qi16(i16* %A) nounwind {
     99 ;CHECK: vld3Qi16:
    100 ;CHECK: vld3.16
    101 ;CHECK: vld3.16
    102 	%tmp0 = bitcast i16* %A to i8*
    103 	%tmp1 = call %struct.__neon_int16x8x3_t @llvm.arm.neon.vld3.v8i16(i8* %tmp0, i32 1)
    104         %tmp2 = extractvalue %struct.__neon_int16x8x3_t %tmp1, 0
    105         %tmp3 = extractvalue %struct.__neon_int16x8x3_t %tmp1, 2
    106         %tmp4 = add <8 x i16> %tmp2, %tmp3
    107 	ret <8 x i16> %tmp4
    108 }
    109 
    110 define <4 x i32> @vld3Qi32(i32* %A) nounwind {
    111 ;CHECK: vld3Qi32:
    112 ;CHECK: vld3.32
    113 ;CHECK: vld3.32
    114 	%tmp0 = bitcast i32* %A to i8*
    115 	%tmp1 = call %struct.__neon_int32x4x3_t @llvm.arm.neon.vld3.v4i32(i8* %tmp0, i32 1)
    116         %tmp2 = extractvalue %struct.__neon_int32x4x3_t %tmp1, 0
    117         %tmp3 = extractvalue %struct.__neon_int32x4x3_t %tmp1, 2
    118         %tmp4 = add <4 x i32> %tmp2, %tmp3
    119 	ret <4 x i32> %tmp4
    120 }
    121 
    122 ;Check for a post-increment updating load. 
    123 define <4 x i32> @vld3Qi32_update(i32** %ptr) nounwind {
    124 ;CHECK: vld3Qi32_update:
    125 ;CHECK: vld3.32 {d16, d18, d20}, [r[[R:[0-9]+]]]!
    126 ;CHECK: vld3.32 {d17, d19, d21}, [r[[R]]]!
    127 	%A = load i32** %ptr
    128 	%tmp0 = bitcast i32* %A to i8*
    129 	%tmp1 = call %struct.__neon_int32x4x3_t @llvm.arm.neon.vld3.v4i32(i8* %tmp0, i32 1)
    130 	%tmp2 = extractvalue %struct.__neon_int32x4x3_t %tmp1, 0
    131 	%tmp3 = extractvalue %struct.__neon_int32x4x3_t %tmp1, 2
    132 	%tmp4 = add <4 x i32> %tmp2, %tmp3
    133 	%tmp5 = getelementptr i32* %A, i32 12
    134 	store i32* %tmp5, i32** %ptr
    135 	ret <4 x i32> %tmp4
    136 }
    137 
    138 define <4 x float> @vld3Qf(float* %A) nounwind {
    139 ;CHECK: vld3Qf:
    140 ;CHECK: vld3.32
    141 ;CHECK: vld3.32
    142 	%tmp0 = bitcast float* %A to i8*
    143 	%tmp1 = call %struct.__neon_float32x4x3_t @llvm.arm.neon.vld3.v4f32(i8* %tmp0, i32 1)
    144         %tmp2 = extractvalue %struct.__neon_float32x4x3_t %tmp1, 0
    145         %tmp3 = extractvalue %struct.__neon_float32x4x3_t %tmp1, 2
    146         %tmp4 = fadd <4 x float> %tmp2, %tmp3
    147 	ret <4 x float> %tmp4
    148 }
    149 
    150 declare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8*, i32) nounwind readonly
    151 declare %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3.v4i16(i8*, i32) nounwind readonly
    152 declare %struct.__neon_int32x2x3_t @llvm.arm.neon.vld3.v2i32(i8*, i32) nounwind readonly
    153 declare %struct.__neon_float32x2x3_t @llvm.arm.neon.vld3.v2f32(i8*, i32) nounwind readonly
    154 declare %struct.__neon_int64x1x3_t @llvm.arm.neon.vld3.v1i64(i8*, i32) nounwind readonly
    155 
    156 declare %struct.__neon_int8x16x3_t @llvm.arm.neon.vld3.v16i8(i8*, i32) nounwind readonly
    157 declare %struct.__neon_int16x8x3_t @llvm.arm.neon.vld3.v8i16(i8*, i32) nounwind readonly
    158 declare %struct.__neon_int32x4x3_t @llvm.arm.neon.vld3.v4i32(i8*, i32) nounwind readonly
    159 declare %struct.__neon_float32x4x3_t @llvm.arm.neon.vld3.v4f32(i8*, i32) nounwind readonly
    160