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      1 ; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
      2 
      3 define void @vst2i8(i8* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK: vst2i8:
      5 ;Check the alignment value.  Max for this instruction is 128 bits:
      6 ;CHECK: vst2.8 {d16, d17}, [r0, :64]
      7 	%tmp1 = load <8 x i8>* %B
      8 	call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
      9 	ret void
     10 }
     11 
     12 ;Check for a post-increment updating store with register increment.
     13 define void @vst2i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind {
     14 ;CHECK: vst2i8_update:
     15 ;CHECK: vst2.8 {d16, d17}, [r1], r2
     16 	%A = load i8** %ptr
     17 	%tmp1 = load <8 x i8>* %B
     18 	call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 4)
     19 	%tmp2 = getelementptr i8* %A, i32 %inc
     20 	store i8* %tmp2, i8** %ptr
     21 	ret void
     22 }
     23 
     24 define void @vst2i16(i16* %A, <4 x i16>* %B) nounwind {
     25 ;CHECK: vst2i16:
     26 ;Check the alignment value.  Max for this instruction is 128 bits:
     27 ;CHECK: vst2.16 {d16, d17}, [r0, :128]
     28 	%tmp0 = bitcast i16* %A to i8*
     29 	%tmp1 = load <4 x i16>* %B
     30 	call void @llvm.arm.neon.vst2.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 32)
     31 	ret void
     32 }
     33 
     34 define void @vst2i32(i32* %A, <2 x i32>* %B) nounwind {
     35 ;CHECK: vst2i32:
     36 ;CHECK: vst2.32
     37 	%tmp0 = bitcast i32* %A to i8*
     38 	%tmp1 = load <2 x i32>* %B
     39 	call void @llvm.arm.neon.vst2.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
     40 	ret void
     41 }
     42 
     43 define void @vst2f(float* %A, <2 x float>* %B) nounwind {
     44 ;CHECK: vst2f:
     45 ;CHECK: vst2.32
     46 	%tmp0 = bitcast float* %A to i8*
     47 	%tmp1 = load <2 x float>* %B
     48 	call void @llvm.arm.neon.vst2.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
     49 	ret void
     50 }
     51 
     52 define void @vst2i64(i64* %A, <1 x i64>* %B) nounwind {
     53 ;CHECK: vst2i64:
     54 ;Check the alignment value.  Max for this instruction is 128 bits:
     55 ;CHECK: vst1.64 {d16, d17}, [r0, :128]
     56 	%tmp0 = bitcast i64* %A to i8*
     57 	%tmp1 = load <1 x i64>* %B
     58 	call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 32)
     59 	ret void
     60 }
     61 
     62 ;Check for a post-increment updating store.
     63 define void @vst2i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
     64 ;CHECK: vst2i64_update:
     65 ;CHECK: vst1.64 {d16, d17}, [r1, :64]!
     66 	%A = load i64** %ptr
     67 	%tmp0 = bitcast i64* %A to i8*
     68 	%tmp1 = load <1 x i64>* %B
     69 	call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 8)
     70 	%tmp2 = getelementptr i64* %A, i32 2
     71 	store i64* %tmp2, i64** %ptr
     72 	ret void
     73 }
     74 
     75 define void @vst2Qi8(i8* %A, <16 x i8>* %B) nounwind {
     76 ;CHECK: vst2Qi8:
     77 ;Check the alignment value.  Max for this instruction is 256 bits:
     78 ;CHECK: vst2.8 {d16, d17, d18, d19}, [r0, :64]
     79 	%tmp1 = load <16 x i8>* %B
     80 	call void @llvm.arm.neon.vst2.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 8)
     81 	ret void
     82 }
     83 
     84 define void @vst2Qi16(i16* %A, <8 x i16>* %B) nounwind {
     85 ;CHECK: vst2Qi16:
     86 ;Check the alignment value.  Max for this instruction is 256 bits:
     87 ;CHECK: vst2.16 {d16, d17, d18, d19}, [r0, :128]
     88 	%tmp0 = bitcast i16* %A to i8*
     89 	%tmp1 = load <8 x i16>* %B
     90 	call void @llvm.arm.neon.vst2.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 16)
     91 	ret void
     92 }
     93 
     94 define void @vst2Qi32(i32* %A, <4 x i32>* %B) nounwind {
     95 ;CHECK: vst2Qi32:
     96 ;Check the alignment value.  Max for this instruction is 256 bits:
     97 ;CHECK: vst2.32 {d16, d17, d18, d19}, [r0, :256]
     98 	%tmp0 = bitcast i32* %A to i8*
     99 	%tmp1 = load <4 x i32>* %B
    100 	call void @llvm.arm.neon.vst2.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 64)
    101 	ret void
    102 }
    103 
    104 define void @vst2Qf(float* %A, <4 x float>* %B) nounwind {
    105 ;CHECK: vst2Qf:
    106 ;CHECK: vst2.32
    107 	%tmp0 = bitcast float* %A to i8*
    108 	%tmp1 = load <4 x float>* %B
    109 	call void @llvm.arm.neon.vst2.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    110 	ret void
    111 }
    112 
    113 declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind
    114 declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind
    115 declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind
    116 declare void @llvm.arm.neon.vst2.v2f32(i8*, <2 x float>, <2 x float>, i32) nounwind
    117 declare void @llvm.arm.neon.vst2.v1i64(i8*, <1 x i64>, <1 x i64>, i32) nounwind
    118 
    119 declare void @llvm.arm.neon.vst2.v16i8(i8*, <16 x i8>, <16 x i8>, i32) nounwind
    120 declare void @llvm.arm.neon.vst2.v8i16(i8*, <8 x i16>, <8 x i16>, i32) nounwind
    121 declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind
    122 declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind
    123