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      1 ; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
      2 
      3 define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK: vtrni8:
      5 ;CHECK: vtrn.8
      6 ;CHECK-NEXT: vadd.i8
      7 	%tmp1 = load <8 x i8>* %A
      8 	%tmp2 = load <8 x i8>* %B
      9 	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
     10 	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
     11         %tmp5 = add <8 x i8> %tmp3, %tmp4
     12 	ret <8 x i8> %tmp5
     13 }
     14 
     15 define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
     16 ;CHECK: vtrni16:
     17 ;CHECK: vtrn.16
     18 ;CHECK-NEXT: vadd.i16
     19 	%tmp1 = load <4 x i16>* %A
     20 	%tmp2 = load <4 x i16>* %B
     21 	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
     22 	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
     23         %tmp5 = add <4 x i16> %tmp3, %tmp4
     24 	ret <4 x i16> %tmp5
     25 }
     26 
     27 define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
     28 ;CHECK: vtrni32:
     29 ;CHECK: vtrn.32
     30 ;CHECK-NEXT: vadd.i32
     31 	%tmp1 = load <2 x i32>* %A
     32 	%tmp2 = load <2 x i32>* %B
     33 	%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
     34 	%tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
     35         %tmp5 = add <2 x i32> %tmp3, %tmp4
     36 	ret <2 x i32> %tmp5
     37 }
     38 
     39 define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
     40 ;CHECK: vtrnf:
     41 ;CHECK: vtrn.32
     42 ;CHECK-NEXT: vadd.f32
     43 	%tmp1 = load <2 x float>* %A
     44 	%tmp2 = load <2 x float>* %B
     45 	%tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
     46 	%tmp4 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 1, i32 3>
     47         %tmp5 = fadd <2 x float> %tmp3, %tmp4
     48 	ret <2 x float> %tmp5
     49 }
     50 
     51 define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
     52 ;CHECK: vtrnQi8:
     53 ;CHECK: vtrn.8
     54 ;CHECK-NEXT: vadd.i8
     55 	%tmp1 = load <16 x i8>* %A
     56 	%tmp2 = load <16 x i8>* %B
     57 	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
     58 	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
     59         %tmp5 = add <16 x i8> %tmp3, %tmp4
     60 	ret <16 x i8> %tmp5
     61 }
     62 
     63 define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
     64 ;CHECK: vtrnQi16:
     65 ;CHECK: vtrn.16
     66 ;CHECK-NEXT: vadd.i16
     67 	%tmp1 = load <8 x i16>* %A
     68 	%tmp2 = load <8 x i16>* %B
     69 	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
     70 	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
     71         %tmp5 = add <8 x i16> %tmp3, %tmp4
     72 	ret <8 x i16> %tmp5
     73 }
     74 
     75 define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
     76 ;CHECK: vtrnQi32:
     77 ;CHECK: vtrn.32
     78 ;CHECK-NEXT: vadd.i32
     79 	%tmp1 = load <4 x i32>* %A
     80 	%tmp2 = load <4 x i32>* %B
     81 	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
     82 	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
     83         %tmp5 = add <4 x i32> %tmp3, %tmp4
     84 	ret <4 x i32> %tmp5
     85 }
     86 
     87 define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
     88 ;CHECK: vtrnQf:
     89 ;CHECK: vtrn.32
     90 ;CHECK-NEXT: vadd.f32
     91 	%tmp1 = load <4 x float>* %A
     92 	%tmp2 = load <4 x float>* %B
     93 	%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
     94 	%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
     95         %tmp5 = fadd <4 x float> %tmp3, %tmp4
     96 	ret <4 x float> %tmp5
     97 }
     98 
     99 ; Undef shuffle indices should not prevent matching to VTRN:
    100 
    101 define <8 x i8> @vtrni8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
    102 ;CHECK: vtrni8_undef:
    103 ;CHECK: vtrn.8
    104 ;CHECK-NEXT: vadd.i8
    105 	%tmp1 = load <8 x i8>* %A
    106 	%tmp2 = load <8 x i8>* %B
    107 	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 undef, i32 2, i32 10, i32 undef, i32 12, i32 6, i32 14>
    108 	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 undef, i32 undef, i32 15>
    109         %tmp5 = add <8 x i8> %tmp3, %tmp4
    110 	ret <8 x i8> %tmp5
    111 }
    112 
    113 define <8 x i16> @vtrnQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
    114 ;CHECK: vtrnQi16_undef:
    115 ;CHECK: vtrn.16
    116 ;CHECK-NEXT: vadd.i16
    117 	%tmp1 = load <8 x i16>* %A
    118 	%tmp2 = load <8 x i16>* %B
    119 	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 undef, i32 undef, i32 4, i32 12, i32 6, i32 14>
    120 	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 undef, i32 3, i32 11, i32 5, i32 13, i32 undef, i32 undef>
    121         %tmp5 = add <8 x i16> %tmp3, %tmp4
    122 	ret <8 x i16> %tmp5
    123 }
    124 
    125