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      1 ; RUN: opt < %s -loop-reduce -disable-output
      2 
      3 define i32 @image_to_texture(i32 %indvar454) {
      4 loopentry.1.outer:
      5 	%j.2.1.ph = bitcast i32 %indvar454 to i32		; <i32> [#uses=1]
      6 	br label %loopentry.1
      7 loopentry.1:		; preds = %loopentry.1, %loopentry.1.outer
      8 	%i.3 = phi i32 [ 0, %loopentry.1.outer ], [ %i.3.be, %loopentry.1 ]		; <i32> [#uses=2]
      9 	%tmp.390 = load i32* null		; <i32> [#uses=1]
     10 	%tmp.392 = mul i32 %tmp.390, %j.2.1.ph		; <i32> [#uses=1]
     11 	%tmp.394 = add i32 %tmp.392, %i.3		; <i32> [#uses=1]
     12 	%i.3.be = add i32 %i.3, 1		; <i32> [#uses=1]
     13 	br i1 false, label %loopentry.1, label %label.6
     14 label.6:		; preds = %loopentry.1
     15 	ret i32 %tmp.394
     16 }
     17 
     18