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      1 			Mesa 6.5 DOS/DJGPP Port v1.8
      2 			~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      3 
      4 
      5 
      6 Description:
      7 ~~~~~~~~~~~~
      8 
      9 Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
     10 The driver uses OSMesa to draw off screen, and then blits the buffer.  This is
     11 not terribly efficient, and has some drawbacks, but saves maintenance costs.
     12 
     13 
     14 
     15 Legal:
     16 ~~~~~~
     17 
     18 Mesa copyright applies.
     19 
     20 
     21 
     22 Installation:
     23 ~~~~~~~~~~~~~
     24 
     25 Unzip and type:
     26 
     27 	make -f Makefile.DJ [OPTIONS...]
     28 
     29 Available options:
     30 
     31      Environment variables:
     32 	CPU		optimize for the given processor.
     33 			default = pentium
     34 	GLIDE		path to Glide3 SDK; used with FX.
     35 			default = $(TOP)/glide3
     36 	FX=1		build for 3dfx Glide3. Note that this disables
     37 			compilation of most DMesa code and requires fxMesa.
     38 			As a consequence, you'll need the DJGPP Glide3
     39 			library to build any application.
     40 			default = no
     41 	X86=1		optimize for x86 (if possible, use MMX, SSE, 3DNow).
     42 			default = no
     43 
     44      Targets:
     45 	all:		build everything
     46 	libgl:		build GL
     47 	libglu:		build GLU
     48 	libglut:	build GLUT
     49 	clean:		remove object files
     50 	realclean:	remove all generated files
     51 
     52 
     53 
     54 Tested on:
     55 	Video card:	Radeon 9500
     56 	DJGPP:		djdev 2.04 + gcc v4.1.0 + make v3.80
     57 	OS:		DOS, Win98SE, WinXP (using Videoport driver)
     58 
     59 
     60 
     61 FAQ:
     62 ~~~~
     63 
     64 1. Compilation
     65 
     66    Q) `make' barfs and exits because it cannot find some stupid file.
     67    A) You need LFN support.
     68    A) When compiling for Glide (FX=1), pay attention to Glide path.
     69 
     70    Q) Libraries built OK, but linker complains about `vsnprintf' every time I
     71       compile some demo.
     72    A) Upgrade to DJGPP 2.04.
     73    A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
     74    A) Patch `src/mesa/main/imports.c' with the following line:
     75 	#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
     76       This hack should be safe in 90% of the cases, but if anything goes wrong,
     77       don't come back to me crying.
     78 
     79    Q) `make' complains about DXE3 or something, yet it builds the libraries.
     80    A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
     81       DJGPP distro, or download the separate package from my web page. Read the
     82       DXE3 documentation on how to use them.
     83    A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
     84       LD_LIBRARY_PATH (or top `lib' directory).
     85 
     86 2. Using Mesa for DJGPP
     87 
     88    Q) Every test I tried crashes badly.
     89    A) If you have compiled with SSE and you're running under plain DOS, you
     90       have to disable SSE at run-time. See environment variables below.
     91 
     92    Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
     93    A) Is that a question? If you have a 3dfx Voodoo (any model), you're
     94       lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
     95       If you haven't, sorry; everything is done in software.
     96 
     97    Q) I tried to set refresh rate w/ DMesa, but without success.
     98    A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
     99       which case FX_GLIDE_REFRESH will be overwritten if it is defined and
    100       is not 0).
    101 
    102    Q) I made a simple application and it does nothing. It exits right away. Not
    103       even a blank screen.
    104    A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
    105       visuals.  However, DMesaSwapBuffers must be called to get any output.
    106    A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
    107       lazy programmer and I found that the easiest way to keep buffer handling
    108       at peak performance ;-).
    109 
    110    Q) I'm getting a "bad font!" fatal error.
    111    A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
    112       GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
    113       GLUT_BITMAP_* are mapped to integer constants, not to the actual font
    114       address (same mechanism used for Win32 _DLL).
    115 
    116    Q) What is NUL driver good for, if I don't get any output at all?
    117    A) For debugging. The NUL driver is very much like OSMesa. Everything is
    118       done just the same as VESA/VGA drivers, only it doesn't touch your video
    119       hardware. You can query the actual buffer by issuing:
    120 	DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
    121       and dump it to a file.
    122 
    123    Q) How do I query for a list of available video modes to choose as a visual?
    124    A) This is an ugly hack, for which I'm sure I'll burn in hell.
    125       First, query for a list of modes:
    126 	n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
    127       If `n' is strictly positive, you allocate an array of pointers to a given
    128       struct (which is guaranteed to be extended only - not changed in future):
    129 	struct {
    130 		int xres, yres;
    131 		int bpp;
    132 	} **l = malloc(n * sizeof(void *));
    133       Now pass the newly allocated buffer to fill in:
    134 	DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
    135       And collect the info:
    136 	for (i = 0; i < n; i++) {
    137 	    printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
    138 	}
    139 
    140    Q) The GLUT is incomplete.
    141    A) See below.
    142 
    143 
    144 
    145 libGLUT (the toolkit):
    146 ~~~~~~~~~~~~~~~~~~~~~~
    147 
    148 Well, this "skeletal" GLUT implementation was taken from AllegGL project and
    149 heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
    150 Paul and probably others (or probably not ;-). GLUT functionality will be
    151 extended only on an "as needed" basis.
    152 
    153 GLUT talks to hardware via PC_HW package which was put together from various
    154 pieces I wrote long time ago. It consists from the keyboard, mouse and timer
    155 drivers.
    156 
    157 My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
    158 I borrowed the translation tables (and maybe more) from Allegro -- many thanks
    159 to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
    160 will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
    161 turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
    162 NB: since the DJGPP guys ensured signal handlers won't go beyond program's
    163 space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
    164 can, but it is useless), therefore you must live with the 'Exiting due to
    165 signal SIGINT' message...
    166 
    167 The mouse driver is far from complete (lack of drawing, etc), but is enough to
    168 make almost all the demos work. Supports the CuteMouse WheelAPI.
    169 
    170 The timer is pretty versatile for it supports multiple timers with different
    171 frequencies. While not being the most accurate timer in the known universe, I
    172 think it's OK. Take this example: you have timer A with a very high rate, and
    173 then you have timer B with very low rate compared to A; now, A ticks OK, but
    174 timer B will probably loose precision!
    175 
    176 As an addition, stdout and stderr are redirected and dumped upon exit. This
    177 means that `printf' can be safely called during graphics. A bit of a hack, I
    178 know, because all messages come in bulk, but I think it's better than nothing.
    179 "Borrowed" from LIBRHUTI (Robert Hoehne).
    180 
    181 Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
    182 chosen in such a way that first window will fit. If you need high resolution
    183 with small windows, set initial position far to the right (or way down); then
    184 you can move them back to any position right before the main loop.
    185 
    186 
    187 
    188 Environment variables:
    189 ~~~~~~~~~~~~~~~~~~~~~~
    190 	DMESA_NULDRV		- (any value) force NUL driver
    191 	GLUT_FPS		- print frames/second statistics to stderr
    192 	MESA_NO_SSE		- (any value) safe option under pure DOS
    193 	DMESA_GLUT_REFRESH	- set vertical screen refresh rate (VESA3)
    194 	DMESA_GLUT_BPP		- set default bits per pixel (VGA needs 8)
    195 	DMESA_GLUT_ALPHA	- set default alpha bits (8)
    196 	DMESA_GLUT_DEPTH	- set default depth bits (16)
    197 	DMESA_GLUT_STENCIL	- set default stencil bits (8)
    198 	DMESA_GLUT_ACCUM	- set default accum bits (16)
    199 
    200 
    201 
    202 History:
    203 ~~~~~~~~
    204 
    205 v1.0 (mar-2002)
    206 	initial release
    207 
    208 v1.1 (sep-2002)
    209 	+ added 3dfx Glide3 support
    210 	+ added refresh rate control
    211 	+ added fonts in GLUT
    212 	* lots of minor changes
    213 
    214 v1.2 (nov-2002)
    215 	* synced w/ Mesa-4.1
    216 	- removed dmesadxe.h
    217 
    218 v1.3 (mar-2003)
    219 	+ enabled OpenGL 1.4 support
    220 	+ added MMX clear/blit routines
    221 	+ enabled SGI's GLU compilation
    222 	+ added samples makefile
    223 	+ added new GLUT functions
    224 	+ added color-index modes
    225 	+ added Matrox Millennium MGA2064W driver
    226 	+ added 8bit FakeColor (thanks to Neil Funk)
    227 	+ added VGA support (to keep Ben Decker happy)
    228 	! fixed some compilation errors (reported by Chan Kar Heng)
    229 	* optimized driver for faster callback access... yeah, right :)
    230 	* overhauled virtual buffer and internal video drivers
    231 	* better fxMesa integration
    232 	* revamped GLUT
    233 	* switched to DXE3
    234 
    235 v1.4 (dec-2003)
    236 	+ enabled GLUT fonts with DXE
    237 	+ truly added multi-window support in GLUT (for Adrian Woodward)
    238 	* accomodated makefiles with the new sourcetree
    239 	* fixed some ALPHA issues
    240 	* minor changes to PC_HW/timer interface
    241 	x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
    242 
    243 v1.5 (jan-2004)
    244 	+ added interface to query available "visuals" (GLFW - Marcus Geelnard)
    245 	+ added GLUT timer callback
    246 	- removed Matrox Millennium MGA2064W driver
    247 	x more changes to the 3dfx driver
    248 
    249 v1.6 (aug-2004)
    250 	+ implemented NUL driver
    251 	+ added DMesaGetProcAddress and glutGetProcAddress
    252 	* reorganized fxMesa wrapper to handle multiple contexts
    253 	! fixed a horrible bug in VGA initialization routine
    254 	! fixed partial clears
    255 
    256 v1.7 (???-2005)
    257 	+ enabled OpenGL 2.0 support
    258 	+ added support for sw texture compression
    259 	+ added FreeGLUT specific functions
    260 	* no more GLX sources in DOS GLUT
    261 	* made GLUT timer callbacks less accurate but safer
    262 
    263 v1.8 (apr-2006)
    264 	* killed lots of code, the driver is now a front-end to OSMesa
    265 	* fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
    266 	- removed 3dfx Glide3 support (temporarily?)
    267 
    268 
    269 
    270 Contact:
    271 ~~~~~~~~
    272 
    273 Name:   Daniel Borca
    274 E-mail: dborca (a] users.sourceforge.net
    275 WWW:    http://www.geocities.com/dborca/
    276