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      9 <H1>Introduction</H1>
     10 
     11 <p>
     12 Mesa is an open-source implementation of the
     13 <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
     14 a system for rendering interactive 3D graphics.
     15 </p>
     16 
     17 <p>
     18 A variety of device drivers allows Mesa to be used in many different
     19 environments ranging from software emulation to complete hardware acceleration
     20 for modern GPUs.
     21 </p>
     22 
     23 <p>
     24 Mesa ties into several other open-source projects: the 
     25 <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering 
     26 Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to 
     27 provide OpenGL support to users of X on Linux, FreeBSD and other operating 
     28 systems.
     29 </p>
     30 
     31 
     32 
     33 <H1>Project History</H1>
     34 
     35 <p>
     36 The Mesa project was originally started by Brian Paul.
     37 Here's a short history of the project.
     38 </p>
     39 
     40 <p>
     41 August, 1993: I begin working on Mesa in my spare time.  The project
     42 has no name at that point.  I was simply interested in writing a simple
     43 3D graphics library that used the then-new OpenGL API.  I was partially
     44 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
     45 I had been programming with IRIS GL since 1991.
     46 </p>
     47 
     48 <p>
     49 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
     50 graphics library on the internet.  SGI was generally receptive to the
     51 idea and after negotiations with SGI's legal department, I get permission
     52 to release it.
     53 </p>
     54 
     55 <p>
     56 February 1995: Mesa 1.0 is released on the internet.  I expected that
     57 a few people would be interested in it, but not thousands.
     58 I was soon receiving patches, new features and thank-you notes on a
     59 daily basis.  That encouraged me to continue working on Mesa.  The
     60 name Mesa just popped into my head one day.  SGI had asked me not to use
     61 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
     62 want to make up a new acronym.  Later, I heard of the Mesa programming
     63 language and the Mesa spreadsheet for NeXTStep.
     64 </p>
     65 
     66 <p>
     67 In the early days, OpenGL wasn't available on too many systems.
     68 It even took a while for SGI to support it across their product line.
     69 Mesa filled a big hole during that time.
     70 For a lot of people, Mesa was their first introduction to OpenGL.
     71 I think SGI recognized that Mesa actually helped to promote
     72 the OpenGL API, so they didn't feel threatened by the project.
     73 </p>
     74 
     75 
     76 <p>
     77 1995-1996: I continue working on Mesa both during my spare time and during
     78 my work hours at the Space Science and Engineering Center at the University
     79 of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
     80 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
     81 </p><p>
     82 October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
     83 </p>
     84 
     85 <p>
     86 March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
     87 card via the Glide library.  It's the first really popular hardware OpenGL
     88 implementation for Linux.
     89 </p>
     90 
     91 <p>
     92 September 1998: Mesa 3.0 is released.  It's the first publicly-available
     93 implementation of the OpenGL 1.2 API.
     94 </p>
     95 
     96 <p>
     97 March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
     98 development of several official OpenGL extensions over the years.
     99 </p>
    100 
    101 <p>
    102 September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
    103 component of 3D hardware acceleration in the new DRI project for XFree86.
    104 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
    105 </p>
    106 
    107 <p>
    108 October 2001: Mesa 4.0 is released.
    109 It implements the OpenGL 1.3 specification.
    110 </p>
    111 
    112 
    113 <p>
    114 November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
    115 Jens Owen, David Dawes and Frank LaMonica.
    116 Tungsten Graphics was acquired by VMware in December 2008.
    117 </p>
    118 
    119 <p>
    120 November 2002: Mesa 5.0 is released.
    121 It implements the OpenGL 1.4 specification.
    122 </p>
    123 
    124 <p>
    125 January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
    126 specification as well as the GL_ARB_vertex_program and
    127 GL_ARB_fragment_program extensions.
    128 </p>
    129 
    130 <p>
    131 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
    132 and OpenGL Shading Language.
    133 </p>
    134 
    135 
    136 <p>
    137 Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
    138 the XFree86 and X.org X servers within the
    139 <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
    140 I continue to enhance Mesa with new extensions and features.
    141 </p>
    142 
    143 
    144 
    145 <H1>Major Versions</H1>
    146 
    147 <p>
    148 This is a summary of the major versions of Mesa.
    149 Mesa's major version number has been incremented whenever a new version
    150 of the OpenGL specification is implemented.
    151 </p>
    152 
    153 
    154 <H2>Version 7.x features</H2>
    155 <p>
    156 Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
    157 of OpenGL 2.x is the OpenGL Shading Language.
    158 </p>
    159 
    160 
    161 <H2>Version 6.x features</H2>
    162 <p>
    163 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
    164 extensions incorporated as standard features:
    165 </p>
    166 <ul>
    167 <li>GL_ARB_occlusion_query
    168 <li>GL_ARB_vertex_buffer_object
    169 <li>GL_EXT_shadow_funcs
    170 </ul>
    171 <p>
    172 Also note that several OpenGL tokens were renamed in OpenGL 1.5
    173 for the sake of consistency.
    174 The old tokens are still available.
    175 </p>
    176 <pre>
    177 New Token                   Old Token
    178 ------------------------------------------------------------
    179 GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
    180 GL_FOG_COORD                GL_FOG_COORDINATE
    181 GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
    182 GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
    183 GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
    184 GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
    185 GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
    186 GL_SRC0_RGB                 GL_SOURCE0_RGB
    187 GL_SRC1_RGB                 GL_SOURCE1_RGB
    188 GL_SRC2_RGB                 GL_SOURCE2_RGB
    189 GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
    190 GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
    191 GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
    192 </pre>
    193 <p>
    194 See the
    195 <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
    196 OpenGL specification</a> for more details.
    197 </p>
    198 
    199 
    200 
    201 <H2>Version 5.x features</H2>
    202 <p>
    203 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
    204 extensions incorporated as standard features:
    205 </p>
    206 <ul>
    207 <li>GL_ARB_depth_texture
    208 <li>GL_ARB_shadow
    209 <li>GL_ARB_texture_env_crossbar
    210 <li>GL_ARB_texture_mirror_repeat
    211 <li>GL_ARB_window_pos
    212 <li>GL_EXT_blend_color
    213 <li>GL_EXT_blend_func_separate
    214 <li>GL_EXT_blend_logic_op
    215 <li>GL_EXT_blend_minmax
    216 <li>GL_EXT_blend_subtract
    217 <li>GL_EXT_fog_coord
    218 <li>GL_EXT_multi_draw_arrays
    219 <li>GL_EXT_point_parameters
    220 <li>GL_EXT_secondary_color
    221 <li>GL_EXT_stencil_wrap
    222 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
    223 <li>GL_SGIS_generate_mipmap
    224 </ul>
    225 
    226 
    227 <H2>Version 4.x features</H2>
    228 
    229 <p>
    230 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
    231 extensions incorporated as standard features:
    232 </p>
    233 
    234 <ul>
    235 <li>GL_ARB_multisample
    236 <li>GL_ARB_multitexture
    237 <li>GL_ARB_texture_border_clamp
    238 <li>GL_ARB_texture_compression
    239 <li>GL_ARB_texture_cube_map
    240 <li>GL_ARB_texture_env_add
    241 <li>GL_ARB_texture_env_combine
    242 <li>GL_ARB_texture_env_dot3
    243 <li>GL_ARB_transpose_matrix
    244 </ul>
    245 
    246 <H2>Version 3.x features</H2>
    247 
    248 <p>
    249 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
    250 features:
    251 </p>
    252 <ul>
    253 <li>BGR, BGRA and packed pixel formats
    254 <li>New texture border clamp mode
    255 <li>glDrawRangeElements()
    256 <li>standard 3-D texturing
    257 <li>advanced MIPMAP control
    258 <li>separate specular color interpolation
    259 </ul>
    260 
    261 
    262 <H2>Version 2.x features</H2>
    263 <p>
    264 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
    265 features.
    266 </p>
    267 <ul>
    268 <li>Texture mapping:
    269 	<ul>
    270 	<li>glAreTexturesResident
    271 	<li>glBindTexture
    272 	<li>glCopyTexImage1D
    273 	<li>glCopyTexImage2D
    274 	<li>glCopyTexSubImage1D
    275 	<li>glCopyTexSubImage2D
    276 	<li>glDeleteTextures
    277 	<li>glGenTextures
    278 	<li>glIsTexture
    279 	<li>glPrioritizeTextures
    280 	<li>glTexSubImage1D
    281 	<li>glTexSubImage2D
    282 	</ul>
    283 <li>Vertex Arrays:
    284 	<ul>
    285 	<li>glArrayElement
    286 	<li>glColorPointer
    287 	<li>glDrawElements
    288 	<li>glEdgeFlagPointer
    289 	<li>glIndexPointer
    290 	<li>glInterleavedArrays
    291 	<li>glNormalPointer
    292 	<li>glTexCoordPointer
    293 	<li>glVertexPointer
    294 	</ul>
    295 <li>Client state management:
    296 	<ul>
    297 	<li>glDisableClientState
    298 	<li>glEnableClientState
    299 	<li>glPopClientAttrib
    300 	<li>glPushClientAttrib
    301 	</ul>
    302 <li>Misc:
    303 	<ul>
    304 	<li>glGetPointer
    305 	<li>glIndexub
    306 	<li>glIndexubv
    307 	<li>glPolygonOffset
    308 	</ul>
    309 </ul>
    310 
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