1 <HTML> 2 3 <TITLE>Off-screen Rendering</TITLE> 4 5 <link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7 <BODY> 8 9 <H1>Off-screen Rendering</H1> 10 11 12 <p> 13 Mesa's off-screen rendering interface is used for rendering into 14 user-allocated blocks of memory. 15 That is, the GL_FRONT colorbuffer is actually a buffer in main memory, 16 rather than a window on your display. 17 There are no window system or operating system dependencies. 18 One potential application is to use Mesa as an off-line, batch-style renderer. 19 </p> 20 21 <p> 22 The <B>OSMesa</B> API provides three basic functions for making off-screen 23 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and 24 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for 25 more information about the API functions. 26 </p> 27 28 <p> 29 There are several examples of OSMesa in the <code>progs/osdemos/</code> 30 directory. 31 </p> 32 33 34 <H2>Deep color channels</H2> 35 36 <p> 37 For some applications 8-bit color channels don't have sufficient 38 precision. 39 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface. 40 When using 16-bit channels, channels are GLushorts and RGBA pixels occupy 41 8 bytes. 42 When using 32-bit channels, channels are GLfloats and RGBA pixels occupy 43 16 bytes. 44 </p> 45 46 <p> 47 Before version 6.5.1, Mesa had to be recompiled to support exactly 48 one of 8, 16 or 32-bit channels. 49 With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels 50 and render into any of the smaller size channels. 51 For example, if Mesa's compiled for 32-bit channels, you can also render 52 16 and 8-bit channel images. 53 </p> 54 55 <p> 56 To build Mesa/OSMesa for 16 and 8-bit color channel support: 57 <pre> 58 make realclean 59 make linux-osmesa16 60 </pre> 61 62 <p> 63 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support: 64 <pre> 65 make realclean 66 make linux-osmesa32 67 </pre> 68 69 <p> 70 You'll wind up with a library named libOSMesa16.so or libOSMesa32.so. 71 Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library 72 by default. 73 </p> 74 75 <p> 76 If performance is important, compile Mesa for the channel size you're 77 most interested in. 78 </p> 79 80 <p> 81 If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16 82 to a new config file and edit it as needed. Then, add the new config name to 83 the top-level Makefile. Send a patch to the Mesa developers too, if you're 84 inclined. 85 </p> 86 87 </BODY> 88 </HTML> 89