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     11 <H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
     12 
     13 <p>
     14 Mesa 6.5 is a new development release.
     15 </p>
     16 
     17 
     18 <h2>MD5 checksums</h2>
     19 <pre>
     20 657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
     21 61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
     22 19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
     23 694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
     24 ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
     25 b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
     26 ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
     27 59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
     28 005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
     29 </pre>
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     31 
     32 
     33 <h2>New Features</h2>
     34 <ul>
     35 <li>OpenGL Shading language support
     36 <br>
     37    This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
     38    GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.  Most of
     39    the work was done by Michal Krol.
     40    There's probably a fair number of bugs since this is a pretty large,
     41    complicated body of code.
     42 <br>
     43    The OpenGL 2.0 interface to these features will be implemented in a
     44    future version of Mesa,
     45 
     46 <li>GL_EXT_timer_query
     47 <br>
     48    Used to measure the time of OpenGL operations at high precision.
     49    Only supported in the software/Xlib driver at this time.
     50 
     51 <li>GL_EXT_packed_depth_stencil
     52 <br>
     53    Defines a new GL_DEPTH_STENCIL_EXT pixel format.
     54 
     55 <li>GL_EXT_framebuffer_blit
     56 <br>
     57    A simplified glCopyPixels-like feature for copying pixel rectangles.
     58 
     59 <li>GL_ARB_half_float_pixel
     60 <br>
     61    Adds a new half-precision floating point format for image transfers,
     62    such as for glDrawPixels, glReadPixels, glTexImage, etc.
     63 </ul>
     64 
     65 <h2>Changes</h2>
     66 <ul>
     67 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
     68 <li>removed GL_SGIX/SGIS_pixel_texture extensions
     69 </ul>
     70 <h2>Bug fixes</h2>
     71 <ul>
     72 <li>fixed glxcontextmodes.c datatype problem (bug 5835)
     73 <li>fixed aix-gcc build/install bugs (bug 5874)
     74 <li>fixed some bugs in texture env program generation
     75 <li>glXCopyContext() didn't handle texture object bindings properly
     76 <li>glXCopyContext() didn't copy all lighting state
     77 <li>fixed FreeBSD config (Pedro Giffuni)
     78 <li>fixed some minor framebuffer object bugs
     79 <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
     80 <li>fixed a number of thread safety bugs/regressions
     81 <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
     82 <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
     83 <li>lots of assorted framebuffer object bug fixes
     84 </ul>
     85 
     86 
     87 <h2>Known Issues</h2>
     88 <ul>
     89 <li>Rendering to depth textures will not work.  Rendering to GL_DEPTH_STENCIL
     90 textures should work.
     91 </ul>
     92 
     93 
     94 <h2>Driver Interface Changes</h2>
     95 <ul>
     96 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
     97 the two-sided versions: Driver.Stencil*Separate().
     98 <li>Render-to-texture: The functions for rendering to textures have changed.
     99 </ul>
    100 
    101 
    102 <h2>To Do (someday) items</h2>
    103 <ul>
    104 <li>Switch to freeglut
    105 <li>Increase MAX_DRAWBUFFERS
    106 <li>Fix linux-glide target/driver.
    107 <li>Fix lambda calculation for frag progs.
    108 </ul>
    109 
    110 
    111 <h2>Driver Status</h2>
    112 
    113 <pre>
    114 Driver			Status
    115 ----------------------	----------------------
    116 DRI drivers		varies with the driver
    117 XMesa/GLX (on Xlib)	implements OpenGL 1.5
    118 OSMesa (off-screen)	implements OpenGL 1.5
    119 Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
    120 SVGA			implements OpenGL 1.3
    121 Wind River UGL		implements OpenGL 1.3
    122 Windows/Win32		implements OpenGL 1.5
    123 DJGPP			implements OpenGL 1.5
    124 GGI			implements OpenGL 1.3
    125 BeOS			implements OpenGL 1.5
    126 Allegro			needs updating
    127 D3D			needs updating
    128 </pre>
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