1 <HTML> 2 3 <TITLE>Mesa Release Notes</TITLE> 4 5 <head><link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7 <BODY> 8 9 <body bgcolor="#eeeeee"> 10 11 <H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1> 12 13 <p> 14 Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2. 15 </p> 16 17 18 <h2>MD5 checksums</h2> 19 <pre> 20 3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz 21 e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2 22 97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip 23 8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz 24 47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2 25 99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip 26 2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz 27 0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2 28 70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip 29 </pre> 30 31 32 <h2>Bug fixes</h2> 33 <ul> 34 <li>Added missing glw.pc.in file to release tarball 35 <li>Fix GLUT/Fortran issues 36 <li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined 37 <li>Fix crash upon GLSL variable array indexes (not yet supported) 38 <li>Two-sided stencil test didn't work in software rendering 39 <li>Fix two-sided lighting bugs/crashes (bug 13368) 40 <li>GLSL gl_FrontFacing didn't work properly 41 <li>glGetActiveUniform returned incorrect sizes (bug 13751) 42 <li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753) 43 <li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field 44 <li>Fixed GLX indirect vertex array rendering bug (14197) 45 <li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293) 46 <li>User-defined clip planes enabled for R300 (bug 9871) 47 <li>Fixed glBindTexture() crash upon bad target (bug 14514) 48 <li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915) 49 <li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION 50 <li>Fixed minor point rasterization regression (bug 11016) 51 <li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931) 52 <li>glBitmap from a PBO didn't always work 53 <li>glGetTexImage into a PBO didn't always work 54 <li>Comments at the end of ARB vertex/fragment programs crashed the parser 55 </ul> 56 57 <h2>Changes</h2> 58 <ul> 59 <li>Updated glext.h to version 40 60 </ul> 61 62 63 64 <h2>Driver Status</h2> 65 66 <pre> 67 Driver Status 68 ---------------------- ---------------------- 69 DRI drivers varies with the driver 70 XMesa/GLX (on Xlib) implements OpenGL 2.1 71 OSMesa (off-screen) implements OpenGL 2.1 72 Windows/Win32 implements OpenGL 2.1 73 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 74 SVGA unsupported 75 Wind River UGL unsupported 76 DJGPP unsupported 77 GGI unsupported 78 BeOS unsupported 79 Allegro unsupported 80 D3D unsupported 81 </pre> 82 83 </body> 84 </html> 85