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     11 <H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1>
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     13 <p>
     14 Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
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     18 <h2>MD5 checksums</h2>
     19 <pre>
     20 3fd1cb76531b2515ef7db92d9a93dbf8  MesaLib-7.0.3.tar.gz
     21 e6e6379d7793af40a6bc3ce1bace572e  MesaLib-7.0.3.tar.bz2
     22 97882bac195229ee0b78cab82e0e3be1  MesaLib-7.0.3.zip
     23 8abf6bbcb1661e7dd4ce73b3fbb85898  MesaDemos-7.0.3.tar.gz
     24 47fd6863621d3c9c7dbb870ab7f0c303  MesaDemos-7.0.3.tar.bz2
     25 99e442e14da1928f76a7297bb421a3af  MesaDemos-7.0.3.zip
     26 2b50fe9fadc4709b57c52adef09fce3c  MesaGLUT-7.0.3.tar.gz
     27 0ff23c4e91b238abae63a5fc9fa003e7  MesaGLUT-7.0.3.tar.bz2
     28 70e83554a4462dad28e0d6e20f79aada  MesaGLUT-7.0.3.zip
     29 </pre>
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     31 
     32 <h2>Bug fixes</h2>
     33 <ul>
     34 <li>Added missing glw.pc.in file to release tarball
     35 <li>Fix GLUT/Fortran issues
     36 <li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
     37 <li>Fix crash upon GLSL variable array indexes (not yet supported)
     38 <li>Two-sided stencil test didn't work in software rendering
     39 <li>Fix two-sided lighting bugs/crashes (bug 13368)
     40 <li>GLSL gl_FrontFacing didn't work properly
     41 <li>glGetActiveUniform returned incorrect sizes (bug 13751)
     42 <li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
     43 <li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
     44 <li>Fixed GLX indirect vertex array rendering bug (14197)
     45 <li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
     46 <li>User-defined clip planes enabled for R300 (bug 9871)
     47 <li>Fixed glBindTexture() crash upon bad target (bug 14514)
     48 <li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
     49 <li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
     50 <li>Fixed minor point rasterization regression (bug 11016)
     51 <li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
     52 <li>glBitmap from a PBO didn't always work
     53 <li>glGetTexImage into a PBO didn't always work
     54 <li>Comments at the end of ARB vertex/fragment programs crashed the parser
     55 </ul>
     56 
     57 <h2>Changes</h2>
     58 <ul>
     59 <li>Updated glext.h to version 40
     60 </ul>
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     63 
     64 <h2>Driver Status</h2>
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     66 <pre>
     67 Driver			Status
     68 ----------------------	----------------------
     69 DRI drivers		varies with the driver
     70 XMesa/GLX (on Xlib)	implements OpenGL 2.1
     71 OSMesa (off-screen)	implements OpenGL 2.1
     72 Windows/Win32		implements OpenGL 2.1
     73 Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
     74 SVGA			unsupported
     75 Wind River UGL		unsupported
     76 DJGPP			unsupported
     77 GGI			unsupported
     78 BeOS			unsupported
     79 Allegro			unsupported
     80 D3D			unsupported
     81 </pre>
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