Home | History | Annotate | Download | only in ir
      1 ((declare (uniform) mat4 gl_ModelViewProjectionMatrix)
      2  (declare (in) vec4 gl_Vertex)
      3  (function ftransform
      4    (signature vec4
      5      (parameters)
      6     ((return (expression vec4 *
      7 	      (var_ref gl_ModelViewProjectionMatrix)
      8 	      (var_ref gl_Vertex)))))
      9 ))
     10