1 ((declare (uniform) mat4 gl_ModelViewProjectionMatrix) 2 (declare (in) vec4 gl_Vertex) 3 (function ftransform 4 (signature vec4 5 (parameters) 6 ((return (expression vec4 * 7 (var_ref gl_ModelViewProjectionMatrix) 8 (var_ref gl_Vertex))))) 9 )) 10