1 /* FAIL - :? condition is not bool scalar */ 2 3 uniform bvec4 a; 4 5 void main() 6 { 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0); 8 } 9