1 INSTALL for Linux Quake 2 ----------------------- 3 4 Quake for Linux provides several different binary executables to support 5 different hardware and drivers. 6 7 Included with Linux Quake are: 8 - SVGALib Quake (squake) 9 This is a software renderer Quake that runs at the text console in Linux. 10 - GLQuake (glquake, glquake.glx and glquake.3dfxgl) 11 This is a hardware renderer Quake that runs using hardware 3D 12 acceleration. 13 - X11 Quake (quake.x11) 14 Software rendering in a window under X11. 15 16 Installation 17 ------------ 18 19 Mount the Quake CD as one would usually mount a CDROM, this can be 20 accomplished by using the command: 21 22 mount /dev/cdrom /mnt 23 24 As root. Once the CD is mounted, run the setup script on the CD as root. 25 26 $ su 27 Password: 28 # mount /dev/cdrom /mnt 29 # /bin/sh /mnt/setup 30 31 The script will ask some questions about what options you want to install 32 and automatically install the software into /usr/local/games/quake. 33 34 Requirements 35 ------------ 36 37 Requirements for SVGALib Quake: 38 39 - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) 40 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) 41 or glibc (libc6) for the glibc version 42 - CD-ROM for CDAudio 43 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 44 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 45 - SVGALib supported mouse (usually if it works with X, it'll work with 46 squake). 47 - Kernel 2.0.24 or later 48 - untested with 2.1 kernels, your mileage may vary 49 50 Requirements for GLQuake: 51 52 - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 53 at this writing. In order to use 3DFX hardware, you must have 3DFX's 54 GLIDE drivers installed. RPMs for these drivers are available at: 55 http://glide.xxedgexx.com/3DfxRPMS.html 56 - For the glX version, an OpenGL implementation that includes hardware 57 glX support. 58 - CD-ROM for CDAudio 59 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 60 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 61 - SVGALib compatible mouse for glquake or X11 for glquake.glx 62 - Kernel 2.0.24 or later 63 - untested with 2.1 kernels, your mileage may vary 64 65 Requirements for X11 Quake: 66 67 - X11R5 later, only tested with XFree86, should work with most X Servers 68 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) 69 or glibc (libc6) for the glibc version 70 - CD-ROM for CDAudio 71 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 72 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 73 - SVGALib supported mouse (usually if it works with X, it'll work with 74 squake). 75 - Kernel 2.0.24 or later 76 - untested with 2.1 kernels, your mileage may vary 77 78 Additional notes for SVGALib Quake 79 ---------------------------------- 80 81 SVGALib may not detect a 3-button mouse properly (it 82 will only use two buttons). Check your /etc/vga/libvga.config 83 and set it up for your mouse type. 84 85 Also, newer versions of SVGALib have an mouse_accel_type option. Most 86 users will want to set this to "off" in /etc/vga/libvga.config. 87 88 Additional notes for GLQuake 89 ---------------------------- 90 91 There are three different ways to execute GLQuake: 92 93 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled 94 with 3DFX support (fxMesa..() function interface). It also requires 95 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 96 application. Mesa 3-D requires GLIDE to be installed. 97 98 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after 99 preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 100 OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D 101 since it was written specifically with supporting GLQuake in mind. 102 lib3dfxgl.so requires that GLIDE be installed. 103 104 3. The binary "glquake.glx" is linked against standard OpenGL libraries. 105 It should run on many different hardward OpenGL implementations under 106 Linux and X11. This binary is an X11 application and must be run under 107 X11. It will work with Mesa 3-D as a standard glX based OpenGL 108 applications. If the Mesa 3-D library is compiled with 3DFX support, 109 you can have Mesa 3-D support 3DFX hardware under X11 by setting the 110 enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode 111 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 112 or "setenv MESA_GLX_FX fullscreen" for csh. 113 114 For glquake, you must also have SVGALib or later installed (1.3.0 or later 115 prefered). GLQuake uses SVGALib for mouse and keyboard handling. 116 117 If you have gpm and/or selection running, you will have to terminate them 118 before running GLQuake since they will not give up the mouse when GLQuake 119 attempts to run. You can kill gpm by typing 'killall gpm' as root. 120 121 You must run GLQuake as root or setuid root since it needs to access things 122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 123 require root permissions. 124 125 Additional notes for X11 Quake 126 ------------------------------ 127 128 This is a windowed version that is generic for X11. It runs in a window 129 and can be resized. You can specify a starting window size with: 130 -width <width> 131 -height <height> 132 -winsize <width> <height> 133 Default is 320x200. It works in 16bit modes, but it's slower (twice as many 134 bytes to copy). 135 136 No other video modes are supported (just runs windowed). Mouse is read, but 137 not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab 138 the mouse and use it in the game (or type "_windowed_mouse 1" at the console). 139 140 Command Line Options for Linux Quake 141 ------------------------------------ 142 143 -mem <mb> 144 Specify memory in megabytes to allocate (default is 8MB, which should be fine 145 for most needs). 146 147 -nostdout 148 Don't do any output to stdout 149 150 -mdev <device> (SVGALib based versions only) 151 Mouse device, default is /dev/mouse 152 153 -mrate <speed> (SVGALib based versions only) 154 Mouse baud rate, default is 1200 155 156 -cddev <device> 157 CD device, default is /dev/cdrom 158 159 -mode <modenum> 160 Use indicated video mode 161 162 -nokdb 163 Don't initialize keyboard 164 165 -sndbits <8 or 16> 166 Set sound bit sample size. Default is 16 if supported. 167 168 -sndspeed <speed> 169 Set sound speed. Usual values are 8000, 11025, 22051 and 44100. 170 Default is 11025. 171 172 -sndmono 173 Set mono sound 174 175 -sndstereo 176 Set stereo sound (default if supported) 177 178