1 README for Linux Quake 2 ---------------------- 3 4 This README convers all versions of Quake for Linux: 5 - SVGALib Quake (squake) 6 - GLQuake (glquake, glquake.glx and glquake.3dfxgl) 7 - X11 Quake (quake.x11) 8 9 Requirements for SVGALib Quake: 10 11 - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) 12 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) 13 or glibc (libc6) for the glibc version 14 - CD-ROM for CDAudio 15 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 16 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 17 - SVGALib supported mouse (usually if it works with X, it'll work with 18 squake). 19 - Kernel 2.0.24 or later 20 - untested with 2.1 kernels, your mileage may vary 21 22 Requirements for GLQuake: 23 24 - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 25 at this writing. In order to use 3DFX hardware, you must have 3DFX's 26 GLIDE drivers installed. RPMs for these drivers are available at: 27 http://glide.xxedgexx.com/3DfxRPMS.html 28 - For the glX version, an OpenGL implementation that includes hardware 29 glX support. 30 - CD-ROM for CDAudio 31 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 32 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 33 - SVGALib compatible mouse for glquake or X11 for glquake.glx 34 - Kernel 2.0.24 or later 35 - untested with 2.1 kernels, your mileage may vary 36 37 Requirements for X11 Quake: 38 39 - X11R5 later, only tested with XFree86, should work with most X Servers 40 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) 41 or glibc (libc6) for the glibc version 42 - CD-ROM for CDAudio 43 - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake 44 with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. 45 - SVGALib supported mouse (usually if it works with X, it'll work with 46 squake). 47 - Kernel 2.0.24 or later 48 - untested with 2.1 kernels, your mileage may vary 49 50 Additional notes for SVGALib Quake 51 ---------------------------------- 52 53 SVGALib may not detect a 3-button mouse properly (it 54 will only use two buttons). Check your /etc/vga/libvga.config 55 and set it up for your mouse type. 56 57 Additional notes for GLQuake 58 ---------------------------- 59 60 There are three different ways to execute GLQuake: 61 62 1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled 63 with 3DFX support (fxMesa..() function interface). It also requires 64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 65 application. Mesa 3-D requires GLIDE to be installed. 66 67 2. The shell script "glquake.3dfxgl" runs the "glquake" binary after 68 preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 69 OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D 70 since it was written specifically with supporting GLQuake in mind. 71 lib3dfxgl.so requires that GLIDE be installed. 72 73 3. The binary "glquake.glx" is linked against standard OpenGL libraries. 74 It should run on many different hardward OpenGL implementations under 75 Linux and X11. This binary is an X11 application and must be run under 76 X11. It will work with Mesa 3-D as a standard glX based OpenGL 77 applications. If the Mesa 3-D library is compiled with 3DFX support, 78 you can have Mesa 3-D support 3DFX hardware under X11 by setting the 79 enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode 80 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 81 or "setenv MESA_GLX_FX fullscreen" for csh. 82 83 For glquake, you must also have SVGALib or later installed (1.3.0 or later 84 prefered). GLQuake uses SVGALib for mouse and keyboard handling. 85 86 If you have gpm and/or selection running, you will have to terminate them 87 before running GLQuake since they will not give up the mouse when GLQuake 88 attempts to run. You can kill gpm by typing 'killall gpm' as root. 89 90 You must run GLQuake as root or setuid root since it needs to access things 91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 92 require root permissions. 93 94 Additional notes for X11 Quake 95 ------------------------------ 96 97 This is a windowed version that is generic for X11. It runs in a window 98 and can be resized. You can specify a starting window size with: 99 -width <width> 100 -height <height> 101 -winsize <width> <height> 102 Default is 320x200. It works in 16bit modes, but it's slower (twice as many 103 bytes to copy). 104 105 No other video modes are supported (just runs windowed). Mouse is read, but 106 not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab 107 the mouse and use it in the game (or type "_windowed_mouse 1" at the console). 108 109 Command Line Options for Linux Quake 110 ------------------------------------ 111 112 -mem <mb> 113 Specify memory in megabytes to allocate (default is 8MB, which should be fine 114 for most needs). 115 116 -nostdout 117 Don't do any output to stdout 118 119 -mdev <device> (SVGALib based versions only) 120 Mouse device, default is /dev/mouse 121 122 -mrate <speed> (SVGALib based versions only) 123 Mouse baud rate, default is 1200 124 125 -cddev <device> 126 CD device, default is /dev/cdrom 127 128 -mode <modenum> 129 Use indicated video mode 130 131 -nokdb 132 Don't initialize keyboard 133 134 -sndbits <8 or 16> 135 Set sound bit sample size. Default is 16 if supported. 136 137 -sndspeed <speed> 138 Set sound speed. Usual values are 8000, 11025, 22051 and 44100. 139 Default is 11025. 140 141 -sndmono 142 Set mono sound 143 144 -sndstereo 145 Set stereo sound (default if supported) 146 147 End Notes 148 --------- 149 150 Linux Quake is *NOT* an officially supported product. Mail about it 151 will be deleted. Do not email id about this product. If you are having 152 technical difficultly, you can email me, but make sure you have the correct 153 kernel, libc, svgalib and other software versions before you email me. 154 155 Dave 'Zoid' Kirsch 156 zoid (a] idsoftware.com 157 Official Quake Unix Port Administrator 158