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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "ScriptObject.h"
     33 
     34 #include "ScriptScope.h"
     35 #include "ScriptState.h"
     36 
     37 #include "Document.h"
     38 #include "Frame.h"
     39 #include "V8Binding.h"
     40 #include "V8InjectedScriptHost.h"
     41 #include "V8InspectorFrontendHost.h"
     42 #include "V8Proxy.h"
     43 
     44 #include <v8.h>
     45 
     46 namespace WebCore {
     47 
     48 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object)
     49     : ScriptValue(v8Object)
     50     , m_scriptState(scriptState)
     51 {
     52 }
     53 
     54 v8::Local<v8::Object> ScriptObject::v8Object() const
     55 {
     56     ASSERT(v8Value()->IsObject());
     57     return v8::Local<v8::Object>(v8::Object::Cast(*v8Value()));
     58 }
     59 
     60 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value)
     61 {
     62     ScriptScope scope(scriptState);
     63     scope.global()->Set(v8::String::New(name), value.v8Value());
     64     return scope.success();
     65 }
     66 
     67 #if ENABLE(INSPECTOR)
     68 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value)
     69 {
     70     ScriptScope scope(scriptState);
     71     scope.global()->Set(v8::String::New(name), toV8(value));
     72     return scope.success();
     73 }
     74 
     75 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value)
     76 {
     77     ScriptScope scope(scriptState);
     78     scope.global()->Set(v8::String::New(name), toV8(value));
     79     return scope.success();
     80 }
     81 #endif
     82 
     83 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value)
     84 {
     85     ScriptScope scope(scriptState);
     86     v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name));
     87     if (v8Value.IsEmpty())
     88         return false;
     89 
     90     if (!v8Value->IsObject())
     91         return false;
     92 
     93     value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value)));
     94     return true;
     95 }
     96 
     97 bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name)
     98 {
     99     ScriptScope scope(scriptState);
    100     return scope.global()->Delete(v8::String::New(name));
    101 }
    102 
    103 } // namespace WebCore
    104