1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "ScriptObject.h" 33 34 #include "ScriptScope.h" 35 #include "ScriptState.h" 36 37 #include "Document.h" 38 #include "Frame.h" 39 #include "V8Binding.h" 40 #include "V8InjectedScriptHost.h" 41 #include "V8InspectorFrontendHost.h" 42 #include "V8Proxy.h" 43 44 #include <v8.h> 45 46 namespace WebCore { 47 48 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object) 49 : ScriptValue(v8Object) 50 , m_scriptState(scriptState) 51 { 52 } 53 54 v8::Local<v8::Object> ScriptObject::v8Object() const 55 { 56 ASSERT(v8Value()->IsObject()); 57 return v8::Local<v8::Object>(v8::Object::Cast(*v8Value())); 58 } 59 60 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value) 61 { 62 ScriptScope scope(scriptState); 63 scope.global()->Set(v8::String::New(name), value.v8Value()); 64 return scope.success(); 65 } 66 67 #if ENABLE(INSPECTOR) 68 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value) 69 { 70 ScriptScope scope(scriptState); 71 scope.global()->Set(v8::String::New(name), toV8(value)); 72 return scope.success(); 73 } 74 75 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value) 76 { 77 ScriptScope scope(scriptState); 78 scope.global()->Set(v8::String::New(name), toV8(value)); 79 return scope.success(); 80 } 81 #endif 82 83 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value) 84 { 85 ScriptScope scope(scriptState); 86 v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name)); 87 if (v8Value.IsEmpty()) 88 return false; 89 90 if (!v8Value->IsObject()) 91 return false; 92 93 value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value))); 94 return true; 95 } 96 97 bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name) 98 { 99 ScriptScope scope(scriptState); 100 return scope.global()->Delete(v8::String::New(name)); 101 } 102 103 } // namespace WebCore 104