1 /* 2 * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 27 #ifndef RenderMathMLUnderOver_h 28 #define RenderMathMLUnderOver_h 29 30 #if ENABLE(MATHML) 31 32 #include "RenderMathMLBlock.h" 33 34 namespace WebCore { 35 36 class RenderMathMLUnderOver : public RenderMathMLBlock { 37 public: 38 RenderMathMLUnderOver(Node* expression); 39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); 40 virtual void layout(); 41 virtual bool hasBase() const { return true; } 42 virtual int nonOperatorHeight() const; 43 virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; 44 virtual void stretchToHeight(int pixelHeight); 45 private: 46 enum UnderOverType { Under, Over, UnderOver }; 47 UnderOverType m_kind; 48 }; 49 50 } 51 52 #endif // ENABLE(MATHML) 53 54 #endif // RenderMathMLUnderOver_h 55