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      1 <html>
      2   <body style="margin: 0">
      3     <canvas width="100" height="100"></canvas>
      4   </body>
      5 </html>
      6 <script>
      7     var canvas = document.getElementsByTagName("canvas")[0];
      8     gl = canvas.getContext("experimental-webgl");
      9     gl.clearColor(0.0, 1.0, 0.0, 1.0);
     10     gl.viewport(0, 0, canvas.width, canvas.height);
     11 
     12     var vertexShader = gl.createShader(gl.VERTEX_SHADER);
     13     gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
     14     gl.compileShader(vertexShader);
     15 
     16     var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
     17     gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
     18     gl.compileShader(fragmentShader);
     19 
     20     var shaderProgram = gl.createProgram();
     21     gl.attachShader(shaderProgram, vertexShader);
     22     gl.attachShader(shaderProgram, fragmentShader);
     23     gl.bindAttribLocation(shaderProgram, 0, "vPosition");
     24     gl.linkProgram(shaderProgram);
     25 
     26     gl.useProgram(shaderProgram);
     27 
     28     var buffer = gl.createBuffer();
     29     gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
     30 
     31     var vertices = [-1.0, -1.0,
     32                     0.0, 0.0,
     33                     -1.0, 1.0];
     34     var seedX = -1.0;
     35     var seedY = 1.0;
     36     vertices
     37     gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
     38 
     39 
     40     gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
     41     gl.enableVertexAttribArray(0);
     42     gl.clear(gl.COLOR_BUFFER_BIT);
     43     gl.drawArrays(gl.TRIANGLES, 0, 3);
     44     gl.flush();
     45 </script>
     46